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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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CPhysical
This commit is contained in:
parent
380f7bc417
commit
a53ca58e56
2
librw
2
librw
@ -1 +1 @@
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Subproject commit 3971dda001cba9c7dc67e86bc0b54a2c7568578f
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Subproject commit 661feeabf4a4f0a8b0bee23b53ba557a14352d00
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@ -50,6 +50,7 @@ public:
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int32 m_nExplosionsSinceLastReward;
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int32 field_268;
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int32 field_272;
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int32 m_nHavocCaused; // TODO: check offset
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bool m_bInfiniteSprint;
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bool m_bFastReload;
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bool m_bFireproof;
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@ -57,6 +57,7 @@ int32 CStats::mmRain;
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int32 CStats::CarsCrushed;
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int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
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int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
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int32 CStats::PropertyDestroyed;
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int32 CStats::Sprayings;
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float CStats::AutoPaintingBudget;
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@ -10,7 +10,7 @@ public:
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TOTAL_HIGHEST_SCORES = 16
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};
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static int32 DaysPassed;
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static int32 HeadsPopped;
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static int32 HeadsPopped;
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static int32 CommercialPassed;
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static int32 IndustrialPassed;
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static int32 SuburbanPassed;
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@ -52,16 +52,17 @@ public:
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static int32 LongestFlightInDodo;
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static int32 TimeTakenDefuseMission;
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static int32 TotalNumberKillFrenzies;
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static int32 TotalNumberMissions;
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static int32 RoundsFiredByPlayer;
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static int32 KgsOfExplosivesUsed;
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static int32 InstantHitsFiredByPlayer;
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static int32 InstantHitsHitByPlayer;
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static int32 BestTimeBombDefusal;
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static int32 mmRain;
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static int32 CarsCrushed;
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static int32 TotalNumberMissions;
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static int32 RoundsFiredByPlayer;
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static int32 KgsOfExplosivesUsed;
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static int32 InstantHitsFiredByPlayer;
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static int32 InstantHitsHitByPlayer;
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static int32 BestTimeBombDefusal;
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static int32 mmRain;
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static int32 CarsCrushed;
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static int32 FastestTimes[TOTAL_FASTEST_TIMES];
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static int32 HighestScores[TOTAL_HIGHEST_SCORES];
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static int32 PropertyDestroyed;
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static int32 Sprayings;
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static float AutoPaintingBudget;
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static int32 NoMoreHurricanes;
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@ -56,40 +56,42 @@ int
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CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
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{
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switch(surfaceType){
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case SURFACE_0: return ADHESIVE_ROAD;
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case SURFACE_1: return ADHESIVE_ROAD;
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case SURFACE_2: return ADHESIVE_LOOSE;
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case SURFACE_3: return ADHESIVE_LOOSE;
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case SURFACE_4: return ADHESIVE_HARD;
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case SURFACE_5: return ADHESIVE_ROAD;
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case SURFACE_6: return ADHESIVE_HARD;
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case SURFACE_7: return ADHESIVE_HARD;
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case SURFACE_8: return ADHESIVE_HARD;
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case SURFACE_9: return ADHESIVE_HARD;
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case SURFACE_10: return ADHESIVE_HARD;
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case SURFACE_11: return ADHESIVE_HARD;
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case SURFACE_12: return ADHESIVE_HARD;
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case SURFACE_13: return ADHESIVE_HARD;
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case SURFACE_14: return ADHESIVE_HARD;
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case SURFACE_15: return ADHESIVE_HARD;
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case SURFACE_16: return ADHESIVE_HARD;
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case SURFACE_17: return ADHESIVE_RUBBER;
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case SURFACE_18: return ADHESIVE_LOOSE;
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case SURFACE_19: return ADHESIVE_WET;
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case SURFACE_20: return ADHESIVE_ROAD;
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case SURFACE_21: return ADHESIVE_ROAD;
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case SURFACE_22: return ADHESIVE_ROAD;
