mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
Merge pull request #872 from withmorten/sized-enums-miami
Get rid of sized enums 2: Electric Boogaloo
This commit is contained in:
commit
ac3484b82e
@ -47,8 +47,8 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
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enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
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enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
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enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
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void
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cAudioManager::PreInitialiseGameSpecificSetup() const
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@ -9020,7 +9020,7 @@ cAudioManager::ProcessGarages()
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const float SOUND_INTENSITY = 80.0f;
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CEntity *entity;
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eGarageState state;
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uint8 state;
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uint32 sampleIndex;
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uint8 j;
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float distSquared;
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@ -149,7 +149,7 @@ public:
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class cVehicleParams
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{
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public:
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eVehicleType m_VehicleType;
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uint8 m_VehicleType;
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bool m_bDistanceCalculated;
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float m_fDistance;
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CVehicle *m_pVehicle;
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@ -2,7 +2,7 @@
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#include "common.h"
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enum eSfxSample : uint32 {
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enum eSfxSample {
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SFX_CAR_HORN_JEEP = 0,
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SFX_CAR_HORN_BMW328,
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SFX_CAR_HORN_BUS,
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@ -1274,7 +1274,7 @@ enum AudioEntityHandle {
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AEHANDLE_ERROR_BADAUDIOTYPE = -1,
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};
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enum eAudioType : int32
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enum eAudioType
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{
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AUDIOTYPE_PHYSICAL = 0,
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AUDIOTYPE_EXPLOSION,
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@ -1,6 +1,6 @@
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#pragma once
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enum eSound : uint16
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enum eSound
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{
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SOUND_CAR_DOOR_CLOSE_BONNET = 0,
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SOUND_CAR_DOOR_CLOSE_BUMPER,
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@ -208,7 +208,7 @@ enum eSound : uint16
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};
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enum eScriptSounds : uint16 {
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enum eScriptSounds {
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SCRIPT_SOUND_BANK_ALARM_LOOP = 0,
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SCRIPT_SOUND_PART_MISSION_COMPLETE,
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SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP,
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@ -109,9 +109,9 @@ void CAutoPilot::Load(uint8*& buf)
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m_nNextDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentLane = ReadSaveBuf<int8>(buf);
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m_nNextLane = ReadSaveBuf<int8>(buf);
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m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
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m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
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m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
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m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
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m_nCarMission = ReadSaveBuf<uint8>(buf);
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m_nTempAction = ReadSaveBuf<uint8>(buf);
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m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
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m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
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m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
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@ -4,7 +4,7 @@
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class CVehicle;
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struct CPathNode;
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enum eCarMission : uint8
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enum eCarMission
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{
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MISSION_NONE,
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MISSION_CRUISE,
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@ -35,7 +35,7 @@ enum eCarMission : uint8
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MISSION_BLOCKPLAYER_FORWARDANDBACK
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};
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enum eCarTempAction : uint8
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enum eCarTempAction
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{
