mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
CDarkel, walkaround fix
This commit is contained in:
parent
cf0edb3eb7
commit
aa4e7ad5eb
@ -2,12 +2,12 @@
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#include "patcher.h"
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#include "patcher.h"
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#include "main.h"
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#include "main.h"
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#include "Darkel.h"
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#include "Darkel.h"
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#include "PlayerPed.h"
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#include "Timer.h"
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#include "Timer.h"
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#include "DMAudio.h"
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#include "DMAudio.h"
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#include "Population.h"
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#include "Population.h"
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#include "Weapon.h"
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#include "Weapon.h"
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#include "World.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "Stats.h"
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#include "Stats.h"
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#include "Font.h"
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#include "Font.h"
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#include "Text.h"
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#include "Text.h"
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@ -19,105 +19,140 @@ int32 &CDarkel::WeaponType = *(int32*)0x9430F0;
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int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
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int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
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int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
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int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
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int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
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int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
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/*
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* bStandardSoundAndMessages is a completely beta thing,
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* makes game handle sounds & messages instead of SCM (just like in GTA2)
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* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
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*/
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int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
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int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
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int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
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int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
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int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
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int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
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eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
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eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
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int16 *CDarkel::RegisteredKills = (int16*)0x6EDBE0;
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uint16 (&CDarkel::RegisteredKills)[NUMDEFAULTMODELS] = *(uint16(*)[NUMDEFAULTMODELS]) * (uintptr*)0x6EDBE0;
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int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
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int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
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int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
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int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
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int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
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int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
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int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
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int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
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wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
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wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
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int32 CDarkel::CalcFade(uint32 time, int32 start, uint32 end) {
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uint8
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CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
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{
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if (time >= start && time <= end) {
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if (time >= start && time <= end) {
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if (time >= start + 500) {
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if (time >= start + 500) {
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if (time <= end - 500)
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if (time <= end - 500)
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return 255;
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return 255;
