mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-26 01:31:49 +01:00
anim compression
This commit is contained in:
parent
73d080bcc8
commit
9982f1f21b
@ -139,11 +139,15 @@ CAnimBlendAssociation::SetCurrentTime(float time)
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}
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CAnimManager::UncompressAnimation(hierarchy);
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if(hierarchy->compressed2){
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#ifdef ANIM_COMPRESSION
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// strangely PC has this but android doesn't
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if(hierarchy->keepCompressed){
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for(i = 0; i < numNodes; i++)
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if(nodes[i].sequence)
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nodes[i].SetupKeyFrameCompressed();
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}else{
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}else
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#endif
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{
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for(i = 0; i < numNodes; i++)
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if(nodes[i].sequence)
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nodes[i].FindKeyFrame(currentTime);
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@ -12,7 +12,7 @@ struct AnimBlendFrameData
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VELOCITY_EXTRACTION = 8,
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VELOCITY_EXTRACTION_3D = 0x10,
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UPDATE_KEYFRAMES = 0x20,
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UNK_COMPRESSED = 0x40,
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COMPRESSED = 0x40
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};
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uint8 flag;
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@ -65,10 +65,10 @@ CAnimBlendHierarchy::CalcTotalTimeCompressed(void)
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continue;
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#endif
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totalLength = Max(totalLength, sequences[i].GetKeyFrameCompressed(sequences[i].numFrames-1)->deltaTime/60.0f);
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totalLength = Max(totalLength, sequences[i].GetKeyFrameCompressed(sequences[i].numFrames-1)->GetDeltaTime());
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for(j = sequences[i].numFrames-1; j >= 1; j--){
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KeyFrame *kf1 = sequences[i].GetKeyFrameCompressed(j);
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KeyFrame *kf2 = sequences[i].GetKeyFrameCompressed(j-1);
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KeyFrameCompressed *kf1 = sequences[i].GetKeyFrameCompressed(j);
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KeyFrameCompressed *kf2 = sequences[i].GetKeyFrameCompressed(j-1);
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kf1->deltaTime -= kf2->deltaTime;
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}
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}
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@ -94,6 +94,12 @@ CAnimBlendHierarchy::RemoveAnimSequences(void)
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void
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CAnimBlendHierarchy::Uncompress(void)
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{
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#ifdef ANIM_COMPRESSION
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int i;
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assert(compressed);
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for(i = 0; i < numSequences; i++)
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sequences[i].Uncompress();
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#endif
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compressed = 0;
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if(totalLength == 0.0f){
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RemoveQuaternionFlips();
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@ -104,6 +110,11 @@ CAnimBlendHierarchy::Uncompress(void)
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void
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CAnimBlendHierarchy::RemoveUncompressedData(void)
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{
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// useless
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#ifdef ANIM_COMPRESSION
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int i;
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assert(!compressed);
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for(i = 0; i < numSequences; i++)
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sequences[i].RemoveUncompressedData();
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#endif
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compressed = 1;
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}
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@ -11,8 +11,8 @@ public:
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char name[24];
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CAnimBlendSequence *sequences;
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int16 numSequences;
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bool compressed; // not really used
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bool compressed2; // not really used
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bool compressed;
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bool keepCompressed;
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float totalLength;
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CLink<CAnimBlendHierarchy*> *linkPtr;
