This commit is contained in:
Sergeanur 2020-12-08 03:29:08 +02:00
parent 8844caf44d
commit aae4f3319f
7 changed files with 15 additions and 31 deletions

View File

@ -442,6 +442,11 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->GetRight() = CVector(forwardY, -forwardX, 0.0f); pVehicle->GetRight() = CVector(forwardY, -forwardX, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
#ifdef FIX_BUGS #ifdef FIX_BUGS
CCarPathLink* pCurrentLink; CCarPathLink* pCurrentLink;
CCarPathLink* pNextLink; CCarPathLink* pNextLink;
@ -452,10 +457,6 @@ CCarCtrl::GenerateOneRandomCar()
float directionNextLinkX; float directionNextLinkX;
float directionNextLinkY; float directionNextLinkY;
if (positionBetweenNodes < 0.5f) { if (positionBetweenNodes < 0.5f) {
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
@ -486,11 +487,6 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
(uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); (uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
positionOnCurrentLinkIncludingLane = CVector( positionOnCurrentLinkIncludingLane = CVector(
@ -1907,7 +1903,6 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
} }
if (pVehicle->AutoPilot.m_bStayInFastLane) if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0; pVehicle->AutoPilot.m_nNextLane = 0;
#ifdef FIX_BUGS
CVector positionOnCurrentLinkIncludingLane( CVector positionOnCurrentLinkIncludingLane(
pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH)
#ifdef FIX_BUGS #ifdef FIX_BUGS
@ -1922,16 +1917,6 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
#endif #endif
,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, ,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f); 0.0f);
#else
CVector positionOnCurrentLinkIncludingLane(
pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH),
pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
#endif
float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;

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@ -4,9 +4,7 @@
#include "main.h" #include "main.h"
#include "Bike.h" #include "Bike.h"
#ifdef FIX_BUGS
#include "Boat.h" #include "Boat.h"
#endif
#include "DMAudio.h" #include "DMAudio.h"
#include "General.h" #include "General.h"
#include "Font.h" #include "Font.h"

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@ -148,8 +148,8 @@ class CGarage
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE || return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE; Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
#else #else
return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE || return Abs(TheCamera.GetPosition().x - m_fInfX) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE; Abs(TheCamera.GetPosition().y - m_fInfY) > SWITCH_GARAGE_DISTANCE_CLOSE;
#endif #endif
} }
void TidyUpGarageClose(); void TidyUpGarageClose();

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@ -57,9 +57,7 @@ public:
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*); static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool); static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
static void ProcessControlCars(void); static void ProcessControlCars(void);
#if (defined(GTA_PS2) || defined(FIX_BUGS))
static bool ShouldThisPadBeLeftAlone(uint8 pad); static bool ShouldThisPadBeLeftAlone(uint8 pad);
#endif
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8); static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
static void StartChaseScene(float); static void StartChaseScene(float);
static void CleanUpChaseScene(void); static void CleanUpChaseScene(void);

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@ -3621,6 +3621,8 @@ CCamera::LoadPathSplines(int file)
m_arrPathArray[i].m_arr_PathData[j] = atof(token); m_arrPathArray[i].m_arr_PathData[j] = atof(token);
i++; i++;
j = 0; j = 0;
if (i == MAX_NUM_OF_SPLINETYPES)
reading = false;
memset(token, 0, 32); memset(token, 0, 32);
n = 0; n = 0;
} }

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@ -1164,8 +1164,8 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v
const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X - 1); const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X - 1);
const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y - 1); const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y - 1);
#else #else
const int32 nEndX = Min(GetSectorIndexX(vecSectorPos.x), NUMSECTORS_X); const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X);
const int32 nEndY = Min(GetSectorIndexY(vecSectorPos.y), NUMSECTORS_Y); const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y);
#endif #endif
for(int32 y = nStartY; y <= nEndY; y++) { for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) { for(int32 x = nStartX; x <= nEndX; x++) {

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@ -1457,7 +1457,8 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
#ifndef FIX_BUGS #ifndef FIX_BUGS
CVector dist = point->point - (*source); CVector dist = point->point - (*source);
CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) / dist.Magnitude(); float distMagnitude = dist.Magnitude();
CVector smokePos = point->point - Max(distMagnitude / 10.0f, 0.2f) * dist / distMagnitude;
#else #else
CVector smokePos = point->point; CVector smokePos = point->point;
#endif // !FIX_BUGS #endif // !FIX_BUGS
@ -1486,9 +1487,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal * 0.05f); CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal * 0.05f);
#ifndef FIX_BUGS #ifndef FIX_BUGS
CVector dist = point.point - (*fireSource); CVector dist = point->point - (*source);
CVector offset = dist - Max(0.2f * dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); CVector offset = dist - Max(0.2f * dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f);
CVector smokePos = *fireSource + offset; CVector smokePos = *source + offset;
#else #else
CVector smokePos = point->point; CVector smokePos = point->point;
#endif #endif