mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
Merge branch 'master' into master
This commit is contained in:
commit
a0b077574e
@ -68,6 +68,7 @@ const int molotovVolume = 50;
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const int rainOnVehicleIntensity = 22;
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const int reverseGearIntensity = 30;
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const int engineDamageIntensity = 40;
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const bool hornPatternsArray[8][44] = {
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@ -417,7 +418,7 @@ cAudioManager::AddReleasingSounds()
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}
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sample.field_56 = 0;
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}
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memcpy(&m_sQueueSample, &sample, sizeof(sample));
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memcpy(&m_sQueueSample, &sample, sizeof(tSound));
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AddSampleToRequestedQueue();
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}
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}
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@ -2743,11 +2744,215 @@ cAudioManager::PreTerminateGameSpecificShutdown()
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}
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}
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WRAPPER
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void
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cAudioManager::ProcessActiveQueues()
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{
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EAXJMP(0x57BA60);
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bool flag;
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float position2;
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float position1;
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uint32 v28;
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uint32 v29;
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float x;
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float usedX;
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float usedY;
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float usedZ;
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uint8 vol;
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uint8 emittingVol;
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CVector position;
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for (int32 i = 0; i < m_bActiveSamples; i++) {
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m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
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m_asActiveSamples[i].m_bIsProcessed = 0;
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}
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for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
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tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
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if (sample.m_nSampleIndex != NO_SAMPLE) {
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for (int32 j = 0; j < m_bActiveSamples; ++j) {
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if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
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sample.m_counter == m_asActiveSamples[j].m_counter &&
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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if (sample.m_nLoopCount) {
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if (m_FrameCounter & 1) {
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flag = !!(j & 1);
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}
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else {
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flag = !(j & 1);
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}
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if (flag && !SampleManager.GetChannelUsedFlag(j)) {
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sample.m_bLoopEnded = 1;
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m_asActiveSamples[j].m_bLoopEnded = 1;
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m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
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m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
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continue;
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}
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}
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sample.m_bIsProcessed = 1;
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m_asActiveSamples[j].m_bIsProcessed = 1;
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sample.field_88 = -1;
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if (!sample.field_56) {
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if (sample.m_bIsDistant) {
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if (field_4) {
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emittingVol = 2 * min(63, sample.m_bEmittingVolume);
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}
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else {
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emittingVol = sample.m_bEmittingVolume;
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}
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SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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}
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else {
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m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
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position2 = sample.m_fDistance;
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position1 = m_asActiveSamples[j].m_fDistance;
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sample.m_nFrequency = ComputeDopplerEffectedFrequency(
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sample.m_nFrequency, position1, position2, sample.field_48);
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if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
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int32 freq;
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if (sample.m_nFrequency <=
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m_asActiveSamples[j].m_nFrequency) {
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freq = max(sample.m_nFrequency,
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m_asActiveSamples[j].m_nFrequency -
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6000);
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}
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else {
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freq = min(sample.m_nFrequency,
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m_asActiveSamples[j].m_nFrequency +
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6000);
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}
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m_asActiveSamples[j].m_nFrequency = freq;
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SampleManager.SetChannelFrequency(j, freq);
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}
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if (sample.m_bEmittingVolume !=
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m_asActiveSamples[j].m_bEmittingVolume) {
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if (sample.m_bEmittingVolume <=
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m_asActiveSamples[j].m_bEmittingVolume) {
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vol = max(
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m_asActiveSamples[j].m_bEmittingVolume - 10,
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sample.m_bEmittingVolume);
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}
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else {
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vol = min(
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m_asActiveSamples[j].m_bEmittingVolume + 10,
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sample.m_bEmittingVolume);
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}
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uint8 emittingVol;
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if (field_4) {
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emittingVol = 2 * min(63, vol);
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}
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else {
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emittingVol = vol;
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}
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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m_asActiveSamples[j].m_bEmittingVolume = vol;
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}
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TranslateEntity(&sample.m_vecPos, &position);
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SampleManager.SetChannel3DPosition(j, position.x, position.y,
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position.z);
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SampleManager.SetChannel3DDistances(
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j, sample.m_fSoundIntensity,
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0.25f * sample.m_fSoundIntensity);
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}
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SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
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continue;
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}
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sample.m_bIsProcessed = 0;
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m_asActiveSamples[j].m_bIsProcessed = 0;
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break;
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}
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}
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}
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}
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for (int32 i = 0; i < m_bActiveSamples; i++) {
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if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
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SampleManager.StopChannel(i);