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case SURFACE_23: return ADHESIVE_RUBBER;
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case SURFACE_24: return ADHESIVE_HARD;
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case SURFACE_25: return ADHESIVE_LOOSE;
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case SURFACE_26: return ADHESIVE_LOOSE;
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case SURFACE_27: return ADHESIVE_HARD;
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case SURFACE_28: return ADHESIVE_HARD;
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case SURFACE_29: return ADHESIVE_RUBBER;
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case SURFACE_30: return ADHESIVE_LOOSE;
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case SURFACE_31: return ADHESIVE_HARD;
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case SURFACE_32: return ADHESIVE_HARD;
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default: return ADHESIVE_ROAD;
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case SURFACE_DEFAULT: return ADHESIVE_ROAD;
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case SURFACE_TARMAC: return ADHESIVE_ROAD;
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case SURFACE_GRASS: return ADHESIVE_LOOSE;
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case SURFACE_DIRT: return ADHESIVE_LOOSE;
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case SURFACE_DIRTTRACK: return ADHESIVE_HARD;
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case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
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case SURFACE_METAL6: return ADHESIVE_HARD;
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case SURFACE_GLASS: return ADHESIVE_HARD;
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case SURFACE_SCAFFOLD: return ADHESIVE_HARD;
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case SURFACE_METAL_DOOR: return ADHESIVE_HARD;
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case SURFACE_BILLBOARD: return ADHESIVE_HARD;
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case SURFACE_STEEL: return ADHESIVE_HARD;
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case SURFACE_METAL_POLE: return ADHESIVE_HARD;
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case SURFACE_STREET_LIGHT: return ADHESIVE_HARD;
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case SURFACE_METAL14: return ADHESIVE_HARD;
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case SURFACE_METAL15: return ADHESIVE_HARD;
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case SURFACE_METAL_FENCE: return ADHESIVE_HARD;
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case SURFACE_FLESH: return ADHESIVE_RUBBER;
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case SURFACE_SAND: return ADHESIVE_SAND;
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case SURFACE_PUDDLE: return ADHESIVE_WET;
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case SURFACE_WOOD: return ADHESIVE_ROAD;
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case SURFACE_WOOD_BOX: return ADHESIVE_ROAD;
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case SURFACE_WOOD_PLANK: return ADHESIVE_ROAD;
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case SURFACE_TIRE: return ADHESIVE_RUBBER;
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case SURFACE_HARD24: return ADHESIVE_HARD;
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case SURFACE_HEDGE: return ADHESIVE_LOOSE;
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case SURFACE_STONE: return ADHESIVE_LOOSE;
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case SURFACE_METAL27: return ADHESIVE_HARD;
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case SURFACE_METAL28: return ADHESIVE_HARD;
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case SURFACE_RUBBER29: return ADHESIVE_RUBBER;
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case SURFACE_LOOSE30: return ADHESIVE_LOOSE;
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case SURFACE_BOLLARD: return ADHESIVE_HARD;
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case SURFACE_GATE: return ADHESIVE_HARD;
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case SURFACE_SAND33: return ADHESIVE_SAND;
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case SURFACE_ROAD34: return ADHESIVE_ROAD;
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default: return ADHESIVE_ROAD;
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}
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}
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@ -97,40 +99,45 @@ float
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CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
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{
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switch(surfaceType){
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case SURFACE_0:
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case SURFACE_1:
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case SURFACE_4:
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case SURFACE_5:
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case SURFACE_8:
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case SURFACE_20:
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case SURFACE_21:
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case SURFACE_22:
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case SURFACE_25:
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case SURFACE_30:
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case SURFACE_31:
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case SURFACE_DEFAULT:
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case SURFACE_TARMAC:
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case SURFACE_DIRTTRACK:
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case SURFACE_PAVEMENT:
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case SURFACE_SCAFFOLD:
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case SURFACE_WOOD:
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case SURFACE_WOOD_BOX:
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case SURFACE_WOOD_PLANK:
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case SURFACE_HEDGE:
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case SURFACE_LOOSE30:
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case SURFACE_BOLLARD:
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case SURFACE_ROAD34:
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return 1.0f - CWeather::WetRoads*0.25f;
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case SURFACE_2:
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case SURFACE_6:
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case SURFACE_7:
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case SURFACE_9:
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case SURFACE_10:
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case SURFACE_11:
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case SURFACE_12:
