mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
Merge remote-tracking branch 'Fire-Head/master'
# Conflicts: # src/core/Radar.cpp
This commit is contained in:
commit
a5239b554f
@ -1129,8 +1129,8 @@ void CReplay::StoreStuffInMem(void)
|
||||
pEmptyReferences = CReferences::pEmptyList;
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||||
pStoredCam = new uint8[sizeof(CCamera)];
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memcpy(pStoredCam, &TheCamera, sizeof(CCamera));
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pRadarBlips = new uint8[sizeof(CBlip) * NUMRADARBLIPS];
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memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMRADARBLIPS * sizeof(CBlip));
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pRadarBlips = new uint8[sizeof(sRadarTrace) * NUMRADARBLIPS];
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memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMRADARBLIPS * sizeof(sRadarTrace));
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PlayerWanted = *FindPlayerPed()->m_pWanted;
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PlayerInfo = CWorld::Players[0];
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Time1 = CTimer::GetTimeInMilliseconds();
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@ -1179,7 +1179,7 @@ void CReplay::RestoreStuffFromMem(void)
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memcpy(&TheCamera, pStoredCam, sizeof(CCamera));
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delete[] pStoredCam;
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pStoredCam = nil;
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memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(CBlip) * NUMRADARBLIPS);
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memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(sRadarTrace) * NUMRADARBLIPS);
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delete[] pRadarBlips;
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pRadarBlips = nil;
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FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted);
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|
@ -91,10 +91,10 @@ uint8 (&CTheScripts::ScriptSpace)[SIZE_SCRIPT_SPACE] = *(uint8(*)[SIZE_SCRIPT_SP
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CRunningScript(&CTheScripts::ScriptsArray)[MAX_NUM_SCRIPTS] = *(CRunningScript(*)[MAX_NUM_SCRIPTS])*(uintptr*)0x6F5C08;
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int32(&CTheScripts::BaseBriefIdForContact)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x880200;
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int32(&CTheScripts::OnAMissionForContactFlag)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x8622F0;
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CTextLine (&CTheScripts::IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES] = *(CTextLine (*)[MAX_NUM_INTRO_TEXT_LINES])*(uintptr*)0x70EA68;
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CScriptRectangle (&CTheScripts::IntroRectangles)[MAX_NUM_INTRO_RECTANGLES] = *(CScriptRectangle (*)[MAX_NUM_INTRO_RECTANGLES])*(uintptr*)0x72D108;
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intro_text_line (&CTheScripts::IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES] = *(intro_text_line (*)[MAX_NUM_INTRO_TEXT_LINES])*(uintptr*)0x70EA68;
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intro_script_rectangle (&CTheScripts::IntroRectangles)[MAX_NUM_INTRO_RECTANGLES] = *(intro_script_rectangle (*)[MAX_NUM_INTRO_RECTANGLES])*(uintptr*)0x72D108;
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CSprite2d (&CTheScripts::ScriptSprites)[MAX_NUM_SCRIPT_SRPITES] = *(CSprite2d(*)[MAX_NUM_SCRIPT_SRPITES])*(uintptr*)0x72B090;
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CScriptSphere(&CTheScripts::ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES] = *(CScriptSphere(*)[MAX_NUM_SCRIPT_SPHERES])*(uintptr*)0x727D60;
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script_sphere_struct(&CTheScripts::ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES] = *(script_sphere_struct(*)[MAX_NUM_SCRIPT_SPHERES])*(uintptr*)0x727D60;
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tCollectiveData(&CTheScripts::CollectiveArray)[MAX_NUM_COLLECTIVES] = *(tCollectiveData(*)[MAX_NUM_COLLECTIVES])*(uintptr*)0x6FA008;
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tUsedObject(&CTheScripts::UsedObjectArray)[MAX_NUM_USED_OBJECTS] = *(tUsedObject(*)[MAX_NUM_USED_OBJECTS])*(uintptr*)0x6E69C8;
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int32(&CTheScripts::MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS] = *(int32(*)[MAX_NUM_MISSION_SCRIPTS])*(uintptr*)0x6F0558;
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@ -313,7 +313,7 @@ bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
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return false;
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}
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void CStuckCarCheckEntry::Reset()
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void stuck_car_data::Reset()
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{
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m_nVehicleIndex = -1;
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m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
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|
@ -15,22 +15,25 @@ class CRunningScript;
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#define KEY_LENGTH_IN_SCRIPT 8
