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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-28 10:41:48 +01:00
processVehicleOneShots for heli, and heli blade fix
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@ -2349,6 +2349,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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static uint8 GunIndex = 53;
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static uint8 iWheelIndex = 82;
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static uint8 CrunchOffset = 0;
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static uint8 heliIndex = 0;
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for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
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noReflections = 0;
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@ -2623,6 +2625,25 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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emittingVol = m_anRandomTable[4] % 25 + 75;
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break;
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}
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case SOUND_31:{
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const float SOUND_INTENSITY = 35.0f;
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relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
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if (relVol < 0.2 || 1.0 == relVol)
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continue;
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relVol /= 20;
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emittingVol = (1.0f - relVol) * 70.0f;
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maxDist = SQR(SOUND_INTENSITY);
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = heliIndex + 89;
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heliIndex = heliIndex != 1 ? heliIndex + 1 : 0;
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m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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break;
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}
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case SOUND_WEAPON_SHOT_FIRED: {
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const float SOUND_INTENSITY = 120.0f;
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emittingVol = m_anRandomTable[2];
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@ -3498,7 +3519,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
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if (automobile->Damage.GetWheelStatus(i) == 1 && automobile->m_aWheelTimer[i] > 0.0)
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someBool = true;
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if (!someBool)
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//return;
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return;
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break;
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case 5:
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bike = (CBike*)params->m_pVehicle;
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@ -1486,7 +1486,7 @@ CAutomobile::ProcessControl(void)
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CMatrix mat;
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
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CVector blade = mat.GetRight();
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blade = GetMatrix() * blade;
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blade = Multiply3x3(blade, GetMatrix());
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camDist /= Max(Sqrt(distSq), 0.01f);
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if(Abs(DotProduct(camDist, blade)) > 0.95f){
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f);
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