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m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
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m_asActiveSamples[i].m_nEntityIndex = -5;
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}
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}
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for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
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tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
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if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
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m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) {
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--sample.m_bLoopsRemaining;
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sample.field_76 = 1;
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}
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else {
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for (int32 j = 0; j < m_bActiveSamples; ++j) {
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if (!m_asActiveSamples[j].m_bIsProcessed) {
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if (sample.m_nLoopCount) {
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v28 = sample.m_nFrequency / field_19192;
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v29 = sample.m_nLoopCount *
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SampleManager.GetSampleLength(sample.m_nSampleIndex);
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if (v28 == 0) continue;
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sample.field_76 = v29 / v28 + 1;
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}
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memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
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if (!m_asActiveSamples[j].m_bIsDistant)
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TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
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if (field_4) {
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emittingVol =
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2 * min(63, m_asActiveSamples[j].m_bEmittingVolume);
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}
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else {
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emittingVol = m_asActiveSamples[j].m_bEmittingVolume;
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}
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if (SampleManager.InitialiseChannel(j,
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m_asActiveSamples[j].m_nSampleIndex,
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m_asActiveSamples[j].m_bBankIndex)) {
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SampleManager.SetChannelFrequency(
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j, m_asActiveSamples[j].m_nFrequency);
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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SampleManager.SetChannelLoopPoints(
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j, m_asActiveSamples[j].m_nLoopStart,
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m_asActiveSamples[j].m_nLoopEnd);
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SampleManager.SetChannelLoopCount(
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j, m_asActiveSamples[j].m_nLoopCount);
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SampleManager.SetChannelReverbFlag(
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j, m_asActiveSamples[j].m_bReverbFlag);
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if (m_asActiveSamples[j].m_bIsDistant) {
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uint8 offset = m_asActiveSamples[j].m_bOffset;
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if (offset == 63) {
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x = 0.f;
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}
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else if (offset >= 63) {
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x = (offset - 63) * 1000.f / 63;
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}
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else {
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x = -(63 - offset) * 1000.f / 63;
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}
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usedX = x;
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usedY = 0.f;
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usedZ = 0.f;
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m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
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}
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else {
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usedX = position.x;
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usedY = position.y;
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usedZ = position.z;
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}
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SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
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SampleManager.SetChannel3DDistances(
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j, m_asActiveSamples[j].m_fSoundIntensity,
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0.25f * m_asActiveSamples[j].m_fSoundIntensity);
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SampleManager.StartChannel(j);
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}
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m_asActiveSamples[j].m_bIsProcessed = 1;
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sample.m_bIsProcessed = 1;
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sample.field_88 = -1;
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break;
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}
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}
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}
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}
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}
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}
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bool
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@ -3057,7 +3262,7 @@ cAudioManager::ProcessBridgeMotor()
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m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_counter = 1;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIsDistant = false;
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m_sQueueSample.field_16 = 1;
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@ -3128,7 +3333,7 @@ cAudioManager::ProcessBridgeWarning()
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m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_counter = 0;
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m_sQueueSample.m_nSampleIndex = 457;
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m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIsDistant = false;
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m_sQueueSample.field_16 = 1;
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@ -3154,7 +3359,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
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{
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CAutomobile *automobile;
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if(params->m_fDistance >= 1600.f) return false;
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if(params->m_fDistance >= SQR(40.f)) return false;
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automobile = (CAutomobile *)params->m_pVehicle;
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if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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@ -3411,11 +3616,11 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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uint8 engineStatus;
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uint8 emittingVolume;
|
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if(params->m_fDistance >= 1600.f) return false;
|
||||
if(params->m_fDistance >= SQR(engineDamageIntensity)) return false;
|
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veh = (CAutomobile *)params->m_pVehicle;
|
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if(veh->bEngineOn) {
|
||||
engineStatus = veh->Damage.GetEngineStatus();
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if(engineStatus > 250u || engineStatus < 100) return true;
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if(engineStatus > 250 || engineStatus < 100) return true;
|
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if(engineStatus < 225) {
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
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emittingVolume = 6;
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@ -3428,7 +3633,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
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}
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
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||||
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
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||||
if(m_sQueueSample.m_bVolume) {
|
||||
m_sQueueSample.m_counter = 28;
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||||
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
|
||||
@ -3439,7 +3644,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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||||
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_48 = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.field_76 = 3;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
@ -3535,7 +3740,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
|
||||
CVector *pos;
|
||||
float distSquared;
|
||||
|
||||
for(uint8 i = 0; i < 48; i++) {
|
||||
for(uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
|
||||
if(CExplosion::GetExplosionActiveCounter(i) == 1) {
|
||||
CExplosion::ResetExplosionActiveCounter(i);
|
||||
type = CExplosion::GetExplosionType(i);
|
||||
@ -3906,7 +4111,7 @@ cAudioManager::ProcessGarages()
|
||||
m_sQueueSample.m_bEmittingVolume = 60; \
|
||||
m_sQueueSample.field_48 = 0.0f; \
|
||||
m_sQueueSample.m_fSoundIntensity = 80.0f; \
|
||||
m_sQueueSample.field_16 = 4; \
|
||||
/*m_sQueueSample.field_16 = 4;*/ \
|
||||
m_sQueueSample.m_bReverbFlag = true; \
|
||||