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else
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else
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return 255 * (end - time) / 500;
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return 255 * (end - time) / 500;
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}
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} else
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else
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return 255 * (time - start) / 500;
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return 255 * (time - start) / 500;
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}
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} else
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else
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return 0;
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return 0;
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}
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}
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// This function has been cleaned up from unused stuff.
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// Screen positions taken from VC
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#if 0
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void
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WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
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CDarkel::DrawMessages()
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#else
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void CDarkel::DrawMessages()
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{
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{
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bool DisplayTimers = false;
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switch (Status) {
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switch (Status) {
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case KILLFRENZY_ONGOING:
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case KILLFRENZY_ONGOING:
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assert(pStartMessage != nil);
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{
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DisplayTimers = true;
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CFont::SetJustifyOff();
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break;
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CFont::SetBackgroundOff();
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case KILLFRENZY_PASSED:
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
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case KILLFRENZY_FAILED:
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CFont::SetCentreOn();
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DisplayTimers = false;
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CFont::SetPropOn();
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break;
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uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
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};
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if (CDarkel::bStandardSoundAndMessages) {
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if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
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if (DisplayTimers) {
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CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
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CFont::SetPropOn();
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetAlignment(ALIGN_RIGHT);
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if (pStartMessage) {
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CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
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CFont::SetFontStyle(FONT_HEADING);
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}
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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}
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} else {
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float AlignToHUD = SCREEN_SCALE_X(-10.0f);
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if (timePassedSinceStart < 8000) {
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int32 a = (TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart));
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CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
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if (CTimer::GetFrameCounter() & 8 || a > 4000) {
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CFont::SetJustifyOff();
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sprintf(gString, "%d:%02d", a / 60000, a % 60000 / 1000);
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CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
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CFont::SetFontStyle(FONT_BANK);
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if (pStartMessage) {
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
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}
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}
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}
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CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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if (CDarkel::TimeLimit >= 0) {
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uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart);
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sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
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AsciiToUnicode(gString, gUString);
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if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
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CFont::SetColor(CRGBA(150, 100, 255, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
