mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-27 02:01:48 +01:00
Implement the missing damage effects and fix the existing ones
This commit is contained in:
parent
a1ab82b188
commit
ac7ea2b9fa
@ -301,10 +301,12 @@ CObject::SetupLighting(void)
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if (bRenderScorched) {
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if (bRenderScorched) {
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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return true;
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return true;
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} else if (bIsPickup) {
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}
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else if (bIsPickup) {
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SetFullAmbient();
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SetFullAmbient();
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return true;
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return true;
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} else if (bIsWeapon) {
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}
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else if (bIsWeapon) {
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ActivateDirectional();
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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SetAmbientColoursForPedsCarsAndObjects();
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return true;
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return true;
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@ -346,48 +348,90 @@ CObject::ObjectDamage(float amount)
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{
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{
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case DAMAGE_EFFECT_CHANGE_MODEL:
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case DAMAGE_EFFECT_CHANGE_MODEL:
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bRenderDamaged = true;
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bRenderDamaged = true;
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break;
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return;
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case DAMAGE_EFFECT_SPLIT_MODEL:
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case DAMAGE_EFFECT_SPLIT_MODEL:
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return;
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case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS: {
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static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
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if (bRenderDamaged) {
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break;
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break;
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case DAMAGE_EFFECT_SMASH_COMPLETELY:
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}
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bIsVisible = false;
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bUsesCollision = false;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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break;
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case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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bRenderDamaged = true;
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CBaseModelInfo* modelInfo = CModelInfo::GetModelInfo(GetModelIndex());
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CVector min = modelInfo->GetColModel()->boundingBox.min * 0.85f;
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CVector max = modelInfo->GetColModel()->boundingBox.max * 0.85f;
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min.z = max.z;
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min = GetMatrix() * min;
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max = GetMatrix() * max;
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CVector temp = (max - min) * 0.02;
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for (int32 i = 0; i < 50; i++) {
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float fDirX = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
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float fDirY = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
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float fDirZ = CGeneral::GetRandomNumberInRange(0.10f, 0.25f);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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CVector pos = min + temp * (float)i;
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CVector dir = CVector(fDirX, fDirY, fDirZ);
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
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RwRGBA color = debrisColor;
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color.red *= fColorFactor;
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color.green *= fColorFactor;
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, dir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
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break;
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}
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case DAMAGE_EFFECT_SMASH_COMPLETELY:
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case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
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if (m_nCollisionDamageEffect == DAMAGE_EFFECT_CHANGE_THEN_SMASH && !bRenderDamaged) {
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bRenderDamaged = true;
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return;
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}
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}
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else {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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SetIsStatic(true);
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bExplosionProof = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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}
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break;
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break;
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case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
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}
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case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
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case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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SetIsStatic(true);
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bExplosionProof = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 96, 48, 0, 255 };
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const RwRGBA color = { 96, 48, 0, 255 };
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for (int32 i = 0; i < 25; i++) {
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
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++nFrameGen;
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
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RwRGBA randomColor = color;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY) {
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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randomColor.red *= fRandom;
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randomColor.green *= fRandom;
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randomColor.blue *= fRandom;
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}
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else {
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randomColor.red = 0xff;
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randomColor.blue = 0xfc;
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}
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
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@ -396,29 +440,37 @@ CObject::ObjectDamage(float amount)
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case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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SetIsStatic(true);
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bExplosionProof = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 128, 128, 128, 255 };
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static const RwRGBA color = { 128, 128, 128, 255 };
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CVector position = GetPosition();
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for (int32 i = 0; i < 45; i++) {
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
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++nFrameGen;
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
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RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
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RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
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break;
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break;
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}
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}
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case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
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case DAMAGE_EFFECT_BURST_BEACHBALL: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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SetIsStatic(true);
