Merge branch 'miami' of github.com:GTAmodding/re3 into miami

This commit is contained in:
aap 2020-06-03 08:26:33 +02:00
commit ad03d9543b
17 changed files with 445 additions and 17 deletions

View File

@ -117,12 +117,20 @@ CGameLogic::Update()
}
break;
case WBSTATE_WASTED:
#ifdef MISSION_REPLAY
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
#else
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
#endif
TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(2.0f, FADE_OUT);
}
#ifdef MISSION_REPLAY
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
#endif
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
pPlayerInfo.m_bGetOutOfHospitalFree = false;
@ -168,11 +176,16 @@ CGameLogic::Update()
}
break;
case WBSTATE_BUSTED:
#ifdef MISSION_REPLAY
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
#else
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
#endif
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
@ -192,7 +205,11 @@ CGameLogic::Update()
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
}
#ifdef MISSION_REPLAY
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
#endif
#ifdef FIX_BUGS
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
#endif
@ -266,11 +283,19 @@ CGameLogic::Update()
}
break;
case WBSTATE_FAILED_CRITICAL_MISSION:
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
#ifdef MISSION_REPLAY
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
#else
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
#endif
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
#ifdef MISSION_REPLAY
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
#endif
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_pPed->bInVehicle) {
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;

View File

@ -29,6 +29,9 @@
#include "GameLogic.h"
#include "Garages.h"
#include "General.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
@ -130,6 +133,38 @@ uint16 CTheScripts::NumberOfExclusiveMissionScripts;
bool CTheScripts::bPlayerHasMetDebbieHarry;
bool CTheScripts::bPlayerIsInTheStatium;
#ifdef MISSION_REPLAY
static const char* nonMissionScripts[] = {
"copcar",
"ambulan",
"taxi",
"firetru",
"rampage",
"t4x4_1",
"t4x4_2",
"t4x4_3",
"rc1",
"rc2",
"rc3",
"rc4",
"hj",
"usj",
"mayhem"
};
int AllowMissionReplay;
uint32 NextMissionDelay;
uint32 MissionStartTime;
uint32 WaitForMissionActivate;
uint32 WaitForSave;
float oldTargetX;
float oldTargetY;
int missionRetryScriptIndex;
bool doingMissionRetry;
#endif
const uint32 CRunningScript::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
@ -768,6 +803,41 @@ void CTheScripts::Process()
if (UseTextCommands == 1)
UseTextCommands = 0;
}
#ifdef MISSION_REPLAY
static uint32 TimeToWaitTill;
switch (AllowMissionReplay) {
case 2:
AllowMissionReplay = 3;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
break;
case 3:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
AllowMissionReplay = 4;
break;
case 4:
AllowMissionReplay = 5;
RetryMission(0, 0);
case 6:
AllowMissionReplay = 7;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
case 7:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
AllowMissionReplay = 0;
return;
}
break;
}
if (WaitForMissionActivate) {
if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds())
return;
WaitForMissionActivate = 0;
WaitForSave = CTimer::GetTimeInMilliseconds() + 3000;
}
if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds())
WaitForSave = 0;
#endif
CRunningScript* script = pActiveScripts;
while (script != nil){
CRunningScript* next = script->GetNext();
@ -1340,6 +1410,17 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
RemoveScriptFromList(&CTheScripts::pActiveScripts);
AddScriptToList(&CTheScripts::pIdleScripts);
m_bIsActive = false;
#ifdef MISSION_REPLAY
if (m_bMissionFlag) {
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
SaveGameForPause(1);
oldTargetX = oldTargetY = 0.0f;
if (AllowMissionReplay == 1)
AllowMissionReplay = 2;
// I am fairly sure they forgot to set return value here
}
#endif
return 1;
case COMMAND_START_NEW_SCRIPT:
{
@ -2265,7 +2346,14 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS
car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo
car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10;
car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
#else
car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
#endif
return 0;
}
case COMMAND_SET_CAR_DRIVING_STYLE:
@ -2335,6 +2423,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_PRINT_BIG:
{
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
#ifdef MISSION_REPLAY
if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay())
AllowMissionReplay = 1;
#endif
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
return 0;
@ -8778,6 +8870,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
{
CollectParameters(&m_nIp, 1);
#ifdef MISSION_REPLAY
AllowMissionReplay = 0;
SaveGameForPause(3);
#endif
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
pPlayerInfo->MakePlayerSafe(true);
@ -9020,6 +9116,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
return 0;
#ifdef MISSION_REPLAY
missionRetryScriptIndex = ScriptParams[0];
if (missionRetryScriptIndex == 19)
CStats::LastMissionPassedName[0] = '\0';
#endif
CTimer::Suspend();
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
#ifdef USE_DEBUG_SCRIPT_LOADER
@ -12781,8 +12882,8 @@ void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
result = pPed->bInVehicle;
break;
default:
@ -13597,6 +13698,12 @@ void CRunningScript::DoDeatharrestCheck()
CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
return;
#ifdef MISSION_REPLAY
if (AllowMissionReplay != 0)
return;
if (CanAllowMissionReplay())
AllowMissionReplay = 1;
#endif
assert(m_nStackPointer > 0);
while (m_nStackPointer > 1)
--m_nStackPointer;
@ -14243,3 +14350,43 @@ void CRunningScript::Load(uint8*& buf)
prev = p;
#endif
}
#ifdef MISSION_REPLAY
bool CRunningScript::CanAllowMissionReplay()
{
if (AllowMissionReplay)
return false;
if (CStats::LastMissionPassedName[0] == '\0')
return false;
for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) {
if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0)
return false;
}
return true;
}
uint32 AddExtraDeathDelay()
{
if (missionRetryScriptIndex == 63)
return 7000;
if (missionRetryScriptIndex == 64)
return 4000;
return 1000;
}
void RetryMission(int type, int unk)
{
if (type == 0) {
doingMissionRetry = true;
FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
FrontEndMenuManager.RequestFrontEndStartUp();
}
else if (type == 2) {
doingMissionRetry = false;
AllowMissionReplay = 6;
CTheScripts::MissionCleanup.Process();
}
}
#endif

