Implement the missing damage effects and fix the existing ones

This commit is contained in:
Walied K. Yassen 2020-11-30 02:09:35 +02:00
parent a1ab82b188
commit ac7ea2b9fa
No known key found for this signature in database
GPG Key ID: 310BA64A98BBFB41
2 changed files with 326 additions and 144 deletions

View File

@ -21,10 +21,10 @@ int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000;
float CObject::fDistToNearestTree;
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
void* CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void* CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle); };
void CObject::operator delete(void* p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
void CObject::operator delete(void* p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
CObject::CObject(void)
{
@ -35,8 +35,8 @@ CObject::CObject(void)
m_bCameraToAvoidThisObject = false;
ObjectCreatedBy = UNKNOWN_OBJECT;
m_nEndOfLifeTime = 0;
// m_nRefModelIndex = -1; // duplicate
// bUseVehicleColours = false; // duplicate
// m_nRefModelIndex = -1; // duplicate
// bUseVehicleColours = false; // duplicate
m_colour2 = 0;
m_colour1 = m_colour2;
m_nBonusValue = 0;
@ -49,7 +49,7 @@ CObject::CObject(void)
bHasBeenDamaged = false;
m_nRefModelIndex = -1;
bUseVehicleColours = false;
// bIsStreetLight = false; // duplicate
// bIsStreetLight = false; // duplicate
m_pCurSurface = nil;
m_pCollidingEntity = nil;
m_nBeachballBounces = 0;
@ -66,7 +66,7 @@ CObject::CObject(int32 mi, bool createRW)
Init();
}
CObject::CObject(CDummyObject *dummy)
CObject::CObject(CDummyObject* dummy)
{
SetModelIndexNoCreate(dummy->GetModelIndex());
@ -86,10 +86,10 @@ CObject::~CObject(void)
{
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
if(m_nRefModelIndex != -1)
if (m_nRefModelIndex != -1)
CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
nNoTempObjects--;
}
@ -187,7 +187,7 @@ CObject::Render(void)
return;
if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
CVehicleModelInfo* mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
assert(mi->GetModelType() == MITYPE_VEHICLE);
mi->SetVehicleColour(m_colour1, m_colour2);
}
@ -298,13 +298,15 @@ CObject::Render(void)
bool
CObject::SetupLighting(void)
{
if(bRenderScorched){
if (bRenderScorched) {
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
} else if (bIsPickup) {
}
else if (bIsPickup) {
SetFullAmbient();
return true;
} else if (bIsWeapon) {
}
else if (bIsWeapon) {
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
return true;
@ -315,7 +317,7 @@ CObject::SetupLighting(void)
void
CObject::RemoveLighting(bool reset)
{
if(reset) {
if (reset) {
SetAmbientColours();
DeActivateDirectional();
}
@ -344,128 +346,308 @@ CObject::ObjectDamage(float amount)
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
case DAMAGE_EFFECT_CHANGE_MODEL:
bRenderDamaged = true;
break;
case DAMAGE_EFFECT_SPLIT_MODEL:
break;
case DAMAGE_EFFECT_SMASH_COMPLETELY:
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
break;
case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
if (!bRenderDamaged) {
case DAMAGE_EFFECT_CHANGE_MODEL:
bRenderDamaged = true;
return;
case DAMAGE_EFFECT_SPLIT_MODEL:
return;
case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS: {
static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
if (bRenderDamaged) {
break;
}
bRenderDamaged = true;
CBaseModelInfo* modelInfo = CModelInfo::GetModelInfo(GetModelIndex());
CVector min = modelInfo->GetColModel()->boundingBox.min * 0.85f;
CVector max = modelInfo->GetColModel()->boundingBox.max * 0.85f;
min.z = max.z;
min = GetMatrix() * min;
max = GetMatrix() * max;
CVector temp = (max - min) * 0.02;
for (int32 i = 0; i < 50; i++) {
float fDirX = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
float fDirY = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
float fDirZ = CGeneral::GetRandomNumberInRange(0.10f, 0.25f);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
CVector pos = min + temp * (float)i;
CVector dir = CVector(fDirX, fDirY, fDirZ);
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
RwRGBA color = debrisColor;
color.red *= fColorFactor;
color.green *= fColorFactor;
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, dir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
break;
}
else {
case DAMAGE_EFFECT_SMASH_COMPLETELY:
case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_CHANGE_THEN_SMASH && !bRenderDamaged) {
bRenderDamaged = true;
return;
}
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
break;
}
break;
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 96, 48, 0, 255 };
for (int32 i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 96, 48, 0, 255 };
for (int32 i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = color;
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY) {
randomColor.red *= fRandom;
randomColor.green *= fRandom;
randomColor.blue *= fRandom;
}
else {
randomColor.red = 0xff;
randomColor.blue = 0xfc;
}
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
break;
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 128, 128, 128, 255 };
