mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-26 09:41:49 +01:00
Implement the missing damage effects and fix the existing ones
This commit is contained in:
parent
a1ab82b188
commit
ac7ea2b9fa
@ -21,10 +21,10 @@ int16 CObject::nNoTempObjects;
|
|||||||
//int16 CObject::nBodyCastHealth = 1000;
|
//int16 CObject::nBodyCastHealth = 1000;
|
||||||
float CObject::fDistToNearestTree;
|
float CObject::fDistToNearestTree;
|
||||||
|
|
||||||
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
|
void* CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
|
||||||
void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
|
void* CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle); };
|
||||||
void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
|
void CObject::operator delete(void* p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
|
||||||
void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
|
void CObject::operator delete(void* p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
|
||||||
|
|
||||||
CObject::CObject(void)
|
CObject::CObject(void)
|
||||||
{
|
{
|
||||||
@ -35,8 +35,8 @@ CObject::CObject(void)
|
|||||||
m_bCameraToAvoidThisObject = false;
|
m_bCameraToAvoidThisObject = false;
|
||||||
ObjectCreatedBy = UNKNOWN_OBJECT;
|
ObjectCreatedBy = UNKNOWN_OBJECT;
|
||||||
m_nEndOfLifeTime = 0;
|
m_nEndOfLifeTime = 0;
|
||||||
// m_nRefModelIndex = -1; // duplicate
|
// m_nRefModelIndex = -1; // duplicate
|
||||||
// bUseVehicleColours = false; // duplicate
|
// bUseVehicleColours = false; // duplicate
|
||||||
m_colour2 = 0;
|
m_colour2 = 0;
|
||||||
m_colour1 = m_colour2;
|
m_colour1 = m_colour2;
|
||||||
m_nBonusValue = 0;
|
m_nBonusValue = 0;
|
||||||
@ -49,7 +49,7 @@ CObject::CObject(void)
|
|||||||
bHasBeenDamaged = false;
|
bHasBeenDamaged = false;
|
||||||
m_nRefModelIndex = -1;
|
m_nRefModelIndex = -1;
|
||||||
bUseVehicleColours = false;
|
bUseVehicleColours = false;
|
||||||
// bIsStreetLight = false; // duplicate
|
// bIsStreetLight = false; // duplicate
|
||||||
m_pCurSurface = nil;
|
m_pCurSurface = nil;
|
||||||
m_pCollidingEntity = nil;
|
m_pCollidingEntity = nil;
|
||||||
m_nBeachballBounces = 0;
|
m_nBeachballBounces = 0;
|
||||||
@ -66,7 +66,7 @@ CObject::CObject(int32 mi, bool createRW)
|
|||||||
Init();
|
Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
CObject::CObject(CDummyObject *dummy)
|
CObject::CObject(CDummyObject* dummy)
|
||||||
{
|
{
|
||||||
SetModelIndexNoCreate(dummy->GetModelIndex());
|
SetModelIndexNoCreate(dummy->GetModelIndex());
|
||||||
|
|
||||||
@ -86,10 +86,10 @@ CObject::~CObject(void)
|
|||||||
{
|
{
|
||||||
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
|
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
|
||||||
|
|
||||||
if(m_nRefModelIndex != -1)
|
if (m_nRefModelIndex != -1)
|
||||||
CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
|
CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
|
||||||
|
|
||||||
if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
|
if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
|
||||||
nNoTempObjects--;
|
nNoTempObjects--;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -170,9 +170,9 @@ CObject::ProcessControl(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CObject::Teleport(CVector vecPos)
|
CObject::Teleport(CVector vecPos)
|
||||||
{
|
{
|
||||||
CWorld::Remove(this);
|
CWorld::Remove(this);
|
||||||
m_matrix.GetPosition() = vecPos;
|
m_matrix.GetPosition() = vecPos;
|
||||||
m_matrix.UpdateRW();
|
m_matrix.UpdateRW();
|
||||||
@ -187,7 +187,7 @@ CObject::Render(void)
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
|
if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
|
||||||
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
|
CVehicleModelInfo* mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
|
||||||
assert(mi->GetModelType() == MITYPE_VEHICLE);
|
assert(mi->GetModelType() == MITYPE_VEHICLE);
|
||||||
mi->SetVehicleColour(m_colour1, m_colour2);
|
mi->SetVehicleColour(m_colour1, m_colour2);
|
||||||
}
|
}
|
||||||
@ -298,13 +298,15 @@ CObject::Render(void)
|
|||||||
bool
|
bool
|
||||||
CObject::SetupLighting(void)
|
CObject::SetupLighting(void)
|
||||||
{
|
{
|
||||||
if(bRenderScorched){
|
if (bRenderScorched) {
|
||||||
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
||||||
return true;
|
return true;
|
||||||
} else if (bIsPickup) {
|
}
|
||||||
|
else if (bIsPickup) {
|
||||||
SetFullAmbient();
|
SetFullAmbient();
|
||||||
return true;
|
return true;
|
||||||
} else if (bIsWeapon) {
|
}
|
||||||
|
else if (bIsWeapon) {
|
||||||
ActivateDirectional();
|
ActivateDirectional();
|
||||||
SetAmbientColoursForPedsCarsAndObjects();
|
SetAmbientColoursForPedsCarsAndObjects();
