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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/core/Collision.cpp # src/core/Streaming.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/extras/custompipes.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/shaders/Makefile # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_fs_gl3.inc # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp # src/save/GenericGameStorage.cpp
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commit
9fd91e6250
@ -10590,17 +10590,13 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CollectParameters(&m_nIp, 1);
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CTimer::Stop();
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CGame::currLevel = (eLevelName)ScriptParams[0];
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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{
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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}
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CCollision::SortOutCollisionAfterLoad();
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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ISLAND_LOADING_ISNT(HIGH)
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{
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CStreaming::RequestIslands(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(true);
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@ -11283,9 +11279,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CTimer::Stop();
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CGame::currLevel = (eLevelName)ScriptParams[0];
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if (CGame::currLevel != CCollision::ms_collisionInMemory) {
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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{
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DMAudio.SetEffectsFadeVol(0);
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CPad::StopPadsShaking();
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@ -11293,29 +11287,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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DMAudio.Service();
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}
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CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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{
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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}
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CCollision::SortOutCollisionAfterLoad();
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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ISLAND_LOADING_ISNT(HIGH)
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CStreaming::RequestIslands(CGame::currLevel);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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CStreaming::RequestBigBuildings(CGame::currLevel);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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ISLAND_LOADING_ISNT(HIGH)
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CStreaming::LoadAllRequestedModels(true);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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DMAudio.SetEffectsFadeVol(127);
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}
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CTimer::Update();
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@ -637,6 +637,12 @@ public:
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static int8 m_DisplayIslandLoading;
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static int8 m_PrefsIslandLoading;
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#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
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#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
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#else
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#define ISLAND_LOADING_IS(p)
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#define ISLAND_LOADING_ISNT(p)
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#endif
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void Initialise();
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@ -11,7 +11,11 @@
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#include "platform.h"
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#ifdef XINPUT
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#include <xinput.h>
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#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
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#pragma comment( lib, "Xinput9_1_0.lib" )
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#else
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#pragma comment( lib, "Xinput.lib" )
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#endif
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#endif
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#include "Pad.h"
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