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}
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}
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sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0));
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AsciiToUnicode(gString, gUString);
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AsciiToUnicode(gString, gUString);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), gUString);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
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CFont::SetColor(CRGBA(255, 128, 128, 255));
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CFont::SetColor(CRGBA(150, 100, 255, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), gUString);
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break;
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}
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}
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case KILLFRENZY_PASSED:
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if (KillsNeeded <= 0)
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{
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KillsNeeded = 0;
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if (CDarkel::bStandardSoundAndMessages) {
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uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
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sprintf((char *)gString, "%d", KillsNeeded);
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if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
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AsciiToUnicode(gString, gUString);
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetCentreOn();
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), gUString);
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CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 128, 128, 255));
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CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), gUString);
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CFont::SetFontStyle(FONT_BANK);
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int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
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CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
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}
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}
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break;
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}
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default:
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break;
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}
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}
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}
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}
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#endif
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void CDarkel::Init()
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void
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CDarkel::Init()
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{
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{
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Status = KILLFRENZY_NONE;
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Status = KILLFRENZY_NONE;
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}
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}
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int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId)
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uint16
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CDarkel::QueryModelsKilledByPlayer(int32 modelId)
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{
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{
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return RegisteredKills[modelId];
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return RegisteredKills[modelId];
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}
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}
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bool CDarkel::FrenzyOnGoing()
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bool
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CDarkel::FrenzyOnGoing()
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{
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{
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return Status == KILLFRENZY_ONGOING;
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return Status == KILLFRENZY_ONGOING;
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}
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}
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eKillFrenzyStatus CDarkel::ReadStatus()
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uint16
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CDarkel::ReadStatus()
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{
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{
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return Status;
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return Status;
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}
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}
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@ -141,21 +176,24 @@ void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool he
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}
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}
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#endif
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#endif
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void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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void
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CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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{
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{