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struct CScriptRectangle
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struct intro_script_rectangle
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{
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bool m_bIsUsed;
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bool m_bBeforeFade;
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int16 m_nTextureId;
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CRect m_sRect;
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CRGBA m_sColor;
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intro_script_rectangle() { }
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~intro_script_rectangle() { }
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};
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static_assert(sizeof(CScriptRectangle) == 0x18, "Script.h: error");
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static_assert(sizeof(intro_script_rectangle) == 0x18, "Script.h: error");
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enum {
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SCRIPT_TEXT_MAX_LENGTH = 500
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};
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struct CTextLine
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struct intro_text_line
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{
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float m_fScaleX;
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float m_fScaleY;
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@ -50,6 +53,9 @@ struct CTextLine
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float m_fAtY;
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wchar m_Text[SCRIPT_TEXT_MAX_LENGTH];
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intro_text_line() { }
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~intro_text_line() { }
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void Reset()
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{
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m_fScaleX = 0.48f;
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@ -72,15 +78,17 @@ struct CTextLine
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}
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};
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static_assert(sizeof(CTextLine) == 0x414, "Script.h: error");
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static_assert(sizeof(intro_text_line) == 0x414, "Script.h: error");
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struct CScriptSphere
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struct script_sphere_struct
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{
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bool m_bInUse;
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uint16 m_Index;
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uint32 m_Id;
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CVector m_vecCenter;
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float m_fRadius;
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script_sphere_struct() { }
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};
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struct CStoredLine
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@ -145,7 +153,7 @@ public:
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bool HasCarBeenUpsideDownForAWhile(int32);
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};
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struct CStuckCarCheckEntry
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struct stuck_car_data
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{
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int32 m_nVehicleIndex;
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CVector m_vecPos;
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@ -154,12 +162,13 @@ struct CStuckCarCheckEntry
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uint32 m_nStuckTime;
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bool m_bStuck;
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stuck_car_data() { }
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inline void Reset();
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};
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|
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class CStuckCarCheck
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{
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CStuckCarCheckEntry m_sCars[MAX_STUCK_CAR_CHECKS];
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stuck_car_data m_sCars[MAX_STUCK_CAR_CHECKS];
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|
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public:
|
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void Init();
|
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@ -235,10 +244,10 @@ class CTheScripts
|
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static CRunningScript(&ScriptsArray)[MAX_NUM_SCRIPTS];
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static int32(&BaseBriefIdForContact)[MAX_NUM_CONTACTS];
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static int32(&OnAMissionForContactFlag)[MAX_NUM_CONTACTS];
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static CTextLine(&IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES];
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static CScriptRectangle(&IntroRectangles)[MAX_NUM_INTRO_RECTANGLES];
