mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 08:11:49 +01:00
Port audio changes from master
This commit is contained in:
parent
dff327df40
commit
a13089cd2e
@ -205,7 +205,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
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if(m_sQueueSample.m_nVolume > 0) {
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m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
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switch(m_sQueueSample.m_nSampleIndex) {
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case SFX_COL_TARMAC_1:
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@ -271,7 +271,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
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m_sQueueSample.m_bReleasingSoundFlag = TRUE;
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m_sQueueSample.m_bReverbFlag = TRUE;
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m_sQueueSample.m_bRequireReflection = FALSE;
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SET_SOUND_REFLECTION(FALSE);
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AddSampleToRequestedQueue();
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}
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}
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@ -287,7 +287,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
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if(emittingVol) {
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CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
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if(m_sQueueSample.m_nVolume > 0) {
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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@ -301,7 +301,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = TRUE;
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m_sQueueSample.m_bRequireReflection = FALSE;
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SET_SOUND_REFLECTION(FALSE);
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AddSampleToRequestedQueue();
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -32,7 +32,9 @@ cAudioManager::cAudioManager()
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ClearActiveSamples();
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GenerateIntegerRandomNumberTable();
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m_bDoubleVolume = FALSE;
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#ifdef AUDIO_REFLECTIONS
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m_bDynamicAcousticModelingStatus = TRUE;
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#endif
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for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
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m_asAudioEntities[i].m_bIsUsed = FALSE;
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@ -116,7 +118,9 @@ cAudioManager::Service()
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if (m_bIsInitialised) {
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m_nPreviousUserPause = m_nUserPause;
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m_nUserPause = CTimer::GetIsUserPaused();
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#ifdef AUDIO_REFLECTIONS
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UpdateReflections();
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#endif
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ServiceSoundEffects();
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MusicManager.Service();
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}
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@ -451,11 +455,13 @@ cAudioManager::ReacquireDigitalHandle()
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}
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}
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#ifdef AUDIO_REFLECTIONS
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void
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cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
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{
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m_bDynamicAcousticModelingStatus = status;
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}
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#endif
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bool8
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cAudioManager::CheckForAnAudioFileOnCD()
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@ -628,9 +634,11 @@ cAudioManager::InterrogateAudioEntities()
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void
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cAudioManager::AddSampleToRequestedQueue()
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{
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int32 calculatedVolume;
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uint32 calculatedVolume;
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uint8 sampleIndex;
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#ifdef AUDIO_REFLECTIONS
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bool8 bReflections;
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#endif
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if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
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calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
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@ -644,11 +652,12 @@ cAudioManager::AddSampleToRequestedQueue()
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}
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m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
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m_sQueueSample.m_bLoopEnded = FALSE;
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#ifdef AUDIO_REFLECTIONS
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if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) {
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m_sQueueSample.m_bRequireReflection = FALSE;
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m_sQueueSample.m_nLoopsRemaining = 0;
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}
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if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
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if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount > 0) {
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bReflections = m_sQueueSample.m_bRequireReflection;
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} else {
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bReflections = FALSE;
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@ -657,16 +666,19 @@ cAudioManager::AddSampleToRequestedQueue()
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m_sQueueSample.m_bRequireReflection = FALSE;
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if ( m_bReverb && m_sQueueSample.m_bIs2D )
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m_sQueueSample.field_4C = 30;
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m_sQueueSample.m_nFrontRearOffset = 30;
