Merge remote-tracking branch 'Fire-Head/master'

# Conflicts:
#	src/core/Radar.cpp
This commit is contained in:
Sergeanur 2020-04-09 21:40:46 +03:00
commit a5239b554f
20 changed files with 1726 additions and 915 deletions

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@ -1129,8 +1129,8 @@ void CReplay::StoreStuffInMem(void)
pEmptyReferences = CReferences::pEmptyList;
pStoredCam = new uint8[sizeof(CCamera)];
memcpy(pStoredCam, &TheCamera, sizeof(CCamera));
pRadarBlips = new uint8[sizeof(CBlip) * NUMRADARBLIPS];
memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMRADARBLIPS * sizeof(CBlip));
pRadarBlips = new uint8[sizeof(sRadarTrace) * NUMRADARBLIPS];
memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMRADARBLIPS * sizeof(sRadarTrace));
PlayerWanted = *FindPlayerPed()->m_pWanted;
PlayerInfo = CWorld::Players[0];
Time1 = CTimer::GetTimeInMilliseconds();
@ -1179,7 +1179,7 @@ void CReplay::RestoreStuffFromMem(void)
memcpy(&TheCamera, pStoredCam, sizeof(CCamera));
delete[] pStoredCam;
pStoredCam = nil;
memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(CBlip) * NUMRADARBLIPS);
memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(sRadarTrace) * NUMRADARBLIPS);
delete[] pRadarBlips;
pRadarBlips = nil;
FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted);

View File

@ -91,10 +91,10 @@ uint8 (&CTheScripts::ScriptSpace)[SIZE_SCRIPT_SPACE] = *(uint8(*)[SIZE_SCRIPT_SP
CRunningScript(&CTheScripts::ScriptsArray)[MAX_NUM_SCRIPTS] = *(CRunningScript(*)[MAX_NUM_SCRIPTS])*(uintptr*)0x6F5C08;
int32(&CTheScripts::BaseBriefIdForContact)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x880200;
int32(&CTheScripts::OnAMissionForContactFlag)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x8622F0;
CTextLine (&CTheScripts::IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES] = *(CTextLine (*)[MAX_NUM_INTRO_TEXT_LINES])*(uintptr*)0x70EA68;
CScriptRectangle (&CTheScripts::IntroRectangles)[MAX_NUM_INTRO_RECTANGLES] = *(CScriptRectangle (*)[MAX_NUM_INTRO_RECTANGLES])*(uintptr*)0x72D108;
intro_text_line (&CTheScripts::IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES] = *(intro_text_line (*)[MAX_NUM_INTRO_TEXT_LINES])*(uintptr*)0x70EA68;
intro_script_rectangle (&CTheScripts::IntroRectangles)[MAX_NUM_INTRO_RECTANGLES] = *(intro_script_rectangle (*)[MAX_NUM_INTRO_RECTANGLES])*(uintptr*)0x72D108;
CSprite2d (&CTheScripts::ScriptSprites)[MAX_NUM_SCRIPT_SRPITES] = *(CSprite2d(*)[MAX_NUM_SCRIPT_SRPITES])*(uintptr*)0x72B090;
CScriptSphere(&CTheScripts::ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES] = *(CScriptSphere(*)[MAX_NUM_SCRIPT_SPHERES])*(uintptr*)0x727D60;
script_sphere_struct(&CTheScripts::ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES] = *(script_sphere_struct(*)[MAX_NUM_SCRIPT_SPHERES])*(uintptr*)0x727D60;
tCollectiveData(&CTheScripts::CollectiveArray)[MAX_NUM_COLLECTIVES] = *(tCollectiveData(*)[MAX_NUM_COLLECTIVES])*(uintptr*)0x6FA008;
tUsedObject(&CTheScripts::UsedObjectArray)[MAX_NUM_USED_OBJECTS] = *(tUsedObject(*)[MAX_NUM_USED_OBJECTS])*(uintptr*)0x6E69C8;
int32(&CTheScripts::MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS] = *(int32(*)[MAX_NUM_MISSION_SCRIPTS])*(uintptr*)0x6F0558;
@ -313,7 +313,7 @@ bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
return false;
}
void CStuckCarCheckEntry::Reset()
void stuck_car_data::Reset()
{
m_nVehicleIndex = -1;
m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);

