TEMPORALY remove flying cars

This commit is contained in:
Roman Masanin 2020-09-29 01:39:59 +03:00
parent a5269b998b
commit a729f32c83

View File

@ -351,11 +351,6 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fSteerUD *= -fSteerMult; fSteerUD *= -fSteerMult;
// thrust // thrust
#ifdef ALT_DODO_CHEAT //allow fly on cars
float dooCompinsator = ((CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f) * 2;
if (bAltDodoCheat)
ApplyMoveForce(GetForward() * CTimer::GetTimeStep() * dooCompinsator);
#endif
float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
CVector vecTail = GetColModel()->boundingBox.min.y * GetForward(); CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;