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@ -47,6 +47,44 @@ CAnimBlendNode::Update(CVector &trans, CQuaternion &rot, float weight)
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return looped;
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}
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bool
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CAnimBlendNode::UpdateCompressed(CVector &trans, CQuaternion &rot, float weight)
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{
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bool looped = false;
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trans = CVector(0.0f, 0.0f, 0.0f);
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rot = CQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
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if(association->IsRunning()){
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remainingTime -= association->timeStep;
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if(remainingTime <= 0.0f)
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looped = NextKeyFrameCompressed();
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}
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float blend = association->GetBlendAmount(weight);
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if(blend > 0.0f){
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KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA);
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KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB);
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float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime();
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if(sequence->type & CAnimBlendSequence::KF_TRANS){
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CVector transA, transB;
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kfA->GetTranslation(&transA);
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kfB->GetTranslation(&transB);
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trans = transB + t*(transA - transB);
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trans *= blend;
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}
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if(sequence->type & CAnimBlendSequence::KF_ROT){
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CQuaternion rotA, rotB;
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kfA->GetRotation(&rotA);
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kfB->GetRotation(&rotB);
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rot.Slerp(rotB, rotA, theta, invSin, t);
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rot *= blend;
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}
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}
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return looped;
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}
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bool
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CAnimBlendNode::NextKeyFrame(void)
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{
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@ -84,6 +122,43 @@ CAnimBlendNode::NextKeyFrame(void)
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return looped;
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}
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bool
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CAnimBlendNode::NextKeyFrameCompressed(void)
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{
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bool looped;
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if(sequence->numFrames <= 1)
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return false;
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looped = false;
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frameB = frameA;
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// Advance as long as we have to
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while(remainingTime <= 0.0f){
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frameA++;
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if(frameA >= sequence->numFrames){
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// reached end of animation
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if(!association->IsRepeating()){
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frameA--;
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remainingTime = 0.0f;
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return false;
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}
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looped = true;
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frameA = 0;
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}
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remainingTime += sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime();
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}
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frameB = frameA - 1;
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if(frameB < 0)
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frameB += sequence->numFrames;
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CalcDeltasCompressed();
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return looped;
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}
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// Set animation to time t
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bool
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CAnimBlendNode::FindKeyFrame(float t)
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@ -132,7 +207,7 @@ CAnimBlendNode::SetupKeyFrameCompressed(void)
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frameA = 0;
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remainingTime = 0.0f;
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}else
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remainingTime = sequence->GetKeyFrameCompressed(frameA)->deltaTime/60.0f;