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static intro_text_line(&IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES];
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static intro_script_rectangle(&IntroRectangles)[MAX_NUM_INTRO_RECTANGLES];
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static CSprite2d(&ScriptSprites)[MAX_NUM_SCRIPT_SRPITES];
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static CScriptSphere(&ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES];
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static script_sphere_struct(&ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES];
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static tCollectiveData(&CollectiveArray)[MAX_NUM_COLLECTIVES];
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static tUsedObject(&UsedObjectArray)[MAX_NUM_USED_OBJECTS];
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static int32(&MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS];
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|
@ -142,7 +142,7 @@ CCamera::Init(void)
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PlayerExhaustion = 1.0f;
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DebugCamMode = CCam::MODE_NONE;
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m_PedOrientForBehindOrInFront = 0.0f;
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if(!FrontEndMenuManager.m_bStartGameLoading){
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if(!FrontEndMenuManager.m_bWantToRestart){
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m_bFading = false;
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CDraw::FadeValue = 0;
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m_fFLOATingFade = 0.0f;
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@ -151,7 +151,7 @@ CCamera::Init(void)
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m_fFLOATingFadeMusic = 0.0f;
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}
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m_bMoveCamToAvoidGeom = false;
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if(FrontEndMenuManager.m_bStartGameLoading)
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if(FrontEndMenuManager.m_bWantToRestart)
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m_bMoveCamToAvoidGeom = true;
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m_bStartingSpline = false;
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m_iTypeOfSwitch = INTERPOLATION;
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|
@ -555,7 +555,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
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m_PrefsVsync = m_PrefsVsyncDisp;
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DMAudio.Service();
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m_bStartGameLoading = true;
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m_bWantToRestart = true;
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ShutdownJustMenu();
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UnloadTextures();
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@ -2819,7 +2819,7 @@ void CMenuManager::Process(void)
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if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
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return;
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m_bStartGameLoading = false;
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m_bWantToRestart = false;
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InitialiseChangedLanguageSettings();
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if (CPad::GetPad(0)->GetEscapeJustDown())
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@ -2861,9 +2861,9 @@ void CMenuManager::Process(void)
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if (m_PrefsVsyncDisp != m_PrefsVsync)
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m_PrefsVsync = m_PrefsVsyncDisp;
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DMAudio.Service();
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m_bStartGameLoading = true;
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m_bWantToRestart = true;
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RequestFrontEndShutDown();
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m_bLoadingSavedGame = true;
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m_bWantToLoad = true;
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b_FoundRecentSavedGameWantToLoad = true;
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DMAudio.SetEffectsFadeVol(0);
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DMAudio.SetMusicFadeVol(0);
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@ -2960,7 +2960,7 @@ void CMenuManager::Process(void)
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m_bWaitingForNewKeyBind = false;
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}
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if (!m_bStartGameLoading) {
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if (!m_bWantToRestart) {
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if (m_bGameNotLoaded)
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DMAudio.Service();
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}
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|
@ -464,7 +464,7 @@ public:
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bool m_bMenuActive;
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bool m_bMenuStateChanged;
