mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
few fixes
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parent
5bb4e99926
commit
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2
librw
2
librw
@ -1 +1 @@
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Subproject commit 374f951d7cee353914059d8ddf9c5aff7d764984
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Subproject commit c4ffa3622ae02f56168a1e93b978987981f3b68d
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "General.h"
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#include "RwHelper.h"
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#include "ModelInfo.h"
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#include "ModelIndices.h"
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#include "FileMgr.h"
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@ -754,6 +755,11 @@ CAnimManager::LoadAnimFiles(void)
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group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
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for(j = 0; j < group->numAssociations; j++)
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group->GetAnimation(j)->flags |= def->animDescs[j].flags;
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#ifdef PED_SKIN
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// forgot on xbox/android
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if(IsClumpSkinned(clump))
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RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
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#endif
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RpClumpDestroy(clump);
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}
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}
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@ -754,7 +754,8 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
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}else
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RemoveModel(modelId);
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ms_pExtraObjectsDir->FindItem(modelName, pos, size);
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bool found = ms_pExtraObjectsDir->FindItem(modelName, pos, size);
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assert(found);
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mi->ClearTexDictionary();
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if(CTxdStore::FindTxdSlot(modelName) == -1)
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mi->SetTexDictionary("generic");
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@ -91,7 +91,6 @@ void GameInit(void);
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void SystemInit(void);
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void TheGame(void);
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void DebugMenuInit(void) {}
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void DebugMenuPopulate(void);
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@ -344,6 +343,8 @@ static void
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Terminate3D(void)
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{
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CGame::ShutdownRenderWare();
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DebugMenuShutdown();
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RsRwTerminate();
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@ -794,6 +795,7 @@ RenderDebugShit(void)
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CRenderer::RenderCollisionLines();
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ThePaths.DisplayPathData();
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CDebug::DrawLines();
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DefinedState();
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#endif
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}
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@ -285,28 +285,6 @@ CEntity::CreateRwObject(void)
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}
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}
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#ifdef PED_SKIN
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RpAtomic*
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AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
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{
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if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
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RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
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#ifdef LIBRW
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if(hier && hier->interpolator->currentAnim){
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RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
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hier->interpolator->currentAnim = nil;
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}
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#else
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if(hier && hier->pCurrentAnim){
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RpHAnimAnimationDestroy(hier->pCurrentAnim);
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hier->pCurrentAnim = nil;
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}
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#endif
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}
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return atomic;
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}
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#endif
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void
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CEntity::DeleteRwObject(void)
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{
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@ -95,6 +95,18 @@ createMenuFont(void)
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RtCharsetGetDesc(fontStyles[MENUFONT_NORMAL], &fontDesc);
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}
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void
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destroyMenuFont(void)
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{
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RtCharsetDestroy(fontStyles[MENUFONT_NORMAL]);
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fontStyles[MENUFONT_NORMAL] = nil;
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RtCharsetDestroy(fontStyles[MENUFONT_SEL_ACTIVE]);
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fontStyles[MENUFONT_SEL_ACTIVE] = nil;
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RtCharsetDestroy(fontStyles[MENUFONT_SEL_INACTIVE]);
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fontStyles[MENUFONT_SEL_INACTIVE] = nil;
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RtCharsetDestroy(fontStyles[MENUFONT_MOUSE]);
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fontStyles[MENUFONT_MOUSE] = nil;
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}
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@ -755,7 +767,7 @@ static uint8 arrowPx[] = {
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};
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void
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initDebug(void)
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DebugMenuInit(void)
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{
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createMenuFont();
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@ -779,6 +791,22 @@ initDebug(void)
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arrow = RwRasterSetFromImage(arrow, img);
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assert(arrow);
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RwImageDestroy(img);
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menuInitialized = true;
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}
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void
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DebugMenuShutdown(void)
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{
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if(menuInitialized){
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destroyMenuFont();
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RwRasterDestroy(cursor);
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cursor = nil;
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RwRasterDestroy(arrow);
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arrow = nil;
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// TODO: the menus ...
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}
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menuInitialized = false;
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}
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void
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@ -971,10 +999,8 @@ DebugMenuProcess(void)
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pad->DisablePlayerControls = 1;
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// TODO: this could happen earlier
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if(!menuInitialized){
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initDebug();
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menuInitialized = 1;
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}
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if(!menuInitialized)
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DebugMenuInit();
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updateMouse();
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}
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@ -31,6 +31,8 @@ MenuEntry *DebugMenuAddCmd(const char *path, const char *name, TriggerFunc trigg
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void DebugMenuEntrySetWrap(MenuEntry *e, bool wrap);
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void DebugMenuEntrySetStrings(MenuEntry *e, const char **strings);
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void DebugMenuEntrySetAddress(MenuEntry *e, void *addr);
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void DebugMenuInit(void);
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void DebugMenuShutdown(void);
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void DebugMenuProcess(void);
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void DebugMenuRender(void);
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@ -241,7 +241,7 @@ RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image) { return raster
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RwTexture *RwTextureCreate(RwRaster * raster) { return Texture::create(raster); }
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RwBool RwTextureDestroy(RwTexture * texture) { texture->destroy(); return true; }
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RwTexture *RwTextureAddRef(RwTexture *texture) { texture->refCount++; return texture; }
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RwTexture *RwTextureAddRef(RwTexture *texture) { texture->addRef(); return texture; }
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// TODO
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RwBool RwTextureSetMipmapping(RwBool enable) { return true; }
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RwBool RwTextureGetMipmapping(void);
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@ -410,11 +410,11 @@ RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2) {
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RwImVertexIndex indices[2];
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indices[0] = vert1;
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indices[1] = vert2;
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im3d::RenderIndexed((PrimitiveType)PRIMTYPELINELIST, indices, 2);
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im3d::RenderIndexedPrimitive((PrimitiveType)PRIMTYPELINELIST, indices, 2);
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return true;
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}
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RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3);
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RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices) { im3d::RenderIndexed((PrimitiveType)primType, indices, numIndices); return true; }
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RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices) { im3d::RenderIndexedPrimitive((PrimitiveType)primType, indices, numIndices); return true; }
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RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
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@ -312,6 +312,26 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
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return anim;
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}
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RpAtomic*
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AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
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{
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if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
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RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
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#ifdef LIBRW
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if(hier && hier->interpolator->currentAnim){
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RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
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hier->interpolator->currentAnim = nil;
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}
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#else
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if(hier && hier->pCurrentAnim){
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RpHAnimAnimationDestroy(hier->pCurrentAnim);
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hier->pCurrentAnim = nil;
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}
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#endif
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}
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return atomic;
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}
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void
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RenderSkeleton(RpHAnimHierarchy *hier)
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{
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@ -21,6 +21,8 @@ RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame
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RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data);
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void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable);
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RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier);
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RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data);
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void RenderSkeleton(RpHAnimHierarchy *hier);
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#endif
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RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
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@ -66,10 +66,7 @@ RwTexDictionaryGtaStreamRead(RwStream *stream)
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if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
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return nil;
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assert(size == 4);
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int foo = RwStreamRead(stream, &numTextures, size);
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if(foo != size)
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// if(RwStreamRead(stream, &numTextures, size) != size)
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if(RwStreamRead(stream, &numTextures, size) != size)
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return nil;
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texDict = RwTexDictionaryCreate();
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