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if (!m_bDynamicAcousticModelingStatus)
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m_sQueueSample.m_bReverbFlag = FALSE;
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#endif
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m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
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AddDetailsToRequestedOrderList(sampleIndex);
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#ifdef AUDIO_REFLECTIONS
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if (bReflections)
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AddReflectionsToRequestedQueue();
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#endif
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}
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}
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@ -674,7 +686,7 @@ void
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cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
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{
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uint32 i = 0;
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if (sample != 0) {
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if (sample > 0) {
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for (; i < sample; i++) {
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if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume >
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m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume)
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@ -687,6 +699,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
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m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
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}
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#ifdef AUDIO_REFLECTIONS
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void
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cAudioManager::AddReflectionsToRequestedQueue()
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{
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@ -710,7 +723,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
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}
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m_sQueueSample.m_SoundIntensity /= 2.f;
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int halfOldFreq = oldFreq >> 1;
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uint32 halfOldFreq = oldFreq >> 1;
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for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
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if ( CTimer::GetIsSlowMotionActive() )
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@ -726,15 +739,15 @@ cAudioManager::AddReflectionsToRequestedQueue()
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if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
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m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
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if (m_sQueueSample.m_nLoopCount) {
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if (m_sQueueSample.m_nLoopCount > 0) {
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if ( CTimer::GetIsSlowMotionActive() ) {
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m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
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} else {
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noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
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if (noise <= 0)
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m_sQueueSample.m_nFrequency += noise;
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else
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if (noise > 0)
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m_sQueueSample.m_nFrequency -= noise;
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else
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m_sQueueSample.m_nFrequency += noise;
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}
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}
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m_sQueueSample.m_nReleasingVolumeModificator += 20;
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@ -869,6 +882,7 @@ cAudioManager::UpdateReflections()
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}
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#endif
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}
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#endif // AUDIO_REFLECTIONS
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void
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cAudioManager::AddReleasingSounds()
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@ -896,7 +910,10 @@ cAudioManager::AddReleasingSounds()
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}
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}
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if(!toProcess[i]) {
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if (sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) {
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#ifdef AUDIO_REFLECTIONS
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if(sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) // check if not reflection
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#endif
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{
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if (sample.m_nReleasingVolumeDivider == 0)
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continue;
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if (sample.m_nLoopCount == 0) {
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@ -1064,14 +1081,17 @@ cAudioManager::ProcessActiveQueues()
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for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
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tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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if (sample.m_nCounter > 255 && sample.m_nLoopCount != 0 && sample.m_nLoopsRemaining != 0) {
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#ifdef AUDIO_REFLECTIONS
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if (sample.m_nCounter > 255 && sample.m_nLoopCount > 0 && sample.m_nLoopsRemaining > 0) { // check if reflection
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sample.m_nLoopsRemaining--;
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sample.m_nReleasingVolumeDivider = 1;
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} else {
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} else
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#endif
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{
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for (uint8 j = 0; j < m_nActiveSamples; j++) {
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uint8 k = (j + field_6) % m_nActiveSamples;
