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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-28 02:31:48 +01:00
Sanitizer fixes
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de4699a97e
commit
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@ -1250,14 +1250,14 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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{
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ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
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int8 slot;
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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slot = nCurrentPedSlot - i - 1;
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#ifdef FIX_BUGS
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int8 slot = (int8)nCurrentPedSlot - i - 1;
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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#else
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uint8 slot = nCurrentPedSlot - i - 1;
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#endif
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if ( nComment == nPedSlotSfx[slot] )
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return TRUE;
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@ -1270,14 +1270,14 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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int32
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cSampleManager::_GetPedCommentSlot(uint32 nComment)
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{
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int8 slot;
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for (int32 i = 0; i < _TODOCONST(3); i++)
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{
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slot = nCurrentPedSlot - i - 1;
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#ifdef FIX_BUGS
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int8 slot = (int8)nCurrentPedSlot - i - 1;
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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#else
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uint8 slot = nCurrentPedSlot - i - 1;
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#endif
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if (nComment == nPedSlotSfx[slot])
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return slot;
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@ -644,6 +644,9 @@ CCopPed::ProcessControl(void)
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int numCopsNear = 0;
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for (int i = 0; i < player->m_numNearPeds; ++i) {
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CPed *nearPed = player->m_nearPeds[i];
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#ifdef FIX_BUGS
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if (nearPed)
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#endif
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if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD)
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++numCopsNear;
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}
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@ -1304,7 +1304,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
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if (IsPlayer())
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moveAssoc->speed = 1.2f;
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m_takeAStepAfterAttack = 0;
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m_takeAStepAfterAttack = false;
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m_fightButtonPressure = 0;
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} else if (IsPlayer() && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE &&
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@ -837,8 +837,8 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
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if (padMove > 0.0f) {
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m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
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m_takeAStepAfterAttack = padMove > 2 * PAD_MOVE_TO_GAME_WORLD_MOVE;
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if (padUsed->GetSprint() && padMove > 1 * PAD_MOVE_TO_GAME_WORLD_MOVE)
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m_takeAStepAfterAttack = padMove > (2 * PAD_MOVE_TO_GAME_WORLD_MOVE);
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if (padUsed->GetSprint() && padMove > (1 * PAD_MOVE_TO_GAME_WORLD_MOVE))
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bIsAttacking = false;
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}
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@ -2081,8 +2081,8 @@ void
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CPlayerPed::RemovePedFromMeleeList(CPed *ped)
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{
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int i = 0;
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for (; m_pMeleeList[i] != ped; i++) {
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if (i >= ARRAY_SIZE(m_pMeleeList))
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while (m_pMeleeList[i] != ped) {
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if (++i >= ARRAY_SIZE(m_pMeleeList))
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return;
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}
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m_pMeleeList[i] = nil;
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