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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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loading screens
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@ -81,7 +81,7 @@ RwRGBA gColourTop;
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bool gameAlreadyInitialised;
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float NumberOfChunksLoaded;
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#define TOTALNUMCHUNKS 73.0f
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#define TOTALNUMCHUNKS 95.0f
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bool g_SlowMode = false;
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char version_name[64];
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@ -356,6 +356,7 @@ Terminate3D(void)
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CSprite2d splash;
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int splashTxdId = -1;
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//--MIAMI: done
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CSprite2d*
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LoadSplash(const char *name)
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{
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@ -401,22 +402,23 @@ DestroySplashScreen(void)
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splashTxdId = -1;
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}
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//--MIAMI: done
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Const char*
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GetRandomSplashScreen(void)
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{
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int index;
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static int index2 = 0;
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static char splashName[128];
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static int splashIndex[24] = {
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25, 22, 4, 13,
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1, 21, 14, 16,
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10, 12, 5, 9,
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11, 18, 3, 2,
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19, 23, 7, 17,
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15, 6, 8, 20
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static int splashIndex[12] = {
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1, 2,
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3, 4,
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5, 11,
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6, 8,
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9, 10,
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7, 12
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};
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index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)];
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index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)];
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index2++;
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if(index2 == 6)
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index2 = 0;
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@ -444,16 +446,14 @@ ResetLoadingScreenBar()
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}
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// TODO: compare with PS2
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//--MIAMI: done
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void
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LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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{
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CSprite2d *splash;
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#ifndef RANDOMSPLASH
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if(CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
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splashscreen = "mainsc2";
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else
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splashscreen = "mainsc1";
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splashscreen = "LOADSC0";
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#endif
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splash = LoadSplash(splashscreen);
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@ -474,36 +474,50 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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if(str1){
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NumberOfChunksLoaded += 1;
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#ifndef RANDOMSPLASH
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float hpos = SCREEN_SCALE_X(40);
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float length = SCREEN_WIDTH - SCREEN_SCALE_X(100);
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float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13);
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float height = SCREEN_SCALE_Y(7);
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CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255));
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float length = SCREEN_WIDTH - SCREEN_SCALE_X(80);
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float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14);
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float bottom = top + SCREEN_SCALE_Y(5);
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#else
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float hpos = SCREEN_STRETCH_X(40);
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float length = SCREEN_STRETCH_X(440);
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// this is rather weird
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float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f);
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float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f);
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#endif
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CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255));
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CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255));
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length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
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CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255));
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CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255));
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// this is done by the game but is unused
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(2), SCREEN_SCALE_Y(2));
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CFont::SetPropOn();
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CFont::SetRightJustifyOn();
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CFont::SetDropShadowPosition(1);
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CFont::SetDropColor(CRGBA(0, 0, 0, 255));
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CFont::SetFontStyle(FONT_HEADING);
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#ifdef CHATTYSPLASH
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// my attempt
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static wchar tmpstr[80];
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float yscale = SCREEN_SCALE_Y(0.9f);
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vpos -= 45*yscale;
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top -= 45*yscale;
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CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
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CFont::SetPropOn();
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CFont::SetRightJustifyOff();
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetColor(CRGBA(255, 255, 255, 255));
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AsciiToUnicode(str1, tmpstr);
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CFont::PrintString(hpos, vpos, tmpstr);
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vpos += 22*yscale;
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CFont::PrintString(hpos, top, tmpstr);
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top += 22*yscale;
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AsciiToUnicode(str2, tmpstr);
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CFont::PrintString(hpos, vpos, tmpstr);
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CFont::PrintString(hpos, top, tmpstr);
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#endif
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}
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