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TEMPACT_NONE,
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TEMPACT_WAIT,
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@ -50,7 +50,7 @@ enum eCarTempAction : uint8
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TEMPACT_SWERVERIGHT
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};
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enum eCarDrivingStyle : uint8
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enum eCarDrivingStyle
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{
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DRIVINGSTYLE_STOP_FOR_CARS,
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DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
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@ -76,9 +76,9 @@ public:
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int8 m_nNextDirection;
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int8 m_nCurrentLane;
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int8 m_nNextLane;
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eCarDrivingStyle m_nDrivingStyle;
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eCarMission m_nCarMission;
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eCarTempAction m_nTempAction;
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uint8 m_nDrivingStyle;
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uint8 m_nCarMission;
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uint8 m_nTempAction;
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uint32 m_nTimeTempAction;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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@ -634,7 +634,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
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pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
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}
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eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
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uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
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case 0:
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@ -648,7 +648,7 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
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}
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}
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eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
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uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
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case 0:
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@ -22,8 +22,8 @@ public:
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static void TellOccupantsToFleeCar(CVehicle*);
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static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
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static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
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static eCarMission FindPoliceCarMissionForWantedLevel();
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static eCarMission FindPoliceBoatMissionForWantedLevel();
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static uint8 FindPoliceCarMissionForWantedLevel();
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static uint8 FindPoliceBoatMissionForWantedLevel();
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static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
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static void MellowOutChaseSpeed(CVehicle*);
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static void MellowOutChaseSpeedBoat(CVehicle*);
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@ -190,7 +190,7 @@ void CGarages::Update(void)
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aGarages[GarageToBeTidied].TidyUpGarage();
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}
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int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId)
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int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId)
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{
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if (NumGarages >= NUM_GARAGES) {
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assert(0);
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@ -291,7 +291,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
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return NumGarages++;
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}
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void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
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void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
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{
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CGarage* pGarage = &aGarages[garage];
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pGarage->m_eGarageType = type;
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@ -2072,7 +2072,7 @@ void CGarages::CloseHideOutGaragesBeforeSave()
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}
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}
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int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
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int32 CGarages::CountCarsInHideoutGarage(uint8 type)
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{
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int32 total = 0;
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for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
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@ -7,7 +7,7 @@
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class CVehicle;
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class CCamera;
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enum eGarageState : int8
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enum eGarageState
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{
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GS_FULLYCLOSED,
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GS_OPENED,
