Restore All Cars are Heli cheat

This commit is contained in:
eray orçunus 2020-09-29 02:29:10 +03:00
parent a5d6c952a7
commit a0588ef8b1
7 changed files with 63 additions and 56 deletions

View File

@ -733,9 +733,6 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32
FindPlayerVehicle()->GetModelIndex() == MI_DODO
#ifdef FIX_BUGS
|| CVehicle::bAllDodosCheat
#ifdef ALLCARSHELI_CHEAT
|| bAllCarCheat
#endif
#endif
)))
{

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@ -526,7 +526,7 @@ void KangarooCheat()
}
#endif
#ifdef ALLCARSHELI_CHEAT
#ifdef RESTORE_ALLCARSHELI_CHEAT
void AllCarsHeliCheat(void)
{
wchar* string;
@ -1438,7 +1438,7 @@ void CPad::AddToPCCheatString(char c)
CPed::SwitchDebugDisplay();
#endif
#ifdef ALLCARSHELI_CHEAT
#ifdef RESTORE_ALLCARSHELI_CHEAT
// "CARSAREHELI"
if (!_CHEATCMP("ILEHERASRAC"))
AllCarsHeliCheat();

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@ -286,6 +286,8 @@ public:
bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); }
bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); }
bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); }
bool GetMouseX1JustUp() { return !!(!NewMouseControllerState.MXB1 && OldMouseControllerState.MXB1); }
bool GetMouseX2JustUp() { return !!(!NewMouseControllerState.MXB2 && OldMouseControllerState.MXB2); }
bool GetLeftMouse() { return NewMouseControllerState.LMB; }
bool GetRightMouse() { return NewMouseControllerState.RMB; }
@ -470,7 +472,3 @@ public:
VALIDATE_SIZE(CPad, 0xFC);
extern CPad Pads[MAX_PADS];
#ifdef ALLCARSHELI_CHEAT
extern bool bAllCarCheat;
#endif

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@ -250,7 +250,7 @@ enum Config {
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
#define ALLCARSHELI_CHEAT
#define RESTORE_ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
#define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON
@ -258,14 +258,13 @@ enum Config {
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#else
# define MAP_ENHANCEMENTS // Adding waypoint etc.
# define TRIANGLE_BACK_BUTTON

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@ -1293,7 +1293,7 @@ CAutomobile::ProcessControl(void)
// Process front wheels off ground
if(!IsRealHeli()){
if (!IsRealHeli()) {
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
@ -1397,25 +1397,32 @@ CAutomobile::ProcessControl(void)
}else if(GetModelIndex() == MI_RCBARON){
FlyingControl(FLIGHT_MODEL_RCPLANE);
}else if(IsRealHeli() || bAllCarCheat){
#ifdef RESTORE_ALLCARSHELI_CHEAT
if (bAllCarCheat)
FlyingControl(FLIGHT_MODEL_HELI);
else
#endif
{
// Speed up rotor
if(m_aWheelSpeed[1] < 0.22f && !bIsInWater){
if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) {
if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
m_aWheelSpeed[1] += 0.003f;
else
m_aWheelSpeed[1] += 0.001f;
}
// Fly
if(m_aWheelSpeed[1] > 0.15f){
if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
if (m_aWheelSpeed[1] > 0.15f) {
if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
FlyingControl(FLIGHT_MODEL_RCHELI);
else if(m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
Abs(m_vecMoveSpeed.x) > 0.02f ||
Abs(m_vecMoveSpeed.y) > 0.02f ||
Abs(m_vecMoveSpeed.z) > 0.02f)
FlyingControl(FLIGHT_MODEL_HELI);
}
}
// Blade collision
if(m_aWheelSpeed[1] > 0.015f && m_aCarNodes[CAR_BONNET]){

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@ -168,3 +168,4 @@ public:
};
extern CVector vecHunterGunPos;
extern bool bAllCarCheat;

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@ -432,7 +432,12 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_RCHELI:
case FLIGHT_MODEL_HELI:
{
float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep());
#ifdef RESTORE_ALLCARSHELI_CHEAT
tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
#else
tFlyingHandlingData* flyingHandling = pFlyingHandling;
#endif
float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep());
m_vecMoveSpeed *= rm;
if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
return;
@ -441,11 +446,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
if(fThrust < 0.0f)
fThrust *= 2.0f;
if(flightModel == FLIGHT_MODEL_RCHELI){
fThrust = pFlyingHandling->fThrust * fThrust + 0.45f;
fThrust = flyingHandling->fThrust * fThrust + 0.45f;
ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep());
}else
fThrust = pFlyingHandling->fThrust * fThrust + 0.95f;
fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed;
fThrust = flyingHandling->fThrust * fThrust + 0.95f;
fThrust -= flyingHandling->fThrustFallOff * fUpSpeed;
if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f)
fThrust *= 10.0f/(GetPosition().z - 30.0f);
else if(GetPosition().z > 80.0f)
@ -453,20 +458,20 @@ CVehicle::FlyingControl(eFlightModel flightModel)
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
if (GetUp().z > 0.0f){
float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}else{
float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}
@ -490,25 +495,25 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw;
float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw;
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward());
ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
vecTurnSpeed.x *= rX;
vecTurnSpeed.y *= rY;