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only one sunbathe anim group
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@ -926,7 +926,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
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{ "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs },
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{ "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs },
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{ "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs },
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{ "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs },
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{ "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs },
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{ "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs },
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{ "sunbathe", "sunbathe", MI_COP, awc(aSunbatheAnimations), aSunbatheAnimDescs },
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{ "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here!
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{ "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs },
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{ "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs },
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{ "riot", "riot", MI_COP, awc(aRiotAnimations), aRiotAnimDescs },
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{ "riot", "riot", MI_COP, awc(aRiotAnimations), aRiotAnimDescs },
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{ "strip", "strip", MI_COP, awc(aStripAnimations), aStripAnimDescs },
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{ "strip", "strip", MI_COP, awc(aStripAnimations), aStripAnimDescs },
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