View File

@ -15,22 +15,25 @@ class CRunningScript;
#define KEY_LENGTH_IN_SCRIPT 8
struct CScriptRectangle
struct intro_script_rectangle
{
bool m_bIsUsed;
bool m_bBeforeFade;
int16 m_nTextureId;
CRect m_sRect;
CRGBA m_sColor;
intro_script_rectangle() { }
~intro_script_rectangle() { }
};
static_assert(sizeof(CScriptRectangle) == 0x18, "Script.h: error");
static_assert(sizeof(intro_script_rectangle) == 0x18, "Script.h: error");
enum {
SCRIPT_TEXT_MAX_LENGTH = 500
};
struct CTextLine
struct intro_text_line
{
float m_fScaleX;
float m_fScaleY;
@ -50,6 +53,9 @@ struct CTextLine
float m_fAtY;
wchar m_Text[SCRIPT_TEXT_MAX_LENGTH];
intro_text_line() { }
~intro_text_line() { }
void Reset()
{
m_fScaleX = 0.48f;
@ -72,15 +78,17 @@ struct CTextLine
}
};
static_assert(sizeof(CTextLine) == 0x414, "Script.h: error");
static_assert(sizeof(intro_text_line) == 0x414, "Script.h: error");
struct CScriptSphere
struct script_sphere_struct
{
bool m_bInUse;
uint16 m_Index;
uint32 m_Id;
CVector m_vecCenter;
float m_fRadius;
script_sphere_struct() { }
};
struct CStoredLine
@ -145,7 +153,7 @@ public:
bool HasCarBeenUpsideDownForAWhile(int32);
};
struct CStuckCarCheckEntry
struct stuck_car_data
{
int32 m_nVehicleIndex;
CVector m_vecPos;
@ -154,12 +162,13 @@ struct CStuckCarCheckEntry
uint32 m_nStuckTime;
bool m_bStuck;
stuck_car_data() { }
inline void Reset();
};
class CStuckCarCheck
{
CStuckCarCheckEntry m_sCars[MAX_STUCK_CAR_CHECKS];
stuck_car_data m_sCars[MAX_STUCK_CAR_CHECKS];
public:
void Init();
@ -235,10 +244,10 @@ class CTheScripts
static CRunningScript(&ScriptsArray)[MAX_NUM_SCRIPTS];
static int32(&BaseBriefIdForContact)[MAX_NUM_CONTACTS];
static int32(&OnAMissionForContactFlag)[MAX_NUM_CONTACTS];
static CTextLine(&IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES];
static CScriptRectangle(&IntroRectangles)[MAX_NUM_INTRO_RECTANGLES];
static intro_text_line(&IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES];
static intro_script_rectangle(&IntroRectangles)[MAX_NUM_INTRO_RECTANGLES];
static CSprite2d(&ScriptSprites)[MAX_NUM_SCRIPT_SRPITES];
static CScriptSphere(&ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES];
static script_sphere_struct(&ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES];
static tCollectiveData(&CollectiveArray)[MAX_NUM_COLLECTIVES];
static tUsedObject(&UsedObjectArray)[MAX_NUM_USED_OBJECTS];
static int32(&MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS];

View File

@ -142,7 +142,7 @@ CCamera::Init(void)
PlayerExhaustion = 1.0f;
DebugCamMode = CCam::MODE_NONE;
m_PedOrientForBehindOrInFront = 0.0f;
if(!FrontEndMenuManager.m_bStartGameLoading){
if(!FrontEndMenuManager.m_bWantToRestart){
m_bFading = false;
CDraw::FadeValue = 0;
m_fFLOATingFade = 0.0f;
@ -151,7 +151,7 @@ CCamera::Init(void)
m_fFLOATingFadeMusic = 0.0f;
}
m_bMoveCamToAvoidGeom = false;
if(FrontEndMenuManager.m_bStartGameLoading)
if(FrontEndMenuManager.m_bWantToRestart)
m_bMoveCamToAvoidGeom = true;
m_bStartingSpline = false;
m_iTypeOfSwitch = INTERPOLATION;

