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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-24 01:59:15 +01:00
match frontend to vc more; isolate crgba
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00ee82aba6
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@ -37,6 +37,18 @@
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#include "Messages.h"
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#include "FileLoader.h"
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// Similar story to Hud.cpp:
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// Game has colors inlined in code.
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// For easier modification we collect them here:
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CRGBA LABEL_COLOR(255, 150, 225, 255);
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CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
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CRGBA MENUOPTION_COLOR(255, 150, 225, 255);
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CRGBA SELECTEDMENUOPTION_COLOR(255, 150, 225, 255);
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CRGBA HEADER_COLOR(255, 150, 255, 255);
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CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
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CRGBA SLIDERON_COLOR(97, 194, 247, 255);
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CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
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#define TIDY_UP_PBP // ProcessButtonPresses
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#define MAX_VISIBLE_LIST_ROW 30
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#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
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@ -269,7 +281,7 @@ ScaleAndCenterX(float x)
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#endif
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#define PREPARE_MENU_HEADER \
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CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \
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CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \
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CFont::SetRightJustifyOn(); \
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CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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@ -636,15 +648,15 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
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int lastActiveBarX = 0;
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float curBarX = 0.0f;
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float spacing = SCREEN_SCALE_X(10.0f);
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float spacing = SCREEN_SCALE_X(4.0f); // TODO: find actual numbers used in the game
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for (int i = 0; i < 16; i++) {
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curBarX = i * rectSize/16.0f + x;
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curBarX = i * rectSize/32.0f + x;
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if (i / 16.0f + 1 / 32.0f < progress) {
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color = CRGBA(255, 217, 106, FadeIn(255));
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color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255));
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lastActiveBarX = curBarX;
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} else
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color = CRGBA(185, 120, 0, FadeIn(255));
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color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255));
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maxBarHeight = Max(mostLeftBarSize, mostRightBarSize);
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@ -685,8 +697,10 @@ CMenuManager::Draw()
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CFont::SetCentreOff();
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CFont::SetJustifyOn();
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CFont::SetBackGroundOnlyTextOn();
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#ifdef GTA3_1_1_PATCH
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
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// no V1.1 text in vc obv
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#if 0 //def GTA3_1_1_PATCH
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CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255)));
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
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@ -696,6 +710,7 @@ CMenuManager::Draw()
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AsciiToUnicode(gString, gUString);
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CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
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#endif
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CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
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@ -721,9 +736,13 @@ CMenuManager::Draw()
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if(!m_bRenderGameInMenu)
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#endif
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if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
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PREPARE_MENU_HEADER
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(17.f), SCREEN_SCALE_Y(17.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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PREPARE_MENU_HEADER
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(10.f), SCREEN_SCALE_Y(10.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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// Weird place to put that.
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nextYToUse += 24.0f + 10.0f;
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@ -732,7 +751,7 @@ CMenuManager::Draw()
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CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
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CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y));
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CFont::SetRightJustifyOff();
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
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CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
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// Label
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wchar *str;
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@ -830,7 +849,7 @@ CMenuManager::Draw()
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break;
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case MENUPAGE_START_MENU:
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columnWidth = 320;
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headerHeight = 140;
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headerHeight = 110;
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lineHeight = 24;
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
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@ -883,7 +902,7 @@ CMenuManager::Draw()
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}
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float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider
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float smallestSliderBar = lineHeight * 0.1f;
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float smallestSliderBar = lineHeight * 0.25f; // TODO: find actual number
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bool foundTheHoveringItem = false;
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wchar unicodeTemp[64];
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char asciiTemp[32];
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@ -1211,7 +1230,7 @@ CMenuManager::Draw()
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// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
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CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
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SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
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CRGBA(100, 200, 50, FadeIn(50)));
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CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
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}
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CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
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@ -1230,14 +1249,14 @@ CMenuManager::Draw()
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if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
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&& !m_bGameNotLoaded && textLayer == 1) {
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CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
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CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
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}
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CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
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}
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if (i == m_nCurrOption && itemsAreSelectable){
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CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
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CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
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} else {
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
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CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
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}
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}
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@ -2361,12 +2380,15 @@ CMenuManager::DrawFrontEndNormal()
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// GTA LOGO
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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/*
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if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
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if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
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m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
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else
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m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
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}
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*/
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m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_SCALE_X(27.0f), MENU_Y(8.0f), SCREEN_SCALE_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
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@ -7,8 +7,8 @@
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#define MENUHEADER_POS_Y 75.0f
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#define MENUHEADER_HEIGHT 1.3f
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#else
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#define MENUHEADER_POS_X 35.0f
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#define MENUHEADER_POS_Y 93.0f
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#define MENUHEADER_POS_X 0.0f
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#define MENUHEADER_POS_Y 412.0f
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#define MENUHEADER_HEIGHT 1.6f
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#endif
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#define MENUHEADER_WIDTH 0.84f
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@ -20,7 +20,7 @@
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#define MENURADIO_ICON_SCALE 60.0f
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#define MENUSLIDER_X 256.0f
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#define MENUSLIDER_X 128.0f
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#define MENUSLIDER_UNK 256.0f
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#define BIGTEXT_X_SCALE 0.75f
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