/*m_sQueueSample.m_bReverbFlag = true;*/ \
|
||||
m_sQueueSample.m_bIsDistant = false; \
|
||||
@ -3916,7 +4121,7 @@ cAudioManager::ProcessGarages()
|
||||
m_sQueueSample.m_nLoopEnd = -1; \
|
||||
m_sQueueSample.m_counter = iSound++; \
|
||||
if(iSound < 32) iSound = 32; \
|
||||
m_sQueueSample.m_bRequireReflection = 1; \
|
||||
m_sQueueSample.m_bRequireReflection = true; \
|
||||
AddSampleToRequestedQueue(); \
|
||||
} \
|
||||
} \
|
||||
@ -3936,7 +4141,7 @@ cAudioManager::ProcessGarages()
|
||||
state = CGarages::Garages[i].m_eGarageState;
|
||||
if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
|
||||
CalculateDistance(distCalculated, distSquared);
|
||||
m_sQueueSample.m_bVolume = ComputeVolume(90u, 80.f, m_sQueueSample.m_fDistance);
|
||||
m_sQueueSample.m_bVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_bVolume) {
|
||||
if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) {
|
||||
if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) {
|
||||
@ -3956,11 +4161,11 @@ cAudioManager::ProcessGarages()
|
||||
m_sQueueSample.m_nSampleIndex) >>
|
||||
1;
|
||||
m_sQueueSample.m_nFrequency +=
|
||||
RandomDisplacement((int32)m_sQueueSample.m_nFrequency >> 4);
|
||||
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.field_56 = 1;
|
||||
m_sQueueSample.m_counter = iSound++;
|
||||
if(iSound < 32u) iSound = 32;
|
||||
if(iSound < 32) iSound = 32;
|
||||
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_bIsDistant = false;
|
||||
m_sQueueSample.field_16 = 3;
|
||||
@ -4002,9 +4207,9 @@ cAudioManager::ProcessGarages()
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
LOOP_HELPER
|
||||
}
|
||||
}
|
||||
LOOP_HELPER
|
||||
}
|
||||
}
|
||||
#undef LOOP_HELPER
|
||||
@ -4184,11 +4389,8 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
|
||||
void
|
||||
cAudioManager::ProcessJumboDecel(CPlane *plane)
|
||||
{
|
||||
float modificator;
|
||||
|
||||
if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
|
||||
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
|
||||
if(modificator > 1.0f) modificator = 1.0f;
|
||||
const float modificator = min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
|
||||
SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
|
||||
SetupJumboWhineSound(18, 29500);
|
||||
}
|
||||
@ -4203,7 +4405,7 @@ cAudioManager::ProcessJumboFlying()
|
||||
void
|
||||
cAudioManager::ProcessJumboLanding(CPlane *plane)
|
||||
{
|
||||
float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
|
||||
const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
|
||||
if(SetupJumboFlySound(107.f * modificator + 20)) {
|
||||
if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
|
||||
SetupJumboEngineSound(maxVolume, 22050);
|
||||
@ -4215,7 +4417,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
|
||||
void
|
||||
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
|
||||
{
|
||||
float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
|
||||
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
|
||||
|
||||
if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
|
||||
if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
|
||||
@ -5004,13 +5206,11 @@ cAudioManager::ProcessMissionAudio()
|
||||
void
|
||||
cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
|
||||
{
|
||||
cAudioManager *v2;
|
||||
CAutomobile *automobile;
|
||||
float allowedVelocity;
|
||||
int32 emittingVol;
|
||||
float velocityChange;
|
||||
|
||||
v2 = this;
|
||||
if(params->m_fDistance < 900.f) {
|
||||
automobile = (CAutomobile *)params->m_pVehicle;
|
||||
if(automobile->bEngineOn) {
|
||||
@ -5312,13 +5512,13 @@ cAudioManager::ProcessPed(CPhysical *ped)
|
||||
{
|
||||
cPedParams params;
|
||||
|
||||
params.m_pPed = 0;
|
||||
params.m_bDistanceCalculated = 0;
|
||||
params.m_pPed = nil;
|
||||
params.m_bDistanceCalculated = false;
|
||||
params.m_fDistance = 0.0f;
|
||||
|
||||
m_sQueueSample.m_vecPos = ped->GetPosition();
|
||||
|
||||
params.m_bDistanceCalculated = 0;
|
||||
//params.m_bDistanceCalculated = false;
|
||||
params.m_pPed = (CPed *)ped;
|
||||
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms);
|
||||
@ -5329,7 +5529,7 @@ void
|
||||
cAudioManager::ProcessPedHeadphones(cPedParams *params)
|
||||
{
|
||||
CPed *ped;
|
||||
CVehicle *veh;
|
||||
CAutomobile *veh;
|
||||
uint8 emittingVol;
|
||||
|
||||
if(params->m_fDistance < 49.f) {
|
||||
@ -5338,9 +5538,9 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
|
||||
emittingVol = 10;
|
||||
veh = ped->m_pMyVehicle;
|
||||
veh = (CAutomobile*)ped->m_pMyVehicle;
|
||||
if(veh && veh->IsCar()) {
|
||||
for(int32 i = 2; i < 6; i++) {
|
||||
for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) {
|
||||
if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
|
||||
emittingVol = 42;
|
||||
break;
|
||||
@ -7235,11 +7435,224 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
|
||||
return true;
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
bool
|
||||
cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
||||
void
|
||||
cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
|
||||
{
|
||||
EAXJMP(0x56A610);
|
||||
CVehicle* playerVeh;
|
||||
CVehicle* veh;
|
||||
CAutomobile* automobile;
|
||||
float relativeGearChange;
|
||||
float relativeChange;
|
||||
float reverseRelativechange;
|
||||
uint8 volume;
|
||||
eSfxSample accelerationSample;
|
||||
int32 freq;
|
||||
uint8 emittingVol;
|
||||
cTransmission* transmission;
|
||||
uint8 currentGear;
|
||||
float modificator;
|
||||
float traction = 0.f;
|
||||
|
||||
if (params->m_fDistance < SQR(50.f)) {
|
||||
playerVeh = FindPlayerVehicle();
|
||||
veh = params->m_pVehicle;
|
||||
if (playerVeh == veh && veh->m_status == STATUS_WRECKED) {
|
||||
SampleManager.StopChannel(m_bActiveSamples);
|
||||
return;
|
||||
}
|
||||
if (veh->bEngineOn) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
automobile = (CAutomobile*)params->m_pVehicle;
|
||||
if (params->m_nIndex == DODO) {
|
||||
ProcessCesna(params);
|
||||
return;
|
||||
}
|
||||
if (FindPlayerVehicle() == veh) {
|
||||
ProcessPlayersVehicleEngine(params, automobile);
|
||||
return;
|
||||
}
|
||||
transmission = params->m_pTransmission;
|
||||
if (transmission) {
|
||||
currentGear = params->m_pVehicle->m_nCurrentGear;
|
||||
if (automobile->m_nWheelsOnGround) {
|
||||
if (automobile->bIsHandbrakeOn) {
|
||||
if (0.f == params->m_fVelocityChange) traction = 0.9f;
|
||||
}
|
||||
else if (params->m_pVehicle->m_status == STATUS_SIMPLE) {
|
||||
traction = 0.f;
|
||||
}
|
||||
else {
|
||||
switch (transmission->nDriveType) {
|
||||
case '4':
|
||||
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
|
||||
if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
|
||||
traction += 0.05f;
|
||||
}
|
||||
break;
|
||||
case 'F':
|
||||
if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
|
||||
traction += 0.1f;
|
||||
if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
|
||||
traction += 0.1f;
|
||||
break;
|
||||
case 'R':
|
||||
if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
|
||||
traction += 0.1f;
|
||||
if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
|
||||
traction += 0.1f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (transmission->fMaxVelocity <= 0.f) {
|
||||
relativeChange = 0.f;
|
||||
}
|
||||
else if (currentGear) {
|
||||
if ((params->m_fVelocityChange -
|
||||
transmission->Gears[currentGear].fShiftDownVelocity) /
|
||||
transmission->fMaxVelocity * 2.5f <=
|
||||
1.f)
|
||||
relativeGearChange =
|
||||
(params->m_fVelocityChange -
|
||||
transmission->Gears[currentGear].fShiftDownVelocity) /
|
||||
transmission->fMaxVelocity * 2.5f;
|
||||
else
|
||||
relativeGearChange = 1.f;
|
||||
if (0.f == traction && automobile->m_status != STATUS_SIMPLE &&
|
||||
params->m_fVelocityChange >=
|
||||
transmission->Gears[1].fShiftUpVelocity) {
|
||||
traction = 0.7f;
|
||||
}
|
||||
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f +
|
||||
(1.f - traction) * relativeGearChange;
|
||||
}
|
||||
else {
|
||||
reverseRelativechange =
|
||||
Abs((params->m_fVelocityChange -
|
||||
transmission->Gears[0].fShiftDownVelocity) /
|
||||
transmission->fMaxReverseVelocity);
|
||||
if (1.f - reverseRelativechange <= 1.f) {
|
||||
relativeChange = 1.f - reverseRelativechange;
|
||||
}
|
||||
else {
|
||||
relativeChange = 1.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (automobile->m_nDriveWheelsOnGround)
|
||||
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
|
||||
relativeChange = automobile->m_fGasPedalAudio;
|
||||
}
|
||||
modificator = relativeChange;
|
||||
if (currentGear || !automobile->m_nWheelsOnGround)
|
||||
freq = 1200 * currentGear + 18000.f * modificator + 14000;
|
||||
else
|
||||
freq = 13000.f * modificator + 14000;
|
||||
if (modificator >= 0.75f) {
|
||||
emittingVol = 120;
|
||||
volume = ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
|
||||
}
|
||||
else {
|
||||
emittingVol = modificator * 4 / 3 * 40.f + 80.f;
|
||||
volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
|
||||
}
|
||||
}
|
||||
else {
|
||||
modificator = 0.f;
|
||||
emittingVol = 80;
|
||||
volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
|
||||
}
|
||||
m_sQueueSample.m_bVolume = volume;
|
||||
if (m_sQueueSample.m_bVolume) {
|
||||
if (automobile->m_status == STATUS_SIMPLE) {
|
||||
if (modificator < 0.02f) {
|
||||
m_sQueueSample.m_nSampleIndex =
|
||||
CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
|
||||
freq = 10000.f * modificator + 22050;
|
||||
m_sQueueSample.m_counter = 52;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.field_16 = 3;
|
||||
m_sQueueSample.m_nFrequency =
|
||||
freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
|
||||
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
|
||||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
|
||||
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_48 = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.field_76 = 8;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
return;
|
||||
}
|
||||
accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
|
||||
}
|
||||
else {
|
||||
if (automobile->m_fGasPedal < 0.05f) {
|
||||
m_sQueueSample.m_nSampleIndex =
|
||||
CarSounds[params->m_nIndex].m_bEngineSoundType +
|
||||
SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later
|
||||
freq = 10000.f * modificator + 22050;
|
||||
m_sQueueSample.m_counter = 52;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.field_16 = 3;
|
||||
m_sQueueSample.m_nFrequency =
|
||||
freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
|
||||
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
|
||||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
|
||||
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_48 = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.field_76 = 8;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