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if (!m_asActiveSamples[k].m_bIsProcessed) {
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if (sample.m_nLoopCount != 0) {
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if (sample.m_nLoopCount > 0) {
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samplesPerFrame = sample.m_nFrequency / m_nTimeSpent;
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samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
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if (samplesPerFrame == 0)
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@ -1191,8 +1211,10 @@ cAudioManager::ClearActiveSamples()
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m_asActiveSamples[i].m_nVolumeChange = -1;
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m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
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m_asActiveSamples[i].m_bReverbFlag = FALSE;
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#ifdef AUDIO_REFLECTIONS
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m_asActiveSamples[i].m_nLoopsRemaining = 0;
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m_asActiveSamples[i].m_bRequireReflection = FALSE;
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#endif
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}
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}
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@ -10,17 +10,17 @@ class tSound
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{
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public:
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int32 m_nEntityIndex;
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int32 m_nCounter;
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int32 m_nSampleIndex;
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uint32 m_nCounter;
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uint32 m_nSampleIndex;
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uint8 m_nBankIndex;
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bool8 m_bIs2D;
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int32 m_nReleasingVolumeModificator;
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uint32 m_nReleasingVolumeModificator;
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uint32 m_nFrequency;
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uint8 m_nVolume;
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float m_fDistance;
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int32 m_nLoopCount;
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uint32 m_nLoopCount;
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#ifndef GTA_PS2
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int32 m_nLoopStart;
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uint32 m_nLoopStart;
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int32 m_nLoopEnd;
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#endif
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#ifdef EXTERNAL_3D_SOUND
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@ -33,14 +33,16 @@ public:
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#ifndef GTA_PS2
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bool8 m_bReverbFlag; // TODO: ifdef all the occurrences
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#endif
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#ifdef AUDIO_REFLECTIONS
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uint8 m_nLoopsRemaining;
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bool8 m_bRequireReflection; // Used for oneshots
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#endif
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uint8 m_nOffset;
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uint8 field_4C;
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int32 m_nReleasingVolumeDivider;
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uint8 m_nFrontRearOffset;
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uint32 m_nReleasingVolumeDivider;
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bool8 m_bIsProcessed;
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bool8 m_bLoopEnded;
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int32 m_nCalculatedVolume;
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uint32 m_nCalculatedVolume;
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int8 m_nVolumeChange;
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};
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@ -120,7 +122,7 @@ class cMissionAudio
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public:
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CVector m_vecPos[MISSION_AUDIO_SLOTS];
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bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
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int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
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uint32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
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uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
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uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
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bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS];
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@ -170,7 +172,7 @@ public:
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float m_fDistance;
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CVehicle *m_pVehicle;
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cTransmission *m_pTransmission;
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int32 m_nIndex;
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uint32 m_nIndex;
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float m_fVelocityChange;
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cVehicleParams()
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@ -225,10 +227,10 @@ class cAudioManager
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{
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public:
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bool8 m_bIsInitialised;
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uint8 m_bReverb; // unused
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bool8 m_bReverb; // unused
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bool8 m_bFifthFrameFlag;
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uint8 m_nActiveSamples;
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uint8 m_bDoubleVolume; // unused
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bool8 m_bDoubleVolume; // unused
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bool8 m_bDynamicAcousticModelingStatus;
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int8 field_6;
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float m_fSpeedOfSound;
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@ -243,8 +245,10 @@ public:
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tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