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remainingTime = sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime();
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CalcDeltasCompressed();
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return true;
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@ -157,9 +232,17 @@ CAnimBlendNode::CalcDeltasCompressed(void)
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{
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if((sequence->type & CAnimBlendSequence::KF_ROT) == 0)
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return;
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KeyFrame *kfA = sequence->GetKeyFrameCompressed(frameA);
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KeyFrame *kfB = sequence->GetKeyFrameCompressed(frameB);
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float cos = DotProduct(kfA->rotation, kfB->rotation);
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KeyFrameCompressed *kfA = sequence->GetKeyFrameCompressed(frameA);
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KeyFrameCompressed *kfB = sequence->GetKeyFrameCompressed(frameB);
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CQuaternion rotA, rotB;
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kfA->GetRotation(&rotA);
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kfB->GetRotation(&rotB);
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float cos = DotProduct(rotA, rotB);
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if(cos < 0.0f){
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rotB *= -1.0f;
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kfB->SetRotation(rotB);
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}
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cos = DotProduct(rotA, rotB);
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if(cos > 1.0f)
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cos = 1.0f;
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theta = Acos(cos);
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@ -183,6 +266,26 @@ CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight)
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}
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}
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void
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CAnimBlendNode::GetCurrentTranslationCompressed(CVector &trans, float weight)
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{
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trans = CVector(0.0f, 0.0f, 0.0f);
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float blend = association->GetBlendAmount(weight);
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if(blend > 0.0f){
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KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA);
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KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB);
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float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime();
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if(sequence->type & CAnimBlendSequence::KF_TRANS){
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CVector transA, transB;
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kfA->GetTranslation(&transA);
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kfB->GetTranslation(&transB);
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trans = transB + t*(transA - transB);
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trans *= blend;
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}
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}
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}
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void
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CAnimBlendNode::GetEndTranslation(CVector &trans, float weight)
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{
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@ -195,3 +298,19 @@ CAnimBlendNode::GetEndTranslation(CVector &trans, float weight)
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trans = kf->translation * blend;
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}
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}
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void
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CAnimBlendNode::GetEndTranslationCompressed(CVector &trans, float weight)
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{
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trans = CVector(0.0f, 0.0f, 0.0f);
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float blend = association->GetBlendAmount(weight);
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if(blend > 0.0f){
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KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(sequence->numFrames-1);
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if(sequence->type & CAnimBlendSequence::KF_TRANS){
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CVector trans;
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kf->GetTranslation(&trans);
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trans = trans * blend;
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}
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}
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}
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@ -20,13 +20,17 @@ public:
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void Init(void);
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bool Update(CVector &trans, CQuaternion &rot, float weight);
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bool UpdateCompressed(CVector &trans, CQuaternion &rot, float weight);
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bool NextKeyFrame(void);
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bool NextKeyFrameCompressed(void);
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bool FindKeyFrame(float t);