return;
|
||||
}
|
||||
accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
|
||||
}
|
||||
m_sQueueSample.m_nSampleIndex = accelerationSample;
|
||||
m_sQueueSample.m_counter = 2;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.field_16 = 3;
|
||||
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
|
||||
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
|
||||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
|
||||
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart =
|
||||
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_48 = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.field_76 = 8;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -7359,7 +7772,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
|
||||
freq = 6050 * emittingVol / 30 + 16000;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
||||
modificator = m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f;
|
||||
modificator = m_sQueueSample.m_fDistance / 190.f;
|
||||
sampleFreq = SampleManager.GetSampleBaseFrequency(
|
||||
SFX_ROAD_NOISE);
|
||||
freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2);
|
||||
@ -7648,7 +8061,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
|
||||
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_bIsDistant = false;
|
||||
m_sQueueSample.field_16 = 3;
|
||||
modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f;
|
||||
modificator = m_sQueueSample.m_fDistance / 6.f;
|
||||
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
||||
m_sQueueSample.m_nFrequency = freq + freq * modificator;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
|
@ -489,7 +489,7 @@ public:
|
||||
void PreloadMissionAudio(const char *name); /// ok
|
||||
void PreTerminateGameSpecificShutdown(); /// ok
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues(); // todo
|
||||
void ProcessActiveQueues(); /// ok
|
||||
bool ProcessAirBrakes(cVehicleParams *params); /// ok
|
||||
void ProcessAirportScriptObject(uint8 sound); /// ok
|
||||
bool ProcessBoatEngine(cVehicleParams *params); /// ok
|
||||
@ -544,7 +544,7 @@ public:
|
||||
bool ProcessTrainNoise(cVehicleParams *params); /// ok
|
||||
void ProcessVehicle(CVehicle *vehicle); /// ok
|
||||
bool ProcessVehicleDoors(cVehicleParams *params); /// ok
|
||||
bool ProcessVehicleEngine(cVehicleParams *params); // todo
|
||||
void ProcessVehicleEngine(cVehicleParams *params); /// ok
|
||||
void ProcessVehicleHorn(cVehicleParams *params); /// ok
|
||||
void ProcessVehicleOneShots(void *); // todo
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
|
||||
|
@ -6,9 +6,6 @@
|
||||
#include "Curves.h"
|
||||
#include "PathFind.h"
|
||||
|
||||
#if 0
|
||||
WRAPPER void CAutoPilot::ModifySpeed(float) { EAXJMP(0x4137B0); }
|
||||
#else
|
||||
void CAutoPilot::ModifySpeed(float speed)
|
||||
{
|
||||
m_fMaxTrafficSpeed = max(0.01f, speed);
|
||||
@ -41,7 +38,6 @@ void CAutoPilot::ModifySpeed(float speed)
|
||||
m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nSpeedScaleFactor;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
void CAutoPilot::RemoveOnePathNode()
|
||||
{
|
||||
|
@ -881,9 +881,7 @@ CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle)
|
||||
pVehicle->AutoPilot.ModifySpeed(max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep()));
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
WRAPPER void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419300); }
|
||||
#else
|
||||
|
||||
void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed)
|
||||
{
|
||||
float frontOffset = pVehicle->GetModelInfo()->GetColModel()->boundingBox.max.y;
|
||||
@ -991,7 +989,6 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed)
|
||||
{
|
||||
@ -1055,9 +1052,6 @@ void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle,
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id) { EAXJMP(0x41A020); }
|
||||
#else
|
||||
float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id)
|
||||
{
|
||||
CVector2D vecBToA = pVehicleA->GetPosition() - pVehicleB->GetPosition();
|
||||
@ -1180,7 +1174,6 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle*
|
||||
}
|
||||
return proximity;
|
||||
}
|
||||
#endif
|
||||
|
||||
float CCarCtrl::FindAngleToWeaveThroughTraffic(CVehicle* pVehicle, CPhysical* pTarget, float angleToTarget, float angleForward)
|
||||
{
|
||||
|
@ -2,9 +2,6 @@
|
||||
#include "patcher.h"
|
||||
#include "Curves.h"
|
||||
|
||||
#if 0
|
||||
WRAPPER float CCurves::CalcSpeedScaleFactor(CVector*, CVector*, float, float, float, float) { EAXJMP(0x420410); }
|
||||
#else
|
||||
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
|
||||
{
|
||||
CVector2D dir1(dir1X, dir1Y);
|
||||
@ -16,11 +13,7 @@ float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float di
|
||||
else
|
||||
return ((1.0f - dp) * 0.2f + 1.0f) * distance;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CCurves::CalcCurvePoint(CVector*, CVector*, CVector*, CVector*, float, int32, CVector*, CVector*) { EAXJMP(0x4204D0); }
|
||||
#else
|
||||
void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir)
|
||||
{
|
||||
float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y);
|
||||
@ -35,5 +28,4 @@ void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVe
|
||||
(dir1.x * (1.0f - curveCoef) + dir2.x * curveCoef) / (timeOnCurve * 0.001f),
|
||||
(dir1.y * (1.0f - curveCoef) + dir2.y * curveCoef) / (timeOnCurve * 0.001f),
|
||||
0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
@ -162,9 +162,6 @@ CDarkel::ReadStatus()
|
||||
return Status;
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
|
||||
#else
|
||||
void
|
||||
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
||||
{
|
||||
@ -178,11 +175,7 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
||||
RegisteredKills[vehicle->GetModelIndex()]++;
|
||||
CStats::CarsExploded++;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
|
||||
#else
|
||||
void
|
||||
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
||||
{
|
||||
@ -207,7 +200,6 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
||||
CStats::HeadsPopped++;
|
||||
CStats::KillsSinceLastCheckpoint++;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
|
||||
@ -222,9 +214,6 @@ CDarkel::ResetModelsKilledByPlayer()
|
||||
RegisteredKills[i] = 0;
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
|
||||
#else
|
||||
void
|
||||
CDarkel::ResetOnPlayerDeath()
|
||||
{
|
||||
@ -253,11 +242,7 @@ CDarkel::ResetOnPlayerDeath()
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
|
||||
#else
|
||||
void
|
||||
CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
|
||||
{
|
||||
@ -306,7 +291,6 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
|
||||
if (CDarkel::bStandardSoundAndMessages)
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CDarkel::Update()
|
||||
|
@ -113,9 +113,6 @@ static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
|
||||
&CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
|
||||
};
|
||||
|
||||
#if 0
|
||||
WRAPPER uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { EAXJMP(0x584E70); }
|
||||
#else
|
||||
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
|
||||
{
|
||||
for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
|
||||
@ -128,16 +125,12 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
|
||||
{
|
||||
return CBArray_RE3[id];
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0x584EA0); }
|
||||
#else
|
||||
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
|
||||
{
|
||||
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
|
||||
@ -169,7 +162,6 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
|
||||
vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void PrintElementsInPtrList(void)
|
||||
{
|
||||
@ -262,9 +254,6 @@ void CReplay::Update(void)
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
|
||||
#else
|
||||
void CReplay::RecordThisFrame(void)
|
||||
{
|
||||
#ifdef FIX_REPLAY_BUGS
|
||||
@ -377,11 +366,7 @@ void CReplay::RecordThisFrame(void)
|
||||
MarkEverythingAsNew();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); }
|
||||
#else
|
||||
void CReplay::StorePedUpdate(CPed *ped, int id)
|
||||
{
|
||||
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
@ -399,11 +384,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
|
||||
StorePedAnimation(ped, &pp->anim_state);
|
||||
Record.m_nOffset += sizeof(tPedUpdatePacket);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
|
||||
#else
|
||||
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
{
|
||||
CAnimBlendAssociation* second;
|
||||
@ -442,11 +423,7 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
state->partBlendAmount = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
|
||||
#else
|
||||
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
|
||||
{
|
||||
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
|
||||
@ -503,10 +480,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
|
||||
#else
|
||||
|
||||
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
|
||||
{
|
||||
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
|
||||
@ -543,11 +517,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
|
||||
CWorld::Add(ped);
|
||||
buffer->m_nOffset += sizeof(tPedUpdatePacket);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
|
||||
#else
|
||||
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
{
|
||||
CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation(
|
||||
@ -585,11 +555,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
|
||||
#else
|
||||
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
|
||||
{
|
||||
#ifdef FIX_REPLAY_BUGS
|
||||
@ -658,11 +624,7 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
|
||||
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
|
||||
#else
|
||||
void CReplay::PlaybackThisFrame(void)
|
||||
{
|
||||
static int FrameSloMo = 0;
|
||||
@ -687,7 +649,6 @@ void CReplay::PlaybackThisFrame(void)
|
||||
DMAudio.SetEffectsFadeVol(0);
|
||||
DMAudio.SetMusicFadeVol(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
// next two functions are only found in mobile version
|
||||
// most likely they were optimized out for being unused
|
||||
@ -712,9 +673,6 @@ bool CReplay::FastForwardToTime(uint32 start)
|
||||
return true;
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
|
||||
#else
|
||||
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||
{
|
||||
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
@ -750,11 +708,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||
}
|
||||
Record.m_nOffset += sizeof(tVehicleUpdatePacket);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
|
||||
#else
|
||||
void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
|
||||
{
|
||||