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bool m_bWaitingForNewKeyBind;
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bool m_bStartGameLoading;
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bool m_bWantToRestart;
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bool m_bFirstTime;
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bool m_bGameNotLoaded;
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int32 m_nMousePosX;
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@ -484,7 +484,7 @@ public:
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bool m_bQuitGameNoCD;
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bool m_bRenderGameInMenu;
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bool m_bSaveMenuActive;
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bool m_bLoadingSavedGame;
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bool m_bWantToLoad;
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char field_455;
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bool m_bStartWaitingForKeyBind;
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bool m_bSpritesLoaded;
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|
@ -89,8 +89,6 @@
|
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|
||||
|
||||
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#define DEFAULT_VIEWWINDOW (0.7f)
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eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
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bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
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bool &CGame::nastyGame = *(bool*)0x5F4DD4;
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@ -492,7 +490,7 @@ void CGame::ReInitGameObjectVariables(void)
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CParticle::ReloadConfig();
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CCullZones::ResolveVisibilities();
|
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if ( !FrontEndMenuManager.m_bLoadingSavedGame )
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if ( !FrontEndMenuManager.m_bWantToLoad )
|
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{
|
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CCranes::InitCranes();
|
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CTheScripts::StartTestScript();
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@ -566,7 +564,7 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
|
||||
TheCamera.Init();
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
|
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if ( FrontEndMenuManager.m_bWantToLoad == true )
|
||||
{
|
||||
RestoreForStartLoad();
|
||||
CStreaming::LoadScene(TheCamera.GetPosition());
|
||||
@ -574,7 +572,7 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
|
||||
ReInitGameObjectVariables();
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
|
||||
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
||||
{
|
||||
if ( GenericLoad() == true )
|
||||
{
|
||||
@ -593,7 +591,7 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
ShutDownForRestart();
|
||||
CTimer::Stop();
|
||||
CTimer::Initialise();
|
||||
FrontEndMenuManager.m_bLoadingSavedGame = false;
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
ReInitGameObjectVariables();
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
@ -609,6 +607,9 @@ extern void (*DebugMenuProcess)(void);
|
||||
void CGame::Process(void)
|
||||
{
|
||||
CPad::UpdatePads();
|
||||
#ifdef GTA_PS2
|
||||
ProcessTidyUpMemory();
|
||||
#endif
|
||||
TheCamera.SetMotionBlurAlpha(0);
|
||||
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
|
||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
||||
@ -695,6 +696,13 @@ void CGame::TidyUpMemory(bool, bool)
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::ProcessTidyUpMemory(void)
|
||||
{
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
|
||||
InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);
|
||||
|
@ -39,4 +39,5 @@ public:
|
||||
// NB: these do something on PS2
|
||||
static void TidyUpMemory(bool, bool);
|
||||
static void DrasticTidyUpMemory(bool);
|
||||
static void ProcessTidyUpMemory(void);
|
||||
};
|
||||
|
128
src/core/Pad.cpp
128
src/core/Pad.cpp
@ -38,6 +38,7 @@ CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)
|
||||
|
||||
bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
|
||||
bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
|
||||
bool CPad::bOldDisplayNoControllerMessage;
|
||||
bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
|
||||
|
||||
CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
|
||||
@ -329,6 +330,21 @@ void CKeyboardState::Clear()
|
||||
LWIN = RWIN = APPS = 0;
|
||||
}
|
||||
|
||||
#ifdef GTA_PS2_STUFF
|
||||
void CPad::Initialise(void)
|
||||
{
|
||||
for (int i = 0; i < MAX_PADS; i++)
|
||||
{
|
||||
CPad::GetPad(i)->Clear(true);
|
||||
CPad::GetPad(i)->Mode = 0;
|
||||
}
|
||||
|
||||
bObsoleteControllerMessage = false;
|
||||
bOldDisplayNoControllerMessage = false;
|
||||
bDisplayNoControllerMessage = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CPad::Clear(bool bResetPlayerControls)
|
||||
{
|
||||
NewState.Clear();
|
||||
@ -356,13 +372,13 @@ void CPad::Clear(bool bResetPlayerControls)
|
||||
bApplyBrakes = false;
|
||||
|
||||
|
||||
for ( int32 i = 0; i < _TODOCONST(5); i++ )
|
||||
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
|
||||
bHornHistory[i] = false;
|
||||
|
||||
iCurrHornHistory = 0;
|
||||
|
||||
for ( int32 i = 0; i < _TODOCONST(12); i++ )
|
||||
_unk[i] = ' ';
|
||||