View File

@ -379,6 +379,9 @@ private:
friend class CHud;
friend void CMissionCleanup::Process();
friend class CColStore;
#ifdef FIX_BUGS
friend void RetryMission(int, int);
#endif
};
@ -491,6 +494,10 @@ private:
void LocateObjectCommand(int32, uint32*);
void ObjectInAreaCheckCommand(int32, uint32*);
#ifdef MISSION_REPLAY
bool CanAllowMissionReplay();
#endif
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal) {
@ -524,3 +531,18 @@ private:
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
#ifdef MISSION_REPLAY
extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate;
extern uint32 WaitForSave;
extern uint32 MissionStartTime;
extern int missionRetryScriptIndex;
extern bool doingMissionRetry;
uint32 AddExtraDeathDelay();
void RetryMission(int, int);
#endif
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif

View File

@ -88,8 +88,6 @@
#include "Occlusion.h"
#include "debugmenu.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
bool CGame::bDemoMode = true;
@ -237,6 +235,9 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile);
#ifdef CUSTOM_FRONTEND_OPTIONS
CustomFrontendOptionsPopulate();
#endif
return true;
}

View File

@ -4,6 +4,9 @@
#include "Boat.h"
#include "CarCtrl.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
#include "Population.h"
#include "ProjectileInfo.h"
#include "Streaming.h"
@ -206,11 +209,24 @@ INITSAVEBUF
if (pVehicle->pPassengers[j])
bHasPassenger = true;
}
#ifdef MISSION_REPLAY
bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
#ifdef FIX_BUGS
if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
#else
if (!pVehicle->pDriver && !bHasPassenger) {
#endif
if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumCars;
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats;
#else
if (!pVehicle->pDriver && !bHasPassenger) {
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumCars;
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats;
#endif
}
}
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
@ -226,23 +242,42 @@ INITSAVEBUF
if (pVehicle->pPassengers[j])
bHasPassenger = true;
}
#ifdef MISSION_REPLAY
bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
#endif
#if defined FIX_BUGS && defined MISSION_REPLAY
if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
#else
if (!pVehicle->pDriver && !bHasPassenger) {
#endif
#ifdef COMPATIBLE_SAVES
#ifdef MISSION_REPLAY
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
#else
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
pVehicle->Save(buf);
}
#else
#ifdef MISSION_REPLAY
if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
#else
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CAutomobile));
SkipSaveBuf(buf, sizeof(CAutomobile));
}
#ifdef MISSION_REPLAY
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
#else
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
@ -400,7 +435,11 @@ INITSAVEBUF
CPed* pPed = GetPedPool()->GetSlot(i);
if (!pPed)
continue;
#ifdef MISSION_REPLAY
if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1)
#else
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
#endif
nNumPeds++;
}
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
@ -410,7 +449,11 @@ INITSAVEBUF
CPed* pPed = GetPedPool()->GetSlot(i);
if (!pPed)
continue;
#ifdef MISSION_REPLAY
if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) {
#else
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
#endif
CopyToBuf(buf, pPed->m_nPedType);
CopyToBuf(buf, pPed->m_modelIndex);
int32 ref = GetPedRef(pPed);