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
|
||||
@ -824,11 +778,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
|
||||
((CBoat*)vehicle)->m_bIsAnchored = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
|
||||
#else
|
||||
bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){
|
||||
/* Mistake. Not even sure what this is even doing here...
|
||||
* PlayerWanted is a backup to restore at the end of replay.
|
||||
@ -1028,10 +978,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
|
||||
ProcessReplayCamera();
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
|
||||
#else
|
||||
|
||||
void CReplay::FinishPlayback(void)
|
||||
{
|
||||
if (Mode != MODE_PLAYBACK)
|
||||
@ -1053,11 +1000,7 @@ void CReplay::FinishPlayback(void)
|
||||
DMAudio.SetEffectsFadeVol(127);
|
||||
DMAudio.SetMusicFadeVol(127);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
|
||||
#else
|
||||
void CReplay::EmptyReplayBuffer(void)
|
||||
{
|
||||
if (Mode == MODE_PLAYBACK)
|
||||
@ -1072,11 +1015,7 @@ void CReplay::EmptyReplayBuffer(void)
|
||||
Record.m_pBase[Record.m_nOffset] = 0;
|
||||
MarkEverythingAsNew();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
|
||||
#else
|
||||
void CReplay::ProcessReplayCamera(void)
|
||||
{
|
||||
switch (CameraMode) {
|
||||
@ -1120,11 +1059,7 @@ void CReplay::ProcessReplayCamera(void)
|
||||
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
|
||||
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
|
||||
#else
|
||||
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
|
||||
{
|
||||
if (Mode != MODE_RECORD)
|
||||
@ -1174,11 +1109,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
|
||||
if (cam_mode == REPLAYCAMMODE_ASSTORED)
|
||||
TheCamera.CarZoomIndicator = 5.0f;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); }
|
||||
#else
|
||||
void CReplay::StoreStuffInMem(void)
|
||||
{
|
||||
CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
|
||||
@ -1223,11 +1154,7 @@ void CReplay::StoreStuffInMem(void)
|
||||
StoreDetailedPedAnimation(ped, &pPedAnims[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); }
|
||||
#else
|
||||
void CReplay::RestoreStuffFromMem(void)
|
||||
{
|
||||
CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
|
||||
@ -1388,11 +1315,7 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
DMAudio.SetRadioInCar(OldRadioStation);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
|
||||
#else
|
||||
void CReplay::EmptyPedsAndVehiclePools(void)
|
||||
{
|
||||
int i = CPools::GetVehiclePool()->GetSize();
|
||||
@ -1412,11 +1335,7 @@ void CReplay::EmptyPedsAndVehiclePools(void)
|
||||
delete p;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
|
||||
#else
|
||||
void CReplay::EmptyAllPools(void)
|
||||
{
|
||||
EmptyPedsAndVehiclePools();
|
||||
@ -1437,11 +1356,7 @@ void CReplay::EmptyAllPools(void)
|
||||
delete d;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
|
||||
#else
|
||||
void CReplay::MarkEverythingAsNew(void)
|
||||
{
|
||||
int i = CPools::GetVehiclePool()->GetSize();
|
||||
@ -1459,11 +1374,7 @@ void CReplay::MarkEverythingAsNew(void)
|
||||
p->bHasAlreadyBeenRecorded = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
|
||||
#else
|
||||
void CReplay::SaveReplayToHD(void)
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
@ -1494,11 +1405,7 @@ void CReplay::SaveReplayToHD(void)
|
||||
CFileMgr::CloseFile(fw);
|
||||
CFileMgr::SetDir("");
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
|
||||
#else
|
||||
void PlayReplayFromHD(void)
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
@ -1530,11 +1437,7 @@ void PlayReplayFromHD(void)
|
||||
CReplay::bAllowLookAroundCam = true;
|
||||
CReplay::StreamAllNecessaryCarsAndPeds();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
|
||||
#else
|
||||
void CReplay::StreamAllNecessaryCarsAndPeds(void)
|
||||
{
|
||||
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
|
||||
@ -1555,11 +1458,7 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void)
|
||||
}
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
|
||||
#else
|
||||
void CReplay::FindFirstFocusCoordinate(CVector *coord)
|
||||
{
|
||||
*coord = CVector(0.0f, 0.0f, 0.0f);
|
||||
@ -1574,11 +1473,7 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
|
||||
#else
|
||||
bool CReplay::ShouldStandardCameraBeProcessed(void)
|
||||
{
|
||||
if (Mode != MODE_PLAYBACK)
|
||||
@ -1587,11 +1482,7 @@ bool CReplay::ShouldStandardCameraBeProcessed(void)
|
||||
return false;
|
||||
return FindPlayerVehicle() != nil;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
|
||||
#else
|
||||
void CReplay::ProcessLookAroundCam(void)
|
||||
{
|
||||
if (!bAllowLookAroundCam)
|
||||
@ -1647,11 +1538,7 @@ void CReplay::ProcessLookAroundCam(void)
|
||||
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
|
||||
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
|
||||
#else
|
||||
size_t CReplay::FindSizeOfPacket(uint8 type)
|
||||
{
|
||||
switch (type) {
|
||||
@ -1669,11 +1556,7 @@ size_t CReplay::FindSizeOfPacket(uint8 type)
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
||||
#else
|
||||
void CReplay::Display()
|
||||
{
|
||||
static int TimeCount = 0;
|
||||
@ -1691,7 +1574,6 @@ void CReplay::Display()
|
||||
if (Mode == MODE_PLAYBACK)
|
||||
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
|
||||
}
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x592FE0, &CReplay::Init, PATCH_JUMP);
|
||||
|
@ -2842,9 +2842,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
|
||||
return -1;
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommand300To399(int32 command) { EAXJMP(0x43ED30); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands300To399(int32 command)
|
||||
{
|
||||
switch (command) {
|
||||
@ -3576,11 +3573,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands400To499(int32 command) { EAXJMP(0x440CB0); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands400To499(int32 command)
|
||||
{
|
||||
switch (command) {
|
||||
@ -4370,11 +4363,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands500To599(int32 command) { EAXJMP(0x4429C0); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands500To599(int32 command)
|
||||
{
|
||||
switch (command) {
|
||||
@ -5201,11 +5190,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands600To699(int32 command) { EAXJMP(0x444B20); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands600To699(int32 command)
|
||||
{
|
||||
switch (command){
|
||||
@ -5559,11 +5544,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands700To799(int32 command) { EAXJMP(0x4458A0); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands700To799(int32 command)
|
||||
{
|
||||
switch (command){
|
||||
@ -6429,11 +6410,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands800To899(int32 command) { EAXJMP(0x448240); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands800To899(int32 command)
|
||||
{
|
||||
CMatrix tmp_matrix;
|
||||
@ -7515,11 +7491,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int8 CRunningScript::ProcessCommands900To999(int32 command) { EAXJMP(0x44CB80); }
|
||||
#else
|
||||
int8 CRunningScript::ProcessCommands900To999(int32 command)
|
||||
{
|
||||
char str[52];
|
||||
@ -8420,7 +8392,6 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
||||
{
|
||||
|
208
src/core/Cam.cpp
208
src/core/Cam.cpp
@ -28,6 +28,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
|
||||
|
||||
bool PrintDebugCode = false;
|
||||
int16 &DebugCamMode = *(int16*)0x95CCF2;
|
||||
bool bFreeCam = false;
|
||||
|
||||
void
|
||||
CCam::Init(void)
|
||||
@ -138,6 +139,11 @@ CCam::Process(void)
|
||||
if(CCamera::m_bUseMouse3rdPerson)
|
||||
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
else
|
||||
#ifdef FREE_CAM
|
||||
if(bFreeCam)
|
||||
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
else
|
||||
#endif
|
||||
Process_FollowPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
// case MODE_AIMING:
|
||||
@ -4369,7 +4375,209 @@ CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOri
|
||||
GetVectorsReadyForRW();
|
||||
}
|
||||
|
||||
#ifdef FREE_CAM
|
||||
void
|
||||
CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
FOV = DefaultFOV;
|
||||
|
||||
const float MinDist = 2.0f;
|
||||
const float MaxDist = 2.0f + TheCamera.m_fPedZoomValueSmooth;
|
||||
const float BaseOffset = 0.75f; // base height of camera above target
|
||||
|
||||
CVector TargetCoors = CameraTarget;
|
||||
|
||||
TargetCoors.z += m_fSyphonModeTargetZOffSet;
|
||||
TargetCoors = DoAverageOnVector(TargetCoors);
|
||||
TargetCoors.z += BaseOffset; // add offset so alpha evens out to 0
|
||||
// TargetCoors.z += m_fRoadOffSet;
|
||||
|
||||
CVector Dist = Source - TargetCoors;
|
||||
CVector ToCam;
|
||||
|
||||
bool Shooting = false;
|
||||
if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED)
|
||||
if(CPad::GetPad(0)->GetWeapon())
|
||||
Shooting = true;
|
||||
if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR ||
|
||||
((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT)
|
||||
Shooting = false;
|
||||
|
||||
|
||||
if(ResetStatics){
|
||||
// Coming out of top down here probably
|
||||
// so keep Beta, reset alpha and calculate vectors
|
||||
Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
|
||||
Alpha = 0.0f;
|
||||
|
||||
Dist = MaxDist*CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha));
|
||||
Source = TargetCoors + Dist;
|
||||
|
||||
ResetStatics = false;
|
||||
}
|
||||
|
||||
// Drag the camera along at the look-down offset
|
||||
float CamDist = Dist.Magnitude();
|
||||
if(CamDist == 0.0f)
|
||||
Dist = CVector(1.0f, 1.0f, 0.0f);
|
||||
else if(CamDist < MinDist)
|
||||
Dist *= MinDist/CamDist;
|
||||
else if(CamDist > MaxDist)
|
||||
Dist *= MaxDist/CamDist;
|
||||
CamDist = Dist.Magnitude();
|
||||
|
||||
// Beta = 0 is looking east, HALFPI is north, &c.
|
||||
// Alpha positive is looking up
|
||||
float GroundDist = Dist.Magnitude2D();
|
||||
Beta = CGeneral::GetATanOfXY(-Dist.x, -Dist.y);
|
||||
Alpha = CGeneral::GetATanOfXY(GroundDist, -Dist.z);
|
||||
while(Beta >= PI) Beta -= 2.0f*PI;
|
||||
while(Beta < -PI) Beta += 2.0f*PI;
|
||||
while(Alpha >= PI) Alpha -= 2.0f*PI;
|
||||
while(Alpha < -PI) Alpha += 2.0f*PI;
|
||||
|
||||
// Look around
|
||||
bool UseMouse = false;
|
||||
float MouseX = CPad::GetPad(0)->GetMouseX();
|
||||
float MouseY = CPad::GetPad(0)->GetMouseY();
|
||||
float LookLeftRight, LookUpDown;
|
||||
if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
|
||||
UseMouse = true;
|
||||
LookLeftRight = -2.5f*MouseX;
|
||||
LookUpDown = 4.0f*MouseY;
|
||||
}else{
|
||||
LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
|
||||
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
|
||||
}
|
||||
float AlphaOffset, BetaOffset;
|
||||
if(UseMouse){
|
||||
BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
|
||||
AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
|
||||
}else{
|
||||
BetaOffset = LookLeftRight * fStickSens * (0.5f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
AlphaOffset = LookUpDown * fStickSens * (0.3f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
}
|
||||
|
||||
// Stop centering once stick has been touched
|
||||
if(BetaOffset)
|
||||
Rotating = false;
|
||||
|
||||
Beta += BetaOffset;
|
||||
Alpha += AlphaOffset;
|
||||
while(Beta >= PI) Beta -= 2.0f*PI;
|
||||
while(Beta < -PI) Beta += 2.0f*PI;
|
||||
if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
|
||||
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
|
||||
|
||||
float BetaDiff = TargetOrientation+PI - Beta;
|
||||
while(BetaDiff >= PI) BetaDiff -= 2.0f*PI;
|
||||
while(BetaDiff < -PI) BetaDiff += 2.0f*PI;
|
||||
float TargetAlpha = Alpha;
|
||||
// 12deg to account for our little height offset. we're not working on the true alpha here
|
||||
const float AlphaLimitUp = DEGTORAD(15.0f) + DEGTORAD(12.0f);
|
||||
const float AlphaLimitDown = -DEGTORAD(15.0f) + DEGTORAD(12.0f);
|
||||
if(Abs(BetaDiff) < DEGTORAD(25.0f) && ((CPed*)CamTargetEntity)->GetMoveSpeed().Magnitude2D() > 0.01f){
|
||||
// Limit alpha when player is walking towards camera
|
||||
if(TargetAlpha > AlphaLimitUp) TargetAlpha = AlphaLimitUp;
|
||||
if(TargetAlpha < AlphaLimitDown) TargetAlpha = AlphaLimitDown;
|
||||
}
|
||||
|
||||
WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.2f, 0.1f, true);
|
||||
|
||||
if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){
|
||||
m_fTargetBeta = TargetOrientation;
|
||||
Rotating = true;
|
||||
}
|
||||
|
||||
if(Rotating){
|
||||
WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.1f, 0.06f, true);
|
||||
float DeltaBeta = m_fTargetBeta - Beta;
|
||||
while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
|
||||
while(DeltaBeta < -PI) DeltaBeta += 2*PI;
|
||||
if(Abs(DeltaBeta) < 0.06f)
|
||||
Rotating = false;
|
||||
}
|
||||
|
||||
|
||||
Front = CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha));
|
||||
Source = TargetCoors - Front*CamDist;
|
||||
TargetCoors.z -= BaseOffset; // now get back to the real target coors again
|
||||
|
||||
m_cvecTargetCoorsForFudgeInter = TargetCoors;
|
||||
|
||||
|
||||
Front = TargetCoors - Source;
|
||||
Front.Normalise();
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Handle collisions - taken from FollowPedWithMouse
|
||||
*/
|
||||
|
||||
CEntity *entity;
|
||||
CColPoint colPoint;
|
||||
// Clip Source and fix near clip
|
||||
CWorld::pIgnoreEntity = CamTargetEntity;
|
||||
entity = nil;
|
||||
if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
|
||||
float PedColDist = (TargetCoors - colPoint.point).Magnitude();
|
||||
float ColCamDist = CamDist - PedColDist;
|
||||
if(entity->IsPed() && ColCamDist > 1.0f){
|
||||
// Ped in the way but not clipping through
|
||||
if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
|
||||
PedColDist = (TargetCoors - colPoint.point).Magnitude();
|
||||
Source = colPoint.point;
|
||||
if(PedColDist < 0.9f + 0.3f)
|
||||
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
|
||||
}else{
|
||||
RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f));
|
||||
}
|
||||
}else{
|
||||
Source = colPoint.point;
|
||||
if(PedColDist < 0.9f + 0.3f)
|
||||
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
|
||||
}
|
||||
}
|
||||
CWorld::pIgnoreEntity = nil;
|
||||
|
||||
float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
|
||||
float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
|
||||
float Near = RwCameraGetNearClipPlane(Scene.camera);
|
||||
float radius = ViewPlaneWidth*Near;
|
||||
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
|
||||
int i = 0;
|
||||
while(entity){
|
||||
CVector CamToCol = gaTempSphereColPoints[0].point - Source;
|
||||
float frontDist = DotProduct(CamToCol, Front);
|
||||
float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth;
|
||||
|
||||
// Try to decrease near clip
|
||||
dist = max(min(Near, dist), 0.1f);
|
||||
if(dist < Near)
|
||||
RwCameraSetNearClipPlane(Scene.camera, dist);
|
||||
|
||||
// Move forward a bit
|
||||
if(dist == 0.1f)
|
||||
Source += (TargetCoors - Source)*0.3f;
|
||||
|
||||
// Keep testing
|
||||
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
|
||||
|
||||
i++;
|
||||
if(i > 5)
|
||||
entity = nil;
|
||||
}
|
||||
|
||||
GetVectorsReadyForRW();
|
||||
}
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
#ifdef FREE_CAM
|
||||
Nop(0x468E7B, 0x468E90-0x468E7B); // disable first person
|
||||
#endif
|
||||
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
|
||||
InjectHook(0x458410, &CCam::Init, PATCH_JUMP);
|
||||
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
|
||||
|
@ -221,6 +221,9 @@ struct CCam
|
||||
// CCam::Process_Blood_On_The_Tracks
|
||||
// CCam::Process_Cam_Running_Side_Train
|
||||
// CCam::Process_Cam_On_Train_Roof
|
||||
|
||||
// custom stuff
|
||||
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
};
|
||||
static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
|
||||
static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");
|
||||
|
@ -113,7 +113,7 @@ CFire::ProcessFire(void)
|
||||
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
|
||||
0, m_fStrength, 0, 0, 0, 0);
|
||||
|
||||
rand(); rand(); rand(); /* unsure why these three rands are called */
|
||||
CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
|
||||
CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
|
||||
@ -129,8 +129,10 @@ CFire::ProcessFire(void)
|
||||
|
||||
if (!m_pEntity) {
|
||||
CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
|
||||
7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2,
|
||||
0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
|
||||
7.0f, 0.0f, 0.0f, -7.0f,
|
||||
255, // this is 0 on PC which results in no shadow
|
||||
nRandNumber / 2, nRandNumber / 2, 0,
|
||||
10.0f, 1.0f, 40.0f, 0, 0.0f);
|
||||
}
|
||||
fGreen = nRandNumber / 128;
|
||||
fRed = nRandNumber / 128;
|
||||
|
@ -1694,9 +1694,6 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens()
|
||||
}
|
||||
#endif
|
||||
|
||||
#if DONT_USE_SUSPICIOUS_FUNCS
|
||||
WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); }
|
||||
#else
|
||||
void CMenuManager::InitialiseChangedLanguageSettings()
|
||||
{
|
||||
if (m_bFrontEnd_ReloadObrTxtGxt) {
|
||||
@ -1719,7 +1716,6 @@ void CMenuManager::InitialiseChangedLanguageSettings()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void CMenuManager::LoadAllTextures()
|
||||
{
|
||||
|
@ -1,22 +1,22 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "PlayerSkin.h"
|
||||
#include "TxdStore.h"
|
||||
#include "rtbmp.h"
|
||||
#include "ClumpModelInfo.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "CdStream.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Directory.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Timer.h"
|
||||
#include "Lights.h"
|
||||
|
||||
int CPlayerSkin::m_txdSlot;
|
||||
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "PlayerSkin.h"
|
||||
#include "TxdStore.h"
|
||||
#include "rtbmp.h"
|
||||
#include "ClumpModelInfo.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "CdStream.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Directory.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Timer.h"
|
||||
#include "Lights.h"
|
||||
|
||||
int CPlayerSkin::m_txdSlot;
|
||||
|
||||
void
|
||||
FindPlayerDff(uint32 &offset, uint32 &size)
|
||||
{
|
||||
@ -32,8 +32,8 @@ FindPlayerDff(uint32 &offset, uint32 &size)
|
||||
|
||||
offset = info.offset;
|
||||
size = info.size;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
LoadPlayerDff(void)
|
||||
{
|
||||
@ -65,22 +65,22 @@ LoadPlayerDff(void)
|
||||
|
||||
if (streamWasAdded)
|
||||
CdStreamRemoveImages();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::Initialise(void)
|
||||
{
|
||||
m_txdSlot = CTxdStore::AddTxdSlot("skin");
|
||||
CTxdStore::Create(m_txdSlot);
|
||||
CTxdStore::AddRef(m_txdSlot);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::Shutdown(void)
|
||||
{
|
||||
CTxdStore::RemoveTxdSlot(m_txdSlot);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
RwTexture *
|
||||
CPlayerSkin::GetSkinTexture(const char *texName)
|
||||
{
|
||||
@ -112,8 +112,8 @@ CPlayerSkin::GetSkinTexture(const char *texName)
|
||||
RwImageDestroy(image);
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerSkin::BeginFrontendSkinEdit(void)
|
||||
{
|
||||
@ -163,11 +163,11 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
|
||||
RpClumpRender(gpPlayerClump);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
|
||||
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
|
||||
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
|
||||
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
|
||||
STARTPATCHES
|
||||
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
|
||||
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
|
||||
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
|
||||
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -75,9 +75,6 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
|
||||
#define RADAR_MIN_SPEED (0.3f)
|
||||
#define RADAR_MAX_SPEED (0.9f)
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
|
||||
#else
|
||||
uint8 CRadar::CalculateBlipAlpha(float dist)
|
||||
{
|
||||
if (dist <= 1.0f)
|
||||
@ -88,55 +85,35 @@ uint8 CRadar::CalculateBlipAlpha(float dist)
|
||||
|
||||
return 128;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
|
||||
#else
|
||||
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_bDim = bright != 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); }
|
||||
#else
|
||||
void CRadar::ChangeBlipColour(int32 i, int32 color)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_nColor = color;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); }
|
||||
#else
|
||||
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_eBlipDisplay = display;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); }
|
||||
#else
|
||||
void CRadar::ChangeBlipScale(int32 i, int32 scale)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
if (index != -1)
|
||||
ms_RadarTrace[index].m_wScale = scale;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
|
||||
#else
|
||||
void CRadar::ClearBlip(int32 i)
|
||||
{
|
||||
int index = GetActualBlipArrayIndex(i);
|
||||
@ -148,11 +125,7 @@ void CRadar::ClearBlip(int32 i)
|
||||
ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); }
|
||||
#else
|
||||
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
|
||||
{
|
||||
for (int i = 0; i < NUMRADARBLIPS; i++) {
|
||||
@ -165,11 +138,7 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
|
||||
#else
|
||||
// Why not a proper clipping algorithm?