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case SURFACE_13:
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case SURFACE_14:
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case SURFACE_15:
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case SURFACE_16:
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case SURFACE_17:
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case SURFACE_23:
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case SURFACE_24:
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case SURFACE_26:
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case SURFACE_27:
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case SURFACE_28:
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case SURFACE_29:
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case SURFACE_32:
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case SURFACE_GRASS:
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case SURFACE_METAL6:
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case SURFACE_GLASS:
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case SURFACE_METAL_DOOR:
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case SURFACE_BILLBOARD:
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case SURFACE_STEEL:
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case SURFACE_METAL_POLE:
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case SURFACE_STREET_LIGHT:
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case SURFACE_METAL14:
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case SURFACE_METAL15:
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case SURFACE_METAL_FENCE:
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case SURFACE_FLESH:
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case SURFACE_TIRE:
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case SURFACE_HARD24:
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case SURFACE_STONE:
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case SURFACE_METAL27:
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case SURFACE_METAL28:
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case SURFACE_RUBBER29:
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case SURFACE_GATE:
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return 1.0f - CWeather::WetRoads*0.4f;
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case SURFACE_SAND:
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case SURFACE_SAND33:
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return 1.0f - CWeather::WetRoads*0.5f;
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default:
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return 1.0f;
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}
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@ -1,47 +1,6 @@
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#pragma once
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enum
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{
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SURFACE_0,
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SURFACE_1,
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SURFACE_2,
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SURFACE_3,
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SURFACE_4,
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SURFACE_5,
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SURFACE_6,
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SURFACE_7,
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SURFACE_8,
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SURFACE_9,
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SURFACE_10,
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SURFACE_11,
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SURFACE_12,
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SURFACE_13,
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SURFACE_14,
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SURFACE_15,
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SURFACE_16,
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SURFACE_17,
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SURFACE_18,
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SURFACE_19,
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SURFACE_20,
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SURFACE_21,
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SURFACE_22,
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SURFACE_23,
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SURFACE_24,
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SURFACE_25,
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SURFACE_26,
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SURFACE_27,
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SURFACE_28,
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SURFACE_29,
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SURFACE_30,
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SURFACE_31,
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SURFACE_32,
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NUMSURFACETYPES
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};
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// From nick
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// TODO: check and use this
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// TODO: check this
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enum eSurfaceType
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{
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SURFACE_DEFAULT,
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@ -77,8 +36,6 @@ enum eSurfaceType
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SURFACE_LOOSE30,
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SURFACE_BOLLARD,
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SURFACE_GATE,
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// These are illegal
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SURFACE_SAND33,
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SURFACE_ROAD34,
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};
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@ -89,6 +46,7 @@ enum
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ADHESIVE_HARD,
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ADHESIVE_ROAD,
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ADHESIVE_LOOSE,
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ADHESIVE_SAND,
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ADHESIVE_WET,
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NUMADHESIVEGROUPS
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@ -30,6 +30,7 @@ enum eEntityStatus : uint8
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STATUS_PLANE,
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STATUS_PLAYER_REMOTE,
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STATUS_PLAYER_DISABLED,
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STATUS_12, // TODO: what is this? used in CPhysical::ApplyAirResistance
