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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
fix steam saves
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3869369703
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ab5965cc8d
@ -693,6 +693,7 @@ enum
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SAVE_TYPE_64_BIT = 2,
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SAVE_TYPE_64_BIT = 2,
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SAVE_TYPE_MSVC = 4,
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SAVE_TYPE_MSVC = 4,
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SAVE_TYPE_GCC = 8,
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SAVE_TYPE_GCC = 8,
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SAVE_TYPE_STEAM = 16,
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};
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};
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uint8
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uint8
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@ -707,6 +708,14 @@ GetSaveType(char *savename)
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uint8 *buf = work_buff;
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uint8 *buf = work_buff;
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CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts
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CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts
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buf += 0x40 + sizeof(int32) + sizeof(int32) + sizeof(float) * 3;
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int8 steam_byte;
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ReadDataFromBufferPointer(buf, steam_byte);
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if (steam_byte == -3)
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save_type |= SAVE_TYPE_STEAM;
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LoadSaveDataBlockNoCheck(buf, file, size); // ped pool
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LoadSaveDataBlockNoCheck(buf, file, size); // ped pool
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LoadSaveDataBlockNoCheck(buf, file, size); // garages
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LoadSaveDataBlockNoCheck(buf, file, size); // garages
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@ -757,6 +766,29 @@ GetSaveType(char *savename)
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return save_type;
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return save_type;
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}
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}
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static void
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FixSimpleVarsAndScripts(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
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{
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uint8 *buf_start = buf;
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uint8 *buf2_start = buf2;
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uint32 read = *size;
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uint32 written = *size - (sizeof(int8) + 3);
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uint32 pre_steam = 0x40 + sizeof(int32) + sizeof(int32) + sizeof(float) * 3;
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uint32 post_steam = *size - (sizeof(int8) + 3) - pre_steam;
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CopyBuf(buf, buf2, pre_steam);
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SkipBuf(buf, sizeof(int8) + 3);
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CopyBuf(buf, buf2, post_steam);
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*size = 0;
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assert(buf - buf_start == read);
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assert(buf2 - buf2_start == written);
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*size = written;
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}
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static void
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static void
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FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
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FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
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{
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{
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@ -1018,7 +1050,7 @@ FixScriptPaths(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
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bool
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bool
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FixSave(int32 slot, uint8 save_type)
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FixSave(int32 slot, uint8 save_type)
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{
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{
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if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC)
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if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC && !(save_type & SAVE_TYPE_STEAM))
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return true;
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return true;
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bool success = false;
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bool success = false;
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@ -1044,17 +1076,29 @@ FixSave(int32 slot, uint8 save_type)
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totalSize = 0;
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totalSize = 0;
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CFileMgr::Read(file_in, (const char *)&size, sizeof(size));
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CFileMgr::Read(file_in, (const char *)&size, sizeof(size));
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size = align4bytes(size);
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buf = work_buff;
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buf = work_buff;
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CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts
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CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts
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WriteSavaDataBlockNoFunc(buf, file_out, size);
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if (save_type & SAVE_TYPE_STEAM && save_type & SAVE_TYPE_MSVC && save_type & SAVE_TYPE_32_BIT) {
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memset(work_buff2, 0, sizeof(work_buff2));
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buf2 = work_buff2;
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FixSimpleVarsAndScripts(save_type, buf, buf2, &size);
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if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff2, size))
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goto fail;
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totalSize += size;
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} else
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WriteSavaDataBlockNoFunc(buf, file_out, size);
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LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool
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LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool
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WriteSavaDataBlockNoFunc(buf, file_out, size);
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WriteSavaDataBlockNoFunc(buf, file_out, size);
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LoadSaveDataBlockNoCheck(buf, file_in, size); // garages
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LoadSaveDataBlockNoCheck(buf, file_in, size); // garages
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FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case
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if (!(save_type & SAVE_TYPE_STEAM && save_type & SAVE_TYPE_MSVC && save_type & SAVE_TYPE_32_BIT))
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FixSaveDataBlock(FixGarages, file_out, size);
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else
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WriteSavaDataBlockNoFunc(buf, file_out, size);
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LoadSaveDataBlockNoCheck(buf, file_in, size); // game logic
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LoadSaveDataBlockNoCheck(buf, file_in, size); // game logic
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WriteSavaDataBlockNoFunc(buf, file_out, size);
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WriteSavaDataBlockNoFunc(buf, file_out, size);
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