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More stinger fix
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@ -98,8 +98,10 @@ CStinger::Deploy(CPed *pPed)
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void
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CStinger::CheckForBurstTyres()
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{
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const CVector firstPos = pSpikes[0]->GetPosition();
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const CVector lastPos = pSpikes[NUM_STINGER_SEGMENTS - 1]->GetPosition();
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CVector firstPos = pSpikes[0]->GetPosition();
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firstPos.z += 0.2f;
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CVector lastPos = pSpikes[NUM_STINGER_SEGMENTS - 1]->GetPosition();
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lastPos.z += 0.2f;
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float dist = (lastPos - firstPos).Magnitude();
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if (dist < 0.1f) return;
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