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++CStats::NumberKillFrenziesPassed;
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++CStats::PeopleKilledByOthers;
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}
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}
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void CDarkel::ResetModelsKilledByPlayer()
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void
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CDarkel::ResetModelsKilledByPlayer()
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{
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{
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for (int i = 0; i < 200; i++)
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for (int i = 0; i < NUMDEFAULTMODELS; i++)
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RegisteredKills[i] = 0;
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RegisteredKills[i] = 0;
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}
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}
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#if 0
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#if 0
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WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
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WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
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#else
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#else
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void CDarkel::ResetOnPlayerDeath()
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void
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CDarkel::ResetOnPlayerDeath()
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{
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{
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if (Status != KILLFRENZY_ONGOING)
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if (Status != KILLFRENZY_ONGOING)
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return;
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return;
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@ -164,48 +202,37 @@ void CDarkel::ResetOnPlayerDeath()
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Status = KILLFRENZY_FAILED;
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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eWeaponType fixedWeapon;
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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WeaponType = WEAPONTYPE_UZI;
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fixedWeapon = WEAPONTYPE_UZI;
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else
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fixedWeapon = (eWeaponType)WeaponType;
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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CPlayerPed *player = FindPlayerPed();
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FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
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if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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player->m_nSelectedWepSlot = InterruptedWeapon;
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player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
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}
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}
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if (FindPlayerVehicle()) {
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
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player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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player->m_currentWeapon = player->m_nSelectedWepSlot;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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player->MakeChangesForNewWeapon(player->m_currentWeapon);
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}
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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WeaponType = WEAPONTYPE_UZI;
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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}
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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}
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}
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}
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}
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#endif
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#endif
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#if 0
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#if 0
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WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
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WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
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#else
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#else
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void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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void
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CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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{
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{
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eWeaponType fixedWeapon;
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if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
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if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
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weaponType = WEAPONTYPE_UZI;
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fixedWeapon = WEAPONTYPE_UZI;
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else
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fixedWeapon = weaponType;