for ( int32 i = 0; i < ARRAY_SIZE(CheatString); i++ )
|
||||
CheatString[i] = ' ';
|
||||
|
||||
LastTimeTouched = CTimer::GetTimeInMilliseconds();
|
||||
AverageWeapon = 0;
|
||||
@ -621,6 +637,108 @@ void CPad::StartShake_Train(float fX, float fY)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GTA_PS2_STUFF
|
||||
void CPad::AddToCheatString(char c)
|
||||
{
|
||||
for ( int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i-- )
|
||||
CheatString[i + 1] = CheatString[i];
|
||||
|
||||
#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1)
|
||||
// "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
||||
if ( !_CHEATCMP("URDLURDL4144") )
|
||||
WeaponCheat();
|
||||
|
||||
// "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
||||
else if ( !_CHEATCMP("URDLURDL1144") )
|
||||
MoneyCheat();
|
||||
|
||||
// "4412LDRULDRU" - R2 R2 L1 L2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
||||
else if ( !_CHEATCMP("URDLURDL2144") )
|
||||
ArmourCheat();
|
||||
|
||||
// "4413LDRULDRU" - R2 R2 L1 R1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
||||
else if ( !_CHEATCMP("URDLURDL3144") )
|
||||
HealthCheat();
|
||||
|
||||
// "4414LRLRLR" - R2 R2 L1 R2 LEFT RIGHT LEFT RIGHT LEFT RIGHT
|
||||
else if ( !_CHEATCMP("RLRLRL4144") )
|
||||
WantedLevelUpCheat();
|
||||
|
||||
// "4414UDUDUD" - R2 R2 L1 R2 UP DOWN UP DOWN UP DOWN
|
||||
else if ( !_CHEATCMP("DUDUDU4144") )
|
||||
WantedLevelDownCheat();
|
||||
|
||||
// "1234432T" - L1 L2 R1 R2 R2 R1 L2 TRIANGLE
|
||||
else if ( !_CHEATCMP("T2344321") )
|
||||
SunnyWeatherCheat();
|
||||
|
||||
// "1234432S" - L1 L2 R1 R2 R2 R1 L2 SQUARE
|
||||
else if ( !_CHEATCMP("S2344321") )
|
||||
CloudyWeatherCheat();
|
||||
|
||||
// "1234432C" - L1 L2 R1 R2 R2 R1 L2 CIRCLE
|
||||
else if ( !_CHEATCMP("C2344321") )
|
||||
RainyWeatherCheat();
|
||||
|
||||
// "1234432X" - L1 L2 R1 R2 R2 R1 L2 CROSS
|
||||
else if ( !_CHEATCMP("X2344321") )
|
||||
FoggyWeatherCheat();
|
||||
|
||||
// "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE
|
||||
else if ( !_CHEATCMP("TCT123CCCCCC") )
|
||||
TankCheat();
|
||||
|
||||
// "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE
|
||||
else if ( !_CHEATCMP("TCT1SSSSSCCC") )
|
||||
FastWeatherCheat();
|
||||
|
||||
// "241324TSCT21" - L2 R2 L1 R1 L2 R2 TRIANGLE SQUARE CIRCLE TRIANGLE L2 L1
|
||||
else if ( !_CHEATCMP("12TCST423142") )
|
||||
BlowUpCarsCheat();
|
||||
|
||||
// "RDLU12ULDR" - RIGHT DOWN LEFT UP L1 L2 UP LEFT DOWN RIGHT
|
||||
else if ( !_CHEATCMP("RDLU21ULDR") )
|
||||
ChangePlayerCheat();
|
||||
|
||||
// "DULUX3421" - DOWN UP LEFT UP CROSS R1 R2 L2 L1
|
||||
else if ( !_CHEATCMP("1243XULUD") )
|
||||
MayhemCheat();
|
||||
|
||||
// "DULUX3412" - DOWN UP LEFT UP CROSS R1 R2 L1 L2
|
||||
else if ( !_CHEATCMP("2143XULUD") )
|
||||
EverybodyAttacksPlayerCheat();
|
||||
|
||||
// "43TX21UD" - R2 R1 TRIANGLE CROSS L2 L1 UP DOWN
|
||||
else if ( !_CHEATCMP("DU12XT34") )
|
||||
WeaponsForAllCheat();
|
||||
|
||||
// "TURDS12" - TRIANGLE UP RIGHT DOWN SQUARE L1 L2
|
||||
else if ( !_CHEATCMP("21SDRUT") )
|
||||
FastTimeCheat();
|
||||
|
||||
// "TURDS34" - TRIANGLE UP RIGHT DOWN SQUARE R1 R2
|
||||
else if ( !_CHEATCMP("43SDRUT") )
|
||||
SlowTimeCheat();
|
||||
|
||||
// "11S4T1T" - L1 L1 SQUARE R2 TRIANGLE L1 TRIANGLE
|
||||
else if ( !_CHEATCMP("T1T4S11") )
|
||||
OnlyRenderWheelsCheat();
|
||||
|
||||
// "R4C32D13" - RIGHT R2 CIRCLE R1 L2 DOWN L1 R1
|
||||
else if ( !_CHEATCMP("31D23C4R") )
|
||||
ChittyChittyBangBangCheat();
|
||||
|
||||
// "3141L33T" - R1 L1 R2 L1 LEFT R1 R1 TRIANGLE
|
||||
else if ( !_CHEATCMP("T33L1413") )
|
||||
StrongGripCheat();
|
||||
|
||||
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
|
||||
else if ( !_CHEATCMP("X1RT31DC1S") )
|
||||
NastyLimbsCheat();
|
||||
#undef _CHEATCMP
|
||||
}
|
||||
#endif
|
||||
|
||||
void CPad::AddToPCCheatString(char c)
|
||||
{
|
||||
for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
|
||||
@ -858,7 +976,7 @@ void CPad::Update(int16 unk)
|
||||
|
||||
ProcessPCSpecificStuff();
|
||||
|
||||
if ( ++iCurrHornHistory >= _TODOCONST(5) )
|
||||
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
|
||||
iCurrHornHistory = 0;
|
||||
|
||||
bHornHistory[iCurrHornHistory] = GetHorn();
|
||||
@ -875,7 +993,7 @@ void CPad::DoCheats(void)
|
||||
|
||||
void CPad::DoCheats(int16 unk)
|
||||
{
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2_STUFF
|
||||
if ( GetTriangleJustDown() )
|
||||
AddToCheatString('T');
|
||||
|
||||
|
@ -136,6 +136,10 @@ enum
|
||||
class CPad
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
HORNHISTORY_SIZE = 5,
|
||||
};
|
||||
CControllerState NewState;
|
||||
CControllerState OldState;
|
||||
CControllerState PCTempKeyState;
|
||||
@ -146,11 +150,11 @@ public:
|
||||
int16 Mode;
|
||||
int16 ShakeDur;
|
||||
uint8 ShakeFreq;
|
||||
bool bHornHistory[5];
|
||||
bool bHornHistory[HORNHISTORY_SIZE];
|
||||
uint8 iCurrHornHistory;
|
||||
uint8 DisablePlayerControls;
|
||||
int8 bApplyBrakes;
|
||||
char _unk[12]; //int32 unk[3];
|
||||
char CheatString[12];
|
||||
char _pad0[3];
|
||||
int32 LastTimeTouched;
|
||||
int32 AverageWeapon;
|
||||
@ -161,6 +165,7 @@ public:
|
||||
|
||||
static bool &bDisplayNoControllerMessage;
|
||||
static bool &bObsoleteControllerMessage;
|
||||
static bool bOldDisplayNoControllerMessage;
|
||||
static bool &m_bMapPadOneToPadTwo;
|
||||
|
||||
static CKeyboardState &OldKeyState;
|
||||
@ -172,8 +177,9 @@ public:
|
||||
static CMouseControllerState &PCTempMouseControllerState;
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef GTA_PS2_STUFF
|
||||
static void Initialise(void);
|
||||
#endif