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@ -555,7 +555,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
m_bStartGameLoading = true;
m_bWantToRestart = true;
ShutdownJustMenu();
UnloadTextures();
@ -2819,7 +2819,7 @@ void CMenuManager::Process(void)
if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
return;
m_bStartGameLoading = false;
m_bWantToRestart = false;
InitialiseChangedLanguageSettings();
if (CPad::GetPad(0)->GetEscapeJustDown())
@ -2861,9 +2861,9 @@ void CMenuManager::Process(void)
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
m_bStartGameLoading = true;
m_bWantToRestart = true;
RequestFrontEndShutDown();
m_bLoadingSavedGame = true;
m_bWantToLoad = true;
b_FoundRecentSavedGameWantToLoad = true;
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
@ -2960,7 +2960,7 @@ void CMenuManager::Process(void)
m_bWaitingForNewKeyBind = false;
}
if (!m_bStartGameLoading) {
if (!m_bWantToRestart) {
if (m_bGameNotLoaded)
DMAudio.Service();
}

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@ -464,7 +464,7 @@ public:
bool m_bMenuActive;
bool m_bMenuStateChanged;
bool m_bWaitingForNewKeyBind;
bool m_bStartGameLoading;
bool m_bWantToRestart;
bool m_bFirstTime;
bool m_bGameNotLoaded;
int32 m_nMousePosX;
@ -484,7 +484,7 @@ public:
bool m_bQuitGameNoCD;
bool m_bRenderGameInMenu;
bool m_bSaveMenuActive;
bool m_bLoadingSavedGame;
bool m_bWantToLoad;
char field_455;
bool m_bStartWaitingForKeyBind;
bool m_bSpritesLoaded;

View File

@ -89,8 +89,6 @@
#define DEFAULT_VIEWWINDOW (0.7f)
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
@ -492,7 +490,7 @@ void CGame::ReInitGameObjectVariables(void)
CParticle::ReloadConfig();
CCullZones::ResolveVisibilities();
if ( !FrontEndMenuManager.m_bLoadingSavedGame )
if ( !FrontEndMenuManager.m_bWantToLoad )
{
CCranes::InitCranes();
CTheScripts::StartTestScript();
@ -566,7 +564,7 @@ void CGame::InitialiseWhenRestarting(void)
TheCamera.Init();
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
if ( FrontEndMenuManager.m_bWantToLoad == true )
{
RestoreForStartLoad();
CStreaming::LoadScene(TheCamera.GetPosition());
@ -574,7 +572,7 @@ void CGame::InitialiseWhenRestarting(void)
ReInitGameObjectVariables();
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
if ( FrontEndMenuManager.m_bWantToLoad == true )
{
if ( GenericLoad() == true )
{
@ -593,7 +591,7 @@ void CGame::InitialiseWhenRestarting(void)
ShutDownForRestart();
CTimer::Stop();
CTimer::Initialise();
FrontEndMenuManager.m_bLoadingSavedGame = false;
FrontEndMenuManager.m_bWantToLoad = false;
ReInitGameObjectVariables();
currLevel = LEVEL_INDUSTRIAL;
CCollision::SortOutCollisionAfterLoad();
@ -609,6 +607,9 @@ extern void (*DebugMenuProcess)(void);
void CGame::Process(void)
{
CPad::UpdatePads();
#ifdef GTA_PS2
ProcessTidyUpMemory();
#endif
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
@ -695,6 +696,13 @@ void CGame::TidyUpMemory(bool, bool)
#endif
}
void CGame::ProcessTidyUpMemory(void)
{
#ifdef PS2
// meow
#endif
}
STARTPATCHES
InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);

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@ -39,4 +39,5 @@ public:
// NB: these do something on PS2
static void TidyUpMemory(bool, bool);
static void DrasticTidyUpMemory(bool);
static void ProcessTidyUpMemory(void);
};

