mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
add debug render groups
This commit is contained in:
parent
bb8b823c30
commit
996772faf2
@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "Timer.h"
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#include "ModelIndices.h"
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#include "Streaming.h"
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@ -91,9 +92,11 @@ void
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CRopes::Render(void)
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{
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int i;
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PUSH_RENDERGROUP("CRopes::Render");
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for(i = 0; i < ARRAY_SIZE(aRopes); i++)
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if(aRopes[i].m_bActive)
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aRopes[i].Render();
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POP_RENDERGROUP();
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}
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bool
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@ -1261,6 +1261,7 @@ if(gbRenderEverythingBarRoads)
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void
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RenderScene_new(void)
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{
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PUSH_RENDERGROUP("RenderScene_new");
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CClouds::Render();
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DoRWRenderHorizon();
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@ -1268,6 +1269,7 @@ RenderScene_new(void)
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DefinedState();
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// CMattRenderer::ResetRenderStates
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// moved CRenderer::RenderBoats to before transparent water
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POP_RENDERGROUP();
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}
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// TODO
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@ -1275,6 +1277,7 @@ bool FredIsInFirstPersonCam(void) { return false; }
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void
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RenderEffects_new(void)
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{
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PUSH_RENDERGROUP("RenderEffects_new");
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CShadows::RenderStaticShadows();
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// CRenderer::GenerateEnvironmentMap
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CShadows::RenderStoredShadows();
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@ -1319,6 +1322,7 @@ if(gbRenderFadingInEntities)
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CPointLights::RenderFogEffect();
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CMovingThings::Render();
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CRenderer::RenderFirstPersonVehicle();
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POP_RENDERGROUP();
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}
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#endif
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@ -1331,6 +1335,7 @@ RenderScene(void)
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return;
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}
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#endif
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PUSH_RENDERGROUP("RenderScene");
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CClouds::Render();
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DoRWRenderHorizon();
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CRenderer::RenderRoads();
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@ -1346,11 +1351,13 @@ RenderScene(void)
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CWeather::RenderRainStreaks();
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CCoronas::RenderSunReflection();
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POP_RENDERGROUP();
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}
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void
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RenderDebugShit(void)
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{
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PUSH_RENDERGROUP("RenderDebugShit");
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CTheScripts::RenderTheScriptDebugLines();
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#ifndef FINAL
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if(gbShowCollisionLines)
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@ -1359,6 +1366,7 @@ RenderDebugShit(void)
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CDebug::DrawLines();
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DefinedState();
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#endif
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POP_RENDERGROUP();
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}
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void
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@ -1370,6 +1378,7 @@ RenderEffects(void)
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return;
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}
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#endif
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PUSH_RENDERGROUP("RenderEffects");
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CGlass::Render();
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CWaterCannons::Render();
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CSpecialFX::Render();
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@ -1386,11 +1395,13 @@ RenderEffects(void)
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CPointLights::RenderFogEffect();
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CMovingThings::Render();
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CRenderer::RenderFirstPersonVehicle();
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POP_RENDERGROUP();
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}
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void
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Render2dStuff(void)
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{
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PUSH_RENDERGROUP("Render2dStuff");
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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@ -1462,6 +1473,7 @@ Render2dStuff(void)
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#ifdef DEBUGMENU
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DebugMenuRender();
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#endif
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POP_RENDERGROUP();
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}
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void
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@ -1469,7 +1481,9 @@ RenderMenus(void)
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{
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if (FrontEndMenuManager.m_bMenuActive)
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{
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PUSH_RENDERGROUP("RenderMenus");
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FrontEndMenuManager.DrawFrontEnd();
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POP_RENDERGROUP();
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}
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#ifndef MASTER
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else
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@ -1480,6 +1494,7 @@ RenderMenus(void)
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void
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Render2dStuffAfterFade(void)
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{
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PUSH_RENDERGROUP("Render2dStuffAfterFade");
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#ifndef MASTER
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DisplayGameDebugText();
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#endif
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@ -1490,6 +1505,7 @@ Render2dStuffAfterFade(void)
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CHud::DrawAfterFade();
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CFont::DrawFonts();
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CCredits::Render();
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POP_RENDERGROUP();
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}
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void
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@ -1,5 +1,11 @@
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#pragma once
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#if defined(RW_OPENGL)
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#define PUSH_RENDERGROUP(str) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, str)
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#define POP_RENDERGROUP() glPopDebugGroup()
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#else
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#endif
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struct GlobalScene
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{
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RpWorld *world;
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@ -7,6 +7,7 @@
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#error "Need librw for EXTENDED_COLOURFILTER"
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#endif
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#include "main.h"
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#include "RwHelper.h"
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#include "Camera.h"
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#include "MBlur.h"
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@ -385,6 +386,8 @@ CPostFX::GetBackBuffer(RwCamera *cam)
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void
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CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
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{
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PUSH_RENDERGROUP("CPostFX::Render");
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if(pFrontBuffer == nil)
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Open(cam);
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assert(pFrontBuffer);
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@ -446,6 +449,8 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
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bJustInitialised = false;
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}else
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bJustInitialised = true;
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POP_RENDERGROUP();
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}
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int CPostFX::PrevRed[NUMAVERAGE], CPostFX::AvgRed;
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "Antennas.h"
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CAntenna CAntennas::aAntennas[NUMANTENNAS];
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@ -70,6 +71,7 @@ CAntennas::Render(void)
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{
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int i, j;
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PUSH_RENDERGROUP("CAntennas::Render");
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for(i = 0; i < NUMANTENNAS; i++){
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if(!aAntennas[i].active)
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continue;
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@ -101,6 +103,8 @@ CAntennas::Render(void)
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}
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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POP_RENDERGROUP();
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}
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void
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "Sprite.h"
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#include "Sprite2d.h"
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#include "General.h"
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@ -119,6 +120,8 @@ CClouds::Render(void)
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if(!CGame::CanSeeOutSideFromCurrArea())
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return;
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PUSH_RENDERGROUP("CClouds::Render");
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CCoronas::SunBlockedByClouds = false;
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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@ -301,6 +304,8 @@ CClouds::Render(void)
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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POP_RENDERGROUP();
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}
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bool
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@ -313,6 +318,8 @@ void
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CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
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int16 botred, int16 botgreen, int16 botblue, int16 alpha)
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{
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PUSH_RENDERGROUP("CClouds::RenderBackground");
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CVector right = CrossProduct(TheCamera.GetUp(), TheCamera.GetForward());
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right.Normalise();
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float c = right.Magnitude2D();
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@ -415,6 +422,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
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ms_colourBottom.g = fogg;
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ms_colourBottom.b = fogb;
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}
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POP_RENDERGROUP();
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}
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void
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@ -423,6 +432,8 @@ CClouds::RenderHorizon(void)
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if(UseDarkBackground())
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return;
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PUSH_RENDERGROUP("CClouds::RenderHorizon");
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ms_colourBottom.a = 230;
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ms_colourTop.a = 80;
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@ -457,4 +468,6 @@ CClouds::RenderHorizon(void)
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CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright,
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ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd);
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POP_RENDERGROUP();
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}
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@ -249,6 +249,8 @@ CCoronas::Render(void)
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int i, j;
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int screenw, screenh;
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PUSH_RENDERGROUP("CCoronas::Render");
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screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera));
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screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera));
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@ -432,6 +434,8 @@ CCoronas::Render(void)
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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POP_RENDERGROUP();
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}
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void
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@ -442,6 +446,8 @@ CCoronas::RenderReflections(void)
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CEntity *entity;
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if(CWeather::WetRoads > 0.0f){
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PUSH_RENDERGROUP("CCoronas::RenderReflections");
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CSprite::InitSpriteBuffer();
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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@ -517,6 +523,8 @@ CCoronas::RenderReflections(void)
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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POP_RENDERGROUP();
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}else{
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for(i = 0; i < NUMCORONAS; i++)
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aCoronas[i].renderReflection = false;
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@ -459,6 +459,7 @@ void CMovingThings::Update()
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void CMovingThings::Render()
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{
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PUSH_RENDERGROUP("CMovingThings::Render");
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CSmokeTrails::Update();
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int i;
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@ -471,6 +472,7 @@ void CMovingThings::Render()
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CPlaneTrails::Render();
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CSmokeTrails::Render();
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CPlaneBanners::Render();
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POP_RENDERGROUP();
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}
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void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
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@ -276,6 +276,8 @@ CGlass::Render(void)
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
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PUSH_RENDERGROUP("CGlass::Render");
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for ( int32 i = 0; i < NUM_GLASSPANES; i++ )
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{
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if ( aGlassPanes[i].m_bActive )
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@ -285,6 +287,8 @@ CGlass::Render(void)
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for ( uint32 i = 0; i < NumGlassEntities; i++ )
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RenderEntityInGlass(apEntitiesToBeRendered[i]);
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POP_RENDERGROUP();
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NumGlassEntities = 0;
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RenderHiLightPolys();
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@ -6,6 +6,7 @@
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#include <d3d8caps.h>
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#endif
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#include "main.h"
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#include "General.h"
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#include "RwHelper.h"
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#include "Camera.h"
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@ -333,6 +334,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::Render(cam, red, green, blue, blur, type, bluralpha);
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#else
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PUSH_RENDERGROUP("CMBlur::MotionBlurRender");
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RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
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#ifdef GTA_PS2
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if( pFrontBuffer )
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@ -348,6 +350,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
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RwRasterPopContext();
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}
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#endif
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POP_RENDERGROUP();
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#endif
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}
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "General.h"
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#include "Timer.h"
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#include "TxdStore.h"
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@ -1785,6 +1786,8 @@ void CParticle::Update()
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void CParticle::Render()
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{
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PUSH_RENDERGROUP("CParticle::Render");
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
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RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
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@ -2282,6 +2285,8 @@ void CParticle::Render()
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
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POP_RENDERGROUP();
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}
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void CParticle::RemovePSystem(tParticleType type)
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@ -159,6 +159,8 @@ CPointLights::RenderFogEffect(void)
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if(CCutsceneMgr::IsRunning())
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return;
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PUSH_RENDERGROUP("CPointLights::RenderFogEffect");
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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@ -302,6 +304,8 @@ CPointLights::RenderFogEffect(void)
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}
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CSprite::FlushSpriteBuffer();
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POP_RENDERGROUP();
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}
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bool
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@ -130,8 +130,13 @@ CRenderer::RenderOneRoad(CEntity *e)
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return;
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if(gbShowCollisionPolys)
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
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else
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else{
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PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName());
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e->Render();
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POP_RENDERGROUP();
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}
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}
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void
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@ -178,6 +183,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
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}
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#endif
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PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName());
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resetLights = e->SetupLighting();
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if(e->IsVehicle()){
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@ -206,6 +213,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
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}
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e->RemoveLighting(resetLights);
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POP_RENDERGROUP();
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}
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void
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@ -231,6 +240,7 @@ CRenderer::RenderRoads(void)
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int i;
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CEntity *e;
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PUSH_RENDERGROUP("CRenderer::RenderRoads");
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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SetCullMode(rwCULLMODECULLBACK);
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@ -242,6 +252,7 @@ CRenderer::RenderRoads(void)
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if(IsRoad(e))
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RenderOneRoad(e);
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}
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POP_RENDERGROUP();
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}
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inline bool PutIntoSortedVehicleList(CVehicle *veh)
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@ -264,6 +275,7 @@ CRenderer::RenderEverythingBarRoads(void)
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CEntity *e;
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EntityInfo ei;
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PUSH_RENDERGROUP("CRenderer::RenderEverythingBarRoads");
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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SetCullMode(rwCULLMODECULLBACK);
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@ -295,6 +307,7 @@ CRenderer::RenderEverythingBarRoads(void)
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}else
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RenderOneNonRoad(e);
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}
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POP_RENDERGROUP();
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}
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void
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@ -302,6 +315,7 @@ CRenderer::RenderBoats(void)
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{
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CLink<EntityInfo> *node;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderBoats");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
@ -330,6 +344,7 @@ CRenderer::RenderBoats(void)
|
||||
CVehicle *v = (CVehicle*)node->item.ent;
|
||||
RenderOneNonRoad(v);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
#ifdef NEW_RENDERER
|
||||
@ -433,6 +448,7 @@ CRenderer::RenderWorld(int pass)
|
||||
switch(pass){
|
||||
case 0:
|
||||
// Roads
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Roads");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
|
||||
e = ms_aVisibleBuildingPtrs[i];
|
||||
@ -446,9 +462,11 @@ CRenderer::RenderWorld(int pass)
|
||||
if(e->bIsBIGBuilding || IsRoad(e))
|
||||
RenderOneBuilding(e, node->item.sort);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
case 1:
|
||||
// Opaque
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Opaque");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
|
||||
e = ms_aVisibleBuildingPtrs[i];
|
||||
@ -469,14 +487,17 @@ CRenderer::RenderWorld(int pass)
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
||||
WorldRender::RenderBlendPass(PASS_NOZ);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
case 2:
|
||||
// Transparent
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Transparent");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
WorldRender::RenderBlendPass(PASS_ADD);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
WorldRender::RenderBlendPass(PASS_BLEND);
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -487,11 +508,13 @@ CRenderer::RenderPeds(void)
|
||||
int i;
|
||||
CEntity *e;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderPeds");
|
||||
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
|
||||
e = ms_aVisibleVehiclePtrs[i];
|
||||
if(e->IsPed())
|
||||
RenderOneNonRoad(e);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
@ -502,6 +525,7 @@ CRenderer::RenderVehicles(void)
|
||||
EntityInfo ei;
|
||||
CLink<EntityInfo> *node;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderVehicles");
|
||||
// not the real thing
|
||||
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
|
||||
e = ms_aVisibleVehiclePtrs[i];
|
||||
@ -518,6 +542,7 @@ CRenderer::RenderVehicles(void)
|
||||
node != &gSortedVehiclesAndPeds.head;
|
||||
node = node->prev)
|
||||
RenderOneNonRoad(node->item.ent);
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
@ -526,6 +551,7 @@ CRenderer::RenderTransparentWater(void)
|
||||
int i;
|
||||
CEntity *e;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderTransparentWater");
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
@ -549,6 +575,7 @@ CRenderer::RenderTransparentWater(void)
|
||||
CWaterLevel::RenderTransparentWater();
|
||||
|
||||
SetStencilState(0);
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
@ -569,20 +596,24 @@ CRenderer::ClearForFrame(void)
|
||||
void
|
||||
CRenderer::RenderFadingInEntities(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CRenderer::RenderFadingInEntities");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
CVisibilityPlugins::RenderFadingEntities();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::RenderFadingInUnderwaterEntities(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CRenderer::RenderFadingInUnderwaterEntities");
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
CVisibilityPlugins::RenderFadingUnderwaterEntities();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -54,6 +54,8 @@ CRubbish::Render(void)
|
||||
if(RubbishVisibility == 0)
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CRubbish::Render");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
@ -150,6 +152,8 @@ CRubbish::Render(void)
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1068,6 +1068,8 @@ CShadows::SetRenderModeForShadowType(uint8 ShadowType)
|
||||
void
|
||||
CShadows::RenderStoredShadows(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CShadows::RenderStoredShadows");
|
||||
|
||||
RenderBuffer::ClearRenderBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
@ -1241,12 +1243,16 @@ CShadows::RenderStoredShadows(void)
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
|
||||
|
||||
ShadowsStoredToBeRendered = 0;
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CShadows::RenderStaticShadows(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CShadows::RenderStaticShadows");
|
||||
|
||||
RenderBuffer::ClearRenderBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
@ -1313,6 +1319,8 @@ CShadows::RenderStaticShadows(void)
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
|
||||
|
@ -96,6 +96,8 @@ CSkidmarks::Render(void)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
PUSH_RENDERGROUP("CSkidmarks::Render");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
@ -152,6 +154,8 @@ CSkidmarks::Render(void)
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -164,6 +164,7 @@ CSpecialFX::Shutdown(void)
|
||||
void
|
||||
CSpecialFX::Render(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CSpecialFX::Render");
|
||||
CMotionBlurStreaks::Render();
|
||||
CBulletTraces::Render();
|
||||
CBrightLights::Render();
|
||||
@ -173,6 +174,7 @@ CSpecialFX::Render(void)
|
||||
if(!(gbNewRenderer && FredIsInFirstPersonCam()))
|
||||
#endif
|
||||
C3dMarkers::Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -307,9 +307,11 @@ void CWaterCannons::Update(void)
|
||||
|
||||
void CWaterCannons::Render(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CWaterCannons::Render");
|
||||
for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
|
||||
{
|
||||
if ( aCannons[i].m_nId != 0 )
|
||||
aCannons[i].Render();
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
@ -1202,6 +1202,8 @@ CWaterLevel::RenderTransparentWater(void)
|
||||
if ( !CGame::CanSeeWaterFromCurrArea() )
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CWaterLevel::RenderTransparentWater");
|
||||
|
||||
float fWaterDrawDist = _GetWavyDrawDist();
|
||||
float fWaterDrawDistLarge = fWaterDrawDist + 90.0f;
|
||||
float fWavySectorMaxRenderDistSqr = SQR(fWaterDrawDist);
|
||||
@ -1485,6 +1487,8 @@ CWaterLevel::RenderTransparentWater(void)
|
||||
|
||||
DefinedState();
|
||||
#endif
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)
|
||||
|
@ -233,7 +233,9 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
e->bImBeingRendered = true;
|
||||
PUSH_RENDERGROUP(mi->GetModelName());
|
||||
RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort);
|
||||
POP_RENDERGROUP();
|
||||
e->bImBeingRendered = false;
|
||||
}else
|
||||
CRenderer::RenderOneNonRoad(e);
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "WeaponEffects.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Sprite.h"
|
||||
@ -103,6 +104,8 @@ CWeaponEffects::Render(void)
|
||||
float w, h;
|
||||
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
|
||||
{
|
||||
PUSH_RENDERGROUP("CWeaponEffects::Render");
|
||||
|
||||
float recipz = 1.0f / pos.z;
|
||||
CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z,
|
||||
w, h,
|
||||
@ -119,6 +122,8 @@ CWeaponEffects::Render(void)
|
||||
gCrossHair.m_fRotation += 0.02f;
|
||||
if ( gCrossHair.m_fRotation > TWOPI )
|
||||
gCrossHair.m_fRotation = 0.0;
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
|
Loading…
Reference in New Issue
Block a user