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small refactoring
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@ -773,8 +773,8 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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delete pVehicle;
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return;
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}
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if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
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return;
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if (pVehicle->GetStatus() == STATUS_WRECKED) {
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if (pVehicle->m_nTimeOfDeath != 0) {
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if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
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!(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle))) {
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if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)) {
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@ -785,6 +785,8 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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}
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}
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}
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}
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}
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int32
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CCarCtrl::CountCarsOfType(int32 mi)
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