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WeaponType = weaponType;
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WeaponType = weaponType;
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Status = KILLFRENZY_ONGOING;
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Status = KILLFRENZY_ONGOING;
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@ -219,8 +246,7 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
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if (text == TheText.Get("PAGE_00")) {
|
if (text == TheText.Get("PAGE_00")) {
|
||||||
CDarkel::bProperKillFrenzy = 1;
|
CDarkel::bProperKillFrenzy = 1;
|
||||||
CDarkel::pStartMessage = 0;
|
CDarkel::pStartMessage = 0;
|
||||||
}
|
} else
|
||||||
else
|
|
||||||
bProperKillFrenzy = 0;
|
bProperKillFrenzy = 0;
|
||||||
|
|
||||||
bStandardSoundAndMessages = standardSound;
|
bStandardSoundAndMessages = standardSound;
|
||||||
@ -229,20 +255,19 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
|
|||||||
TimeLimit = time;
|
TimeLimit = time;
|
||||||
PreviousTime = time / 1000;
|
PreviousTime = time / 1000;
|
||||||
|
|
||||||
if (weaponType < WEAPONTYPE_TOTALWEAPONS) {
|
CPlayerPed *player = FindPlayerPed();
|
||||||
InterruptedWeapon = FindPlayerPed()->m_currentWeapon;
|
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||||
FindPlayerPed()->GiveWeapon(weaponType, 0);
|
InterruptedWeapon = player->m_currentWeapon;
|
||||||
AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
|
player->GiveWeapon(fixedWeapon, 0);
|
||||||
FindPlayerPed()->GiveWeapon(weaponType, 30000);
|
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
|
||||||
FindPlayerPed()->m_nSelectedWepSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
player->GiveWeapon(fixedWeapon, 30000);
|
||||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_nSelectedWepSlot);
|
player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon);
|
||||||
|
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
|
||||||
|
|
||||||
if (FindPlayerVehicle()) {
|
if (FindPlayerVehicle()) {
|
||||||
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal <= CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip)
|
player->GetWeapon()->m_nAmmoInClip = min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
|
player->ClearWeaponTarget();
|
||||||
|
|
||||||
FindPlayerPed()->ClearWeaponTarget();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (CDarkel::bStandardSoundAndMessages)
|
if (CDarkel::bStandardSoundAndMessages)
|
||||||
@ -250,13 +275,15 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void CDarkel::Update()
|
void
|
||||||
|
CDarkel::Update()
|
||||||
{
|
{
|
||||||
if (Status != KILLFRENZY_ONGOING)
|
if (Status != KILLFRENZY_ONGOING)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
|
int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
|
||||||
if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
|
if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
|
||||||
|
|
||||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
|
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
|
||||||
|
|
||||||
int32 PrevTime = FrameTime / 1000;
|
int32 PrevTime = FrameTime / 1000;
|
||||||
@ -267,24 +294,27 @@ void CDarkel::Update()
|
|||||||
PreviousTime = PrevTime;
|
PreviousTime = PrevTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
CPopulation::m_AllRandomPedsThisType = -1;
|
CPopulation::m_AllRandomPedsThisType = -1;
|
||||||
Status = KILLFRENZY_FAILED;
|
Status = KILLFRENZY_FAILED;
|
||||||
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
||||||
|
|
||||||
|
eWeaponType fixedWeapon;
|
||||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||||
WeaponType = WEAPONTYPE_UZI;
|
fixedWeapon = WEAPONTYPE_UZI;
|
||||||
|
else
|
||||||
|
fixedWeapon = (eWeaponType)WeaponType;
|
||||||
|
|
||||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
CPlayerPed *player = FindPlayerPed();
|
||||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||||
|
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (FindPlayerVehicle()) {
|
if (FindPlayerVehicle()) {
|
||||||
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
|
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||||
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
|
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bStandardSoundAndMessages)
|
if (bStandardSoundAndMessages)
|
||||||
@ -302,18 +332,22 @@ void CDarkel::Update()
|
|||||||
|
|
||||||
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
|
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
|
||||||
|
|
||||||
|
eWeaponType fixedWeapon;
|
||||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||||
WeaponType = WEAPONTYPE_UZI;
|
fixedWeapon = WEAPONTYPE_UZI;
|
||||||
|
else
|
||||||
|
fixedWeapon = (eWeaponType)WeaponType;
|
||||||
|
|
||||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
CPlayerPed* player = FindPlayerPed();
|
||||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||||
|
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (FindPlayerVehicle()) {
|
if (FindPlayerVehicle()) {
|
||||||
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
|
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||||
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
|
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bStandardSoundAndMessages)
|
if (bStandardSoundAndMessages)
|
||||||
@ -322,17 +356,17 @@ void CDarkel::Update()
|
|||||||
}
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
/*InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
|
InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
|
||||||
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
|
|
||||||
InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
|
|
||||||
InjectHook(0x420650, CDarkel::Init, PATCH_JUMP);
|
InjectHook(0x420650, CDarkel::Init, PATCH_JUMP);
|
||||||
InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
|
InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);
|
||||||
|
InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
|
||||||
InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP);
|
InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP);
|
||||||
InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
