implemented CHeli

This commit is contained in:
aap 2019-08-04 00:31:00 +02:00
parent 3b9b0646b8
commit a3e3527a3b
15 changed files with 1187 additions and 52 deletions

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@ -7,6 +7,8 @@ bool& CStats::CommercialPassed = *(bool*)0x8F4334;
bool& CStats::IndustrialPassed = *(bool*)0x8E2A68;
int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC;
void CStats::AnotherKillFrenzyPassed()
{

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@ -9,6 +9,8 @@ public:
static bool& IndustrialPassed;
static int32 &NumberKillFrenziesPassed;
static int32 &PeopleKilledByOthers;
static int32 &HelisDestroyed;
static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES]
public:
static void AnotherKillFrenzyPassed();

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@ -77,6 +77,8 @@ public:
void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare);
void UpdateWantedLevel();
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
static int32 WorkOutPolicePresence(CVector posn, float radius);
static void SetMaximumWantedLevel(int32 level);
};

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@ -95,7 +95,7 @@ public:
static bool GetIsLineOfSightSectorClear(CSector &sector, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static CEntity* TestSphereAgainstWorld(CVector, float, CEntity*, bool, bool, bool, bool, bool, bool);
static CEntity *TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects);
static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);

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@ -14,6 +14,7 @@
#include "Streaming.h"
#include "PathFind.h"
#include "Boat.h"
#include "Heli.h"
#include "Automobile.h"
#include "debugmenu_public.h"
@ -318,6 +319,12 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil);
DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil);
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil);
@ -347,29 +354,6 @@ delayedPatches10(int a, int b)
}
*/
void __declspec(naked) HeadlightsFix()
{
static const float fMinusOne = -1.0f;
_asm
{
fld [esp+708h-690h]
fcomp fMinusOne
fnstsw ax
and ah, 5
cmp ah, 1
jnz HeadlightsFix_DontLimit
fld fMinusOne
fstp [esp+708h-690h]
HeadlightsFix_DontLimit:
fld [esp+708h-690h]
fabs
fld st
push 0x5382F2
retn
}
}
const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
@ -454,10 +438,6 @@ patch()
InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
// stolen from silentpatch (sorry)
Patch<WORD>(0x5382BF, 0x0EEB);
InjectHook(0x5382EC, HeadlightsFix, PATCH_JUMP);
// InterceptCall(&open_script_orig, open_script, 0x438869);
// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);

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@ -20,6 +20,29 @@ public:
}else
x = 0.0f;
}
const CVector2D &operator+=(CVector2D const &right) {
x += right.x;
y += right.y;
return *this;
}
const CVector2D &operator-=(CVector2D const &right) {
x -= right.x;
y -= right.y;
return *this;
}
const CVector2D &operator*=(float right) {
x *= right;
y *= right;
return *this;
}
const CVector2D &operator/=(float right) {
x /= right;
y /= right;
return *this;
}
CVector2D operator-(const CVector2D &rhs) const {
return CVector2D(x-rhs.x, y-rhs.y);
}

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@ -14,6 +14,7 @@
#include "Automobile.h"
#include "Train.h"
#include "Plane.h"
#include "Heli.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
@ -98,13 +99,13 @@ RwObjectNameIdAssocation trainIds[] = {
};
RwObjectNameIdAssocation heliIds[] = {
{ "chassis_dummy", 1, VEHICLE_FLAG_COLLAPSE },
{ "toprotor", 2, 0 },
{ "backrotor", 3, 0 },
{ "tail", 4, 0 },
{ "topknot", 5, 0 },
{ "skid_left", 6, 0 },
{ "skid_right", 7, 0 },
{ "chassis_dummy", HELI_CHASSIS, VEHICLE_FLAG_COLLAPSE },
{ "toprotor", HELI_TOPROTOR, 0 },
{ "backrotor", HELI_BACKROTOR, 0 },
{ "tail", HELI_TAIL, 0 },
{ "topknot", HELI_TOPKNOT, 0 },
{ "skid_left", HELI_SKID_LEFT, 0 },
{ "skid_right", HELI_SKID_RIGHT, 0 },
{ nil, 0, 0 }
};