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bool SetupKeyFrameCompressed(void);
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void CalcDeltas(void);
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void CalcDeltasCompressed(void);
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void GetCurrentTranslation(CVector &trans, float weight);
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void GetCurrentTranslationCompressed(CVector &trans, float weight);
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void GetEndTranslation(CVector &trans, float weight);
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void GetEndTranslationCompressed(CVector &trans, float weight);
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};
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "AnimBlendSequence.h"
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#include "MemoryHeap.h"
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//--MIAMI: file done
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@ -65,3 +66,116 @@ CAnimBlendSequence::RemoveQuaternionFlips(void)
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last = frame->rotation;
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}
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}
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void
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CAnimBlendSequence::Uncompress(void)
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{
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int i;
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if(numFrames == 0)
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return;
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PUSH_MEMID(MEMID_ANIMATION);
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float rotScale = 1.0f/4096.0f;
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float timeScale = 1.0f/60.0f;
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float transScale = 1.0f/1024.0f;
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if(type & KF_TRANS){
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void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTrans));
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KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)keyFramesCompressed;
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KeyFrameTrans *kf = (KeyFrameTrans*)newKfs;
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for(i = 0; i < numFrames; i++){
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kf->rotation.x = ckf->rot[0]*rotScale;
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kf->rotation.y = ckf->rot[1]*rotScale;
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kf->rotation.z = ckf->rot[2]*rotScale;
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kf->rotation.w = ckf->rot[3]*rotScale;
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kf->deltaTime = ckf->deltaTime*timeScale;
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kf->translation.x = ckf->trans[0]*transScale;
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kf->translation.y = ckf->trans[1]*transScale;
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kf->translation.z = ckf->trans[2]*transScale;
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kf++;
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ckf++;
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}
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keyFrames = newKfs;
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}else{
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void *newKfs = RwMalloc(numFrames * sizeof(KeyFrame));
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KeyFrameCompressed *ckf = (KeyFrameCompressed*)keyFramesCompressed;
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KeyFrame *kf = (KeyFrame*)newKfs;
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for(i = 0; i < numFrames; i++){
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kf->rotation.x = ckf->rot[0]*rotScale;
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kf->rotation.y = ckf->rot[1]*rotScale;
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kf->rotation.z = ckf->rot[2]*rotScale;
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kf->rotation.w = ckf->rot[3]*rotScale;
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kf->deltaTime = ckf->deltaTime*timeScale;
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kf++;
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ckf++;
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}
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keyFrames = newKfs;
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}
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REGISTER_MEMPTR(&keyFrames);
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RwFree(keyFramesCompressed);
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keyFramesCompressed = nil;
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POP_MEMID();
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}
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void
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CAnimBlendSequence::CompressKeyframes(void)
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{
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int i;
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if(numFrames == 0)
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return;
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PUSH_MEMID(MEMID_ANIMATION);
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float rotScale = 4096.0f;
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float timeScale = 60.0f;
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float transScale = 1024.0f;
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if(type & KF_TRANS){
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void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTransCompressed));
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KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)newKfs;
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KeyFrameTrans *kf = (KeyFrameTrans*)keyFrames;
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for(i = 0; i < numFrames; i++){
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ckf->rot[0] = kf->rotation.x*rotScale;
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ckf->rot[1] = kf->rotation.y*rotScale;
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ckf->rot[2] = kf->rotation.z*rotScale;
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ckf->rot[3] = kf->rotation.w*rotScale;
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ckf->deltaTime = kf->deltaTime*timeScale + 0.5f;
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ckf->trans[0] = kf->translation.x*transScale;
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ckf->trans[1] = kf->translation.y*transScale;
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ckf->trans[2] = kf->translation.z*transScale;
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kf++;
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ckf++;
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}
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keyFramesCompressed = newKfs;
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}else{
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void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameCompressed));
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KeyFrameCompressed *ckf = (KeyFrameCompressed*)newKfs;
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KeyFrame *kf = (KeyFrame*)keyFrames;
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for(i = 0; i < numFrames; i++){
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ckf->rot[0] = kf->rotation.x*rotScale;
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ckf->rot[1] = kf->rotation.y*rotScale;
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ckf->rot[2] = kf->rotation.z*rotScale;
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ckf->rot[3] = kf->rotation.w*rotScale;
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ckf->deltaTime = kf->deltaTime*timeScale + 0.5f;
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kf++;
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ckf++;
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}
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keyFramesCompressed = newKfs;
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}
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REGISTER_MEMPTR(&keyFramesCompressed);
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POP_MEMID();
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}
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void
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CAnimBlendSequence::RemoveUncompressedData(void)
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{
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if(numFrames == 0)
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return;
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CompressKeyframes();
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RwFree(keyFrames);
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keyFrames = nil;
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}
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@ -12,6 +12,43 @@ struct KeyFrameTrans : KeyFrame {
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CVector translation;
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};
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struct KeyFrameCompressed {
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int16 rot[4]; // 4096
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int16 deltaTime; // 60
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void GetRotation(CQuaternion *quat){
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float scale = 1.0f/4096.0f;
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quat->x = rot[0]*scale;
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quat->y = rot[1]*scale;
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quat->z = rot[2]*scale;
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quat->w = rot[3]*scale;
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}
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void SetRotation(const CQuaternion &quat){
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rot[0] = quat.x * 4096.0f;
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rot[1] = quat.y * 4096.0f;
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rot[2] = quat.z * 4096.0f;
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rot[3] = quat.w * 4096.0f;
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}
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float GetDeltaTime(void) { return deltaTime/60.0f; }
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void SetTime(float t) { deltaTime = t*60.0f + 0.5f; }
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};
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struct KeyFrameTransCompressed : KeyFrameCompressed {
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int16 trans[3]; // 1024
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void GetTranslation(CVector *vec) {
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float scale = 1.0f/1024.0f;
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vec->x = trans[0]*scale;
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vec->y = trans[1]*scale;
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vec->z = trans[2]*scale;
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}
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void SetTranslation(const CVector &vec){
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trans[0] = vec.x*1024.0f;
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trans[1] = vec.y*1024.0f;
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trans[2] = vec.z*1024.0f;
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}
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};
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// The sequence of key frames of one animated node
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class CAnimBlendSequence
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@ -38,16 +75,15 @@ public:
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&((KeyFrameTrans*)keyFrames)[n] :
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&((KeyFrame*)keyFrames)[n];
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}
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KeyFrame *GetKeyFrameCompressed(int n) {
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KeyFrameCompressed *GetKeyFrameCompressed(int n) {
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return type & KF_TRANS ?
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&((KeyFrameTrans*)keyFramesCompressed)[n] :
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&((KeyFrame*)keyFramesCompressed)[n];
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&((KeyFrameTransCompressed*)keyFramesCompressed)[n] :
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&((KeyFrameCompressed*)keyFramesCompressed)[n];
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}
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bool HasTranslation(void) { return !!(type & KF_TRANS); }
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// TODO? these are unused
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// void Uncompress(void);
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// void CompressKeyframes(void);
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// void RemoveUncompressedData(void);
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void Uncompress(void);
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void CompressKeyframes(void);
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void RemoveUncompressedData(void);
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void SetBoneTag(int tag) { boneTag = tag; }
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};
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@ -992,7 +992,7 @@ CAnimManager::Shutdown(void)
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void
|
||||
CAnimManager::UncompressAnimation(CAnimBlendHierarchy *hier)
|
||||
{
|
||||
if(hier->compressed2){
|
||||
if(hier->keepCompressed){
|
||||
if(hier->totalLength == 0.0f)
|
||||
hier->CalcTotalTimeCompressed();
|
||||
}else{
|
||||
@ -1275,7 +1275,7 @@ CAnimManager::LoadAnimFile(const char *filename)
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32])
|
||||
CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32])
|
||||
{
|
||||
#define ROUNDSIZE(x) if((x) & 3) (x) += 4 - ((x)&3)
|
||||
struct IfpHeader {
|
||||
@ -1320,16 +1320,22 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
|
||||
RwStreamRead(stream, buf, name.size);
|
||||
hier->SetName(buf);
|
||||
|
||||
// Unimplemented uncompressed anim thing
|
||||
if (somename) {
|
||||
for (int i = 0; somename[i][0]; i++) {
|
||||
if (!CGeneral::faststricmp(somename[i], hier->name))
|
||||
#ifdef ANIM_COMPRESSION
|
||||
bool compressHier = compress;
|
||||
#else
|
||||
bool compressHier = false;
|
||||
#endif
|
||||
if (uncompressedAnims) {
|
||||
for (int i = 0; uncompressedAnims[i][0]; i++) {
|
||||
if (!CGeneral::faststricmp(uncompressedAnims[i], hier->name)){
|
||||
debug("Loading %s uncompressed\n", hier->name);
|
||||
compressHier = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hier->compressed = false;
|
||||
hier->compressed2 = false;
|
||||
hier->compressed = compressHier;
|
||||
hier->keepCompressed = false;
|
||||
|
||||
// DG info has number of nodes/sequences
|
||||
RwStreamRead(stream, (char*)&dgan, sizeof(IfpHeader));
|
||||
@ -1349,68 +1355,87 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
|
||||
ROUNDSIZE(anim.size);
|
||||
RwStreamRead(stream, buf, anim.size);
|
||||
int numFrames = *(int*)(buf+28);
|
||||
seq->SetName(buf);
|
||||
if(anim.size == 44)
|
||||
seq->SetBoneTag(*(int*)(buf+40));
|
||||
seq->SetName(buf);
|
||||
if(numFrames == 0)
|
||||
continue;
|
||||
|
||||
bool hasScale = false;
|
||||
bool hasTranslation = false;
|
||||
RwStreamRead(stream, &info, sizeof(info));
|
||||
if(strncmp(info.ident, "KR00", 4) == 0){
|
||||
seq->SetNumFrames(numFrames, false, false);
|
||||
KeyFrame *kf = seq->GetKeyFrame(0);
|
||||
if (strstr(seq->name, "L Toe"))
|
||||
debug("anim %s has toe keyframes\n", hier->name); // , seq->name);
|
||||
|
||||
for(l = 0; l < numFrames; l++, kf++){
|
||||
RwStreamRead(stream, buf, 0x14);
|
||||
kf->rotation.x = -fbuf[0];
|
||||
kf->rotation.y = -fbuf[1];
|
||||
kf->rotation.z = -fbuf[2];
|
||||
kf->rotation.w = fbuf[3];
|
||||
kf->deltaTime = fbuf[4]; // absolute time here
|
||||
}
|
||||
if(strncmp(info.ident, "KRTS", 4) == 0){
|
||||
hasScale = true;
|
||||
seq->SetNumFrames(numFrames, true, compressHier);
|
||||
}else if(strncmp(info.ident, "KRT0", 4) == 0){
|
||||
seq->SetNumFrames(numFrames, true, false);
|
||||
KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
|
||||
if (strstr(seq->name, "L Toe"))
|
||||
debug("anim %s has toe keyframes\n", hier->name); // , seq->name);
|
||||
|
||||
for(l = 0; l < numFrames; l++, kf++){
|
||||
RwStreamRead(stream, buf, 0x20);
|
||||
kf->rotation.x = -fbuf[0];
|
||||
kf->rotation.y = -fbuf[1];
|
||||
kf->rotation.z = -fbuf[2];
|
||||
kf->rotation.w = fbuf[3];
|
||||
kf->translation.x = fbuf[4];
|
||||
kf->translation.y = fbuf[5];
|
||||
kf->translation.z = fbuf[6];
|
||||
kf->deltaTime = fbuf[7]; // absolute time here
|
||||
hasTranslation = true;
|
||||
seq->SetNumFrames(numFrames, true, compressHier);
|
||||
}else if(strncmp(info.ident, "KR00", 4) == 0){
|
||||
seq->SetNumFrames(numFrames, false, compressHier);
|
||||
}
|
||||
}else if(strncmp(info.ident, "KRTS", 4) == 0){
|
||||
seq->SetNumFrames(numFrames, true, false);
|
||||
KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
|
||||
if (strstr(seq->name, "L Toe"))
|
||||
debug("anim %s has toe keyframes\n", hier->name); // , seq->name);
|
||||
if(strstr(seq->name, "L Toe"))
|
||||
debug("anim %s has toe keyframes\n", hier->name); // BUG: seq->name