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@ -18,7 +18,7 @@ enum eGarageState : int8
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GS_AFTERDROPOFF,
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};
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enum eGarageType : int8
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enum eGarageType
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{
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GARAGE_NONE,
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GARAGE_MISSION,
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@ -93,8 +93,8 @@ VALIDATE_SIZE(CStoredCar, 0x28);
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class CGarage
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{
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eGarageType m_eGarageType;
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eGarageState m_eGarageState;
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uint8 m_eGarageType;
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uint8 m_eGarageState;
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uint8 m_nMaxStoredCars;
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bool field_2; // unused
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bool m_bClosingWithoutTargetCar;
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@ -227,8 +227,8 @@ public:
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#endif
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static void Update(void);
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static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId);
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static void ChangeGarageType(int16, eGarageType, int32);
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static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId);
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static void ChangeGarageType(int16, uint8, int32);
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static void PrintMessages(void);
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static void TriggerMessage(const char* text, int16, uint16 time, int16);
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static void SetTargetCarForMissonGarage(int16, CVehicle*);
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@ -265,9 +265,9 @@ private:
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static bool IsCarSprayable(CVehicle*);
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static float FindDoorHeightForMI(int32);
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static void CloseHideOutGaragesBeforeSave(void);
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static int32 CountCarsInHideoutGarage(eGarageType);
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static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(eGarageType type)
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static int32 CountCarsInHideoutGarage(uint8);
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static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(uint8 type)
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{
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switch (type) {
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case GARAGE_COLLECTCARS_1: return 0;
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@ -278,7 +278,7 @@ private:
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}
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return 0;
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}
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static int32 FindSafeHouseIndexForGarageType(eGarageType type)
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static int32 FindSafeHouseIndexForGarageType(uint8 type)
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{
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switch (type) {
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case GARAGE_HIDEOUT_ONE: return 0;
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@ -296,7 +296,7 @@ private:
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}
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return -1;
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}
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static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
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static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
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friend class cAudioManager;
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friend class CReplay;
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@ -852,7 +852,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
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if (slot >= NUMPICKUPS) return -1;
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aPickUps[slot].m_eType = (ePickupType)type;
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aPickUps[slot].m_eType = type;
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aPickUps[slot].m_bRemoved = false;
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aPickUps[slot].m_nQuantity = quantity;
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aPickUps[slot].m_nMoneySpeed = rate;
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@ -1,7 +1,7 @@
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#pragma once
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#include "Weapon.h"
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enum ePickupType : uint8
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enum ePickupType
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP,
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@ -43,7 +43,7 @@ public:
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int16 m_eModelIndex;
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uint16 m_nIndex;
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char m_sTextKey[8];
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ePickupType m_eType;
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uint8 m_eType;
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bool m_bRemoved;
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uint8 m_bWasAmmoCollected:1;
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uint8 m_bWasControlMessageShown:1;
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@ -4038,7 +4038,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(car);
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car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
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car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
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return 0;
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}
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case COMMAND_SET_CAR_MISSION:
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@ -4046,7 +4046,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(car);
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car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
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car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
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car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
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car->bEngineOn = true;
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return 0;
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@ -286,7 +286,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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float supX = *(float*)&ScriptParams[5];
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float supY = *(float*)&ScriptParams[6];
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float supZ = *(float*)&ScriptParams[7];
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ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], 0);
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ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], 0);
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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@ -302,7 +302,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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float supX = *(float*)&ScriptParams[5];
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float supY = *(float*)&ScriptParams[6];
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float supZ = *(float*)&ScriptParams[7];
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ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], ScriptParams[9]);
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ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], ScriptParams[9]);
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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@ -1848,7 +1848,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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}
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case COMMAND_CHANGE_GARAGE_TYPE:
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CollectParameters(&m_nIp, 2);
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CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0);
|
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CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
|
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return 0;
|
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/*
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case COMMAND_ACTIVATE_CRUSHER_CRANE:
|
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|
@ -1513,7 +1513,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
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script_assert(pVehicle);
|
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pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
|
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pVehicle->SetStatus(ScriptParams[1]);
|
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return 0;
|
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}
|
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case COMMAND_IS_CHAR_MALE:
|
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@ -1537,7 +1537,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
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case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
|
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{
|
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CollectParameters(&m_nIp, 3);
|
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CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]);
|
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CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
|
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return 0;
|
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}
|
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case COMMAND_FIND_DRUG_PLANE_COORDINATES:
|
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|
@ -1409,7 +1409,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
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CollectParameters(&m_nIp, 3);
|
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
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script_assert(pVehicle);
|
||||
pVehicle->AutoPilot.m_nTempAction = (eCarTempAction)ScriptParams[1];
|
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pVehicle->AutoPilot.m_nTempAction = (uint8)ScriptParams[1];
|
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
|
||||
return 0;
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup
|
||||
{
|
||||
if (NumSetPieces >= NUM_SETPIECES)
|
||||
return;
|
||||
aSetPieces[NumSetPieces].m_nType = (eSetPieceType)type;
|
||||
aSetPieces[NumSetPieces].m_nType = type;
|
||||
aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x);
|
||||
aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y);
|
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aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x);
|
||||
|
@ -5,7 +5,7 @@
|
||||
class CVehicle;
|
||||
class CCopPed;
|
||||
|
||||
enum eSetPieceType : uint8
|
||||
enum eSetPieceType
|
||||
{
|
||||
SETPIECE_NONE = 0,
|
||||
SETPIECE_TWOCOPCARSINALLEY,
|
||||
@ -20,7 +20,7 @@ enum eSetPieceType : uint8
|
||||
class CSetPiece
|
||||
{
|
||||
public:
|
||||
eSetPieceType m_nType;
|
||||
uint8 m_nType;
|
||||
uint32 m_nLastTimeCreated;
|
||||
CVector2D m_vTriggerInf;
|
||||
CVector2D m_vTriggerSup;
|
||||
|
@ -10,7 +10,7 @@ enum eWastedBustedState
|
||||
WBSTATE_FAILED_CRITICAL_MISSION,
|
||||
};
|
||||
|
||||
enum eBustedAudioState : uint8
|
||||
enum eBustedAudioState
|
||||
{
|
||||
BUSTEDAUDIO_NONE,
|
||||