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int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
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int32 m_nAudioEntitiesTotal;
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#ifdef AUDIO_REFLECTIONS
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CVector m_avecReflectionsPos[MAX_REFLECTIONS];
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float m_afReflectionsDistances[MAX_REFLECTIONS];
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#endif
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cAudioScriptObjectManager m_sAudioScriptObjectManager;
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// miami
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@ -272,8 +276,8 @@ public:
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uint8 field_5538; // something related to phone dialogues
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int32 m_anRandomTable[5];
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uint8 m_nTimeSpent;
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uint8 m_nUserPause;
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uint8 m_nPreviousUserPause;
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bool8 m_nUserPause;
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bool8 m_nPreviousUserPause;
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uint32 m_FrameCounter;
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cAudioManager();
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@ -307,7 +311,9 @@ public:
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bool8 IsMP3RadioChannelAvailable();
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void ReleaseDigitalHandle();
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void ReacquireDigitalHandle();
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#ifdef AUDIO_REFLECTIONS
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void SetDynamicAcousticModelingStatus(bool8 status);
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#endif
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bool8 CheckForAnAudioFileOnCD();
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char GetCDAudioDriveLetter();
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bool8 IsAudioInitialised();
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@ -323,8 +329,10 @@ public:
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void InterrogateAudioEntities(); // inlined
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void AddSampleToRequestedQueue();
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void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
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#ifdef AUDIO_REFLECTIONS
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void AddReflectionsToRequestedQueue();
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void UpdateReflections();
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#endif
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void AddReleasingSounds();
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void ProcessActiveQueues();
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void ClearRequestedQueue(); // inlined in vc
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@ -603,6 +611,11 @@ public:
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#else
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#define SET_EMITTING_VOLUME(vol)
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#endif
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#ifdef AUDIO_REFLECTIONS
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#define SET_SOUND_REFLECTION(b) m_sQueueSample.m_bRequireReflection = b
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#else
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#define SET_SOUND_REFLECTION(b)
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#endif
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#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
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static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
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@ -169,7 +169,9 @@ cDMAudio::ReacquireDigitalHandle(void)
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void
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cDMAudio::SetDynamicAcousticModelingStatus(bool8 status)
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{
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#ifdef AUDIO_REFLECTIONS
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AudioManager.SetDynamicAcousticModelingStatus(status);
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#endif
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}
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bool8
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@ -263,7 +263,7 @@ cMusicManager::GetRadioInCar(void)
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CVehicle* veh = AudioManager.FindVehicleOfPlayer();
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if (veh != nil) {
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if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh)) {
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if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
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if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_nUserPause))
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return STREAMED_SOUND_RADIO_POLICE;
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return m_nRadioInCar;
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}
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@ -271,7 +271,7 @@ cMusicManager::GetRadioInCar(void)
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}
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}
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if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
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if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_nUserPause))
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return RADIO_OFF;
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return m_nRadioInCar;
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}
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@ -461,7 +461,7 @@ cMusicManager::ServiceFrontEndMode()
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} else {
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if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER)
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SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0);
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else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && AudioManager.m_nUserPause == 0)
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else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && !AudioManager.m_nUserPause)
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ChangeMusicMode(MUSICMODE_GAME);
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}
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} else {