View File

@ -122,14 +122,14 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov
for(int32 i = 0; i < pedPool->GetSize(); i++) {
CPed *pPed = pedPool->GetSlot(i);
if(pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() &&
CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < radius) {
CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < SQR(radius)) {
CPopulation::RemovePed(pPed);
}
}
CVehiclePool *VehiclePool = CPools::GetVehiclePool();
for(int32 i = 0; i < VehiclePool->GetSize(); i++) {
CVehicle *pVehicle = VehiclePool->GetSlot(i);
if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < radius &&
if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < SQR(radius) &&
!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
if(pVehicle->pDriver) {
CPopulation::RemovePed(pVehicle->pDriver);

View File

@ -194,7 +194,7 @@ enum Config {
# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
# define DEBUGMENU
//# define TIMEBARS // print debug timers
# define TIMEBARS // print debug timers
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
@ -202,6 +202,8 @@ enum Config {
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
// Rendering/display
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
// Just debug menu entries
#ifdef DEBUGMENU
#define TOGGLEABLE_BETA_FEATURES // not too many things
@ -240,13 +242,16 @@ enum Config {
// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
//#define CUSTOM_FRONTEND_OPTIONS
#define LEGACY_MENU_OPTIONS
#define MUCH_SHORTER_OUTRO_SCREEN
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
//#define MISSION_REPLAY // mobile feature
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!

View File

@ -73,6 +73,9 @@ float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
bool gbModelViewer;
#ifdef TIMEBARS
bool gbShowTimebars;
#endif
int32 frameCount;
@ -95,7 +98,6 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
void
ValidateVersion()
{
@ -1095,8 +1097,10 @@ Idle(void *arg)
#endif
// CCredits::Render(); // They added it to function above and also forgot it here
#ifdef TIMEBARS
tbDisplay();
if (gbShowTimebars)
tbDisplay();
#endif
DoRWStuffEndOfFrame();

View File

@ -14,6 +14,9 @@ extern wchar gUString[256];
extern wchar gUString2[256];
extern bool gbPrintShite;
extern bool gbModelViewer;
#ifdef TIMEBARS
extern bool gbShowTimebars;
#endif
class CSprite2d;

View File

@ -28,6 +28,9 @@
#include "Radar.h"
#include "debugmenu.h"
#include "Frontend.h"
#include "Text.h"
#include "WaterLevel.h"
#include "main.h"
#ifndef _WIN32
#include "assert.h"
@ -67,6 +70,100 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#include "platform.h"
void ReloadFrontendOptions(void)
{
RemoveCustomFrontendOptions();
CustomFrontendOptionsPopulate();
}
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifdef IMPROVED_VIDEOMODE
void ScreenModeChange(int8 displayedValue)
{
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifdef FREE_CAM
void ToggleFreeCam(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
TheCamera.bFreeCam = !TheCamera.bFreeCam;
FrontEndMenuManager.SaveSettings();
}
}
#endif
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
void
CustomFrontendOptionsPopulate(void)
{
#ifdef MORE_LANGUAGES
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
#endif
#ifdef IMPROVED_VIDEOMODE
static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
#endif
#ifdef MENU_MAP
FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
#endif
#ifdef FREE_CAM
static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
#endif
}
#endif
#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
@ -380,6 +477,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#ifdef MENU_MAP
@ -394,12 +492,19 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
#ifdef CUSTOM_FRONTEND_OPTIONS
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
#endif
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
#ifdef RELOADABLES
DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
#endif
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
#ifdef TIMEBARS
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
extern bool PrintDebugCode;
extern int16 DebugCamMode;

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@ -55,6 +55,8 @@ int32 CWaterLevel::m_nRenderWaterLayers;
RpAtomic *CWaterLevel::ms_pWavyAtomic;
RpAtomic *CWaterLevel::ms_pMaskAtomic;
//"Custom" Don´t Render Water Toggle
bool gbDontRenderWater;
RwTexture *gpWaterTex;
@ -591,6 +593,11 @@ SectorRadius(float fSize)
void
CWaterLevel::RenderWater()
{
//"Custom" Don´t Render Water Toggle
#ifndef MASTER
if (gbDontRenderWater)
return;
#endif
bool bUseCamEndX = false;
bool bUseCamStartY = false;

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@ -88,6 +88,7 @@ enum eBeachToy
};
extern RwRaster* gpWaterRaster;
extern bool gbDontRenderWater;
class CEntity;

