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TEMPORALY remove flying cars
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@ -351,11 +351,6 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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fSteerUD *= -fSteerMult;
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fSteerUD *= -fSteerMult;
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// thrust
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// thrust
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#ifdef ALT_DODO_CHEAT //allow fly on cars
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float dooCompinsator = ((CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f) * 2;
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if (bAltDodoCheat)
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ApplyMoveForce(GetForward() * CTimer::GetTimeStep() * dooCompinsator);
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#endif
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float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
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float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
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CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
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CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
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float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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