mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 02:54:14 +01:00
more replay stuff, bug fix
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62cfcd5b27
commit
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@ -371,7 +371,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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state->aFunctionCallbackID[i] = 0;
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}
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}else{
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state->aAnimId[i] = 173; /* TODO: enum */
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state->aAnimId[i] = NUM_ANIMS;
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state->aCurTime[i] = 0;
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state->aSpeed[i] = 85;
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state->aFunctionCallbackID[i] = 0;
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@ -395,7 +395,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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}
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}
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else {
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state->aAnimId2[i] = 173; /* TODO: enum */
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state->aAnimId2[i] = NUM_ANIMS;
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state->aCurTime2[i] = 0;
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state->aSpeed2[i] = 85;
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state->aFunctionCallbackID2[i] = 0;
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@ -414,11 +414,10 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
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ped->m_fRotationCur = pp->heading * M_PI / 128.0f;
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ped->m_fRotationDest = pp->heading * M_PI / 128.0f;
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CMatrix ped_matrix;
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float coeff = 1.0f - interpolation;
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pp->matrix.DecompressIntoFullMatrix(ped_matrix);
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ped->GetMatrix() = ped->GetMatrix() * CMatrix(coeff);
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*ped->GetMatrix().GetPosition() *= coeff;
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ped->GetMatrix() += CMatrix(coeff) * ped_matrix;
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ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
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*ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
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ped->GetMatrix() += CMatrix(interpolation) * ped_matrix;
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if (pp->vehicle_index) {
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ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
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ped->bInVehicle = pp->vehicle_index;
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@ -429,12 +428,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
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}
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if (pp->assoc_group_id != ped->m_animGroup) {
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ped->m_animGroup = (AssocGroupId)pp->assoc_group_id;
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if (ped->IsPlayer())
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if (ped == FindPlayerPed())
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((CPlayerPed*)ped)->ReApplyMoveAnims();
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}
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RetrievePedAnimation(ped, &pp->anim_state);
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ped->RemoveWeaponModel(-1);
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if (pp->weapon_model != -1)
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if (pp->weapon_model != (uint8)-1)
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ped->AddWeaponModel(pp->weapon_model);
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CWorld::Remove(ped);
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CWorld::Add(ped);
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@ -452,7 +451,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
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{
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CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject,
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(state->animId > 3) ? ped->m_animGroup : ASSOCGRP_STD,
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(state->animId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
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(AnimationId)state->animId, 100.0f);
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anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
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anim1->speed = state->speed * 3.0f / 255.0f;
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@ -464,7 +463,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
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float blend = state->blendAmount * 2.0f / 255.0f;
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CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject,
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(state->secAnimId > 3) ? ped->m_animGroup : ASSOCGRP_STD,
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(state->secAnimId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
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(AnimationId)state->secAnimId, 100.0f);
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anim2->SetCurrentTime(time);
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anim2->speed = speed;
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@ -481,12 +480,59 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
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(RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f);
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anim3->SetCurrentTime(time);
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anim3->speed = speed;
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anim3->blendDelta = 0.0f; // is it correct?
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anim3->SetBlend(blend, 0.0f);
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}
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}
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}
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#endif
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#if 0
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WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
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#else
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void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
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{
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for (int i = 0; i < 3; i++){
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if (state->aAnimId[i] == NUM_ANIMS)
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continue;
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CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject,
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state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
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(AnimationId)state->aAnimId[i], 100.0f);
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anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
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anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
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/* Lack of commented out calculation causes megajump */
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anim->SetBlend(state->aBlendAmount[i] /* * 2.0f / 255.0f */, 1.0f);
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anim->flags = state->aFlags[i];
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uint8 callback = state->aFunctionCallbackID[i];
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if (!callback)
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anim->callbackType = CAnimBlendAssociation::CB_NONE;
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else if (callback & 0x80)
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anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
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else
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anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
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}
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for (int i = 0; i < 6; i++) {
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if (state->aAnimId2[i] == NUM_ANIMS)
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continue;
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CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject,
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state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
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(AnimationId)state->aAnimId2[i], 100.0f);
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anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
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anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
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/* Lack of commented out calculation causes megajump */
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anim->SetBlend(state->aBlendAmount2[i] /* * 2.0f / 255.0f */, 1.0f);
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anim->flags = state->aFlags2[i];
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uint8 callback = state->aFunctionCallbackID2[i];
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if (!callback)
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anim->callbackType = CAnimBlendAssociation::CB_NONE;
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else if (callback & 0x80)
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anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
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else
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anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
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}
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}
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#endif
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WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
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#if 0
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@ -834,7 +880,9 @@ STARTPATCHES
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InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
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InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
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InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
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InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
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InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP);
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InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
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InjectHook(0x594050, CReplay::ProcessPedUpdate, PATCH_JUMP);
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InjectHook(0x5944B0, CReplay::RetrieveDetailedPedAnimation, PATCH_JUMP);
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//InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP);
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ENDPATCHES
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@ -262,9 +262,11 @@ private:
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static void StorePedUpdate(CPed *ped, int id);
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static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
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static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
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public:
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static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
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static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
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static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
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private:
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static void PlaybackThisFrame(void);
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static void StoreCarUpdate(CVehicle *vehicle, int id);
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static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
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@ -74,7 +74,7 @@ public:
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m_matrix.at.z += rhs.m_matrix.at.z;
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m_matrix.pos.x += rhs.m_matrix.pos.x;
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m_matrix.pos.y += rhs.m_matrix.pos.y;
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m_matrix.pos.y += rhs.m_matrix.pos.z;
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m_matrix.pos.z += rhs.m_matrix.pos.z;
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return *this;
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}
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