|
||||||
return true;
|
return true;
|
||||||
@ -315,14 +317,14 @@ CObject::SetupLighting(void)
|
|||||||
void
|
void
|
||||||
CObject::RemoveLighting(bool reset)
|
CObject::RemoveLighting(bool reset)
|
||||||
{
|
{
|
||||||
if(reset) {
|
if (reset) {
|
||||||
SetAmbientColours();
|
SetAmbientColours();
|
||||||
DeActivateDirectional();
|
DeActivateDirectional();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CObject::ObjectDamage(float amount)
|
CObject::ObjectDamage(float amount)
|
||||||
{
|
{
|
||||||
if (!m_nCollisionDamageEffect || !bUsesCollision)
|
if (!m_nCollisionDamageEffect || !bUsesCollision)
|
||||||
return;
|
return;
|
||||||
@ -344,128 +346,308 @@ CObject::ObjectDamage(float amount)
|
|||||||
const float fDirectionZ = 0.0002f * amount;
|
const float fDirectionZ = 0.0002f * amount;
|
||||||
switch (m_nCollisionDamageEffect)
|
switch (m_nCollisionDamageEffect)
|
||||||
{
|
{
|
||||||
case DAMAGE_EFFECT_CHANGE_MODEL:
|
case DAMAGE_EFFECT_CHANGE_MODEL:
|
||||||
bRenderDamaged = true;
|
|
||||||
break;
|
|
||||||
case DAMAGE_EFFECT_SPLIT_MODEL:
|
|
||||||
break;
|
|
||||||
case DAMAGE_EFFECT_SMASH_COMPLETELY:
|
|
||||||
bIsVisible = false;
|
|
||||||
bUsesCollision = false;
|
|
||||||
SetIsStatic(true);
|
|
||||||
bExplosionProof = true;
|
|
||||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
||||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
||||||
break;
|
|
||||||
case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
|
|
||||||
if (!bRenderDamaged) {
|
|
||||||
bRenderDamaged = true;
|
bRenderDamaged = true;
|
||||||
|
return;
|
||||||
|
case DAMAGE_EFFECT_SPLIT_MODEL:
|
||||||
|
return;
|
||||||
|
case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS: {
|
||||||
|
static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
|
||||||
|
if (bRenderDamaged) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
bRenderDamaged = true;
|
||||||
|
CBaseModelInfo* modelInfo = CModelInfo::GetModelInfo(GetModelIndex());
|
||||||
|
CVector min = modelInfo->GetColModel()->boundingBox.min * 0.85f;
|
||||||
|
CVector max = modelInfo->GetColModel()->boundingBox.max * 0.85f;
|
||||||
|
min.z = max.z;
|
||||||
|
min = GetMatrix() * min;
|
||||||
|
max = GetMatrix() * max;
|
||||||
|
CVector temp = (max - min) * 0.02;
|
||||||
|
|
||||||
|
for (int32 i = 0; i < 50; i++) {
|
||||||
|
float fDirX = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
|
||||||
|
float fDirY = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
|
||||||
|
float fDirZ = CGeneral::GetRandomNumberInRange(0.10f, 0.25f);
|
||||||
|
++nFrameGen;
|
||||||
|
int32 currentFrame = nFrameGen & 3;
|
||||||
|
CVector pos = min + temp * (float)i;
|
||||||
|
CVector dir = CVector(fDirX, fDirY, fDirZ);
|
||||||
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||||
|
float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
|
||||||
|
RwRGBA color = debrisColor;
|
||||||
|
color.red *= fColorFactor;
|
||||||
|
color.green *= fColorFactor;
|
||||||
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
|
||||||
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, dir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||||
|
}
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
else {
|
case DAMAGE_EFFECT_SMASH_COMPLETELY:
|
||||||
|
case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
|
||||||
|
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_CHANGE_THEN_SMASH && !bRenderDamaged) {
|
||||||
|
bRenderDamaged = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
bIsVisible = false;
|
bIsVisible = false;
|
||||||
bUsesCollision = false;
|
bUsesCollision = false;
|
||||||
|
if (!GetIsStatic()) {
|
||||||
|
RemoveFromMovingList();
|
||||||
|
}
|
||||||
SetIsStatic(true);
|
SetIsStatic(true);
|
||||||
bExplosionProof = true;
|
bExplosionProof = true;
|
||||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
|
||||||
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
|
case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
|
||||||
bIsVisible = false;
|
bIsVisible = false;
|
||||||
bUsesCollision = false;
|
bUsesCollision = false;
|
||||||
SetIsStatic(true);
|
if (!GetIsStatic()) {
|
||||||
bExplosionProof = true;
|
RemoveFromMovingList();
|
||||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
}
|
||||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
SetIsStatic(true);
|
||||||
const RwRGBA color = { 96, 48, 0, 255 };
|
bExplosionProof = true;
|
||||||
for (int32 i = 0; i < 25; i++) {
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||||
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
const RwRGBA color = { 96, 48, 0, 255 };
|
||||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
|