|
|
||||||
InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
|
|
||||||
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
|
|
||||||
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
|
|
||||||
InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP);
|
InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP);
|
||||||
InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP);
|
InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP);
|
||||||
InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);*/
|
InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
|
||||||
|
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
|
||||||
|
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
|
||||||
|
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
|
||||||
|
//InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
|
||||||
|
//InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
@ -26,7 +26,7 @@ private:
|
|||||||
static int8 &bNeedHeadShot;
|
static int8 &bNeedHeadShot;
|
||||||
static int8 &bProperKillFrenzy;
|
static int8 &bProperKillFrenzy;
|
||||||
static eKillFrenzyStatus &Status;
|
static eKillFrenzyStatus &Status;
|
||||||
static int16 *RegisteredKills;
|
static uint16 (&RegisteredKills)[NUMDEFAULTMODELS];
|
||||||
static int32 &ModelToKill;
|
static int32 &ModelToKill;
|
||||||
static int32 &ModelToKill2;
|
static int32 &ModelToKill2;
|
||||||
static int32 &ModelToKill3;
|
static int32 &ModelToKill3;
|
||||||
@ -34,18 +34,18 @@ private:
|
|||||||
static wchar *pStartMessage;
|
static wchar *pStartMessage;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static int32 CalcFade(uint32 time, int32 min, uint32 max);
|
static uint8 CalcFade(uint32 time, uint32 min, uint32 max);
|
||||||
static void DrawMessages(void);
|
static void DrawMessages(void);
|
||||||
static bool FrenzyOnGoing();
|
static bool FrenzyOnGoing();
|
||||||
static void Init();
|
static void Init();
|
||||||
static int16 QueryModelsKilledByPlayer(int32 modelId);
|
static uint16 QueryModelsKilledByPlayer(int32 modelId);
|
||||||
static eKillFrenzyStatus ReadStatus();
|
static uint16 ReadStatus();
|
||||||
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
|
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
|
||||||
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
|
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
|
||||||
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
|
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
|
||||||
static void ResetModelsKilledByPlayer();
|
static void ResetModelsKilledByPlayer();
|
||||||
static void ResetOnPlayerDeath();
|
static void ResetOnPlayerDeath();
|
||||||
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
|
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
|
||||||
static void Update();
|
static void Update();
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@ -1021,7 +1021,7 @@ CStreaming::RemoveAllUnusedModels(void)
|
|||||||
for(i = 0; i < MAXVEHICLESLOADED; i++)
|
for(i = 0; i < MAXVEHICLESLOADED; i++)
|
||||||
RemoveLoadedVehicle();
|
RemoveLoadedVehicle();
|
||||||
|
|
||||||
for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){
|
for(i = NUMDEFAULTMODELS; i < MODELINFOSIZE; i++){
|
||||||
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
|
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
|
||||||
ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE &&
|
ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE &&
|
||||||
CModelInfo::GetModelInfo(i)->m_refCount == 0){
|
CModelInfo::GetModelInfo(i)->m_refCount == 0){
|
||||||
@ -2408,8 +2408,8 @@ CStreaming::MemoryCardSave(uint8 *buffer, uint32 *length)
|
|||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
*length = NUM_DEFAULT_MODELS;
|
*length = NUMDEFAULTMODELS;
|
||||||
for(i = 0; i < NUM_DEFAULT_MODELS; i++)
|
for(i = 0; i < NUMDEFAULTMODELS; i++)
|
||||||
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
|
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
|
||||||
buffer[i] = ms_aInfoForModel[i].m_flags;
|
buffer[i] = ms_aInfoForModel[i].m_flags;
|
||||||
else
|
else
|
||||||
@ -2421,7 +2421,7 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
|
|||||||
{
|
{
|
||||||
uint32 i;
|
uint32 i;
|
||||||
|
|
||||||
assert(length == NUM_DEFAULT_MODELS);
|
assert(length == NUMDEFAULTMODELS);
|
||||||
for(i = 0; i < length; i++)
|
for(i = 0; i < length; i++)
|
||||||
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
|
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
|
||||||
if(buffer[i] != 0xFF)
|
if(buffer[i] != 0xFF)
|
||||||
|
@ -32,6 +32,7 @@ enum Config {
|
|||||||
NUMDUMMIES = 2802, // 2368 on PS2
|
NUMDUMMIES = 2802, // 2368 on PS2
|
||||||
NUMAUDIOSCRIPTOBJECTS = 256,
|
NUMAUDIOSCRIPTOBJECTS = 256,
|
||||||
NUMCUTSCENEOBJECTS = 50,
|
NUMCUTSCENEOBJECTS = 50,
|
||||||
|
NUMDEFAULTMODELS = 200,
|
||||||
|
|
||||||
NUMTEMPOBJECTS = 30,
|
NUMTEMPOBJECTS = 30,
|
||||||
|
|
||||||
@ -138,11 +139,25 @@ enum Config {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define FIX_BUGS // fix bugs in the game, TODO: use this more
|
#define FIX_BUGS // fix bugs in the game, TODO: use this more
|
||||||
|
|
||||||
|
// Pad
|
||||||
#define KANGAROO_CHEAT
|
#define KANGAROO_CHEAT
|
||||||
|
|
||||||
|
// Hud
|
||||||
#define ASPECT_RATIO_SCALE
|
#define ASPECT_RATIO_SCALE
|
||||||
|
|
||||||
|
// Script
|
||||||
#define USE_DEBUG_SCRIPT_LOADER
|
#define USE_DEBUG_SCRIPT_LOADER
|
||||||
|
|
||||||
|
// Vehicles
|
||||||
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
|
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
|
||||||
#define ANIMATE_PED_COL_MODEL
|
|
||||||
//#define REMOVE_TREADABLE_PATHFIND
|
//#define REMOVE_TREADABLE_PATHFIND
|
||||||
|
|
||||||
|
// Pickups
|
||||||
|
//#define MONEY_MESSAGES
|
||||||
|
|
||||||
|
// Peds
|
||||||
|
#define ANIMATE_PED_COL_MODEL
|
||||||
#define VC_PED_PORTS
|
#define VC_PED_PORTS
|
||||||
//#define MONEY_MESSAGES
|
#define NEW_WALK_AROUND_ALGORITHM
|
||||||
|
#define CANCELLABLE_CAR_ENTER
|
@ -352,8 +352,6 @@ enum
|
|||||||
|
|
||||||
MI_AIRTRAIN_VLO = 198,
|
MI_AIRTRAIN_VLO = 198,
|
||||||
MI_LOPOLYGUY,
|
MI_LOPOLYGUY,
|
||||||
|
|
||||||