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};
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class CEntity : public CPlaceable
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File diff suppressed because it is too large
Load Diff
@ -18,8 +18,7 @@ public:
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// The not properly indented fields haven't been checked properly yet
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int32 m_audioEntityId;
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float unk1;
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CTreadable *m_treadable[2]; // car and ped
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float m_phys_unused1;
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uint32 m_nLastTimeCollided;
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CVector m_vecMoveSpeed; // velocity
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CVector m_vecTurnSpeed; // angular velocity
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@ -37,16 +36,15 @@ public:
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CEntryInfoList m_entryInfoList;
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CPtrNode *m_movingListNode;
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char field_EC;
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int8 m_phys_unused2;
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uint8 m_nStaticFrames;
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uint8 m_nCollisionRecords;
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bool m_bIsVehicleBeingShifted;
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CEntity *m_aCollisionRecords[PHYSICAL_MAX_COLLISIONRECORDS];
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float m_fDistanceTravelled;
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// damaged piece
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float m_fDamageImpulse; // fCollisionPower
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float m_fDamageImpulse;
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CEntity *m_pDamageEntity;
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CVector m_vecDamageNormal;
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int16 m_nDamagePieceType;
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@ -54,12 +52,17 @@ public:
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uint8 bIsHeavy : 1;
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uint8 bAffectedByGravity : 1;
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uint8 bInfiniteMass : 1;
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uint8 m_phy_flagA08 : 1;
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uint8 bIsInWater : 1;
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uint8 m_phy_flagA10 : 1; // unused
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uint8 m_phy_flagA20 : 1; // unused
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uint8 bHitByTrain : 1;
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uint8 bSkipLineCol : 1;
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uint8 bIsFrozen : 1;
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uint8 bDontLoadCollision : 1;
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uint8 m_bIsVehicleBeingShifted : 1; // wrong name - also used on but never set for peds
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uint8 bJustCheckCollision : 1; // just see if there is a collision
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uint8 m_nSurfaceTouched;
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int8 m_nZoneLevel;
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@ -86,7 +89,6 @@ public:
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void RemoveRefsToEntity(CEntity *ent);
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static void PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos);
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float GetDistanceSq(void) { return m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); }
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// get speed of point p relative to entity center
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CVector GetSpeed(const CVector &r);
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CVector GetSpeed(void) { return GetSpeed(CVector(0.0f, 0.0f, 0.0f)); }
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@ -94,7 +96,7 @@ public:
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return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/m_fTurnMass +
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1.0f/m_fMass);
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}
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float GetMassTime(const CVector &pos, const CVector &dir, float t) {
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float GetMassTweak(const CVector &pos, const CVector &dir, float t) {
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return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/(m_fTurnMass*t) +
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1.0f/(m_fMass*t));
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}
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@ -156,11 +158,13 @@ public:
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void ApplyFrictionTurnForce(const CVector &j, const CVector &p) { ApplyFrictionTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); }
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// springRatio: 1.0 fully extended, 0.0 fully compressed
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bool ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias);
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bool ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir);
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bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed);
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void ApplyGravity(void);
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void ApplyFriction(void);
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void ApplyAirResistance(void);
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bool ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB);
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bool ApplyCollision(CColPoint &colpoint, float &impulse);
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bool ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CVector &moveSpeed, CVector &turnSpeed);
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bool ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint);
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bool ApplyFriction(float adhesiveLimit, CColPoint &colpoint);
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@ -399,6 +399,18 @@ IsLightThatNeedsRepositioning(int16 id)
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id == MI_STREETLAMP2;
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}
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inline bool
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IsLightObject(int16 id)
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{
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return id == MI_TRAFFICLIGHTS_MIAMI ||
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id == MI_MLAMPPOST ||
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id == MI_SINGLESTREETLIGHTS1 ||
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id == MI_SINGLESTREETLIGHTS2 ||
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id == MI_SINGLESTREETLIGHTS3 ||
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id == MI_DOUBLESTREETLIGHTS ||
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id == MI_TRAFFICLIGHTS_TWOVERTICAL;
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}
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inline bool
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IsBodyPart(int16 id)
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{
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@ -455,7 +467,8 @@ inline bool
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IsExplosiveThingModel(int16 id)
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{
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return id == MI_EXPLODINGBARREL ||
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id == MI_PETROLPUMP;
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id == MI_PETROLPUMP ||
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id == MI_PETROLPUMP2;
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}
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inline bool
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@ -330,6 +330,8 @@ CObject::Init(void)
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m_colour1 = 0;
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m_colour2 = 0;
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m_nBonusValue = 0;
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bIsWeapon = false;
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// TODO(MIAMI): some new field here
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m_pCollidingEntity = nil;
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CColPoint point;
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CEntity* outEntity = nil;
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@ -342,7 +344,9 @@ CObject::Init(void)
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if (GetModelIndex() == MI_BUOY)
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bTouchingWater = true;
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// TODO(Miami): Second flag set initialization
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if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
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bIsWeapon = true;
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bIsStreetLight = IsLightObject(GetModelIndex());
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m_area = AREA_EVERYWHERE;
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}
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|
@ -59,26 +59,23 @@ public:
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CMatrix m_objectMatrix;
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float m_fUprootLimit;
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int8 ObjectCreatedBy;
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int8 bIsPickup : 1;
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int8 bPickupObjWithMessage : 1;
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int8 bOutOfStock : 1;
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int8 bGlassCracked : 1;
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int8 bGlassBroken : 1;
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int8 bHasBeenDamaged : 1;
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int8 bUseVehicleColours : 1;
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uint8 bIsPickup : 1;
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uint8 obj_flag_02 : 1;
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uint8 bPickupObjWithMessage : 1;
|
||||
uint8 bOutOfStock : 1;
|
||||
uint8 bGlassCracked : 1;
|
||||
uint8 bGlassBroken : 1;
|
||||
uint8 bHasBeenDamaged : 1;
|
||||
uint8 bUseVehicleColours : 1;
|
||||
uint8 bIsWeapon : 1;
|
||||
uint8 bIsStreetLight : 1;
|
||||
int8 m_nBonusValue;
|
||||
float m_fCollisionDamageMultiplier;
|
||||
uint8 m_nCollisionDamageEffect;
|
||||
uint8 m_nSpecialCollisionResponseCases;
|
||||
bool m_bCameraToAvoidThisObject;
|
||||
|
||||
// this batch is unused
|
||||
int8 field_17B;
|
||||
int8 field_17C;
|
||||
int8 field_17D;
|
||||
int8 field_17E;
|
||||
int8 field_17F;
|
||||
|
||||
int8 m_nBeachballBounces;
|
||||
uint32 m_obj_unused1;
|
||||
uint32 m_nEndOfLifeTime;
|
||||
int16 m_nRefModelIndex;
|
||||
CEntity *m_pCurSurface;
|
||||
@ -86,8 +83,6 @@ public:
|
||||
int8 m_colour1, m_colour2;
|
||||
|
||||
static int16 nNoTempObjects;
|
||||
// static int16 nBodyCastHealth;
|
||||
|
||||
static float fDistToNearestTree;
|
||||
|
||||
static void *operator new(size_t);
|
||||
|
@ -59,6 +59,7 @@
|
||||
#include "Floater.h"
|
||||
#include "Streaming.h"
|
||||
#include "PedAttractor.h"
|
||||
#include "Debug.h"
|
||||
|
||||
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
|
||||
|
||||
|
@ -466,7 +466,7 @@ public:
|
||||
|
||||
//uint32 b158_1
|
||||
//uint32 b158_2
|
||||
//uint32 b158_4
|
||||
uint32 b158_4 : 1;
|
||||
//uint32 b158_8
|
||||
//uint32 b158_10
|
||||
//uint32 b158_20
|
||||
|
@ -155,7 +155,7 @@ public:
|
||||
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
|
||||
static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
|
||||
static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
|
||||
static int GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
|
||||
static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
|
||||
static float GetFarClip(void) { return m_fCurrentFarClip; }
|
||||
static float GetFogStart(void) { return m_fCurrentFogStart; }
|
||||
|
||||
|
@ -83,7 +83,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
|
||||
|
||||
bIsInWater = true;
|
||||
|
||||
unk1 = 0.0f;
|
||||
m_phys_unused1 = 0.0f;
|
||||
m_bIsAnchored = true;
|
||||
m_fOrientation = INVALID_ORIENTATION;
|
||||
bTouchingWater = true;
|
||||
|
@ -127,6 +127,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
AutoPilot.m_bStayInCurrentLevel = false;
|
||||
AutoPilot.m_bIgnorePathfinding = false;
|
||||
AutoPilot.m_nSwitchDistance = 20;
|
||||
|
||||
// TODO(MIAMI)
|
||||
bRestingOnPhysical = false;
|
||||
}
|
||||
|
||||
CVehicle::~CVehicle()
|
||||
|
@ -189,7 +189,7 @@ public:
|
||||
uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
|
||||
//uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
|
||||
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
|
||||
//uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
|
||||
uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
|
||||
uint8 bParking : 1;
|
||||
//uint8 bCanPark : 1;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user