for (int32 i = 0; i < 25; i++) {
|
||||||
++nFrameGen;
|
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
int32 currentFrame = nFrameGen & 3;
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
|
||||||
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
|
++nFrameGen;
|
||||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
|
int32 currentFrame = nFrameGen & 3;
|
||||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
|
||||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
RwRGBA randomColor = color;
|
||||||
|
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY) {
|
||||||
|
randomColor.red *= fRandom;
|
||||||
|
randomColor.green *= fRandom;
|
||||||
|
randomColor.blue *= fRandom;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
randomColor.red = 0xff;
|
||||||
|
randomColor.blue = 0xfc;
|
||||||
|
}
|
||||||
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||||
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||||
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
||||||
|
}
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
|
||||||
break;
|
bIsVisible = false;
|
||||||
}
|
bUsesCollision = false;
|
||||||
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
|
if (!GetIsStatic()) {
|
||||||
bIsVisible = false;
|
RemoveFromMovingList();
|
||||||
bUsesCollision = false;
|
}
|
||||||
SetIsStatic(true);
|
SetIsStatic(true);
|
||||||
bExplosionProof = true;
|
bExplosionProof = true;
|
||||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||||
const RwRGBA color = { 128, 128, 128, 255 };
|
static const RwRGBA color = { 128, 128, 128, 255 };
|
||||||
for (int32 i = 0; i < 45; i++) {
|
CVector position = GetPosition();
|
||||||
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
for (int32 i = 0; i < 45; i++) {
|
||||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
++nFrameGen;
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
|
||||||
int32 currentFrame = nFrameGen & 3;
|
++nFrameGen;
|
||||||
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
|
int32 currentFrame = nFrameGen & 3;
|
||||||
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
|
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
|
||||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
|
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
|
||||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||||
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
||||||
|
}
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
|
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
|
||||||
break;
|
case DAMAGE_EFFECT_BURST_BEACHBALL: {
|
||||||
}
|
bIsVisible = false;
|
||||||
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
|
bUsesCollision = false;
|
||||||
bIsVisible = false;
|
if (!GetIsStatic()) {
|
||||||
bUsesCollision = false;
|
RemoveFromMovingList();
|
||||||
SetIsStatic(true);
|
}
|
||||||
bExplosionProof = true;
|
SetIsStatic(true);
|
||||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
bExplosionProof = true;
|
||||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||||
const RwRGBA color1 = { 200, 0, 0, 255 };
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||||
const RwRGBA color2 = { 200, 200, 200, 255 };
|
const RwRGBA color1 = { 200, 0, 0, 255 };
|
||||||
for (int32 i = 0; i < 10; i++) {
|
const RwRGBA color2 = { 200, 200, 200, 255 };
|
||||||
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
for (int32 i = 0; i < 10; i++) {
|
||||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
++nFrameGen;
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
|
||||||
int32 currentFrame = nFrameGen & 3;
|
++nFrameGen;
|
||||||
RwRGBA color = color2;
|
int32 currentFrame = nFrameGen & 3;
|
||||||
if (nFrameGen & 1)
|
RwRGBA color = color2;
|
||||||
color = color1;
|
if (nFrameGen & 1)
|
||||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
|
color = color1;
|
||||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||||
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||||
|
}
|
||||||
|
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
|
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
|
||||||
break;
|
bIsVisible = false;
|
||||||
}
|
bUsesCollision = false;
|
||||||
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
|
if (!GetIsStatic()) {
|
||||||
bIsVisible = false;
|
RemoveFromMovingList();
|
||||||
bUsesCollision = false;
|
}
|
||||||
SetIsStatic(true);
|
SetIsStatic(true);
|
||||||
bExplosionProof = true;
|
bExplosionProof = true;
|
||||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||||
const RwRGBA color1 = { 200, 0, 0, 255 };
|
const RwRGBA color1 = { 200, 0, 0, 255 };
|
||||||
const RwRGBA color2 = { 200, 200, 200, 255 };
|
const RwRGBA color2 = { 200, 200, 200, 255 };
|