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@ -38,6 +38,7 @@ CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)
bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
bool CPad::bOldDisplayNoControllerMessage;
bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
@ -329,6 +330,21 @@ void CKeyboardState::Clear()
LWIN = RWIN = APPS = 0;
}
#ifdef GTA_PS2_STUFF
void CPad::Initialise(void)
{
for (int i = 0; i < MAX_PADS; i++)
{
CPad::GetPad(i)->Clear(true);
CPad::GetPad(i)->Mode = 0;
}
bObsoleteControllerMessage = false;
bOldDisplayNoControllerMessage = false;
bDisplayNoControllerMessage = false;
}
#endif
void CPad::Clear(bool bResetPlayerControls)
{
NewState.Clear();
@ -356,13 +372,13 @@ void CPad::Clear(bool bResetPlayerControls)
bApplyBrakes = false;
for ( int32 i = 0; i < _TODOCONST(5); i++ )
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
bHornHistory[i] = false;
iCurrHornHistory = 0;
for ( int32 i = 0; i < _TODOCONST(12); i++ )
_unk[i] = ' ';
for ( int32 i = 0; i < ARRAY_SIZE(CheatString); i++ )
CheatString[i] = ' ';
LastTimeTouched = CTimer::GetTimeInMilliseconds();
AverageWeapon = 0;
@ -621,6 +637,108 @@ void CPad::StartShake_Train(float fX, float fY)
}
}
#ifdef GTA_PS2_STUFF
void CPad::AddToCheatString(char c)
{
for ( int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i-- )
CheatString[i + 1] = CheatString[i];
#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1)
// "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
if ( !_CHEATCMP("URDLURDL4144") )
WeaponCheat();
// "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
else if ( !_CHEATCMP("URDLURDL1144") )
MoneyCheat();
// "4412LDRULDRU" - R2 R2 L1 L2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
else if ( !_CHEATCMP("URDLURDL2144") )
ArmourCheat();
// "4413LDRULDRU" - R2 R2 L1 R1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
else if ( !_CHEATCMP("URDLURDL3144") )
HealthCheat();
// "4414LRLRLR" - R2 R2 L1 R2 LEFT RIGHT LEFT RIGHT LEFT RIGHT
else if ( !_CHEATCMP("RLRLRL4144") )
WantedLevelUpCheat();
// "4414UDUDUD" - R2 R2 L1 R2 UP DOWN UP DOWN UP DOWN
else if ( !_CHEATCMP("DUDUDU4144") )
WantedLevelDownCheat();
// "1234432T" - L1 L2 R1 R2 R2 R1 L2 TRIANGLE
else if ( !_CHEATCMP("T2344321") )
SunnyWeatherCheat();
// "1234432S" - L1 L2 R1 R2 R2 R1 L2 SQUARE
else if ( !_CHEATCMP("S2344321") )
CloudyWeatherCheat();
// "1234432C" - L1 L2 R1 R2 R2 R1 L2 CIRCLE
else if ( !_CHEATCMP("C2344321") )
RainyWeatherCheat();
// "1234432X" - L1 L2 R1 R2 R2 R1 L2 CROSS
else if ( !_CHEATCMP("X2344321") )
FoggyWeatherCheat();
// "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE
else if ( !_CHEATCMP("TCT123CCCCCC") )
TankCheat();
// "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE
else if ( !_CHEATCMP("TCT1SSSSSCCC") )
FastWeatherCheat();
// "241324TSCT21" - L2 R2 L1 R1 L2 R2 TRIANGLE SQUARE CIRCLE TRIANGLE L2 L1
else if ( !_CHEATCMP("12TCST423142") )
BlowUpCarsCheat();
// "RDLU12ULDR" - RIGHT DOWN LEFT UP L1 L2 UP LEFT DOWN RIGHT
else if ( !_CHEATCMP("RDLU21ULDR") )
ChangePlayerCheat();
// "DULUX3421" - DOWN UP LEFT UP CROSS R1 R2 L2 L1
else if ( !_CHEATCMP("1243XULUD") )
MayhemCheat();
// "DULUX3412" - DOWN UP LEFT UP CROSS R1 R2 L1 L2
else if ( !_CHEATCMP("2143XULUD") )
EverybodyAttacksPlayerCheat();
// "43TX21UD" - R2 R1 TRIANGLE CROSS L2 L1 UP DOWN
else if ( !_CHEATCMP("DU12XT34") )
WeaponsForAllCheat();
// "TURDS12" - TRIANGLE UP RIGHT DOWN SQUARE L1 L2
else if ( !_CHEATCMP("21SDRUT") )
FastTimeCheat();
// "TURDS34" - TRIANGLE UP RIGHT DOWN SQUARE R1 R2
else if ( !_CHEATCMP("43SDRUT") )
SlowTimeCheat();
// "11S4T1T" - L1 L1 SQUARE R2 TRIANGLE L1 TRIANGLE
else if ( !_CHEATCMP("T1T4S11") )
OnlyRenderWheelsCheat();
// "R4C32D13" - RIGHT R2 CIRCLE R1 L2 DOWN L1 R1
else if ( !_CHEATCMP("31D23C4R") )
ChittyChittyBangBangCheat();
// "3141L33T" - R1 L1 R2 L1 LEFT R1 R1 TRIANGLE
else if ( !_CHEATCMP("T33L1413") )
StrongGripCheat();
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
else if ( !_CHEATCMP("X1RT31DC1S") )
NastyLimbsCheat();
#undef _CHEATCMP
}
#endif
void CPad::AddToPCCheatString(char c)
{
for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
@ -858,7 +976,7 @@ void CPad::Update(int16 unk)
ProcessPCSpecificStuff();
if ( ++iCurrHornHistory >= _TODOCONST(5) )
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
iCurrHornHistory = 0;
bHornHistory[iCurrHornHistory] = GetHorn();
@ -875,7 +993,7 @@ void CPad::DoCheats(void)
void CPad::DoCheats(int16 unk)
{
#ifdef PS2
#ifdef GTA_PS2_STUFF
if ( GetTriangleJustDown() )
AddToCheatString('T');

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@ -136,6 +136,10 @@ enum
class CPad
{
public:
enum
{
HORNHISTORY_SIZE = 5,
};
CControllerState NewState;
CControllerState OldState;
CControllerState PCTempKeyState;
@ -146,11 +150,11 @@ public:
int16 Mode;
int16 ShakeDur;
uint8 ShakeFreq;
bool bHornHistory[5];
bool bHornHistory[HORNHISTORY_SIZE];
uint8 iCurrHornHistory;
uint8 DisablePlayerControls;
int8 bApplyBrakes;
char _unk[12]; //int32 unk[3];
char CheatString[12];
char _pad0[3];
int32 LastTimeTouched;
int32 AverageWeapon;
@ -161,6 +165,7 @@ public:
static bool &bDisplayNoControllerMessage;
static bool &bObsoleteControllerMessage;
static bool bOldDisplayNoControllerMessage;
static bool &m_bMapPadOneToPadTwo;
static CKeyboardState &OldKeyState;
@ -172,8 +177,9 @@ public:
static CMouseControllerState &PCTempMouseControllerState;
#ifdef GTA_PS2_STUFF
static void Initialise(void);
#endif
void Clear(bool bResetPlayerControls);
void ClearMouseHistory();
void UpdateMouse();
@ -181,6 +187,9 @@ public:
void StartShake(int16 nDur, uint8 nFreq);
void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz);
void StartShake_Train(float fX, float fY);
#ifdef GTA_PS2_STUFF
void AddToCheatString(char c);
#endif
void AddToPCCheatString(char c);
static void UpdatePads(void);

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@ -106,7 +106,9 @@ CPlayerSkin::GetSkinTexture(const char *texName)
tex = RwTextureCreate(raster);
RwTextureSetName(tex, texName);
#ifdef FIX_BUGS
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
#endif
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
RwImageDestroy(image);

