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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
Fixes after merge
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86cc86ac12
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9df1d08348
@ -88,16 +88,6 @@ IsShootThrough(uint8 surfType)
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return false;
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}
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inline bool
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IsSeeThrough(uint8 surfType)
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{
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switch(surfType)
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case SURFACE_GLASS:
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case SURFACE_TRANSPARENT_CLOTH:
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return true;
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return false;
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}
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class CSurfaceTable
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{
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static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
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@ -1371,11 +1371,6 @@ cursorEnterCB(GLFWwindow* window, int entered) {
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PSGLOBAL(cursorIsInWindow) = !!entered;
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}
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void
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cursorEnterCB(GLFWwindow* window, int entered) {
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PSGLOBAL(cursorIsInWindow) = !!entered;
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}
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/*
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*****************************************************************************
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*/
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@ -1305,34 +1305,6 @@ InitApplication(HANDLE instance)
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}
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/*
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*****************************************************************************
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*/
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static BOOL
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InitApplication(HANDLE instance)
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{
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/*
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* Perform any necessary MS Windows application initialization. Basically,
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* this means registering the window class for this application.
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*/
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WNDCLASS windowClass;
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windowClass.style = CS_BYTEALIGNWINDOW;
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windowClass.lpfnWndProc = (WNDPROC)MainWndProc;
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windowClass.cbClsExtra = 0;
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windowClass.cbWndExtra = 0;
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windowClass.hInstance = (HINSTANCE)instance;
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windowClass.hIcon = nil;
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windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
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windowClass.hbrBackground = nil;
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windowClass.lpszMenuName = NULL;
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windowClass.lpszClassName = AppClassName;
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return RegisterClass(&windowClass);
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}
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/*
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*****************************************************************************
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*/
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