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@ -43,6 +43,11 @@
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
#ifdef MISSION_REPLAY
int8 IsQuickSave;
const int PAUSE_SAVE_SLOT = SLOT_COUNT;
#endif
char DefaultPCSaveFileName[260];
char ValidSaveName[260];
char LoadFileName[256];
@ -136,7 +141,12 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, saveName);
GetLocalTime(&saveTime);
WriteDataToBufferPointer(buf, saveTime);
#ifdef MISSION_REPLAY
int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES;
WriteDataToBufferPointer(buf, data);
#else
WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
#endif
WriteDataToBufferPointer(buf, CGame::currLevel);
WriteDataToBufferPointer(buf, TheCamera.GetPosition().x);
WriteDataToBufferPointer(buf, TheCamera.GetPosition().y);
@ -244,6 +254,9 @@ GenericLoad()
uint8 *buf;
int32 file;
uint32 size;
#ifdef MISSION_REPLAY
int8 qs;
#endif
int32 saveSize;
CPad *currPad;
@ -258,6 +271,9 @@ GenericLoad()
ReadDataFromFile(file, work_buff, size);
buf = (work_buff + 0x40);
ReadDataFromBufferPointer(buf, saveSize);
#ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save
qs = saveSize >> 24;
#endif
ReadDataFromBufferPointer(buf, CGame::currLevel);
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x);
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y);
@ -300,6 +316,11 @@ GenericLoad()
ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
#endif
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
#ifdef MISSION_REPLAY
WaitForSave = 0;
if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3)
WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000;
#endif
ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
// Load the rest
@ -566,3 +587,27 @@ align4bytes(int32 size)
{
return (size + 3) & 0xFFFFFFFC;
}
#ifdef MISSION_REPLAY
void DisplaySaveResult(int unk, char* name)
{}
bool SaveGameForPause(int type)
{
if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds())
return false;
WaitForSave = 0;
if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
DisplaySaveResult(3, CStats::LastMissionPassedName);
return false;
}
IsQuickSave = type;
MissionStartTime = 0;
int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
PcSaveHelper.PopulateSlotInfo();
IsQuickSave = 0;
DisplaySaveResult(res, CStats::LastMissionPassedName);
return true;
}
#endif

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@ -42,3 +42,9 @@ extern uint32 TimeToStayFadedBeforeFadeOut;
extern char SaveFileNameJustSaved[260]; // 8F2570
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
#ifdef MISSION_REPLAY
extern int8 IsQuickSave; // originally int
bool SaveGameForPause(int);
#endif

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@ -41,7 +41,10 @@ C_PcSave::SaveSlot(int32 slot)
_psGetUserFilesFolder();
int file = CFileMgr::OpenFile(ValidSaveName, "wb");
if (file != 0) {
DoGameSpecificStuffBeforeSave();
#ifdef MISSION_REPLAY
if (!IsQuickSave)
#endif
DoGameSpecificStuffBeforeSave();
if (GenericSave(file)) {
if (!!CFileMgr::CloseFile(file))
nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;

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@ -1747,7 +1747,7 @@ void CapturePad(RwInt32 padID)
void joysChangeCB(int jid, int event)
{
if (event == GLFW_CONNECTED)
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid))
{
if (PSGLOBAL(joy1id) == -1)
PSGLOBAL(joy1id) = jid;

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@ -3119,6 +3119,17 @@ CAutomobile::ProcessControlInputs(uint8 pad)
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
if(bComedyControls){
#if 0 // old comedy controls from PS2 - same as bike's
if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
m_fGasPedal = 1.0f;
if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
m_fBrakePedal = 0.0f;
bIsHandbrakeOn = false;
if(CTimer::GetTimeInMilliseconds() & 0x800)
m_fSteerAngle += 0.08f;
else
m_fSteerAngle -= 0.03f;
#else
int rnd = CGeneral::GetRandomNumber() % 10;
switch(m_comedyControlState){
case 0:
@ -3138,8 +3149,10 @@ CAutomobile::ProcessControlInputs(uint8 pad)
m_comedyControlState = 0;
break;
}
}else
}else{
m_comedyControlState = 0;
#endif
}
// Brake if player isn't in control
// BUG: game always uses pad 0 here
@ -3429,8 +3442,6 @@ CAutomobile::HydraulicControl(void)
if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){
if(m_hydraulicState == 0){
m_hydraulicState = 20;
for(i = 0; i < 4; i++)
m_aWheelPosition[i] -= 0.06f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
setPrevRatio = true;
}else{