mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
finished CEntity
This commit is contained in:
parent
6e4df804f7
commit
af2e764d81
@ -855,7 +855,7 @@ CFileLoader::Load2dEffect(const char *line)
|
||||
int id, r, g, b, a, type;
|
||||
float x, y, z;
|
||||
char corona[32], shadow[32];
|
||||
int shadowIntens, flash, roadReflection, flare, flags, probability;
|
||||
int shadowIntens, lightType, roadReflection, flare, flags, probability;
|
||||
CBaseModelInfo *mi;
|
||||
C2dEffect *effect;
|
||||
char *p;
|
||||
@ -888,14 +888,14 @@ CFileLoader::Load2dEffect(const char *line)
|
||||
|
||||
sscanf(line, "%f %f %f %f %d %d %d %d %d",
|
||||
&effect->light.dist,
|
||||
&effect->light.outerRange,
|
||||
&effect->light.range,
|
||||
&effect->light.size,
|
||||
&effect->light.innerRange,
|
||||
&shadowIntens, &flash, &roadReflection, &flare, &flags);
|
||||
&effect->light.shadowRange,
|
||||
&shadowIntens, &lightType, &roadReflection, &flare, &flags);
|
||||
effect->light.corona = RwTextureRead(corona, nil);
|
||||
effect->light.shadow = RwTextureRead(shadow, nil);
|
||||
effect->light.shadowIntensity = shadowIntens;
|
||||
effect->light.flash = flash;
|
||||
effect->light.lightType = lightType;
|
||||
effect->light.roadReflection = roadReflection;
|
||||
effect->light.flareType = flare;
|
||||
// TODO: check out the flags
|
||||
|
@ -2,7 +2,9 @@
|
||||
#include "patcher.h"
|
||||
#include "ParticleObject.h"
|
||||
|
||||
WRAPPER void CParticleObject::AddObject(uint16, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
|
||||
WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
|
||||
WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, float size, bool remove) { EAXJMP(0x4BC520); }
|
||||
WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove) { EAXJMP(0x4BC570); }
|
||||
|
||||
// Converted from static void __cdecl CParticleObject::Initialise() 0x42C760
|
||||
void CParticleObject::Initialise()
|
||||
|
@ -29,7 +29,9 @@ enum eParticleObjectType
|
||||
class CParticleObject : CPlaceable
|
||||
{
|
||||
public:
|
||||
static void AddObject(uint16, const CVector &pos, bool remove);
|
||||
static void AddObject(uint16 type, const CVector &pos, bool remove);
|
||||
static void AddObject(uint16 type, const CVector &pos, float size, bool remove);
|
||||
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove);
|
||||
static void Initialise();
|
||||
static void UpdateAll();
|
||||
|
||||
|
33
src/Pickup.h
33
src/Pickup.h
@ -1,33 +0,0 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "Object.h"
|
||||
|
||||
enum ePickupType
|
||||
{
|
||||
PICKUP_NONE = 0,
|
||||
PICKUP_IN_SHOP = 1,
|
||||
PICKUP_ON_STREET = 2,
|
||||
PICKUP_ONCE = 3,
|
||||
PICKUP_ONCE_TIMEOUT = 4,
|
||||
PICKUP_COLLECTABLE1 = 5,
|
||||
PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
|
||||
PICKUP_MONEY = 7,
|
||||
PICKUP_MINE_INACTIVE = 8,
|
||||
PICKUP_MINE_ARMED = 9,
|
||||
PICKUP_NAUTICAL_MINE_INACTIVE = 10,
|
||||
PICKUP_NAUTICAL_MINE_ARMED = 11,
|
||||
PICKUP_FLOATINGPACKAGE = 12,
|
||||
PICKUP_FLOATINGPACKAGE_FLOATING = 13,
|
||||
PICKUP_ON_STREET_SLOW = 14,
|
||||
};
|
||||
|
||||
class CPickup
|
||||
{
|
||||
ePickupType m_eType;
|
||||
uint16 m_wQuantity;
|
||||
CObject *m_pObject;
|
||||
uint32 m_nTimer;
|
||||
int16 m_eModelIndex;
|
||||
int16 m_wIndex;
|
||||
CVector m_vecPos;
|
||||
};
|
@ -118,6 +118,7 @@ public:
|
||||
static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
|
||||
static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
|
||||
static float GetSunSize(void) { return m_fCurrentSunSize; }
|
||||
static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
|
||||
static float GetFarClip(void) { return m_fCurrentFarClip; }
|
||||
static float GetFogStart(void) { return m_fCurrentFogStart; }
|
||||
|
||||
|
5
src/control/Bridge.cpp
Normal file
5
src/control/Bridge.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Bridge.h"
|
||||
|
||||
WRAPPER bool CBridge::ShouldLightsBeFlashing(void) { EAXJMP(0x413D10); }
|
7
src/control/Bridge.h
Normal file
7
src/control/Bridge.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