||||||
for (int32 i = 0; i < 32; i++) {
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||||
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
for (int32 i = 0; i < 32; i++) {
|
||||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
|
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
++nFrameGen;
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
int32 currentFrame = nFrameGen & 3;
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
|
||||||
RwRGBA color = color2;
|
++nFrameGen;
|
||||||
if (nFrameGen & 1)
|
int32 currentFrame = nFrameGen & 3;
|
||||||
color = color1;
|
const RwRGBA& color = nFrameGen & 1 ? color1 : color2;
|
||||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||||
|
}
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
|
||||||
break;
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
|
||||||
}
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
|
||||||
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
|
||||||
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: {
|
||||||
|
bIsVisible = false;
|
||||||
|
bUsesCollision = false;
|
||||||
|
if (!GetIsStatic()) {
|
||||||
|
RemoveFromMovingList();
|
||||||
|
}
|
||||||
|
SetIsStatic(true);
|
||||||
|
bExplosionProof = true;
|
||||||
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||||
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||||
|
CRGBA possibleColor1;
|
||||||
|
CRGBA possibleColor2;
|
||||||
|
switch (m_nCollisionDamageEffect) {
|
||||||
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
|
||||||
|
possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF);
|
||||||
|
possibleColor2 = possibleColor1;
|
||||||
|
break;
|
||||||
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
|
||||||
|
possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF);
|
||||||
|
possibleColor2 = possibleColor1;
|
||||||
|
break;
|
||||||
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
|
||||||
|
possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF);
|
||||||
|
possibleColor2 = possibleColor1;
|
||||||
|
break;
|
||||||
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
|
||||||
|
possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF);
|
||||||
|
possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF);
|
||||||
|
break;
|
||||||
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
|
||||||
|
possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF);
|
||||||
|
possibleColor2 = possibleColor1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
for (int32 i = 0; i < 16; i++) {
|
||||||
|
CVector vecDir(
|
||||||
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||||
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||||
|
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ
|
||||||
|
);
|
||||||
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||||
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||||
|
nFrameGen++;
|
||||||
|
int32 nCurFrame = nFrameGen & 0x3;
|
||||||
|
CRGBA& selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
||||||
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||||
|
if ((i % 7) == 0)
|
||||||
|
{
|
||||||
|
static CRGBA secondParticleColors[4] = {
|
||||||
|
CRGBA(0xA0, 0x60, 0x60, 0xFF),
|
||||||
|
CRGBA(0x60, 0xA0, 0x60, 0xFF),
|
||||||
|
CRGBA(0x60, 0x60, 0xA0, 0xFF),
|
||||||
|
CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
|
||||||
|
};
|
||||||
|
vecDir *= 0.5f;
|
||||||
|
CRGBA& secondParticleColor = secondParticleColors[nFrameGen & 3];
|
||||||
|
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||||
|
CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
||||||
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
||||||
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: {
|
||||||
|
bIsVisible = false;
|
||||||
|
bUsesCollision = false;
|
||||||
|
if (!GetIsStatic()) {
|
||||||
|
RemoveFromMovingList();
|
||||||
|
}
|
||||||
|
SetIsStatic(true);
|
||||||
|
bExplosionProof = true;
|
||||||
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||||
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||||
|
CRGBA possibleColor1;
|
||||||
|
CRGBA possibleColor2;
|
||||||
|
switch (m_nCollisionDamageEffect)
|
||||||
|
{
|
||||||
|
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
||||||
|
possibleColor1 = CRGBA(0, 0, 0, 0xFF);
|
||||||
|
possibleColor2 = possibleColor1;
|
||||||
|
break;
|
||||||
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
||||||
|
possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF);
|
||||||
|
possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF);
|
||||||
|
break;
|
||||||
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
|
||||||
|
possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF);
