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InitAfterFocusLoss compile fix
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@ -677,7 +677,7 @@ CGame::InitAfterFocusLoss()
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//cDMAudio::SetCurrent3DProvider( ? ? ? );
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if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
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CMenuManager::m_bStartUpFrontEndRequested = true;
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FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
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}
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bool
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