class CBridge
|
||||
{
|
||||
public:
|
||||
static bool ShouldLightsBeFlashing(void);
|
||||
};
|
@ -5,5 +5,9 @@
|
||||
CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
|
||||
|
||||
WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); }
|
||||
WRAPPER void CPickups::DoCollectableEffects(CEntity *ent) { EAXJMP(0x431C30); }
|
||||
WRAPPER void CPickups::DoMoneyEffects(CEntity *ent) { EAXJMP(0x431F40); }
|
||||
WRAPPER void CPickups::DoMineEffects(CEntity *ent) { EAXJMP(0x4321C0); }
|
||||
WRAPPER void CPickups::DoPickUpEffects(CEntity *ent) { EAXJMP(0x431520); }
|
||||
|
||||
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
|
||||
|
@ -1,12 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include "config.h"
|
||||
#include "Pickup.h"
|
||||
enum ePickupType
|
||||
{
|
||||
PICKUP_NONE = 0,
|
||||
PICKUP_IN_SHOP = 1,
|
||||
PICKUP_ON_STREET = 2,
|
||||
PICKUP_ONCE = 3,
|
||||
PICKUP_ONCE_TIMEOUT = 4,
|
||||
PICKUP_COLLECTABLE1 = 5,
|
||||
PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
|
||||
PICKUP_MONEY = 7,
|
||||
PICKUP_MINE_INACTIVE = 8,
|
||||
PICKUP_MINE_ARMED = 9,
|
||||
PICKUP_NAUTICAL_MINE_INACTIVE = 10,
|
||||
PICKUP_NAUTICAL_MINE_ARMED = 11,
|
||||
PICKUP_FLOATINGPACKAGE = 12,
|
||||
PICKUP_FLOATINGPACKAGE_FLOATING = 13,
|
||||
PICKUP_ON_STREET_SLOW = 14,
|
||||
};
|
||||
|
||||
class CEntity;
|
||||
class CObject;
|
||||
|
||||
class CPickup
|
||||
{
|
||||
ePickupType m_eType;
|
||||
uint16 m_wQuantity;
|
||||
CObject *m_pObject;
|
||||
uint32 m_nTimer;
|
||||
int16 m_eModelIndex;
|
||||
int16 m_wIndex;
|
||||
CVector m_vecPos;
|
||||
};
|
||||
|
||||
class CPickups
|
||||
{
|
||||
public:
|
||||
static void RenderPickUpText(void);
|
||||
static void DoCollectableEffects(CEntity *ent);
|
||||
static void DoMoneyEffects(CEntity *ent);
|
||||
static void DoMineEffects(CEntity *ent);
|
||||
static void DoPickUpEffects(CEntity *ent);
|
||||
|
||||
static CPickup (&aPickUps)[NUMPICKUPS];
|
||||
};
|
||||
|
@ -3,7 +3,6 @@
|
||||
#include "Camera.h"
|
||||
#include "Ped.h"
|
||||
#include "Pools.h"
|
||||
#include "Pickup.h"
|
||||
#include "Radar.h"
|
||||
#include "References.h"
|
||||
#include "Vehicle.h"
|
||||
|
5
src/control/TrafficLights.cpp
Normal file
5
src/control/TrafficLights.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "TrafficLights.h"
|
||||
|
||||
WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
|
9
src/control/TrafficLights.h
Normal file
9
src/control/TrafficLights.h
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
class CEntity;
|
||||
|
||||
class CTrafficLights
|
||||
{
|
||||
public:
|
||||
static void DisplayActualLight(CEntity *ent);
|
||||
};
|
@ -1,14 +1,29 @@
|
||||
#include "common.h"
|
||||
#include "rpworld.h"
|
||||
#include "patcher.h"
|
||||
#include "General.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Timer.h"
|
||||
#include "Placeable.h"
|
||||
#include "Entity.h"
|
||||
#include "Object.h"
|
||||
#include "ParticleObject.h"
|
||||
#include "Lights.h"
|
||||
#include "World.h"
|
||||
#include "Camera.h"
|
||||
#include "Glass.h"
|
||||
#include "Clock.h"
|
||||
#include "Weather.h"
|
||||
#include "TimeCycle.h"
|
||||
#include "Bridge.h"
|
||||
#include "TrafficLights.h"
|
||||
#include "Coronas.h"
|
||||
#include "Pointlights.h"
|
||||
#include "Shadows.h"
|
||||
#include "Pickups.h"
|
||||
#include "SpecialFX.h"
|
||||
#include "References.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Zones.h"
|
||||
#include "patcher.h"
|
||||
|
||||
int gBuildings;
|
||||
|
||||
@ -59,7 +74,7 @@ CEntity::CEntity(void)
|
||||
m_scanCode = 0;
|
||||
m_modelIndex = -1;
|
||||
m_rwObject = nil;
|
||||
m_randomSeed = rand();
|
||||
m_randomSeed = CGeneral::GetRandomNumber();
|
||||
m_pFirstReference = nil;
|
||||
}
|
||||
|
||||
@ -339,9 +354,105 @@ CEntity::GetBoundRect(void)
|
||||
return rect;
|
||||
}
|
||||
|
||||
WRAPPER void
|
||||
void
|
||||
CEntity::PreRender(void)
|
||||
{ EAXJMP(0x474350);
|
||||
{
|
||||
switch(m_type){
|
||||
case ENTITY_TYPE_BUILDING:
|
||||
if(GetModelIndex() == MI_RAILTRACKS){
|
||||
CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
|
||||
CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
|
||||
}else if(IsTreeModel(GetModelIndex())){
|
||||
CShadows::StoreShadowForTree(this);
|
||||
ModifyMatrixForTreeInWind();
|
||||
}else if(IsBannerModel(GetModelIndex())){
|
||||
ModifyMatrixForBannerInWind();
|
||||
}
|
||||
break;
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
if(GetModelIndex() == MI_COLLECTABLE1){
|
||||
CPickups::DoCollectableEffects(this);
|
||||
GetMatrix().UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}else if(GetModelIndex() == MI_MONEY){
|
||||
CPickups::DoMoneyEffects(this);
|
||||
GetMatrix().UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}else if(GetModelIndex() == MI_NAUTICALMINE ||
|
||||
GetModelIndex() == MI_CARMINE ||
|
||||
GetModelIndex() == MI_BRIEFCASE){
|
||||
if(((CObject*)this)->bIsPickup){
|
||||
CPickups::DoMineEffects(this);
|
||||
GetMatrix().UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}
|
||||
}else if(IsPickupModel(GetModelIndex())){
|
||||
if(((CObject*)this)->bIsPickup){
|
||||
CPickups::DoPickUpEffects(this);
|
||||
GetMatrix().UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}else if(GetModelIndex() == MI_GRENADE){
|
||||
CMotionBlurStreaks::RegisterStreak((uintptr)this,
|
||||
100, 100, 100,
|
||||
TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
|
||||
TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
|
||||
}else if(GetModelIndex() == MI_MOLOTOV){
|
||||
CMotionBlurStreaks::RegisterStreak((uintptr)this,
|
||||
0, 100, 0,
|
||||
TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
|
||||
TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
|
||||
}
|
||||
}else if(GetModelIndex() == MI_MISSILE){
|
||||
CVector pos = GetPosition();
|
||||
float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
|
||||
CShadows::StoreShadowToBeRendered(SHADOWTYPE_2,
|
||||
gpShadowExplosionTex, &pos,
|
||||
8.0f, 0.0f, 0.0f, -8.0f,
|
||||
255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
|
||||
20.0f, false, 1.0f);
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
8.0f,
|
||||
1.0f*flicker,
|
||||
0.8f*flicker,
|
||||
0.6f*flicker,
|
||||
CPointLights::FOG_NONE, true);
|
||||
CCoronas::RegisterCorona((uintptr)this,
|
||||
255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255,
|
||||
pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR],
|
||||
CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
||||
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
}else if(IsGlass(GetModelIndex())){
|
||||
PreRenderForGlassWindow();
|
||||
}
|
||||
// fall through
|
||||
case ENTITY_TYPE_DUMMY:
|
||||
if(GetModelIndex() == MI_TRAFFICLIGHTS){
|
||||
CTrafficLights::DisplayActualLight(this);
|
||||
CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
|
||||
}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
|
||||
CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
|
||||
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
|
||||
CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
|
||||
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3)
|
||||
CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
|
||||
else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
|
||||
CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
|
||||
else if(GetModelIndex() == MI_STREETLAMP1 ||
|
||||
GetModelIndex() == MI_STREETLAMP2)
|
||||
CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
if(CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects != 0)
|
||||
ProcessLightsForEntity();
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::PreRenderForGlassWindow(void)
|
||||
{
|
||||
CGlass::AskForObjectToBeRenderedInGlass(this);
|
||||
bIsVisible = false;
|
||||
}
|
||||
|
||||
void
|
||||
@ -447,6 +558,313 @@ CEntity::PruneReferences(void)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::AddSteamsFromGround(CVector *unused)
|
||||
{
|
||||
int i, n;
|
||||
C2dEffect *effect;
|
||||
CVector pos;
|
||||
|
||||
n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
|
||||
for(i = 0; i < n; i++){
|
||||
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