|
||||||
|
possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
for (int32 i = 0; i < 16; i++) {
|
||||||
|
CVector vecDir(
|
||||||
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||||
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||||
|
);
|
||||||
|
nFrameGen++;
|
||||||
|
int32 nCurFrame = nFrameGen & 3;
|
||||||
|
CRGBA& selectedColor = nFrameGen & 1 ? possibleColor1 : possibleColor2;
|
||||||
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||||
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||||
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||||
|
}
|
||||||
|
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG)
|
||||||
|
{
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||||
|
}
|
||||||
|
else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD)
|
||||||
|
{
|
||||||
|
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -477,9 +659,9 @@ CObject::RefModelInfo(int32 modelId)
|
|||||||
CModelInfo::GetModelInfo(modelId)->AddRef();
|
CModelInfo::GetModelInfo(modelId)->AddRef();
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CObject::Init(void)
|
CObject::Init(void)
|
||||||
{
|
{
|
||||||
m_type = ENTITY_TYPE_OBJECT;
|
m_type = ENTITY_TYPE_OBJECT;
|
||||||
CObjectData::SetObjectData(GetModelIndex(), *this);
|
CObjectData::SetObjectData(GetModelIndex(), *this);
|
||||||
m_nEndOfLifeTime = 0;
|
m_nEndOfLifeTime = 0;
|
||||||
@ -510,7 +692,7 @@ CObject::Init(void)
|
|||||||
if (GetModelIndex() == MI_BUOY)
|
if (GetModelIndex() == MI_BUOY)
|
||||||
bTouchingWater = true;
|
bTouchingWater = true;
|
||||||
|
|
||||||
if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
|
if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
|
||||||
bIsWeapon = true;
|
bIsWeapon = true;
|
||||||
bIsStreetLight = IsLightObject(GetModelIndex());
|
bIsStreetLight = IsLightObject(GetModelIndex());
|
||||||
|
|
||||||
@ -549,8 +731,8 @@ CObject::DeleteAllMissionObjects()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CObject::DeleteAllTempObjects()
|
CObject::DeleteAllTempObjects()
|
||||||
{
|
{
|
||||||
CObjectPool* objectPool = CPools::GetObjectPool();
|
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||||
@ -562,12 +744,12 @@ CObject::DeleteAllTempObjects()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
||||||
{
|
{
|
||||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||||
CObject *pObject = objectPool->GetSlot(i);
|
CObject* pObject = objectPool->GetSlot(i);
|
||||||
CVector dist = point - pObject->GetPosition();
|
CVector dist = point - pObject->GetPosition();
|
||||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) {
|
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) {
|
||||||
CWorld::Remove(pObject);
|
CWorld::Remove(pObject);
|
||||||
|
@ -32,23 +32,23 @@ enum CollisionDamageEffect
|
|||||||
DAMAGE_EFFECT_CHANGE_THEN_SMASH,
|
DAMAGE_EFFECT_CHANGE_THEN_SMASH,
|
||||||
|
|
||||||
DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
|
DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
|
||||||
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY,
|
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY = 51,
|
||||||
|
|
||||||
DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
|
DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
|
||||||
DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
|
DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
|
||||||
DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
|
DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
|
||||||
|
|
||||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91,
|
DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91,
|
||||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW21,
|
DAMAGE_EFFECT_SMASH_NEWSTANDNEW2 = 92,
|
||||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW31,
|
DAMAGE_EFFECT_SMASH_NEWSTANDNEW3 = 93,
|
||||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW41,
|
DAMAGE_EFFECT_SMASH_NEWSTANDNEW4 = 94,
|
||||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW51,
|
DAMAGE_EFFECT_SMASH_NEWSTANDNEW5 = 95,
|
||||||
|
|
||||||
DAMAGE_EFFECT_SMASH_BLACKBAG = 100,
|
DAMAGE_EFFECT_SMASH_BLACKBAG = 100,
|
||||||
DAMAGE_EFFECT_SMASH_VEGPALM = 110,
|
DAMAGE_EFFECT_SMASH_VEGPALM = 110,
|
||||||
DAMAGE_EFFECT_BURST_BEACHBALL = 120,
|
DAMAGE_EFFECT_BURST_BEACHBALL = 120,
|
||||||
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131,
|
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131,
|
||||||
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL,
|
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL = 132,
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVehicle;
|
class CVehicle;
|
||||||
|
Loading…
Reference in New Issue
Block a user