File diff suppressed because it is too large Load Diff

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@ -2,15 +2,98 @@
#include "Vehicle.h"
class CObject;
enum eHeliNodes
{
HELI_CHASSIS = 1,
HELI_TOPROTOR,
HELI_BACKROTOR,
HELI_TAIL,
HELI_TOPKNOT,
HELI_SKID_LEFT,
HELI_SKID_RIGHT,
NUM_HELI_NODES
};
enum
{
HELI_RANDOM0,
HELI_RANDOM1,
HELI_SCRIPT,
HELI_CATALINA,
NUM_HELIS
};
enum
{
HELI_TYPE_RANDOM,
HELI_TYPE_SCRIPT,
HELI_TYPE_CATALINA,
};
class CHeli : public CVehicle
{
public:
// 0x288
uint8 stuff[180];
RwFrame *m_aHeliNodes[NUM_HELI_NODES];
int8 m_heliStatus;
float m_fSearchLightX;
float m_fSearchLightY;
uint32 m_nExplosionTimer;
float m_fRotation;
float m_fAngularSpeed;
float m_fTargetZ;
float m_fSearchLightIntensity;
int8 m_nHeliId;
int8 m_heliType;
int8 m_pathState;
float m_aSearchLightHistoryX[6];
float m_aSearchLightHistoryY[6];
uint32 m_nSearchLightTimer;
uint32 m_nShootTimer;
uint32 m_nLastShotTime;
uint32 m_nBulletDamage;
float m_fRotorRotation;
float m_fHeliDustZ[8];
uint32 m_nPoliceShoutTimer;
float m_fTargetOffset;
bool m_bTestRight;
CHeli(int, uint8);
static CHeli **pHelis; //[NUM_HELIS]
static int16 &NumRandomHelis;
static uint32 &TestForNewRandomHelisTimer;
static int16 NumScriptHelis; // unused
static bool &CatalinaHeliOn;
static bool &CatalinaHasBeenShotDown;
static bool &ScriptHeliOn;
CHeli(int32 id, uint8 CreatedBy);
CHeli* ctor(int, uint8);
// from CEntity
void SetModelIndex(uint32 id);
void ProcessControl(void);
void PreRender(void);
void Render(void);
void PreRenderAlways(void);
CObject *SpawnFlyingComponent(int32 component);
static void InitHelis(void);
static void UpdateHelis(void);
static void SpecialHeliPreRender(void);
static bool TestRocketCollision(CVector *coors);
static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage);
static void StartCatalinaFlyBy(void);
static void RemoveCatalinaHeli(void);
static CHeli *FindPointerToCatalinasHeli(void);
static void CatalinaTakeOff(void);
static void MakeCatalinaHeliFlyAway(void);
static bool HasCatalinaBeenShotDown(void);
static void ActivateHeli(bool activate);
};
static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");

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@ -137,15 +137,16 @@ CPlane::ProcessControl(void)
colors[6] = CRGBA(0, 0, 0, 255);
colors[7] = CRGBA(224, 230, 238, 255);
CVector dir;
for(i = 0; i < 40; i++){
int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f);
dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30);
if(CGeneral::GetRandomNumber() & 1)
rotSpeed = -rotSpeed;
int f = ++nFrameGen & 3;
CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f),
CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
CGeneral::GetRandomNumberInRange(0.0f, 2.0f)),
CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir,
nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
colors[nFrameGen], rotSpeed, 0, f, 0);
}

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@ -67,7 +67,7 @@ CTrain::SetModelIndex(uint32 id)
int i;
CVehicle::SetModelIndex(id);
for(i = 0; i < 3; i++)
for(i = 0; i < NUM_TRAIN_NODES; i++)
m_aTrainNodes[i] = nil;
CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes);
}

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@ -20,7 +20,8 @@ enum
enum eTrainNodes
{
TRAIN_DOOR_LHS = 1,
TRAIN_DOOR_RHS
TRAIN_DOOR_RHS,
NUM_TRAIN_NODES
};
enum eTrainPositions
@ -66,7 +67,7 @@ public:
uint32 m_nDoorTimer;
int16 m_nDoorState;
CTrainDoor Doors[2];
RwFrame *m_aTrainNodes[3];
RwFrame *m_aTrainNodes[NUM_TRAIN_NODES];
// unused
static CVector aStationCoors[3];

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@ -30,6 +30,9 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
// or Weapon.cpp?
WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); }
CVehicle::CVehicle(uint8 CreatedBy)
{
int i;

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@ -106,6 +106,9 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
// Or Weapon.h?
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
class CVehicle : public CPhysical
{
public: