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Update Fire.cpp
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@ -25,8 +25,8 @@ CFire::CFire()
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m_bPropagationFlag = true;
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m_bAudioSet = true;
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m_vecPos = CVector(0.0f, 0.0f, 0.0f);
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m_pEntity = 0;
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m_pSource = 0;
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m_pEntity = nil;
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m_pSource = nil;
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m_nFiremenPuttingOut = 0;
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m_nExtinguishTime = 0;
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m_nStartTime = 0;
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