BUSTEDAUDIO_LOADING,
|
||||
@ -82,7 +82,7 @@ public:
|
||||
bool m_bGetOutOfJailFree;
|
||||
bool m_bGetOutOfHospitalFree;
|
||||
bool m_bDriveByAllowed;
|
||||
eBustedAudioState m_nBustedAudioStatus;
|
||||
uint8 m_nBustedAudioStatus;
|
||||
int16 m_nCurrentBustedAudio;
|
||||
char m_aSkinName[32];
|
||||
RwTexture *m_pSkinTexture;
|
||||
|
@ -1580,7 +1580,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
|
||||
if(pVehicle->m_scanCode != GetCurrentScanCode()) {
|
||||
pVehicle->m_scanCode = GetCurrentScanCode();
|
||||
const CVector &vehiclePos = pVehicle->GetPosition();
|
||||
eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
|
||||
uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
|
||||
if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
|
||||
vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
|
||||
(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
|
||||
|
@ -6,7 +6,7 @@
|
||||
struct CReference;
|
||||
class CPtrList;
|
||||
|
||||
enum eEntityType : uint8
|
||||
enum eEntityType
|
||||
{
|
||||
ENTITY_TYPE_NOTHING = 0,
|
||||
ENTITY_TYPE_BUILDING,
|
||||
@ -16,7 +16,7 @@ enum eEntityType : uint8
|
||||
ENTITY_TYPE_DUMMY,
|
||||
};
|
||||
|
||||
enum eEntityStatus : uint8
|
||||
enum eEntityStatus
|
||||
{
|
||||
STATUS_PLAYER,
|
||||
STATUS_PLAYER_PLAYBACKFROMBUFFER,
|
||||
@ -99,10 +99,10 @@ public:
|
||||
CReference *m_pFirstReference;
|
||||
|
||||
public:
|
||||
eEntityType GetType() const { return (eEntityType)m_type; }
|
||||
void SetType(eEntityType type) { m_type = type; }
|
||||
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
|
||||
void SetStatus(eEntityStatus status) { m_status = status; }
|
||||
uint8 GetType() const { return m_type; }
|
||||
void SetType(uint8 type) { m_type = type; }
|
||||
uint8 GetStatus() const { return m_status; }
|
||||
void SetStatus(uint8 status) { m_status = status; }
|
||||
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
|
||||
bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; }
|
||||
void SetIsStatic(bool state) { bIsStatic = state; }
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
#define MAX_MODEL_NAME (21)
|
||||
|
||||
enum ModelInfoType : uint8
|
||||
enum ModelInfoType
|
||||
{
|
||||
MITYPE_NA,
|
||||
MITYPE_SIMPLE,
|
||||
@ -17,7 +17,6 @@ enum ModelInfoType : uint8
|
||||
MITYPE_XTRACOMPS, // unused but still in enum
|
||||
MITYPE_HAND // xbox and mobile
|
||||
};
|
||||
VALIDATE_SIZE(ModelInfoType, 1);
|
||||
|
||||
class C2dEffect;
|
||||
|
||||
@ -25,7 +24,7 @@ class CBaseModelInfo
|
||||
{
|
||||
protected:
|
||||
char m_name[MAX_MODEL_NAME];
|
||||
ModelInfoType m_type;
|
||||
uint8 m_type;
|
||||
uint8 m_num2dEffects;
|
||||
bool m_bOwnsColModel;
|
||||
CColModel *m_colModel;
|
||||
@ -47,7 +46,7 @@ public:
|
||||
virtual int GetAnimFileIndex(void) { return -1; }
|
||||
|
||||
// one day it becomes virtual
|
||||
ModelInfoType GetModelType() const { return m_type; }
|
||||
uint8 GetModelType() const { return m_type; }
|
||||
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
|
||||
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
|
||||
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
|
||||
|
@ -24,7 +24,7 @@ enum {
|
||||
ATOMIC_FLAG_NOCULL = 0x800,
|
||||
};
|
||||
|
||||
enum eVehicleType : uint8{
|
||||
enum eVehicleType {
|
||||
VEHICLE_TYPE_CAR,
|
||||
VEHICLE_TYPE_BOAT,
|
||||
VEHICLE_TYPE_TRAIN,
|
||||
|
@ -52,7 +52,7 @@ enum eFormation
|
||||
FORMATION_FRONT
|
||||
};
|
||||
|
||||
enum FightState : int8 {
|
||||
enum FightState {
|
||||
FIGHTSTATE_MOVE_FINISHED = -2,
|
||||
FIGHTSTATE_JUST_ATTACKED,
|
||||
FIGHTSTATE_NO_MOVE,
|
||||
@ -187,7 +187,7 @@ enum eWaitState {
|
||||
WAITSTATE_PLAYANIM_HANDSUP_SIMPLE,
|
||||
};
|
||||
|
||||
enum eObjective : uint32 {
|
||||
enum eObjective {
|
||||
OBJECTIVE_NONE,
|
||||
OBJECTIVE_WAIT_ON_FOOT,
|
||||
OBJECTIVE_WAIT_ON_FOOT_FOR_COP,
|
||||
@ -271,7 +271,7 @@ enum PedOnGroundState {
|
||||
PED_DEAD_ON_THE_FLOOR
|
||||
};
|
||||
|
||||
enum PointBlankNecessity : uint8 {
|
||||
enum PointBlankNecessity {
|
||||
NO_POINT_BLANK_PED,
|
||||
POINT_BLANK_FOR_WANTED_PED,
|
||||
POINT_BLANK_FOR_SOMEONE_ELSE
|
||||
@ -598,7 +598,7 @@ public:
|
||||
uint32 m_curFightMove;
|
||||
uint32 m_lastFightMove;
|
||||
uint8 m_fightButtonPressure;
|
||||
FightState m_fightState;
|
||||
int8 m_fightState;
|
||||
bool m_takeAStepAfterAttack;
|
||||
uint8 m_bleedCounter;
|
||||
CFire *m_pFire;
|
||||
@ -729,7 +729,7 @@ public:
|
||||
CPed *CheckForDeadPeds(void);
|
||||
bool CheckForExplosions(CVector2D &area);
|
||||
CPed *CheckForGunShots(void);
|
||||
PointBlankNecessity CheckForPointBlankPeds(CPed*);
|
||||
uint8 CheckForPointBlankPeds(CPed*);
|
||||
bool CheckIfInTheAir(void);
|
||||
void ClearAll(void);
|
||||
void SetPointGunAt(CEntity*);
|
||||
|
@ -367,7 +367,7 @@ CPed::SetAttack(CEntity *victim)
|
||||
if (IsPlayer())
|
||||
CPad::GetPad(0)->ResetAverageWeapon();
|
||||
|
||||
PointBlankNecessity pointBlankStatus;
|
||||
uint8 pointBlankStatus;
|
||||
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
|
||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
|
||||
@ -611,7 +611,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
PointBlankNecessity
|
||||
uint8
|
||||
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
|
||||
{
|
||||
float pbDistance = 1.1f;
|
||||
|
@ -11,7 +11,7 @@ class CBuilding;
|
||||
class CCrane
|
||||
{
|
||||
public:
|
||||
enum CraneState : uint8 {
|
||||
enum CraneState {
|
||||
IDLE = 0,
|
||||
GOING_TOWARDS_TARGET = 1,
|
||||
LIFTING_TARGET = 2,
|
||||
@ -19,7 +19,7 @@ public:
|
||||
ROTATING_TARGET = 4,
|
||||
DROPPING_TARGET = 5
|
||||
};
|
||||
enum CraneStatus : uint8 {
|
||||
enum CraneStatus {
|
||||
NONE = 0,
|
||||
ACTIVATED = 1,
|
||||
DEACTIVATED = 2
|
||||
@ -46,8 +46,8 @@ public:
|
||||
CVector2D m_vecHookVelocity;
|
||||
CVehicle *m_pVehiclePickedUp;
|
||||
uint32 m_nTimeForNextCheck;
|
||||
CraneStatus m_nCraneStatus;
|
||||
CraneState m_nCraneState;
|
||||
uint8 m_nCraneStatus;
|
||||
uint8 m_nCraneState;
|
||||
uint8 m_nVehiclesCollected;
|
||||
bool m_bIsCrusher;
|
||||
bool m_bIsMilitaryCrane;
|
||||
|
@ -281,7 +281,7 @@ public:
|
||||
int8 m_comedyControlState;
|
||||
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
|
||||
float m_fSteerInput;
|
||||
eVehicleType m_vehType;
|
||||
uint8 m_vehType;
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void *operator new(size_t sz, int slot);
|
||||
|
Loading…
Reference in New Issue
Block a user