diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 5523e13c..0e5ed2af 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -225,7 +225,6 @@ void LoadINISettings() void SaveINISettings() { bool changed = false; - char temp[4]; #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) { diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp index 1f154250..8a95a49a 100644 --- a/src/extras/frontendoption.cpp +++ b/src/extras/frontendoption.cpp @@ -111,7 +111,7 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint option.m_TargetMenu = targetMenu; } -void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName) +void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName, bool disableIfGameLoaded) { int8 screenOptionOrder = RegisterNewOption(); @@ -133,6 +133,7 @@ void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align option.m_CFOSelect->save = saveName; option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter; option.m_CFOSelect->changeFunc = changeFunc; + option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded; } void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName) diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h index 6670c323..2719f076 100644 --- a/src/extras/frontendoption.h +++ b/src/extras/frontendoption.h @@ -78,7 +78,7 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false); // var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0 void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE); -void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil); +void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false); void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil); // lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT