mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
Pickups fix
This commit is contained in:
parent
7ede8685ec
commit
a2e0373d22
@ -7201,7 +7201,10 @@ cPedComments::Process()
|
||||
AudioManager.m_sQueueSample.m_bRequireReflection = true;
|
||||
AudioManager.m_sQueueSample.m_bIs2D = false;
|
||||
#ifdef FIX_BUGS
|
||||
AudioManager.m_sQueueSample.m_bIs2D = sampleIndex >= 8694 && sampleIndex < TOTAL_AUDIO_SAMPLES; // check if player sfx, TODO: enum
|
||||
if (sampleIndex >= 8694 && sampleIndex < TOTAL_AUDIO_SAMPLES) { // check if player sfx, TODO: enum
|
||||
AudioManager.m_sQueueSample.m_bIs2D = true;
|
||||
AudioManager.m_sQueueSample.m_nOffset = 63;
|
||||
}
|
||||
#endif // FIX_BUGS
|
||||
AudioManager.m_sQueueSample.m_nFrequency =
|
||||
SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
|
||||
|
@ -508,7 +508,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
result = true;
|
||||
Remove();
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
|
||||
return true;
|
||||
break;
|
||||
case PICKUP_MONEY:
|
||||
CWorld::Players[playerId].m_nMoney += m_nQuantity;
|
||||
sprintf(gString, "$%d", m_nQuantity);
|
||||
@ -518,12 +518,13 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
result = true;
|
||||
Remove();
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
|
||||
return true;
|
||||
player->Say(SOUND_PED_MUGGING);
|
||||
break;
|
||||
case PICKUP_ASSET_REVENUE:
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue;
|
||||
m_fRevenue = 0.0f;
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
|
||||
return false;
|
||||
break;
|
||||
case PICKUP_PROPERTY_LOCKED:
|
||||
if (!m_bWasControlMessageShown) {
|
||||
m_bWasControlMessageShown = true;
|
||||
|
@ -1055,6 +1055,7 @@ CPlayerPed::FindWeaponLockOnTarget(void)
|
||||
if (nextTarget)
|
||||
nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
|
||||
SetPointGunAt(nextTarget);
|
||||
Say(SOUND_PED_AIMING);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user