View File

@ -17,7 +17,7 @@
#include "SpecialFX.h"
float &CRadar::m_radarRange = *(float*)0x8E281C;
CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
sRadarTrace (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(sRadarTrace(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
int32 gRadarTxdIds[64];// = (int*)0x6299C0;
@ -87,6 +87,134 @@ int CRadar::TargetMarkerId = -1;
float CRadar::cachedCos;
float CRadar::cachedSin;
void ClipRadarTileCoords(int32 &x, int32 &y)
{
if (x < 0)
x = 0;
if (x > RADAR_NUM_TILES-1)
x = RADAR_NUM_TILES-1;
if (y < 0)
y = 0;
if (y > RADAR_NUM_TILES-1)
y = RADAR_NUM_TILES-1;
}
void RequestMapSection(int32 x, int32 y)
{
ClipRadarTileCoords(x, y);
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
}
void RemoveMapSection(int32 x, int32 y)
{
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
}
// Transform from section indices to world coordinates
void GetTextureCorners(int32 x, int32 y, CVector2D *out)
{
x = x - RADAR_NUM_TILES/2;
y = -(y - RADAR_NUM_TILES/2);
// bottom left
out[0].x = RADAR_TILE_SIZE * (x);
out[0].y = RADAR_TILE_SIZE * (y - 1);
// bottom right
out[1].x = RADAR_TILE_SIZE * (x + 1);
out[1].y = RADAR_TILE_SIZE * (y - 1);
// top right
out[2].x = RADAR_TILE_SIZE * (x + 1);
out[2].y = RADAR_TILE_SIZE * (y);
// top left
out[3].x = RADAR_TILE_SIZE * (x);
out[3].y = RADAR_TILE_SIZE * (y);
}
bool IsPointInsideRadar(const CVector2D &point)
{
if (point.x < -1.0f || point.x > 1.0f) return false;
if (point.y < -1.0f || point.y > 1.0f) return false;
return true;
}
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
{
float d1, d2;
float t;
float x, y;
float shortest = 1.0f;
int edge = -1;
// clip against left edge, x = -1.0
d1 = -1.0f - p1.x;
d2 = -1.0f - p2.x;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
y = (p2.y - p1.y)*t + p1.y;
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
out.x = -1.0f;
out.y = y;
edge = 3;
shortest = t;
}
}
// clip against right edge, x = 1.0
d1 = p1.x - 1.0f;
d2 = p2.x - 1.0f;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
y = (p2.y - p1.y)*t + p1.y;
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
out.x = 1.0f;
out.y = y;
edge = 1;
shortest = t;
}
}
// clip against top edge, y = -1.0
d1 = -1.0f - p1.y;
d2 = -1.0f - p2.y;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
x = (p2.x - p1.x)*t + p1.x;
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
out.y = -1.0f;
out.x = x;
edge = 0;
shortest = t;
}
}
// clip against bottom edge, y = 1.0
d1 = p1.y - 1.0f;
d2 = p2.y - 1.0f;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
x = (p2.x - p1.x)*t + p1.x;
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
out.y = 1.0f;
out.x = x;
edge = 2;
shortest = t;
}
}
return edge;
}
uint8 CRadar::CalculateBlipAlpha(float dist)
{
#ifdef MENU_MAP
@ -889,7 +1017,7 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUMRADARBLIPS; i++)
ms_RadarTrace[i] = ReadSaveBuf<CBlip>(buf);
ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf);
VALIDATESAVEBUF(size);
}
@ -922,12 +1050,6 @@ CRadar::LoadTextures()
CTxdStore::PopCurrentTxd();
}
void RemoveMapSection(int32 x, int32 y)
{
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
}
void CRadar::RemoveRadarSections()
{
for (int i = 0; i < 8; i++)
@ -935,12 +1057,6 @@ void CRadar::RemoveRadarSections()
RemoveMapSection(i, j);
}
void CRadar::RequestMapSection(int32 x, int32 y)
{
ClipRadarTileCoords(x, y);
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
}
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
{
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
@ -1239,121 +1355,6 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
out.y = c * y - s * x;
}
// Transform from section indices to world coordinates
void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
{
x = x - RADAR_NUM_TILES/2;
y = -(y - RADAR_NUM_TILES/2);
// bottom left
out[0].x = RADAR_TILE_SIZE * (x);
out[0].y = RADAR_TILE_SIZE * (y - 1);
// bottom right
out[1].x = RADAR_TILE_SIZE * (x + 1);
out[1].y = RADAR_TILE_SIZE * (y - 1);
// top right
out[2].x = RADAR_TILE_SIZE * (x + 1);
out[2].y = RADAR_TILE_SIZE * (y);
// top left
out[3].x = RADAR_TILE_SIZE * (x);
out[3].y = RADAR_TILE_SIZE * (y);
}
void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
{
if (x < 0)
x = 0;
if (x > RADAR_NUM_TILES-1)
x = RADAR_NUM_TILES-1;
if (y < 0)
y = 0;
if (y > RADAR_NUM_TILES-1)
y = RADAR_NUM_TILES-1;
}
bool CRadar::IsPointInsideRadar(const CVector2D &point)
{
if (point.x < -1.0f || point.x > 1.0f) return false;
if (point.y < -1.0f || point.y > 1.0f) return false;
return true;
}
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
{
float d1, d2;
float t;
float x, y;
float shortest = 1.0f;
int edge = -1;
// clip against left edge, x = -1.0
d1 = -1.0f - p1.x;
d2 = -1.0f - p2.x;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
y = (p2.y - p1.y)*t + p1.y;
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
out.x = -1.0f;
out.y = y;
edge = 3;
shortest = t;
}
}
// clip against right edge, x = 1.0
d1 = p1.x - 1.0f;
d2 = p2.x - 1.0f;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
y = (p2.y - p1.y)*t + p1.y;
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
out.x = 1.0f;
out.y = y;
edge = 1;
shortest = t;
}
}
// clip against top edge, y = -1.0
d1 = -1.0f - p1.y;
d2 = -1.0f - p2.y;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
x = (p2.x - p1.x)*t + p1.x;
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
out.y = -1.0f;
out.x = x;
edge = 0;
shortest = t;
}
}
// clip against bottom edge, y = 1.0
d1 = p1.y - 1.0f;
d2 = p2.y - 1.0f;
if (d1 * d2 < 0.0f) {
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
x = (p2.x - p1.x)*t + p1.x;
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
out.y = 1.0f;
out.x = x;
edge = 2;
shortest = t;
}
}
return edge;
}
void
CRadar::CalculateCachedSinCos()
{
@ -1485,8 +1486,14 @@ STARTPATCHES
InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
InjectHook(0x4A6020, ClipRadarTileCoords, PATCH_JUMP);
InjectHook(0x4A6060, RequestMapSection, PATCH_JUMP);
InjectHook(0x4A60A0, RemoveMapSection, PATCH_JUMP);
InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP);
InjectHook(0x4A6160, IsPointInsideRadar, PATCH_JUMP);
InjectHook(0x4A61C0, GetTextureCorners, PATCH_JUMP);
InjectHook(0x4A6250, LineRadarBoxCollision, PATCH_JUMP);
InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
@ -1494,8 +1501,6 @@ STARTPATCHES
InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
//InjectHook(0x4A7000, `global constructor keyed to'Radar.cpp, PATCH_JUMP);
//InjectHook(0x4A7260, sRadarTrace::sRadarTrace, PATCH_JUMP);
ENDPATCHES