|
||||
void Clear(bool bResetPlayerControls);
|
||||
void ClearMouseHistory();
|
||||
void UpdateMouse();
|
||||
@ -181,6 +187,9 @@ public:
|
||||
void StartShake(int16 nDur, uint8 nFreq);
|
||||
void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz);
|
||||
void StartShake_Train(float fX, float fY);
|
||||
#ifdef GTA_PS2_STUFF
|
||||
void AddToCheatString(char c);
|
||||
#endif
|
||||
void AddToPCCheatString(char c);
|
||||
|
||||
static void UpdatePads(void);
|
||||
|
@ -106,7 +106,9 @@ CPlayerSkin::GetSkinTexture(const char *texName)
|
||||
|
||||
tex = RwTextureCreate(raster);
|
||||
RwTextureSetName(tex, texName);
|
||||
#ifdef FIX_BUGS
|
||||
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
|
||||
#endif
|
||||
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
|
||||
|
||||
RwImageDestroy(image);
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "SpecialFX.h"
|
||||
|
||||
float &CRadar::m_radarRange = *(float*)0x8E281C;
|
||||
CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
|
||||
sRadarTrace (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(sRadarTrace(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
|
||||
CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
|
||||
int32 gRadarTxdIds[64];// = (int*)0x6299C0;
|
||||
|
||||
@ -87,6 +87,134 @@ int CRadar::TargetMarkerId = -1;
|
||||
float CRadar::cachedCos;
|
||||
float CRadar::cachedSin;
|
||||
|
||||
void ClipRadarTileCoords(int32 &x, int32 &y)
|
||||
{
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
if (x > RADAR_NUM_TILES-1)
|
||||
x = RADAR_NUM_TILES-1;
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
if (y > RADAR_NUM_TILES-1)
|
||||
y = RADAR_NUM_TILES-1;
|
||||
}
|
||||
|
||||
void RequestMapSection(int32 x, int32 y)
|
||||
{
|
||||
ClipRadarTileCoords(x, y);
|
||||
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
|
||||
}
|
||||
|
||||
void RemoveMapSection(int32 x, int32 y)
|
||||
{
|
||||
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
|
||||
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
|
||||
}
|
||||
|
||||
// Transform from section indices to world coordinates
|
||||
void GetTextureCorners(int32 x, int32 y, CVector2D *out)
|
||||
{
|
||||
x = x - RADAR_NUM_TILES/2;
|
||||
y = -(y - RADAR_NUM_TILES/2);
|
||||
|
||||
// bottom left
|
||||
out[0].x = RADAR_TILE_SIZE * (x);
|
||||
out[0].y = RADAR_TILE_SIZE * (y - 1);
|
||||
|
||||
// bottom right
|
||||
out[1].x = RADAR_TILE_SIZE * (x + 1);
|
||||
out[1].y = RADAR_TILE_SIZE * (y - 1);
|
||||
|
||||
// top right
|
||||
out[2].x = RADAR_TILE_SIZE * (x + 1);
|
||||
out[2].y = RADAR_TILE_SIZE * (y);
|
||||
|
||||
// top left
|
||||
out[3].x = RADAR_TILE_SIZE * (x);
|
||||
out[3].y = RADAR_TILE_SIZE * (y);
|
||||
}
|
||||
|
||||
|
||||
bool IsPointInsideRadar(const CVector2D &point)
|
||||
{
|
||||
if (point.x < -1.0f || point.x > 1.0f) return false;
|
||||
if (point.y < -1.0f || point.y > 1.0f) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
|
||||
int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
|
||||
{
|
||||
float d1, d2;
|
||||
float t;
|
||||
float x, y;
|
||||
float shortest = 1.0f;
|
||||
int edge = -1;
|
||||
|
||||
// clip against left edge, x = -1.0
|
||||
d1 = -1.0f - p1.x;
|
||||
d2 = -1.0f - p2.x;
|
||||
if (d1 * d2 < 0.0f) {
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
y = (p2.y - p1.y)*t + p1.y;
|
||||
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
|
||||
out.x = -1.0f;
|
||||
out.y = y;
|
||||
edge = 3;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
// clip against right edge, x = 1.0
|
||||
d1 = p1.x - 1.0f;
|
||||
d2 = p2.x - 1.0f;
|
||||
if (d1 * d2 < 0.0f) {
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
y = (p2.y - p1.y)*t + p1.y;
|
||||
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
|
||||
out.x = 1.0f;
|
||||
out.y = y;
|
||||
edge = 1;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
// clip against top edge, y = -1.0
|
||||
d1 = -1.0f - p1.y;
|
||||
d2 = -1.0f - p2.y;
|
||||
if (d1 * d2 < 0.0f) {
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
x = (p2.x - p1.x)*t + p1.x;
|
||||
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
|
||||
out.y = -1.0f;
|
||||
out.x = x;
|
||||
edge = 0;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
// clip against bottom edge, y = 1.0
|
||||
d1 = p1.y - 1.0f;
|
||||
d2 = p2.y - 1.0f;
|
||||
if (d1 * d2 < 0.0f) {
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
x = (p2.x - p1.x)*t + p1.x;
|
||||
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
|
||||
out.y = 1.0f;
|
||||
out.x = x;
|
||||
edge = 2;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
return edge;
|
||||
}
|
||||
|
||||
|
||||
uint8 CRadar::CalculateBlipAlpha(float dist)
|
||||
{
|
||||
#ifdef MENU_MAP
|
||||
@ -889,7 +1017,7 @@ INITSAVEBUF
|
||||
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
for (int i = 0; i < NUMRADARBLIPS; i++)
|
||||
ms_RadarTrace[i] = ReadSaveBuf<CBlip>(buf);
|
||||
ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf);
|
||||
|
||||
VALIDATESAVEBUF(size);
|
||||
}
|
||||
@ -922,12 +1050,6 @@ CRadar::LoadTextures()
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
void RemoveMapSection(int32 x, int32 y)
|
||||
{
|
||||
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
|
||||
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
|
||||
}
|
||||
|
||||
void CRadar::RemoveRadarSections()
|
||||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
@ -935,12 +1057,6 @@ void CRadar::RemoveRadarSections()
|
||||
RemoveMapSection(i, j);
|
||||
}
|
||||
|
||||
void CRadar::RequestMapSection(int32 x, int32 y)
|
||||
{