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@ -24,8 +24,8 @@ struct tPoliceRadioZone {
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tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
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uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
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int8 g_nMissionAudioPlayingStatus = 2;
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uint8 gSpecialSuspectLastSeenReport;
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int8 g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED;
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bool8 gSpecialSuspectLastSeenReport;
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uint32 gMinTimeToNextReport[NUM_CRIME_TYPES];
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void
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@ -83,8 +83,8 @@ void
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cAudioManager::SetMissionScriptPoliceAudio(uint32 sfx)
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{
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if (!m_bIsInitialised) return;
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if (g_nMissionAudioPlayingStatus != 1) {
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g_nMissionAudioPlayingStatus = 0;
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if (g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) {
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g_nMissionAudioPlayingStatus = PLAY_STATUS_STOPPED;
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g_nMissionAudioSfx = sfx;
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}
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}
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@ -113,7 +113,7 @@ cAudioManager::DoPoliceRadioCrackle()
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m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
m_sQueueSample.m_nOffset = 63;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
SET_SOUND_REFLECTION(FALSE);
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
|
||||
@ -125,7 +125,7 @@ cAudioManager::ServicePoliceRadio()
|
||||
|
||||
if(!m_bIsInitialised) return;
|
||||
|
||||
if(m_nUserPause == 0) {
|
||||
if(!m_nUserPause) {
|
||||
bool8 crimeReport = SetupCrimeReport();
|
||||
#ifdef FIX_BUGS // Crash at 0x5fe6ef
|
||||
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
|
||||
@ -162,20 +162,20 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
|
||||
static int cWait = 0;
|
||||
static bool8 bChannelOpen = FALSE;
|
||||
static uint8 bMissionAudioPhysicalPlayingStatus = 0;
|
||||
static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
|
||||
static int32 PoliceChannelFreq = 22050;
|
||||
|
||||
if (!m_bIsInitialised) return;
|
||||
|
||||
if (m_nUserPause != 0) {
|
||||
if (m_nUserPause) {
|
||||
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
|
||||
if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
|
||||
if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING &&
|
||||
SampleManager.IsStreamPlaying(1)) {
|
||||
SampleManager.PauseStream(TRUE, 1);
|
||||
}
|
||||
} else {
|
||||
if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE &&
|
||||
bMissionAudioPhysicalPlayingStatus == 1) {
|
||||
bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
|
||||
SampleManager.PauseStream(FALSE, 1);
|
||||
}
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = FALSE;
|
||||
@ -188,17 +188,17 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
return;
|
||||
}
|
||||
if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) {
|
||||
if (g_nMissionAudioPlayingStatus) {
|
||||
if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
|
||||
if (g_nMissionAudioPlayingStatus != PLAY_STATUS_STOPPED) {
|
||||
if (g_nMissionAudioPlayingStatus == PLAY_STATUS_PLAYING && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_STOPPED &&
|
||||
SampleManager.IsStreamPlaying(1)) {
|
||||
bMissionAudioPhysicalPlayingStatus = 1;
|
||||
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_PLAYING;
|
||||
}
|
||||
if (bMissionAudioPhysicalPlayingStatus == 1) {
|
||||
if (bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
|
||||
if (SampleManager.IsStreamPlaying(1)) {
|
||||
DoPoliceRadioCrackle();
|
||||
} else {
|
||||
bMissionAudioPhysicalPlayingStatus = 2;
|
||||
g_nMissionAudioPlayingStatus = 2;
|
||||
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_FINISHED;
|
||||
g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED;
|
||||
g_nMissionAudioSfx = NO_SAMPLE;
|
||||
cWait = 30;
|
||||
}
|
||||
@ -208,13 +208,13 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
|
||||
SampleManager.StartPreloadedStreamedFile(1);
|
||||
g_nMissionAudioPlayingStatus = 1;
|
||||
bMissionAudioPhysicalPlayingStatus = 0;
|
||||
g_nMissionAudioPlayingStatus = PLAY_STATUS_PLAYING;
|
||||
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (bChannelOpen) DoPoliceRadioCrackle();
|
||||
if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
|
||||
if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) &&
|
||||
!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
|
||||
@ -225,7 +225,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
}
|
||||
if (wantedLevel == 0) {
|
||||
if (gSpecialSuspectLastSeenReport) {
|
||||
gSpecialSuspectLastSeenReport = 0;
|
||||
gSpecialSuspectLastSeenReport = FALSE;
|
||||
} else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) {
|
||||
bChannelOpen = FALSE;
|
||||
processed = TRUE;
|
||||
|
@ -1706,6 +1706,7 @@ cSampleManager::UpdateReverb(void)
|
||||
|
||||
float fRatio = 0.0f;
|
||||
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
#define MIN_DIST 0.5f
|
||||
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
|
||||
|
||||
@ -1719,6 +1720,7 @@ cSampleManager::UpdateReverb(void)
|
||||
|
||||
#undef CALCULATE_RATIO
|
||||
#undef MIN_DIST
|
||||
#endif
|
||||
|
||||
fRatio = Clamp(fRatio, 0.0f, 0.6f);
|
||||
|
||||
|
@ -1390,6 +1390,7 @@ bool8 cSampleManager::UpdateReverb(void)
|
||||
|
||||
float fRatio = 0.0f;
|
||||
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
#define MIN_DIST 0.5f
|
||||
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
|
||||
|
||||
@ -1403,6 +1404,7 @@ bool8 cSampleManager::UpdateReverb(void)
|
||||
|
||||
#undef CALCULATE_RATIO
|
||||
#undef MIN_DIST
|
||||
#endif
|
||||
|
||||
fRatio = Clamp(fRatio, 0.0f, 0.6f);
|
||||
|
||||
|
@ -227,6 +227,7 @@ enum Config {
|
||||
#define DONT_FIX_REPLAY_BUGS
|
||||
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
||||
//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
|
||||
#define AUDIO_REFLECTIONS
|
||||
#else
|
||||
// This enables things from the PS2 version on PC
|
||||
#define GTA_PS2_STUFF
|
||||
@ -438,6 +439,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||
// Audio
|
||||
#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
|
||||
// originally and making it work in 2d only requires more resource). Will not work on PS2
|
||||
#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions
|
||||
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
|
||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
|
||||
|
Loading…
Reference in New Issue
Block a user