View File

@ -56,7 +56,7 @@ enum
BLIP_MODE_SQUARE,
};
struct CBlip
struct sRadarTrace
{
uint32 m_nColor;
uint32 m_eBlipType; // eBlipType
@ -71,7 +71,7 @@ struct CBlip
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_eRadarSprite; // eRadarSprite
};
static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
static_assert(sizeof(sRadarTrace) == 0x30, "sRadarTrace: error");
// Values for screen space
#define RADAR_LEFT (40.0f)
@ -83,7 +83,7 @@ class CRadar
{
public:
static float &m_radarRange;
static CBlip (&ms_RadarTrace)[NUMRADARBLIPS];
static sRadarTrace (&ms_RadarTrace)[NUMRADARBLIPS];
static CSprite2d AsukaSprite;
static CSprite2d BombSprite;
static CSprite2d CatSprite;
@ -144,7 +144,6 @@ public:
static void LoadAllRadarBlips(uint8 *buf, uint32 size);
static void LoadTextures();
static void RemoveRadarSections();
static void RequestMapSection(int32 x, int32 y);
static void SaveAllRadarBlips(uint8*, uint32*);
static void SetBlipSprite(int32 i, int32 icon);
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
@ -161,10 +160,6 @@ public:
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
// no in CRadar in the game:
static void GetTextureCorners(int32 x, int32 y, CVector2D *out);
static void ClipRadarTileCoords(int32 &x, int32 &y);
static bool IsPointInsideRadar(const CVector2D &);
static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &);
// no in CRadar in the game:
static void CalculateCachedSinCos();
};

