mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
Dynamically add pipelines options, only if neo.txd exists
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637cff3180
commit
9afcc355ff
@ -3079,6 +3079,13 @@ CMenuManager::LoadSettings()
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strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME);
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strcpy(m_aSkinName, DEFAULT_SKIN_NAME);
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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// Apparently this func. can be run multiple times at the start.
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if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
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CustomFrontendOptionsPopulate();
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}
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#endif
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#ifdef LOAD_INI_SETTINGS
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LoadINISettings(); // needs frontend options to be loaded
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#endif
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@ -67,16 +67,6 @@
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#define POSTFX_SELECTORS
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#endif
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#ifdef EXTENDED_PIPELINES
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#define PIPELINES_SELECTOR \
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MENUACTION_CFO_SELECT, "FED_VPL", { new CCFOSelect((int8*)&CustomPipes::VehiclePipeSwitch, "VehiclePipeline", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), false, nil) }, 0, 0, MENUALIGN_LEFT, \
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MENUACTION_CFO_SELECT, "FED_PRM", { new CCFOSelect((int8*)&CustomPipes::RimlightEnable, "NeoRimLight", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT, \
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MENUACTION_CFO_SELECT, "FED_WLM", { new CCFOSelect((int8*)&CustomPipes::LightmapEnable, "NeoLightMaps", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT, \
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MENUACTION_CFO_SELECT, "FED_RGL", { new CCFOSelect((int8*)&CustomPipes::GlossEnable, "NeoRoadGloss", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
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#else
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#define PIPELINES_SELECTOR
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#endif
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#ifdef INVERT_LOOK_FOR_PAD
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#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, nil, off_on, 2, false, nil) }, 150, 0, MENUALIGN_LEFT,
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#else
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@ -84,7 +74,6 @@
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#endif
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const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
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const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
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const char *off_on[] = { "FEM_OFF", "FEM_ON" };
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void RestoreDefGraphics(int8 action) {
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@ -385,7 +374,7 @@ CMenuScreenCustom aScreens[] = {
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CUTSCENE_BORDERS_TOGGLE
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FREE_CAM_TOGGLE
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POSTFX_SELECTORS
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PIPELINES_SELECTOR
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// re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
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MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 320, 0, MENUALIGN_CENTER,
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MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER,
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},
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@ -696,14 +685,14 @@ CMenuScreenCustom aScreens[] = {
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#endif
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MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
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MULTISAMPLING_SELECTOR
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ISLAND_LOADING_SELECTOR
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DUALPASS_SELECTOR
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#ifdef EXTENDED_COLOURFILTER
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POSTFX_SELECTORS
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#elif defined LEGACY_MENU_OPTIONS
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MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
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#endif
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PIPELINES_SELECTOR
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ISLAND_LOADING_SELECTOR
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DUALPASS_SELECTOR
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// re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
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MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) }, 320, 0, MENUALIGN_CENTER,
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MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER,
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},
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@ -71,7 +71,6 @@
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#include "Ropes.h"
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#include "postfx.h"
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#include "custompipes.h"
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#include "frontendoption.h"
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#include "screendroplets.h"
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GlobalScene Scene;
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@ -482,13 +481,6 @@ Initialise3D(void *param)
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DebugMenuInit();
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DebugMenuPopulate();
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#endif // !DEBUGMENU
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#ifdef CUSTOM_FRONTEND_OPTIONS
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// Apparently this func. can be run multiple times at the start.
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if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
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// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
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CustomFrontendOptionsPopulate();
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}
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#endif
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bool ret = CGame::InitialiseRenderWare();
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeInit(); // need Scene.world for this
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@ -33,9 +33,10 @@
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#include "postfx.h"
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#include "custompipes.h"
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#include "MemoryHeap.h"
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#include "custompipes.h"
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#include "FileMgr.h"
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#include "FileMgr.h"
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#include "ControllerConfig.h"
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#endif
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@ -84,6 +85,30 @@ void
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CustomFrontendOptionsPopulate(void)
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{
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// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
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// These work only if we have neo folder, so they're dynamically added
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#ifdef EXTENDED_PIPELINES
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const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
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const char *off_on[] = { "FEM_OFF", "FEM_ON" };
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int fd = CFileMgr::OpenFile("neo/neo.txd","r");
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if (fd) {
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#ifdef GRAPHICS_MENU_OPTIONS
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FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
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FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
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FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
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FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
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#else
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FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
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FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
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FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
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FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
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#endif
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CFileMgr::CloseFile(fd);
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}
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#endif
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}
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#endif
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