more replay stuff, bug fix

This commit is contained in:
Nikolay Korolev 2019-06-29 18:01:43 +03:00
parent 62cfcd5b27
commit ad76379eba
3 changed files with 63 additions and 13 deletions

View File

@ -371,7 +371,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
state->aFunctionCallbackID[i] = 0;
}
}else{
state->aAnimId[i] = 173; /* TODO: enum */
state->aAnimId[i] = NUM_ANIMS;
state->aCurTime[i] = 0;
state->aSpeed[i] = 85;
state->aFunctionCallbackID[i] = 0;
@ -395,7 +395,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
}
}
else {
state->aAnimId2[i] = 173; /* TODO: enum */
state->aAnimId2[i] = NUM_ANIMS;
state->aCurTime2[i] = 0;
state->aSpeed2[i] = 85;
state->aFunctionCallbackID2[i] = 0;
@ -414,11 +414,10 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
ped->m_fRotationCur = pp->heading * M_PI / 128.0f;
ped->m_fRotationDest = pp->heading * M_PI / 128.0f;
CMatrix ped_matrix;
float coeff = 1.0f - interpolation;
pp->matrix.DecompressIntoFullMatrix(ped_matrix);
ped->GetMatrix() = ped->GetMatrix() * CMatrix(coeff);
*ped->GetMatrix().GetPosition() *= coeff;
ped->GetMatrix() += CMatrix(coeff) * ped_matrix;
ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
*ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
ped->GetMatrix() += CMatrix(interpolation) * ped_matrix;
if (pp->vehicle_index) {
ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
ped->bInVehicle = pp->vehicle_index;
@ -429,12 +428,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
}
if (pp->assoc_group_id != ped->m_animGroup) {
ped->m_animGroup = (AssocGroupId)pp->assoc_group_id;
if (ped->IsPlayer())
if (ped == FindPlayerPed())
((CPlayerPed*)ped)->ReApplyMoveAnims();
}
RetrievePedAnimation(ped, &pp->anim_state);
ped->RemoveWeaponModel(-1);
if (pp->weapon_model != -1)
if (pp->weapon_model != (uint8)-1)
ped->AddWeaponModel(pp->weapon_model);
CWorld::Remove(ped);
CWorld::Add(ped);
@ -452,7 +451,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
(state->animId > 3) ? ped->m_animGroup : ASSOCGRP_STD,
(state->animId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->animId, 100.0f);
anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
anim1->speed = state->speed * 3.0f / 255.0f;
@ -464,7 +463,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
float blend = state->blendAmount * 2.0f / 255.0f;
CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
(state->secAnimId > 3) ? ped->m_animGroup : ASSOCGRP_STD,
(state->secAnimId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->secAnimId, 100.0f);
anim2->SetCurrentTime(time);
anim2->speed = speed;
@ -481,12 +480,59 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
(RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f);
anim3->SetCurrentTime(time);
anim3->speed = speed;
anim3->blendDelta = 0.0f; // is it correct?
anim3->SetBlend(blend, 0.0f);
}
}
}
#endif
#if 0
WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
#else
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
for (int i = 0; i < 3; i++){
if (state->aAnimId[i] == NUM_ANIMS)
continue;
CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId[i], 100.0f);
anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
/* Lack of commented out calculation causes megajump */
anim->SetBlend(state->aBlendAmount[i] /* * 2.0f / 255.0f */, 1.0f);
anim->flags = state->aFlags[i];
uint8 callback = state->aFunctionCallbackID[i];
if (!callback)
anim->callbackType = CAnimBlendAssociation::CB_NONE;
else if (callback & 0x80)
anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
else
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
}
for (int i = 0; i < 6; i++) {
if (state->aAnimId2[i] == NUM_ANIMS)
continue;
CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId2[i], 100.0f);
anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
/* Lack of commented out calculation causes megajump */
anim->SetBlend(state->aBlendAmount2[i] /* * 2.0f / 255.0f */, 1.0f);
anim->flags = state->aFlags2[i];
uint8 callback = state->aFunctionCallbackID2[i];
if (!callback)
anim->callbackType = CAnimBlendAssociation::CB_NONE;
else if (callback & 0x80)
anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
else
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
}
}
#endif
WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
#if 0
@ -834,7 +880,9 @@ STARTPATCHES
InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP);
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
InjectHook(0x594050, CReplay::ProcessPedUpdate, PATCH_JUMP);
InjectHook(0x5944B0, CReplay::RetrieveDetailedPedAnimation, PATCH_JUMP);
//InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP);
ENDPATCHES

View File

@ -262,9 +262,11 @@ private:
static void StorePedUpdate(CPed *ped, int id);
static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
public:
static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
private:
static void PlaybackThisFrame(void);
static void StoreCarUpdate(CVehicle *vehicle, int id);
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);

View File

@ -74,7 +74,7 @@ public:
m_matrix.at.z += rhs.m_matrix.at.z;
m_matrix.pos.x += rhs.m_matrix.pos.x;
m_matrix.pos.y += rhs.m_matrix.pos.y;
m_matrix.pos.y += rhs.m_matrix.pos.z;
m_matrix.pos.z += rhs.m_matrix.pos.z;
return *this;
}