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Fix CWorld::FindObjectsOfTypeInRangeSectorList bug
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@ -753,14 +753,16 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const
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CEntity *pEntity = (CEntity *)pNode->item;
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CEntity *pEntity = (CEntity *)pNode->item;
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if(pEntity->m_scanCode != GetCurrentScanCode()) {
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if(pEntity->m_scanCode != GetCurrentScanCode()) {
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pEntity->m_scanCode = GetCurrentScanCode();
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pEntity->m_scanCode = GetCurrentScanCode();
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float fMagnitude = 0.0f;
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if(modelId == pEntity->m_modelIndex) {
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if(bCheck2DOnly)
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float fMagnitude = 0.0f;
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fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D();
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if(bCheck2DOnly)
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else
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fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D();
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fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr();
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else
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if(fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) {
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fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr();
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if(aEntities) aEntities[*nEntitiesFound] = pEntity;
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if(fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) {
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++*nEntitiesFound;
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if(aEntities) aEntities[*nEntitiesFound] = pEntity;
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++*nEntitiesFound;
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}
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}
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}
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}
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}
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}
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}
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