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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Some PathFind fixes (not all)
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@ -795,9 +795,10 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
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int i;
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for(i = 0; i < m_numPathNodes; i++)
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if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 &&
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y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 &&
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z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2)
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if (x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
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y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
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z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
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disable != m_pathNodes[i].bDisabled)
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SwitchOffNodeAndNeighbours(i, disable);
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}
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@ -807,14 +808,15 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
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int i;
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for(i = m_numCarPathNodes; i < m_numPathNodes; i++)
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if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 &&
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y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 &&
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z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2)
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if(x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
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y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
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z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
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disable != m_pathNodes[i].bDisabled)
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SwitchOffNodeAndNeighbours(i, disable);
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}
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void
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CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable)
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CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
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{
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int i;
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int firstNode, lastNode;
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@ -835,18 +837,18 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
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// angle of vector from p2 to p1
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float angle = CGeneral::GetRadianAngleBetweenPoints(x1, y1, x2, y2) + HALFPI;
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while(angle < TWOPI) angle += TWOPI;
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while(angle < 0.0f) angle += TWOPI;
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while(angle > TWOPI) angle -= TWOPI;
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// vector from p1 to p2
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CVector2D v12(x2 - x1, y2 - y1);
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float len12 = v12.Magnitude();
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CVector2D vn12 = v12/len12;
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// vector from p2 to new point p3
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CVector2D v23(-Sin(angle)*length, Cos(angle)*length);
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float len23 = v23.Magnitude(); // obivously just 'length' but whatever
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CVector2D vn23 = v23/len23;
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v12 /= len12;
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bool disable = !enable;
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// vector from p2 to new point p3
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CVector2D v23(Sin(angle)*length, -(Cos(angle)*length));
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v23 /= v23.Magnitude(); // obivously just 'length' but whatever
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bool disable = mode == SWITCH_OFF;
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for(i = firstNode; i < lastNode; i++){
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if(m_pathNodes[i].pos.z < z1 || m_pathNodes[i].pos.z > z2)
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continue;
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@ -855,7 +857,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
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if(dot < 0.0f || dot > len12)
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continue;
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dot = DotProduct2D(d, v23);
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if(dot < 0.0f || dot > len23)
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if(dot < 0.0f || dot > length)
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continue;
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if(m_pathNodes[i].bDisabled != disable)
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SwitchOffNodeAndNeighbours(i, disable);
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@ -15,6 +15,12 @@ enum
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PATH_PED = 1,
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};
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enum
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{
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SWITCH_OFF = 0,
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SWITCH_ON = 1,
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};
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struct CPathNode
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{
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CVector pos;
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