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hud ammo fix
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@ -509,10 +509,10 @@ void CHud::Draw()
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/*
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/*
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DrawAmmo
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DrawAmmo
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*/
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*/
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uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
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int32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
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uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip;
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int32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip;
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uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal;
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int32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal;
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uint32 Ammo, Clip;
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int32 Ammo, Clip;
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if (AmmoAmount <= 1 || AmmoAmount >= 1000)
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if (AmmoAmount <= 1 || AmmoAmount >= 1000)
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sprintf(sTemp, "%d", TotalAmmo);
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sprintf(sTemp, "%d", TotalAmmo);
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@ -520,18 +520,12 @@ void CHud::Draw()
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if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
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if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
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Clip = AmmoInClip / 10;
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Clip = AmmoInClip / 10;
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if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
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Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
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Ammo = (TotalAmmo - AmmoInClip) / 10;
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else
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Ammo = 9999;
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}
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}
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else {
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else {
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Clip = AmmoInClip;
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Clip = AmmoInClip;
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if ((TotalAmmo - AmmoInClip) > 9999)
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Ammo = Min(TotalAmmo - AmmoInClip, 9999);
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Ammo = 9999;
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else
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Ammo = TotalAmmo - AmmoInClip;
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}
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}
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sprintf(sTemp, "%d-%d", Ammo, Clip);
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sprintf(sTemp, "%d-%d", Ammo, Clip);
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