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Update README.md
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README.md
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README.md
@ -12,23 +12,18 @@ such that we have a working game at all times.
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## How can I try it?
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## How can I try it?
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- re3 requires game assets to work, so you need to own a copy of GTA III.
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- re3 requires game assets to work, so you **must** own a copy of GTA III.
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- Since re3 is a DLL that works with original GTA III for now, you need Simple DLL Loader. You can get it [here](https://github.com/aap/simpledllloader).
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- Build re3 or download it from one of the above links (Debug or Release).
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- Build re3 or download it from one of the above links (Debug or Release).
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- Make sure you included the re3 in `plugins.cfg` or `dlls.cfg`.
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- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
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- Move re3.exe to GTA 3 directory and run it.
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![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice if you will build it**
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> :information_source: **Rendering engine** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
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There are various settings at the very bottom of `config.h`, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
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> :warning: **Notice for builders** There are various settings at the very bottom of `config.h`, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
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https://github.com/GTAmodding/re3/tree/master/src/core/config.h
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https://github.com/GTAmodding/re3/tree/master/src/core/config.h
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## I want to contribute, where should I start?
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## Contributing
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A good approach is to start at the fringes of the code base,
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i.e. classes that don't depend on code that we don't have reversed yet.
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If a function uses only few unreversed functions that would be inconvenient
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to reverse at the time, calling the original functions is acceptable.
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### Unreversed / incomplete classes (at least the ones we know)
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### Unreversed / incomplete classes (at least the ones we know)
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The following classes have only unused or practically unused code left:
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The following classes have only unused or practically unused code left:
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@ -150,4 +145,5 @@ Here you can find a list of variables that you might need to set in windows:
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```
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```
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"GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run.
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"GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run.
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"GTA_III_DIR" * path to "GTAIII" game folder.
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"GTA_III_DIR" * path to "GTAIII" game folder.
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"LIBRW" * path to LIBRW.
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```
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```
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