|
||||
ClipRadarTileCoords(x, y);
|
||||
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
|
||||
}
|
||||
|
||||
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
|
||||
{
|
||||
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
|
||||
@ -1239,121 +1355,6 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
|
||||
out.y = c * y - s * x;
|
||||
}
|
||||
|
||||
// Transform from section indices to world coordinates
|
||||
void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
|
||||
{
|
||||
x = x - RADAR_NUM_TILES/2;
|
||||
y = -(y - RADAR_NUM_TILES/2);
|
||||
|
||||
// bottom left
|
||||
out[0].x = RADAR_TILE_SIZE * (x);
|
||||
out[0].y = RADAR_TILE_SIZE * (y - 1);
|
||||
|
||||
// bottom right
|
||||
out[1].x = RADAR_TILE_SIZE * (x + 1);
|
||||
out[1].y = RADAR_TILE_SIZE * (y - 1);
|
||||
|
||||
// top right
|
||||
out[2].x = RADAR_TILE_SIZE * (x + 1);
|
||||
out[2].y = RADAR_TILE_SIZE * (y);
|
||||
|
||||
// top left
|
||||
out[3].x = RADAR_TILE_SIZE * (x);
|
||||
out[3].y = RADAR_TILE_SIZE * (y);
|
||||
}
|
||||
|
||||
void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
|
||||
{
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
if (x > RADAR_NUM_TILES-1)
|
||||
x = RADAR_NUM_TILES-1;
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
if (y > RADAR_NUM_TILES-1)
|
||||
y = RADAR_NUM_TILES-1;
|
||||
}
|
||||
|
||||
|
||||
bool CRadar::IsPointInsideRadar(const CVector2D &point)
|
||||
{
|
||||
if (point.x < -1.0f || point.x > 1.0f) return false;
|
||||
if (point.y < -1.0f || point.y > 1.0f) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
|
||||
int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
|
||||
{
|
||||
float d1, d2;
|
||||
float t;
|
||||
float x, y;
|
||||
float shortest = 1.0f;
|
||||
int edge = -1;
|
||||
|
||||
// clip against left edge, x = -1.0
|
||||
d1 = -1.0f - p1.x;
|
||||
d2 = -1.0f - p2.x;
|
||||
if (d1 * d2 < 0.0f) {
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
y = (p2.y - p1.y)*t + p1.y;
|
||||
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
|
||||
out.x = -1.0f;
|
||||
out.y = y;
|
||||
edge = 3;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
// clip against right edge, x = 1.0
|
||||
d1 = p1.x - 1.0f;
|
||||
d2 = p2.x - 1.0f;
|
||||
if (d1 * d2 < 0.0f) {
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
y = (p2.y - p1.y)*t + p1.y;
|
||||
if (y >= -1.0f && y <= 1.0f && t <= shortest) {
|
||||
out.x = 1.0f;
|
||||
out.y = y;
|
||||
edge = 1;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
// clip against top edge, y = -1.0
|
||||
d1 = -1.0f - p1.y;
|
||||
d2 = -1.0f - p2.y;
|
||||
if (d1 * d2 < 0.0f) {
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
x = (p2.x - p1.x)*t + p1.x;
|
||||
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
|
||||
out.y = -1.0f;
|
||||
out.x = x;
|
||||
edge = 0;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
// clip against bottom edge, y = 1.0
|
||||
d1 = p1.y - 1.0f;
|
||||
d2 = p2.y - 1.0f;
|
||||
if (d1 * d2 < 0.0f) {
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
x = (p2.x - p1.x)*t + p1.x;
|
||||
if (x >= -1.0f && x <= 1.0f && t <= shortest) {
|
||||
out.y = 1.0f;
|
||||
out.x = x;
|
||||
edge = 2;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
return edge;
|
||||
}
|
||||
|
||||
void
|
||||
CRadar::CalculateCachedSinCos()
|
||||
{
|
||||
@ -1485,8 +1486,14 @@ STARTPATCHES
|
||||
InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
|
||||
InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
|
||||
InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
|
||||
InjectHook(0x4A6020, ClipRadarTileCoords, PATCH_JUMP);
|
||||
InjectHook(0x4A6060, RequestMapSection, PATCH_JUMP);
|
||||
InjectHook(0x4A60A0, RemoveMapSection, PATCH_JUMP);
|
||||
InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
|
||||
InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP);
|
||||
InjectHook(0x4A6160, IsPointInsideRadar, PATCH_JUMP);
|
||||
InjectHook(0x4A61C0, GetTextureCorners, PATCH_JUMP);
|
||||
InjectHook(0x4A6250, LineRadarBoxCollision, PATCH_JUMP);
|
||||
InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
|
||||
InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
|
||||
InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
|
||||
@ -1494,8 +1501,6 @@ STARTPATCHES
|
||||
InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
|
||||
InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
|
||||
InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
|
||||
InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
|
||||
InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
|
||||
//InjectHook(0x4A7000, `global constructor keyed to'Radar.cpp, PATCH_JUMP);
|
||||
//InjectHook(0x4A7260, sRadarTrace::sRadarTrace, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -56,7 +56,7 @@ enum
|
||||
BLIP_MODE_SQUARE,
|
||||
};
|
||||
|
||||
struct CBlip
|
||||
struct sRadarTrace
|
||||
{
|
||||
uint32 m_nColor;
|
||||
uint32 m_eBlipType; // eBlipType
|
||||
@ -71,7 +71,7 @@ struct CBlip
|
||||
uint16 m_eBlipDisplay; // eBlipDisplay
|
||||
uint16 m_eRadarSprite; // eRadarSprite
|
||||
};
|
||||
static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
|
||||
static_assert(sizeof(sRadarTrace) == 0x30, "sRadarTrace: error");
|
||||
|
||||
// Values for screen space
|
||||
#define RADAR_LEFT (40.0f)
|
||||
@ -83,7 +83,7 @@ class CRadar
|
||||
{
|
||||
public:
|
||||
static float &m_radarRange;
|
||||
static CBlip (&ms_RadarTrace)[NUMRADARBLIPS];
|
||||
static sRadarTrace (&ms_RadarTrace)[NUMRADARBLIPS];
|
||||
static CSprite2d AsukaSprite;
|
||||
static CSprite2d BombSprite;
|
||||