|
||||
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
|
||||
{
|
||||
@ -249,7 +218,6 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
|
||||
|
||||
return n;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool CRadar::DisplayThisBlip(int32 counter)
|
||||
{
|
||||
@ -263,9 +231,6 @@ bool CRadar::DisplayThisBlip(int32 counter)
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
|
||||
#else
|
||||
void CRadar::Draw3dMarkers()
|
||||
{
|
||||
for (int i = 0; i < NUMRADARBLIPS; i++) {
|
||||
@ -317,12 +282,7 @@ void CRadar::Draw3dMarkers()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
|
||||
#else
|
||||
void CRadar::DrawBlips()
|
||||
{
|
||||
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
|
||||
@ -580,12 +540,7 @@ void CRadar::DrawBlips()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
|
||||
#else
|
||||
void CRadar::DrawMap()
|
||||
{
|
||||
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
|
||||
@ -605,11 +560,7 @@ void CRadar::DrawMap()
|
||||
DrawRadarMap();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
|
||||
#else
|
||||
void CRadar::DrawRadarMap()
|
||||
{
|
||||
// Game calculates an unused CRect here
|
||||
@ -642,11 +593,7 @@ void CRadar::DrawRadarMap()
|
||||
DrawRadarSection(x, y + 1);
|
||||
DrawRadarSection(x + 1, y + 1);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
|
||||
#else
|
||||
void CRadar::DrawRadarMask()
|
||||
{
|
||||
CVector2D corners[4] = {
|
||||
@ -690,11 +637,7 @@ void CRadar::DrawRadarMask()
|
||||
|
||||
RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
|
||||
#else
|
||||
void CRadar::DrawRadarSection(int32 x, int32 y)
|
||||
{
|
||||
int i;
|
||||
@ -738,20 +681,12 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
|
||||
// if(numVertices > 2)
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); }
|
||||
#else
|
||||
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
|
||||
{
|
||||
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
|
||||
#else
|
||||
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
|
||||
{
|
||||
CVector curPosn[4];
|
||||
@ -778,11 +713,7 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
|
||||
|
||||
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
|
||||
#else
|
||||
int32 CRadar::GetActualBlipArrayIndex(int32 i)
|
||||
{
|
||||
if (i == -1)
|
||||
@ -792,11 +723,7 @@ int32 CRadar::GetActualBlipArrayIndex(int32 i)
|
||||
else
|
||||
return (uint16)i;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
|
||||
#else
|
||||
int32 CRadar::GetNewUniqueBlipIndex(int32 i)
|
||||
{
|
||||
if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
|
||||
@ -805,11 +732,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
|
||||
ms_RadarTrace[i].m_BlipIndex++;
|
||||
return i | (ms_RadarTrace[i].m_BlipIndex << 16);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
|
||||
#else
|
||||
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
|
||||
{
|
||||
int32 c;
|
||||
@ -862,7 +785,6 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
|
||||
};
|
||||
return c;
|
||||
}
|
||||
#endif
|
||||
|
||||
const char* gRadarTexNames[] = {
|
||||
"radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
|
||||
@ -875,9 +797,6 @@ const char* gRadarTexNames[] = {
|
||||
"radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
|
||||
};
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
|
||||
#else
|
||||
void
|
||||
CRadar::Initialise()
|
||||
{
|
||||
@ -894,11 +813,7 @@ CRadar::Initialise()
|
||||
for (int i = 0; i < 64; i++)
|
||||
gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
|
||||
#else
|
||||
float CRadar::LimitRadarPoint(CVector2D &point)
|
||||
{
|
||||
float dist, invdist;
|
||||
@ -911,11 +826,7 @@ float CRadar::LimitRadarPoint(CVector2D &point)
|
||||
}
|
||||
return dist;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
|
||||
#else
|
||||
void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
|
||||
{
|
||||
Initialise();
|
||||
@ -927,11 +838,7 @@ INITSAVEBUF
|
||||
|
||||
VALIDATESAVEBUF(size);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
|
||||
#else
|
||||
void
|
||||
CRadar::LoadTextures()
|
||||
{
|
||||
@ -959,42 +866,26 @@ CRadar::LoadTextures()
|
||||
WeaponSprite.SetTexture("radar_weapon");
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); }
|
||||
#else
|
||||
void RemoveMapSection(int32 x, int32 y)
|
||||
{
|
||||
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
|
||||
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
|
||||
#else
|
||||
void CRadar::RemoveRadarSections()
|
||||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
for (int j = 0; j < 8; j++)
|
||||
RemoveMapSection(i, j);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
|
||||
#else
|
||||
void CRadar::RequestMapSection(int32 x, int32 y)
|
||||
{
|
||||
ClipRadarTileCoords(x, y);
|
||||
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); }
|
||||
#else
|
||||
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
|
||||
{
|
||||
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
|
||||
@ -1006,11 +897,7 @@ INITSAVEBUF
|
||||
|
||||
VALIDATESAVEBUF(*size);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
|
||||
#else
|
||||
void CRadar::SetBlipSprite(int32 i, int32 icon)
|
||||
{
|
||||
int index = CRadar::GetActualBlipArrayIndex(i);
|
||||
@ -1018,11 +905,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon)
|
||||
ms_RadarTrace[index].m_IconID = icon;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); }
|
||||
#else
|
||||
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
|
||||
{
|
||||
int nextBlip;
|
||||
@ -1043,11 +926,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
|
||||
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
|
||||
return CRadar::GetNewUniqueBlipIndex(nextBlip);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
|
||||
#else
|
||||
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
|
||||
{
|
||||
int nextBlip;
|
||||
@ -1066,11 +945,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
|
||||
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
|
||||
return GetNewUniqueBlipIndex(nextBlip);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); }
|
||||
#else
|
||||
void CRadar::SetRadarMarkerState(int32 counter, bool flag)
|
||||
{
|
||||
CEntity *e;
|
||||
@ -1091,11 +966,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag)
|
||||
if (e)
|
||||
e->bHasBlip = flag;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
|
||||
#else
|
||||
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
|
||||
float f1 = radius * 1.4f;
|
||||
float f2 = radius * 0.5f;
|
||||
@ -1117,11 +988,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
|
||||
p2 = pos - TheCamera.GetRight()*f2;
|
||||
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); }
|
||||
#else
|
||||
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
|
||||
{
|
||||
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
|
||||
@ -1130,7 +997,6 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree
|
||||
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
|
||||
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
|
||||
}
|
||||
#endif
|
||||
|
||||
void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
|
||||
{
|
||||
@ -1156,9 +1022,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
|
||||
#else
|
||||
void CRadar::Shutdown()
|
||||
{
|
||||
AsukaSprite.Delete();
|
||||
@ -1183,20 +1046,12 @@ void CRadar::Shutdown()
|
||||
WeaponSprite.Delete();
|
||||
RemoveRadarSections();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
|
||||
#else
|
||||
void CRadar::StreamRadarSections(const CVector &posn)
|
||||
{
|
||||
StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
|
||||
#else
|
||||
void CRadar::StreamRadarSections(int32 x, int32 y)
|
||||
{
|
||||
for (int i = 0; i < RADAR_NUM_TILES; ++i) {
|
||||
@ -1208,11 +1063,7 @@ void CRadar::StreamRadarSections(int32 x, int32 y)
|
||||
};
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
|
||||
#else
|
||||
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
|
||||
{
|
||||
out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
|
||||
@ -1220,11 +1071,7 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
|
||||
out.x /= RADAR_TILE_SIZE;
|
||||
out.y /= RADAR_TILE_SIZE;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
|
||||
#else
|
||||
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
|
||||
{
|
||||
float s, c;
|
||||
@ -1255,7 +1102,6 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
|
||||
|
||||
out = out * m_radarRange + vec2DRadarOrigin;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
|
||||
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
|
||||
@ -1265,9 +1111,6 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
|
||||
out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
|
||||
#else
|
||||
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
|
||||
{
|
||||
float s, c;
|
||||
@ -1299,11 +1142,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
|
||||
out.x = s * y + c * x;
|
||||
out.y = c * y - s * x;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
|
||||
#else
|
||||
// Transform from section indices to world coordinates
|
||||
void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
|
||||
{
|
||||
@ -1326,11 +1165,7 @@ void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
|
||||
out[3].x = RADAR_TILE_SIZE * (x);
|
||||
out[3].y = RADAR_TILE_SIZE * (y);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
|
||||
#else
|
||||
void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
|
||||
{
|
||||
if (x < 0)
|
||||
@ -1342,24 +1177,16 @@ void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
|
||||
if (y > RADAR_NUM_TILES-1)
|
||||
y = RADAR_NUM_TILES-1;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
|
||||
#else
|
||||
bool CRadar::IsPointInsideRadar(const CVector2D &point)
|
||||
{
|
||||
if (point.x < -1.0f || point.x > 1.0f) return false;
|
||||
if (point.y < -1.0f || point.y > 1.0f) return false;
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
|
||||
#if 0
|
||||
WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
|
||||
#else
|
||||
int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
|
||||
{
|
||||
float d1, d2;
|
||||
@ -1430,7 +1257,6 @@ int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVe
|
||||
|
||||
return edge;
|
||||
}