View File

@ -84,12 +84,14 @@ extern void **rwengine;
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
// This scales from PS2 pixel coordinates to the real resolution
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)

View File

@ -153,6 +153,7 @@ enum Config {
//#define MASTER
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
#elif defined GTA_PC
# define GTA3_1_1_PATCH

File diff suppressed because it is too large Load Diff

View File

@ -815,7 +815,7 @@ void CHud::Draw()
DrawScriptText
*/
if (!CTimer::GetIsUserPaused()) {
CTextLine* IntroText = CTheScripts::IntroTextLines;
intro_text_line* IntroText = CTheScripts::IntroTextLines;
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) {
if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
@ -862,7 +862,7 @@ void CHud::Draw()
}
}
CScriptRectangle* IntroRect = CTheScripts::IntroRectangles;
intro_script_rectangle* IntroRect = CTheScripts::IntroRectangles;
for (int i = 0; i < 16; i++) {
if (CTheScripts::IntroRectangles[i].m_bIsUsed && CTheScripts::IntroRectangles[i].m_bBeforeFade) {

View File

@ -48,6 +48,13 @@ char SaveFileNameJustSaved[260];
int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
bool &StillToFadeOut = *(bool*)0x95CD99;
uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));

View File

@ -32,6 +32,12 @@ extern int &CheckSum;
extern enum eLevelName &m_LevelToLoad;
extern int (&Slots)[SLOT_COUNT+1];
extern bool &b_FoundRecentSavedGameWantToLoad;
extern bool &JustLoadedDontFadeInYet;
extern bool &StillToFadeOut;
extern uint32 &TimeStartedCountingForFade;
extern uint32 &TimeToStayFadedBeforeFadeOut;
extern char SaveFileNameJustSaved[260]; // 8F2570
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";

View File

@ -1927,7 +1927,7 @@ _WinMain(HINSTANCE instance,
* Enter the message processing loop...
*/
while( !RsGlobal.quit && !FrontEndMenuManager.m_bStartGameLoading )
while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart )
{
if( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
{
@ -2059,13 +2059,13 @@ _WinMain(HINSTANCE instance,
if (wp.showCmd != SW_SHOWMINIMIZED)
RsEventHandler(rsFRONTENDIDLE, nil);
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame )
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
{
gGameState = GS_INIT_PLAYING_GAME;
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
}
if ( FrontEndMenuManager.m_bLoadingSavedGame )
if ( FrontEndMenuManager.m_bWantToLoad )
{
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
@ -2128,7 +2128,7 @@ _WinMain(HINSTANCE instance,
RwInitialised = FALSE;
FrontEndMenuManager.UnloadTextures();
if ( !FrontEndMenuManager.m_bStartGameLoading )
if ( !FrontEndMenuManager.m_bWantToRestart )
break;
CPad::ResetCheats();
@ -2138,13 +2138,13 @@ _WinMain(HINSTANCE instance,
CTimer::Stop();
if ( FrontEndMenuManager.m_bLoadingSavedGame )
if ( FrontEndMenuManager.m_bWantToLoad )
{
CGame::ShutDownForRestart();
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
FrontEndMenuManager.m_bLoadingSavedGame = false;
FrontEndMenuManager.m_bWantToLoad = false;
}
else
{
@ -2168,7 +2168,7 @@ _WinMain(HINSTANCE instance,
}
FrontEndMenuManager.m_bFirstTime = false;
FrontEndMenuManager.m_bStartGameLoading = false;
FrontEndMenuManager.m_bWantToRestart = false;
}