for (int32 i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
static const RwRGBA color = { 128, 128, 128, 255 };
CVector position = GetPosition();
for (int32 i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
break;
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 10; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
case DAMAGE_EFFECT_BURST_BEACHBALL: {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 10; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
}
else {
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
}
break;
}
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 32; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
for (int32 i = 0; i < 32; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
const RwRGBA& color = nFrameGen & 1 ? color1 : color2;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
break;
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
CRGBA possibleColor1;
CRGBA possibleColor2;
switch (m_nCollisionDamageEffect) {
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF);
possibleColor2 = possibleColor1;
break;
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF);
possibleColor2 = possibleColor1;
break;
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF);
possibleColor2 = possibleColor1;
break;
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF);
possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF);
break;
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF);
possibleColor2 = possibleColor1;
break;
}
for (int32 i = 0; i < 16; i++) {
CVector vecDir(
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ
);
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
nFrameGen++;
int32 nCurFrame = nFrameGen & 0x3;
CRGBA& selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
if ((i % 7) == 0)
{
static CRGBA secondParticleColors[4] = {
CRGBA(0xA0, 0x60, 0x60, 0xFF),
CRGBA(0x60, 0xA0, 0x60, 0xFF),
CRGBA(0x60, 0x60, 0xA0, 0xFF),
CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
};
vecDir *= 0.5f;
CRGBA& secondParticleColor = secondParticleColors[nFrameGen & 3];
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
}
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_BLACKBAG:
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
RemoveFromMovingList();
}
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
CRGBA possibleColor1;
CRGBA possibleColor2;
switch (m_nCollisionDamageEffect)
{
case DAMAGE_EFFECT_SMASH_BLACKBAG:
possibleColor1 = CRGBA(0, 0, 0, 0xFF);
possibleColor2 = possibleColor1;
break;
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF);
possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF);
break;
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF);
possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF);
break;
}
for (int32 i = 0; i < 16; i++) {
CVector vecDir(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
nFrameGen++;
int32 nCurFrame = nFrameGen & 3;
CRGBA& selectedColor = nFrameGen & 1 ? possibleColor1 : possibleColor2;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
}
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG)
{
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
}
else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD)
{
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
}
break;
}
default:
DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect);
return;
}
}
}
@ -510,7 +692,7 @@ CObject::Init(void)
if (GetModelIndex() == MI_BUOY)
bTouchingWater = true;
if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
bIsWeapon = true;
bIsStreetLight = IsLightObject(GetModelIndex());
@ -565,9 +747,9 @@ CObject::DeleteAllTempObjects()
void
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
{
CObjectPool *objectPool = CPools::GetObjectPool();
CObjectPool* objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject *pObject = objectPool->GetSlot(i);
CObject* pObject = objectPool->GetSlot(i);
CVector dist = point - pObject->GetPosition();
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) {
CWorld::Remove(pObject);

View File

@ -32,23 +32,23 @@ enum CollisionDamageEffect
DAMAGE_EFFECT_CHANGE_THEN_SMASH,
DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY,
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY = 51,
DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW21,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW31,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW41,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW51,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW2 = 92,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW3 = 93,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW4 = 94,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW5 = 95,
DAMAGE_EFFECT_SMASH_BLACKBAG = 100,
DAMAGE_EFFECT_SMASH_VEGPALM = 110,
DAMAGE_EFFECT_BURST_BEACHBALL = 120,
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131,
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL,
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL = 132,
};
class CVehicle;