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
|
||||
|
@ -75,9 +75,6 @@ void CTimer::Shutdown(void)
|
||||
;
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); }
|
||||
#else
|
||||
void CTimer::Update(void)
|
||||
{
|
||||
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
|
||||
@ -149,7 +146,6 @@ void CTimer::Update(void)
|
||||
|
||||
m_FrameCounter++;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CTimer::Suspend(void)
|
||||
{
|
||||
|
@ -206,4 +206,6 @@ enum Config {
|
||||
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
|
||||
#define CANCELLABLE_CAR_ENTER
|
||||
|
||||
// Camera
|
||||
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
|
||||
//#define FREE_CAM // Rotating cam
|
||||
|
@ -1,6 +1,11 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
StaticPatcher *StaticPatcher::ms_head;
|
||||
|
||||
StaticPatcher::StaticPatcher(Patcher func)
|
||||
@ -20,3 +25,55 @@ StaticPatcher::Apply()
|
||||
}
|
||||
ms_head = nil;
|
||||
}
|
||||
|
||||
std::vector<uint32> usedAddresses;
|
||||
|
||||
static DWORD protect[2];
|
||||
static uint32 protect_address;
|
||||
static uint32 protect_size;
|
||||
|
||||
void
|
||||
Protect_internal(uint32 address, uint32 size)
|
||||
{
|
||||
protect_address = address;
|
||||
protect_size = size;
|
||||
VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]);
|
||||
}
|
||||
|
||||
void
|
||||
Unprotect_internal(void)
|
||||
{
|
||||
VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]);
|
||||
}
|
||||
|
||||
void
|
||||
InjectHook_internal(uint32 address, uint32 hook, int type)
|
||||
{
|
||||
if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
|
||||
[address](uint32 value) { return value == address; })) {
|
||||
debug("Used address %#06x twice when injecting hook\n", address);
|
||||
}
|
||||
|
||||
usedAddresses.push_back(address);
|
||||
|
||||
|
||||
switch(type){
|
||||
case PATCH_JUMP:
|
||||
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
|
||||
*(uint8*)address = 0xE9;
|
||||
break;
|
||||
case PATCH_CALL:
|
||||
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
|
||||
*(uint8*)address = 0xE8;
|
||||
break;
|
||||
default:
|
||||
VirtualProtect((void*)(address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]);
|
||||
break;
|
||||
}
|
||||
|
||||
*(ptrdiff_t*)(address + 1) = hook - address - 5;
|
||||
if(type == PATCH_NOTHING)
|
||||
VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]);
|
||||
else
|
||||
VirtualProtect((void*)address, 5, protect[0], &protect[1]);
|
||||
}
|
@ -117,16 +117,10 @@ Nop(AT address, unsigned int nCount)
|
||||
Unprotect_internal();
|
||||
}
|
||||
|
||||
template<typename AT, typename HT> inline void
|
||||
InjectHook(AT address, HT hook, unsigned int nType=PATCH_NOTHING)
|
||||
template <typename T> inline void
|
||||
InjectHook(uintptr_t address, T hook, unsigned int nType = PATCH_NOTHING)
|
||||
{
|
||||
uint32 uiHook;
|
||||
_asm
|
||||
{
|
||||
mov eax, hook
|
||||
mov uiHook, eax
|
||||
}
|
||||
InjectHook_internal((uint32)address, uiHook, nType);
|
||||
InjectHook_internal(address, reinterpret_cast<uintptr_t>((void *&)hook), nType);
|
||||
}
|
||||
|
||||
inline void ExtractCall(void *dst, uint32_t a)
|
||||
|
@ -22,62 +22,8 @@
|
||||
#include "Console.h"
|
||||
#include "Debug.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
#include <list>
|
||||
|
||||
std::vector<int32> usedAddresses;
|
||||
|
||||
static DWORD protect[2];
|
||||
static uint32 protect_address;
|
||||
static uint32 protect_size;
|
||||
|
||||
void
|
||||
Protect_internal(uint32 address, uint32 size)
|
||||
{
|
||||
protect_address = address;
|
||||
protect_size = size;
|
||||
VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]);
|
||||
}
|
||||
|
||||
void
|
||||
Unprotect_internal(void)
|
||||
{
|
||||
VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]);
|
||||
}
|
||||
|
||||
void
|
||||
InjectHook_internal(uint32 address, uint32 hook, int type)
|
||||
{
|
||||
if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
|
||||
[address](uint32 value) { return (int32)value == address; })) {
|
||||
debug("Used address %#06x twice when injecting hook\n", address);
|
||||
}
|
||||
|
||||
usedAddresses.push_back((int32)address);
|
||||
|
||||
|
||||
switch(type){
|
||||
case PATCH_JUMP:
|
||||
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
|
||||
*(uint8*)address = 0xE9;
|
||||
break;
|
||||
case PATCH_CALL:
|
||||
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
|
||||
*(uint8*)address = 0xE8;
|
||||
break;
|
||||
default:
|
||||
VirtualProtect((void*)((uint32)address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]);
|
||||
break;
|
||||
}
|
||||
|
||||
*(ptrdiff_t*)(address + 1) = hook - address - 5;
|
||||
if(type == PATCH_NOTHING)
|
||||
VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]);
|
||||
else
|
||||
VirtualProtect((void*)address, 5, protect[0], &protect[1]);
|
||||
}
|
||||
|
||||
void **rwengine = *(void***)0x5A10E1;
|
||||
|
||||
DebugMenuAPI gDebugMenuAPI;
|
||||
@ -426,6 +372,10 @@ DebugMenuPopulate(void)
|
||||
|
||||
extern bool PrintDebugCode;
|
||||
extern int16 &DebugCamMode;
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeCam;
|
||||
DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&bFreeCam, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil);
|
||||
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
|
||||
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
|
||||
|
@ -59,9 +59,6 @@ int &CCoronas::bChangeBrightnessImmediately = *(int*)0x8E2C30;
|
||||
|
||||
CRegisteredCorona *CCoronas::aCoronas = (CRegisteredCorona*)0x72E518;
|
||||
|
||||
//WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); }
|
||||
//WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); }
|
||||
|
||||
const char aCoronaSpriteNames[][32] = {
|
||||
"coronastar",
|
||||
"corona",
|
||||
|
@ -103,9 +103,6 @@ struct
|
||||
RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834;
|
||||
RwTexture *&gpRocketSightTex = *(RwTexture**)0x8E2C20;
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
|
||||
#else
|
||||
void CHud::Draw()
|
||||
{
|
||||
// disable hud via second controller
|
||||
@ -1004,12 +1001,7 @@ void CHud::Draw()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); }
|
||||
#else
|
||||
void CHud::DrawAfterFade()
|
||||
{
|
||||
if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
|
||||
@ -1261,11 +1253,7 @@ void CHud::DrawAfterFade()
|
||||
BigMessageInUse[1] = 0.0f;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::GetRidOfAllHudMessages(void) { EAXJMP(0x504F90); }
|
||||
#else
|
||||
void CHud::GetRidOfAllHudMessages()
|
||||
{
|
||||
m_ZoneState = 0;
|
||||
@ -1301,7 +1289,6 @@ void CHud::GetRidOfAllHudMessages()
|
||||
m_BigMessage[i][j] = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void CHud::Initialise()
|
||||
{
|
||||
@ -1343,9 +1330,6 @@ void CHud::Initialise()
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::ReInitialise(void) { EAXJMP(0x504CC0); }
|
||||
#else
|
||||
void CHud::ReInitialise() {
|
||||
m_Wants_To_Draw_Hud = true;
|
||||
m_Wants_To_Draw_3dMarkers = true;
|
||||
@ -1367,12 +1351,9 @@ void CHud::ReInitialise() {
|
||||
PagerSoundPlayed = 0;
|
||||
PagerXOffset = 150.0f;
|
||||
}
|
||||
#endif
|
||||
|
||||
wchar LastBigMessage[6][128];
|
||||
#if 0
|
||||
WRAPPER void CHud::SetBigMessage(wchar *message, int16 style) { EAXJMP(0x50A250); }
|
||||
#else
|
||||
|
||||
void CHud::SetBigMessage(wchar *message, int16 style)
|
||||
{
|
||||
int i = 0;
|
||||
@ -1400,11 +1381,7 @@ void CHud::SetBigMessage(wchar *message, int16 style)
|
||||
LastBigMessage[style][i] = 0;
|
||||
m_BigMessage[style][i] = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::SetHelpMessage(wchar *message, bool quick) { EAXJMP(0x5051E0); }
|
||||
#else
|
||||
void CHud::SetHelpMessage(wchar *message, bool quick)
|
||||
{
|
||||
if (!CReplay::IsPlayingBack()) {
|
||||
@ -1419,11 +1396,7 @@ void CHud::SetHelpMessage(wchar *message, bool quick)
|
||||
m_HelpMessageQuick = quick;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::SetMessage(wchar *message) { EAXJMP(0x50A210); }
|
||||
#else
|
||||
void CHud::SetMessage(wchar *message)
|
||||
{
|
||||
int i = 0;
|
||||
@ -1435,11 +1408,7 @@ void CHud::SetMessage(wchar *message)
|
||||
}
|
||||
m_Message[i] = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::SetPagerMessage(wchar *message) { EAXJMP(0x50A320); }
|
||||
#else
|
||||
void CHud::SetPagerMessage(wchar *message)
|
||||
{
|
||||
int i = 0;
|
||||
@ -1451,25 +1420,16 @@ void CHud::SetPagerMessage(wchar *message)
|
||||
}
|
||||
m_PagerMessage[i] = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::SetVehicleName(wchar *name) { EAXJMP(0x505290); }
|
||||
#else
|
||||
void CHud::SetVehicleName(wchar *name)
|
||||
{
|
||||
m_VehicleName = name;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CHud::SetZoneName(wchar *name) { EAXJMP(0x5051D0); }
|
||||
#else
|
||||
void CHud::SetZoneName(wchar *name)
|
||||
{
|
||||
m_pZoneName = name;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CHud::Shutdown()
|
||||
{
|
||||
|
@ -51,7 +51,6 @@ CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
|
||||
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
|
||||
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
|
||||
|
||||
//WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
|
||||
WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
|
||||
|
||||
|
||||
|
@ -2056,7 +2056,13 @@ _WinMain(HINSTANCE instance,
|
||||
{
|
||||
GetWindowPlacement(PSGLOBAL(window), &wp);
|
||||
|
||||
if ( wp.showCmd != SW_SHOWMINIMIZED )
|
||||
// Famous transparent menu bug. Also see the fix in Frontend.cpp
|
||||
#ifdef FIX_BUGS
|
||||
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
if ((1000.0f / 100.0f) < ms && wp.showCmd != SW_SHOWMINIMIZED)
|
||||
#else
|
||||
if (wp.showCmd != SW_SHOWMINIMIZED)
|
||||
#endif
|
||||
RsEventHandler(rsFRONTENDIDLE, nil);
|
||||
|
||||
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
|
@ -6,8 +6,6 @@
|
||||
CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208;
|
||||
|
||||
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
|
||||
//WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
|
||||
//WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); }
|
||||
|
||||
int AudioHandle = AEHANDLE_NONE;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user