NUM_DEFAULT_MODELS,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum{
|
enum{
|
||||||
|
@ -69,9 +69,6 @@ WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
|
|||||||
|
|
||||||
#define FEET_OFFSET 1.04f
|
#define FEET_OFFSET 1.04f
|
||||||
|
|
||||||
#define NEW_WALK_AROUND_ALGORITHM
|
|
||||||
#define CANCELLABLE_CAR_ENTER
|
|
||||||
|
|
||||||
CPed *gapTempPedList[50];
|
CPed *gapTempPedList[50];
|
||||||
uint16 gnNumTempPedList;
|
uint16 gnNumTempPedList;
|
||||||
|
|
||||||
@ -13506,19 +13503,29 @@ CPed::SetExitTrain(CVehicle* train)
|
|||||||
|
|
||||||
#ifdef NEW_WALK_AROUND_ALGORITHM
|
#ifdef NEW_WALK_AROUND_ALGORITHM
|
||||||
CVector
|
CVector
|
||||||
LocalPosForWalkAround(CVector2D colMin, CVector2D colMax, int walkAround) {
|
LocalPosForWalkAround(CVector2D colMin, CVector2D colMax, int walkAround, uint32 enterDoorNode, bool itsVan) {
|
||||||
switch (walkAround) {
|
switch (walkAround) {
|
||||||
case 0:
|
case 0:
|
||||||
|
if (enterDoorNode == CAR_DOOR_LF)
|
||||||
|
return CVector(colMin.x, colMax.y - 1.0f, 0.0f);
|
||||||
case 1:
|
case 1:
|
||||||
return CVector(colMin.x, colMax.y, 0.0f);
|
return CVector(colMin.x, colMax.y, 0.0f);
|
||||||
case 2:
|
case 2:
|
||||||
case 3:
|
case 3:
|
||||||
|
if (walkAround == 3 && enterDoorNode == CAR_DOOR_RF)
|
||||||
|
return CVector(colMax.x, colMax.y - 1.0f, 0.0f);
|
||||||
|
|
||||||
return CVector(colMax.x, colMax.y, 0.0f);
|
return CVector(colMax.x, colMax.y, 0.0f);
|
||||||
case 4:
|
case 4:
|
||||||
|
if (enterDoorNode == CAR_DOOR_RR && !itsVan)
|
||||||
|
return CVector(colMax.x, colMin.y + 1.0f, 0.0f);
|
||||||
case 5:
|
case 5:
|
||||||
return CVector(colMax.x, colMin.y, 0.0f);
|
return CVector(colMax.x, colMin.y, 0.0f);
|
||||||
case 6:
|
case 6:
|
||||||
case 7:
|
case 7:
|
||||||
|
if (walkAround == 7 && enterDoorNode == CAR_DOOR_LR && !itsVan)
|
||||||
|
return CVector(colMin.x, colMin.y + 1.0f, 0.0f);
|
||||||
|
|
||||||
return CVector(colMin.x, colMin.y, 0.0f);
|
return CVector(colMin.x, colMin.y, 0.0f);
|
||||||
default:
|
default:
|
||||||
return CVector(0.0f, 0.0f, 0.0f);
|
return CVector(0.0f, 0.0f, 0.0f);
|
||||||
@ -13537,8 +13544,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
CVector objColCenter = (objColMin + objColMax) / 2.0f;
|
CVector objColCenter = (objColMin + objColMax) / 2.0f;
|
||||||
CMatrix objMat(obj->GetMatrix());
|
CMatrix objMat(obj->GetMatrix());
|
||||||
float dirToSet = obj->GetForward().Heading();
|
float dirToSet = obj->GetForward().Heading();
|
||||||
bool objIsSeekTargetAndVan = false;
|
bool goingToEnterCarAndItsVan = false;
|
||||||
bool objIsSeekTarget = false;
|
bool goingToEnterCar = false;
|
||||||
bool objUpsideDown = false;
|
bool objUpsideDown = false;
|
||||||
|
|
||||||
float checkIntervalInDist = (objColMax.y - objColMin.y) * 0.1f;
|
float checkIntervalInDist = (objColMax.y - objColMin.y) * 0.1f;
|
||||||
@ -13620,12 +13627,12 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
if (m_pSeekTarget == obj && obj->IsVehicle()) {
|
if (m_pSeekTarget == obj && obj->IsVehicle()) {
|
||||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
|
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
|
||||||
|| m_objective == OBJECTIVE_SOLICIT) {
|
|| m_objective == OBJECTIVE_SOLICIT) {
|
||||||
objIsSeekTarget = true;
|
goingToEnterCar = true;
|
||||||
if (IsPlayer())
|
if (IsPlayer())
|
||||||
checkIntervalInTime = 0.0f;
|
checkIntervalInTime = 0.0f;
|
||||||
|
|
||||||
if (((CVehicle*)obj)->bIsVan)
|
if (((CVehicle*)obj)->bIsVan)
|
||||||
objIsSeekTargetAndVan = true;
|
goingToEnterCarAndItsVan = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -13671,7 +13678,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
else {
|
else {
|
||||||
CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition();
|
CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition();
|
||||||
cornerToGo = tl;
|
cornerToGo = tl;
|
||||||
if (objIsSeekTarget && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
|
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
|
||||||
m_walkAroundType = 1;
|
m_walkAroundType = 1;
|
||||||
} else {
|
} else {
|
||||||
dirToGo = GetLocalDirection(tl);
|
dirToGo = GetLocalDirection(tl);
|
||||||
@ -13705,7 +13712,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition();
|
CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition();
|
||||||
if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
||||||
cornerToGo = tr;
|
cornerToGo = tr;
|
||||||
if (objIsSeekTarget && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
|
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
|
||||||
m_walkAroundType = 2;
|
m_walkAroundType = 2;
|
||||||
} else {
|
} else {
|
||||||
dirToGo = GetLocalDirection(tr);
|
dirToGo = GetLocalDirection(tr);
|
||||||
@ -13740,7 +13747,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
CVector br = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMin.y, 0.0f) - GetPosition();
|
CVector br = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMin.y, 0.0f) - GetPosition();
|
||||||
if (br.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
if (br.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
||||||
cornerToGo = br;
|
cornerToGo = br;
|
||||||
if (objIsSeekTarget && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
|
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
|
||||||
m_walkAroundType = 5;
|
m_walkAroundType = 5;
|
||||||
} else {
|
} else {
|
||||||
dirToGo = GetLocalDirection(br);
|
dirToGo = GetLocalDirection(br);
|
||||||
@ -13775,7 +13782,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
CVector bl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMin.y, 0.0f) - GetPosition();
|
CVector bl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMin.y, 0.0f) - GetPosition();
|
||||||
if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
||||||
cornerToGo = bl;
|
cornerToGo = bl;
|
||||||
if (objIsSeekTarget && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
|
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
|
||||||
m_walkAroundType = 6;
|
m_walkAroundType = 6;
|
||||||
} else {
|
} else {
|
||||||
dirToGo = GetLocalDirection(bl);
|
dirToGo = GetLocalDirection(bl);
|
||||||
