mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
GameLogic - type fixes
This commit is contained in:
parent
ae4bfef590
commit
9ea3549743
@ -158,7 +158,7 @@ CGameLogic::Update()
|
|||||||
#endif
|
#endif
|
||||||
CMessages::ClearMessages();
|
CMessages::ClearMessages();
|
||||||
CCarCtrl::ClearInterestingVehicleList();
|
CCarCtrl::ClearInterestingVehicleList();
|
||||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
|
||||||
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||||
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
||||||
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
||||||
@ -191,7 +191,7 @@ CGameLogic::Update()
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
|
if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_NONE) {
|
||||||
if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
|
if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
|
||||||
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
|
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
|
||||||
else {
|
else {
|
||||||
@ -267,7 +267,7 @@ CGameLogic::Update()
|
|||||||
#endif
|
#endif
|
||||||
CMessages::ClearMessages();
|
CMessages::ClearMessages();
|
||||||
CCarCtrl::ClearInterestingVehicleList();
|
CCarCtrl::ClearInterestingVehicleList();
|
||||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
|
||||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||||
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
||||||
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
||||||
@ -322,7 +322,7 @@ CGameLogic::Update()
|
|||||||
#endif
|
#endif
|
||||||
CMessages::ClearMessages();
|
CMessages::ClearMessages();
|
||||||
CCarCtrl::ClearInterestingVehicleList();
|
CCarCtrl::ClearInterestingVehicleList();
|
||||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
|
||||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||||
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
||||||
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
||||||
@ -379,7 +379,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
|
|||||||
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
|
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
|
||||||
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
|
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
|
||||||
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
|
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
|
||||||
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
|
CWorld::ClearExcitingStuffFromArea(pos, 4000.0f, true);
|
||||||
pPlayerPed->RestoreHeadingRate();
|
pPlayerPed->RestoreHeadingRate();
|
||||||
CGame::currArea = AREA_MAIN_MAP;
|
CGame::currArea = AREA_MAIN_MAP;
|
||||||
CStreaming::RemoveBuildingsNotInArea(0);
|
CStreaming::RemoveBuildingsNotInArea(0);
|
||||||
@ -489,7 +489,7 @@ CGameLogic::UpdateShortCut()
|
|||||||
pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
|
pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
|
||||||
pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500;
|
pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500;
|
||||||
TheCamera.SetFadeColour(0, 0, 0);
|
TheCamera.SetFadeColour(0, 0, 0);
|
||||||
TheCamera.Fade(2.5f, 0);
|
TheCamera.Fade(2.5f, FADE_OUT);
|
||||||
ShortCutState = SHORTCUT_TRANSITION;
|
ShortCutState = SHORTCUT_TRANSITION;
|
||||||
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||||
CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1);
|
CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1);
|
||||||
@ -509,7 +509,7 @@ CGameLogic::UpdateShortCut()
|
|||||||
pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f);
|
pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f);
|
||||||
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500;
|
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500;
|
||||||
TheCamera.SetFadeColour(0, 0, 0);
|
TheCamera.SetFadeColour(0, 0, 0);
|
||||||
TheCamera.Fade(1.0f, 1);
|
TheCamera.Fade(1.0f, FADE_IN);
|
||||||
ShortCutState = SHORTCUT_ARRIVING;
|
ShortCutState = SHORTCUT_ARRIVING;
|
||||||
CTimer::Resume();
|
CTimer::Resume();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user