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bExplosionProof = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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@ -426,46 +478,176 @@ CObject::ObjectDamage(float amount)
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 10; i++) {
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for (int32 i = 0; i < 10; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
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++nFrameGen;
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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if (nFrameGen & 1)
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color = color1;
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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}
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if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
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PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
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}
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else {
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PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
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PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
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}
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break;
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break;
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}
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}
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case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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SetIsStatic(true);
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bExplosionProof = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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for (int32 i = 0; i < 32; i++) {
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for (int32 i = 0; i < 32; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
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++nFrameGen;
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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const RwRGBA& color = nFrameGen & 1 ? color1 : color2;
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if (nFrameGen & 1)
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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color = color1;
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
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break;
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break;
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}
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}
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: {
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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CRGBA possibleColor1;
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CRGBA possibleColor2;
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switch (m_nCollisionDamageEffect) {
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
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possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF);
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possibleColor2 = possibleColor1;
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break;
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
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possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF);
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possibleColor2 = possibleColor1;
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break;
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
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possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF);
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possibleColor2 = possibleColor1;
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break;
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
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possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF);
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possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF);
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break;
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case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
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possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF);
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possibleColor2 = possibleColor1;
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break;
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}
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for (int32 i = 0; i < 16; i++) {
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CVector vecDir(
|
||||||
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||||
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||||
|
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ
|
||||||
|
);
|
||||||
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||||
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||||
|
nFrameGen++;
|
||||||
|
int32 nCurFrame = nFrameGen & 0x3;
|
||||||
|
CRGBA& selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
||||||
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||||
|
if ((i % 7) == 0)
|
||||||
|
{
|
||||||
|
static CRGBA secondParticleColors[4] = {
|
||||||
|
CRGBA(0xA0, 0x60, 0x60, 0xFF),
|
||||||
|
CRGBA(0x60, 0xA0, 0x60, 0xFF),
|
||||||
|
CRGBA(0x60, 0x60, 0xA0, 0xFF),
|
||||||
|
CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
|
||||||
|
};
|
||||||
|
vecDir *= 0.5f;
|
||||||
|
CRGBA& secondParticleColor = secondParticleColors[nFrameGen & 3];
|
||||||
|
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||||
|
CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
||||||
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
||||||
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: {
|
||||||
|
bIsVisible = false;
|
||||||
|
bUsesCollision = false;
|
||||||
|
if (!GetIsStatic()) {
|
||||||
|
RemoveFromMovingList();
|
||||||
|
}
|
||||||
|
SetIsStatic(true);
|
||||||
|
bExplosionProof = true;
|
||||||
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||||
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||||
|
CRGBA possibleColor1;
|
||||||
|
CRGBA possibleColor2;
|
||||||
|
switch (m_nCollisionDamageEffect)
|
||||||
|
{
|
||||||
|
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
||||||
|
possibleColor1 = CRGBA(0, 0, 0, 0xFF);
|
||||||
|
possibleColor2 = possibleColor1;
|
||||||
|
break;
|
||||||
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
||||||
|
possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF);
|
||||||
|
possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF);
|
||||||
|
break;
|
||||||
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
|
||||||
|
possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF);
|
||||||
|
possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
for (int32 i = 0; i < 16; i++) {
|
||||||
|
CVector vecDir(
|
||||||
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||||
|
);
|
||||||
|
nFrameGen++;
|
||||||
|
int32 nCurFrame = nFrameGen & 3;
|
||||||
|
CRGBA& selectedColor = nFrameGen & 1 ? possibleColor1 : possibleColor2;
|
||||||
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||||
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||||
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||||
|
}
|
||||||
|
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG)
|
||||||
|
{
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||||
|
}
|
||||||
|
else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD)
|
||||||
|
{
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -32,23 +32,23 @@ enum CollisionDamageEffect
|
|||||||
DAMAGE_EFFECT_CHANGE_THEN_SMASH,
|
DAMAGE_EFFECT_CHANGE_THEN_SMASH,
|
||||||
|
|
||||||
DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
|
DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
|
||||||
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY,
|
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY = 51,
|
||||||
|
|
||||||
DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
|
DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
|
||||||
DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
|
DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
|
||||||
DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
|
DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
|
||||||
|
|
||||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91,
|
DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91,
|
||||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW21,
|
DAMAGE_EFFECT_SMASH_NEWSTANDNEW2 = 92,
|
||||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW31,
|
DAMAGE_EFFECT_SMASH_NEWSTANDNEW3 = 93,
|
||||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW41,
|
DAMAGE_EFFECT_SMASH_NEWSTANDNEW4 = 94,
|
||||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW51,
|
DAMAGE_EFFECT_SMASH_NEWSTANDNEW5 = 95,
|
||||||
|
|
||||||
DAMAGE_EFFECT_SMASH_BLACKBAG = 100,
|
DAMAGE_EFFECT_SMASH_BLACKBAG = 100,
|
||||||
DAMAGE_EFFECT_SMASH_VEGPALM = 110,
|
DAMAGE_EFFECT_SMASH_VEGPALM = 110,
|
||||||
DAMAGE_EFFECT_BURST_BEACHBALL = 120,
|
DAMAGE_EFFECT_BURST_BEACHBALL = 120,
|
||||||
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131,
|
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131,
|
||||||
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL,
|
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL = 132,
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVehicle;
|
class CVehicle;
|
||||||
|
Loading…
Reference in New Issue
Block a user