|
||||
|
||||
for(l = 0; l < numFrames; l++, kf++){
|
||||
for(l = 0; l < numFrames; l++){
|
||||
if(hasScale){
|
||||
RwStreamRead(stream, buf, 0x2C);
|
||||
kf->rotation.x = -fbuf[0];
|
||||
kf->rotation.y = -fbuf[1];
|
||||
kf->rotation.z = -fbuf[2];
|
||||
kf->rotation.w = fbuf[3];
|
||||
kf->translation.x = fbuf[4];
|
||||
kf->translation.y = fbuf[5];
|
||||
kf->translation.z = fbuf[6];
|
||||
CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
|
||||
rot.Invert();
|
||||
CVector trans(fbuf[4], fbuf[5], fbuf[6]);
|
||||
|
||||
if(compressHier){
|
||||
KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)seq->GetKeyFrameCompressed(l);
|
||||
kf->SetRotation(rot);
|
||||
kf->SetTranslation(trans);
|
||||
// scaling ignored
|
||||
kf->SetTime(fbuf[10]); // absolute time here
|
||||
}else{
|
||||
KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
|
||||
kf->rotation = rot;
|
||||
kf->translation = trans;
|
||||
// scaling ignored
|
||||
kf->deltaTime = fbuf[10]; // absolute time here
|
||||
}
|
||||
}else if(hasTranslation){
|
||||
RwStreamRead(stream, buf, 0x20);
|
||||
CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
|
||||
rot.Invert();
|
||||
CVector trans(fbuf[4], fbuf[5], fbuf[6]);
|
||||
|
||||
if(compressHier){
|
||||
KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)seq->GetKeyFrameCompressed(l);
|
||||
kf->SetRotation(rot);
|
||||
kf->SetTranslation(trans);
|
||||
kf->SetTime(fbuf[7]); // absolute time here
|
||||
}else{
|
||||
KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
|
||||
kf->rotation = rot;
|
||||
kf->translation = trans;
|
||||
kf->deltaTime = fbuf[7]; // absolute time here
|
||||
}
|
||||
}else{
|
||||
RwStreamRead(stream, buf, 0x14);
|
||||
CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
|
||||
rot.Invert();
|
||||
|
||||
if(compressHier){
|
||||
KeyFrameCompressed *kf = (KeyFrameCompressed*)seq->GetKeyFrameCompressed(l);
|
||||
kf->SetRotation(rot);
|
||||
kf->SetTime(fbuf[4]); // absolute time here
|
||||
}else{
|
||||
KeyFrame *kf = (KeyFrame*)seq->GetKeyFrame(l);
|
||||
kf->rotation = rot;
|
||||
kf->deltaTime = fbuf[4]; // absolute time here
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!compressHier){
|
||||
hier->RemoveQuaternionFlips();
|
||||
hier->CalcTotalTime();
|
||||
}
|
||||
}
|
||||
if(animIndex > ms_numAnimations)
|
||||
ms_numAnimations = animIndex;
|
||||
}
|
||||
|
@ -136,7 +136,7 @@ public:
|
||||
static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta);
|
||||
static void LoadAnimFiles(void);
|
||||
static void LoadAnimFile(const char *filename);
|
||||
static void LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32] = nil);
|
||||
static void LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32] = nil);
|
||||
static void CreateAnimAssocGroups(void);
|
||||
static void RemoveLastAnimFile(void);
|
||||
static CAnimBlendAssocGroup* GetAnimAssocGroups(void) { return ms_aAnimAssocGroups; }
|
||||
|
@ -291,13 +291,16 @@ CCutsceneMgr::SetupCutsceneToStart(void)
|
||||
if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
|
||||
pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
|
||||
} else {
|
||||
KeyFrameTrans* keyFrames;
|
||||
if (pAnimBlendAssoc->hierarchy->IsCompressed())
|
||||
keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
|
||||
else
|
||||
keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
|
||||
if (pAnimBlendAssoc->hierarchy->IsCompressed()){
|
||||
KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
|
||||
CVector trans;
|
||||
keyFrames->GetTranslation(&trans);
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans);
|
||||
}else{
|
||||
KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
|
||||
}
|
||||
}
|
||||
pAnimBlendAssoc->SetRun();
|
||||
} else {
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
|
||||
@ -331,7 +334,7 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
|
||||
}
|
||||
|
||||
if (pNewAnim->hierarchy->IsCompressed())
|
||||
pNewAnim->hierarchy->compressed2 = true;
|
||||
pNewAnim->hierarchy->keepCompressed = true;
|
||||
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
|
||||
@ -344,8 +347,8 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
|
||||
pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
|
||||
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
|
||||
|
||||
if (pNewAnim->hierarchy->compressed2)
|
||||
pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::UNK_COMPRESSED;
|
||||
if (pNewAnim->hierarchy->keepCompressed)
|
||||
pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -19,6 +19,9 @@ void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
|
||||
void FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
|
||||
|
||||
void
|
||||
FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
@ -446,3 +449,222 @@ FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg)
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity)
|
||||
FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
CVector trans(0.0f, 0.0f, 0.0f);
|
||||
CVector cur(0.0f, 0.0f, 0.0f);
|
||||
CVector end(0.0f, 0.0f, 0.0f);
|
||||
bool looped = false;
|
||||
RwMatrix *mat = RwFrameGetMatrix(frame->frame);
|
||||
CAnimBlendNode **node;
|
||||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
|
||||
gpAnimBlendClump->velocity){
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->sequence->HasTranslation()){
|
||||
if((*node)->association->HasTranslation()){
|
||||
(*node)->GetCurrentTranslationCompressed(vec, 1.0f-totalBlendAmount);
|
||||
cur += vec;
|
||||
}
|
||||
}
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
bool nodelooped = (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
if((*node)->association->HasTranslation()){
|
||||
trans += vec;
|
||||
looped |= nodelooped;
|
||||
if(nodelooped){
|
||||
(*node)->GetEndTranslationCompressed(vec, 1.0f-totalBlendAmount);
|
||||
end += vec;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
RwMatrixSetIdentity(mat);
|
||||
rot.Normalise();
|
||||
rot.Get(mat);
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
*gpAnimBlendClump->velocity = trans - cur;
|
||||
if(looped)
|
||||