static CSprite2d CatSprite;
|
||||
@ -144,7 +144,6 @@ public:
|
||||
static void LoadAllRadarBlips(uint8 *buf, uint32 size);
|
||||
static void LoadTextures();
|
||||
static void RemoveRadarSections();
|
||||
static void RequestMapSection(int32 x, int32 y);
|
||||
static void SaveAllRadarBlips(uint8*, uint32*);
|
||||
static void SetBlipSprite(int32 i, int32 icon);
|
||||
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
||||
@ -162,9 +161,5 @@ public:
|
||||
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
|
||||
|
||||
// no in CRadar in the game:
|
||||
static void GetTextureCorners(int32 x, int32 y, CVector2D *out);
|
||||
static void ClipRadarTileCoords(int32 &x, int32 &y);
|
||||
static bool IsPointInsideRadar(const CVector2D &);
|
||||
static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &);
|
||||
static void CalculateCachedSinCos();
|
||||
};
|
||||
|
@ -84,12 +84,14 @@ extern void **rwengine;
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
#define DEFAULT_SCREEN_HEIGHT (448)
|
||||
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
|
||||
#define DEFAULT_VIEWWINDOW (0.7f)
|
||||
|
||||
// game uses maximumWidth/Height, but this probably won't work
|
||||
// with RW windowed mode
|
||||
#define SCREEN_WIDTH ((float)RsGlobal.width)
|
||||
#define SCREEN_HEIGHT ((float)RsGlobal.height)
|
||||
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
|
||||
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
|
||||
|
||||
// This scales from PS2 pixel coordinates to the real resolution
|
||||
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
|
||||
|
@ -153,6 +153,7 @@ enum Config {
|
||||
//#define MASTER
|
||||
|
||||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
#elif defined GTA_PC
|
||||
# define GTA3_1_1_PATCH
|
||||
|
2076
src/core/main.cpp
2076
src/core/main.cpp
File diff suppressed because it is too large
Load Diff
@ -815,7 +815,7 @@ void CHud::Draw()
|
||||
DrawScriptText
|
||||
*/
|
||||
if (!CTimer::GetIsUserPaused()) {
|
||||
CTextLine* IntroText = CTheScripts::IntroTextLines;
|
||||
intro_text_line* IntroText = CTheScripts::IntroTextLines;
|
||||
|
||||
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) {
|
||||
if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
|
||||
@ -862,7 +862,7 @@ void CHud::Draw()
|
||||
}
|
||||
}
|
||||
|
||||
CScriptRectangle* IntroRect = CTheScripts::IntroRectangles;
|
||||
intro_script_rectangle* IntroRect = CTheScripts::IntroRectangles;
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
if (CTheScripts::IntroRectangles[i].m_bIsUsed && CTheScripts::IntroRectangles[i].m_bBeforeFade) {
|
||||
|
@ -48,6 +48,13 @@ char SaveFileNameJustSaved[260];
|
||||
int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
|
||||
CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
|
||||
|
||||
|
||||
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
|
||||
bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
|
||||
bool &StillToFadeOut = *(bool*)0x95CD99;
|
||||
uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
|
||||
uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
|
||||
|
||||
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
|
||||
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
|
||||
|
||||
|
@ -32,6 +32,12 @@ extern int &CheckSum;
|
||||
extern enum eLevelName &m_LevelToLoad;
|
||||
extern int (&Slots)[SLOT_COUNT+1];
|
||||
|
||||
extern bool &b_FoundRecentSavedGameWantToLoad;
|
||||
extern bool &JustLoadedDontFadeInYet;
|
||||
extern bool &StillToFadeOut;
|
||||
extern uint32 &TimeStartedCountingForFade;
|
||||
extern uint32 &TimeToStayFadedBeforeFadeOut;
|
||||
|
||||
extern char SaveFileNameJustSaved[260]; // 8F2570
|
||||
|
||||
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
|
@ -1927,7 +1927,7 @@ _WinMain(HINSTANCE instance,
|
||||
* Enter the message processing loop...
|
||||
*/
|
||||
|
||||
while( !RsGlobal.quit && !FrontEndMenuManager.m_bStartGameLoading )
|
||||
while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart )
|
||||
{
|
||||
if( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
|
||||
{
|
||||
@ -2059,13 +2059,13 @@ _WinMain(HINSTANCE instance,
|
||||
if (wp.showCmd != SW_SHOWMINIMIZED)
|
||||
RsEventHandler(rsFRONTENDIDLE, nil);
|
||||
|
||||
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
|
||||
{
|
||||
gGameState = GS_INIT_PLAYING_GAME;
|
||||
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
|
||||
}
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
if ( FrontEndMenuManager.m_bWantToLoad )
|
||||
{
|
||||
InitialiseGame();
|
||||
FrontEndMenuManager.m_bGameNotLoaded = false;
|
||||
@ -2128,7 +2128,7 @@ _WinMain(HINSTANCE instance,
|
||||
RwInitialised = FALSE;
|
||||
|
||||
FrontEndMenuManager.UnloadTextures();
|
||||
if ( !FrontEndMenuManager.m_bStartGameLoading )
|
||||
if ( !FrontEndMenuManager.m_bWantToRestart )
|
||||
break;
|
||||
|
||||
CPad::ResetCheats();
|
||||
@ -2138,13 +2138,13 @@ _WinMain(HINSTANCE instance,
|
||||
|
||||
CTimer::Stop();
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
if ( FrontEndMenuManager.m_bWantToLoad )
|
||||
{
|
||||
CGame::ShutDownForRestart();
|
||||
CGame::InitialiseWhenRestarting();
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
|
||||
FrontEndMenuManager.m_bLoadingSavedGame = false;
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2168,7 +2168,7 @@ _WinMain(HINSTANCE instance,
|
||||
}
|
||||
|
||||
FrontEndMenuManager.m_bFirstTime = false;
|
||||
FrontEndMenuManager.m_bStartGameLoading = false;
|
||||
FrontEndMenuManager.m_bWantToRestart = false;
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user