@ -13803,7 +13810,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
|
if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
|
||||||
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
|
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
|
||||||
if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
|
if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
|
||||||
if (objIsSeekTarget && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
|
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
|
||||||
m_walkAroundType = 0;
|
m_walkAroundType = 0;
|
||||||
} else {
|
} else {
|
||||||
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
|
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
|
||||||
@ -13821,7 +13828,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (objIsSeekTarget && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
|
if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
|
||||||
m_walkAroundType = 0;
|
m_walkAroundType = 0;
|
||||||
} else {
|
} else {
|
||||||
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
|
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
|
||||||
@ -13839,7 +13846,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (objIsSeekTarget && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
|
} else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
|
||||||
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
|
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
|
||||||
if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
|
if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
|
||||||
m_walkAroundType = 3;
|
m_walkAroundType = 3;
|
||||||
@ -13847,7 +13854,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
|
} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
|
||||||
m_walkAroundType = 4;
|
m_walkAroundType = 4;
|
||||||
}
|
}
|
||||||
} else if (objIsSeekTarget && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
|
} else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
|
||||||
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
|
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
|
||||||
if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
|
if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
|
||||||
m_walkAroundType = 2;
|
m_walkAroundType = 2;
|
||||||
@ -13880,13 +13887,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
nextWalkAround = 7;
|
nextWalkAround = 7;
|
||||||
}
|
}
|
||||||
|
|
||||||
CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround);
|
CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
|
||||||
bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false);
|
bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false);
|
||||||
|
|
||||||
if(nextRouteIsClear)
|
if(nextRouteIsClear)
|
||||||
m_walkAroundType = nextWalkAround;
|
m_walkAroundType = nextWalkAround;
|
||||||
else {
|
else {
|
||||||
CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType);
|
CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
|
||||||
bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead,
|
bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead,
|
||||||
true, true, true, true, true, true, false);
|
true, true, true, true, true, true, false);
|
||||||
|
|
||||||
@ -13916,11 +13923,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType);
|
localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
|
||||||
#else
|
#else
|
||||||
if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
|
if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
|
||||||
if (objIsSeekTarget) {
|
if (goingToEnterCar) {
|
||||||
if (objIsSeekTargetAndVan) {
|
if (goingToEnterCarAndItsVan) {
|
||||||
if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)
|
if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -13953,9 +13960,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
} else {
|
} else {
|
||||||
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
|
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
|
||||||
if (angleDiffBtwObjCenterAndForward <= 0.0f) {
|
if (angleDiffBtwObjCenterAndForward <= 0.0f) {
|
||||||
if (!objIsSeekTarget || !objIsSeekTargetAndVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) {
|
if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) {
|
||||||
if (objIsSeekTarget) {
|
if (goingToEnterCar) {
|
||||||
if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !objIsSeekTargetAndVan))
|
if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (m_walkAroundType == 4 || m_walkAroundType == 3
|
if (m_walkAroundType == 4 || m_walkAroundType == 3
|
||||||
@ -13977,14 +13984,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
localPosToHead.z = 0.0f;
|
localPosToHead.z = 0.0f;
|
||||||
localPosToHead.y = adjustedColMin.y;
|
localPosToHead.y = adjustedColMin.y;
|
||||||
}
|
}
|
||||||
} else if (objIsSeekTarget && objIsSeekTargetAndVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) {
|
} else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) {
|
||||||
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
|
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
|
||||||
localPosToHead.x = adjustedColMin.x;
|
localPosToHead.x = adjustedColMin.x;
|
||||||
localPosToHead.z = 0.0f;
|
localPosToHead.z = 0.0f;
|
||||||
localPosToHead.y = adjustedColMin.y;
|
localPosToHead.y = adjustedColMin.y;
|
||||||
} else {
|
} else {
|
||||||
if (objIsSeekTarget) {
|
if (goingToEnterCar) {
|
||||||
if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !objIsSeekTargetAndVan)
|
if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (m_walkAroundType == 1 || m_walkAroundType == 2
|
if (m_walkAroundType == 1 || m_walkAroundType == 2
|
||||||
@ -14002,7 +14009,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (objIsSeekTarget && (!objIsSeekTargetAndVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) {
|
if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) {
|
||||||
if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
|
if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
|
||||||
|
|
||||||
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
|
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
|
||||||
|
Loading…
Reference in New Issue
Block a user