*gpAnimBlendClump->velocity += end;
|
||||
mat->pos.x = (pos - trans).x + frame->resetPos.x;
|
||||
mat->pos.y = (pos - trans).y + frame->resetPos.y;
|
||||
mat->pos.z = (pos - trans).z + frame->resetPos.z;
|
||||
}
|
||||
RwMatrixUpdate(mat);
|
||||
}else{
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
(*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
|
||||
if((*node)->sequence->HasTranslation())
|
||||
pos += vec;
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
RwMatrixSetIdentity(mat);
|
||||
rot.Normalise();
|
||||
rot.Get(mat);
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
mat->pos.x = pos.x;
|
||||
mat->pos.y = pos.y;
|
||||
mat->pos.z = pos.z;
|
||||
mat->pos.x += frame->resetPos.x;
|
||||
mat->pos.y += frame->resetPos.y;
|
||||
mat->pos.z += frame->resetPos.z;
|
||||
}
|
||||
RwMatrixUpdate(mat);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
CVector trans(0.0f, 0.0f, 0.0f);
|
||||
CVector cur(0.0f, 0.0f, 0.0f);
|
||||
CVector end(0.0f, 0.0f, 0.0f);
|
||||
bool looped = false;
|
||||
RpHAnimStdInterpFrame *xform = frame->hanimFrame;
|
||||
CAnimBlendNode **node;
|
||||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
|
||||
gpAnimBlendClump->velocity){
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->sequence->HasTranslation()){
|
||||
if((*node)->association->HasTranslation()){
|
||||
(*node)->GetCurrentTranslationCompressed(vec, 1.0f-totalBlendAmount);
|
||||
cur += vec;
|
||||
}
|
||||
}
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
bool nodelooped = (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
if((*node)->association->HasTranslation()){
|
||||
trans += vec;
|
||||
looped |= nodelooped;
|
||||
if(nodelooped){
|
||||
(*node)->GetEndTranslationCompressed(vec, 1.0f-totalBlendAmount);
|
||||
end += vec;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
rot.Normalise();
|
||||
xform->q.imag.x = rot.x;
|
||||
xform->q.imag.y = rot.y;
|
||||
xform->q.imag.z = rot.z;
|
||||
xform->q.real = rot.w;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
*gpAnimBlendClump->velocity = trans - cur;
|
||||
if(looped)
|
||||
*gpAnimBlendClump->velocity += end;
|
||||
xform->t.x = (pos - trans).x + frame->resetPos.x;
|
||||
xform->t.y = (pos - trans).y + frame->resetPos.y;
|
||||
xform->t.z = (pos - trans).z + frame->resetPos.z;
|
||||
}
|
||||
}else{
|
||||
float transBlendAmount = 0.0f;
|
||||
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
(*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
transBlendAmount += (*node)->association->blendAmount;
|
||||
}
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
rot += q;
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
rot.Normalise();
|
||||
xform->q.imag.x = rot.x;
|
||||
xform->q.imag.y = rot.y;
|
||||
xform->q.imag.z = rot.z;
|
||||
xform->q.real = rot.w;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
xform->t.x = transBlendAmount*pos.x;
|
||||
xform->t.y = transBlendAmount*pos.y;
|
||||
xform->t.z = transBlendAmount*pos.z;
|
||||
xform->t.x += (1.0f-transBlendAmount)*frame->resetPos.x;
|
||||
xform->t.y += (1.0f-transBlendAmount)*frame->resetPos.y;
|
||||
xform->t.z += (1.0f-transBlendAmount)*frame->resetPos.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "AnimBlendClumpData.h"
|
||||
#include "AnimBlendHierarchy.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "AnimManager.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "PedModelInfo.h"
|
||||
|
||||
@ -443,6 +444,9 @@ RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateD
|
||||
}
|
||||
}
|
||||
|
||||
// TODO:
|
||||
// CAnimBlendClumpData::LoadFramesIntoSPR
|
||||
// CAnimBlendClumpData::ForAllFramesInSPR
|
||||
void
|
||||
RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
|
||||
{
|
||||
@ -466,7 +470,7 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
|
||||
assoc = CAnimBlendAssociation::FromLink(link);
|
||||
if(assoc->UpdateBlend(timeDelta)){
|
||||
if(assoc->hierarchy->sequences){
|
||||
//CAnimManager::UncompressAnimation(v6->hierarchy)
|
||||
CAnimManager::UncompressAnimation(assoc->hierarchy);
|
||||
if(i < 11)
|
||||
updateData.nodes[i++] = assoc->GetNode(0);
|
||||
if(assoc->flags & ASSOC_MOVEMENT){
|
||||
@ -486,6 +490,14 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
|
||||
|
||||
updateData.nodes[i] = nil;
|
||||
|
||||
#ifdef ANIM_COMPRESSION
|
||||
if(clumpData->frames[0].flag & AnimBlendFrameData::COMPRESSED){
|
||||
if(IsClumpSkinned(clump))
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackSkinnedCompressed, &updateData);
|
||||
else
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackNonSkinnedCompressed, &updateData);
|
||||
}else
|
||||
#endif
|
||||
if(doRender){
|
||||
if(clumpData->frames[0].flag & AnimBlendFrameData::UPDATE_KEYFRAMES)
|
||||
RpAnimBlendNodeUpdateKeyframes(clumpData->frames, &updateData, clumpData->numFrames);
|
||||
|
@ -43,3 +43,6 @@ extern CAnimBlendClumpData *gpAnimBlendClump;
|
||||
void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg);
|
||||
|
||||
void FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
|
||||
|
@ -192,6 +192,11 @@ enum Config {
|
||||
// those infamous texts
|
||||
#define DRAW_GAME_VERSION_TEXT
|
||||
|
||||
// Memory allocation and compression
|
||||
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
|
||||
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
|
||||
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
|
||||
|
||||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
|
@ -12,6 +12,11 @@ public:
|
||||
float MagnitudeSqr(void) const { return x*x + y*y + z*z + w*w; }
|
||||
void Normalise(void);
|
||||
void Multiply(const CQuaternion &q1, const CQuaternion &q2);
|
||||
void Invert(void){ // Conjugate would have been a better name
|
||||
x = -x;
|
||||
y = -y;
|
||||
z = -z;
|
||||
}
|
||||
|
||||
const CQuaternion &operator+=(CQuaternion const &right) {
|
||||
x += right.x;
|
||||
|
@ -341,7 +341,7 @@ CMemoryHeap::TidyHeap(void)
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// MIAMI: this is empty
|
||||
void
|
||||
CMemoryHeap::RegisterMemPointer(void *ptr)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user