|
||||
if(effect->type != EFFECT_PARTICLE)
|
||||
continue;
|
||||
|
||||
pos = GetMatrix() * effect->pos;
|
||||
switch(effect->particle.particleType){
|
||||
case 0:
|
||||
CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
case 1:
|
||||
CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
case 2:
|
||||
CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
|
||||
break;
|
||||
case 3:
|
||||
CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
case 4:
|
||||
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::ProcessLightsForEntity(void)
|
||||
{
|
||||
int i, n;
|
||||
C2dEffect *effect;
|
||||
CVector pos;
|
||||
bool lightOn, lightFlickering;
|
||||
uint32 flashTimer1, flashTimer2, flashTimer3;
|
||||
|
||||
if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
|
||||
return;
|
||||
|
||||
flashTimer1 = 0;
|
||||
flashTimer2 = 0;
|
||||
flashTimer3 = 0;
|
||||
|
||||
n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
|
||||
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
|
||||
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
|
||||
|
||||
if(effect->type != EFFECT_LIGHT)
|
||||
continue;
|
||||
|
||||
pos = GetMatrix() * effect->pos;
|
||||
|
||||
lightOn = false;
|
||||
lightFlickering = false;
|
||||
switch(effect->light.lightType){
|
||||
case LIGHT_ON:
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_ON_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLICKER:
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_FLASH1:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH1_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER:
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH1:
|
||||
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH2:
|
||||
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
|
||||
lightOn = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Corona
|
||||
if(lightOn)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
effect->col.r, effect->col.g, effect->col.b, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
||||
else if(lightFlickering)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
0, 0, 0, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
||||
|
||||
// Pointlight
|
||||
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_ALWAYS, true);
|
||||
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_NORMAL, true);
|
||||
}else if(lightOn && effect->light.range != 0.0f){
|
||||
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
CPointLights::FOG_NONE, true);
|
||||
}else{
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
|
||||
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
|
||||
true);
|
||||
}
|
||||
}
|
||||
|
||||
// Light shadow
|
||||
if(effect->light.shadowRange != 0.0f){
|
||||
if(lightOn){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowRange, 0.0f,
|
||||
0.0f, -effect->light.shadowRange,
|
||||
128,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}else if(lightFlickering){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowRange, 0.0f,
|
||||
0.0f, -effect->light.shadowRange,
|
||||
0, 0.0f, 0.0f, 0.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float WindTabel[] = {
|
||||
1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f,
|
||||
0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f,
|
||||
};
|
||||
|
||||
void
|
||||
CEntity::ModifyMatrixForTreeInWind(void)
|
||||
{
|
||||
uint16 t;
|
||||
float f;
|
||||
float strength, flutter;
|
||||
|
||||
if(CTimer::GetIsPaused())
|
||||
return;
|
||||
|
||||
CMatrix mat(GetMatrix().m_attachment);
|
||||
|
||||
if(CWeather::Wind >= 0.5){
|
||||
t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0xFFF)/(float)0x1000;
|
||||
flutter = f * WindTabel[(t>>12)+1 & 0xF] +
|
||||
(1.0f - f) * WindTabel[(t>>12) & 0xF] +
|
||||
1.0f;
|
||||
strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f;
|
||||
}else if(CWeather::Wind >= 0.2){
|
||||
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0xFFF)/(float)0x1000;
|
||||
flutter = sin(f * 6.28f);
|
||||
strength = 0.008f;
|
||||
}else{
|
||||
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0xFFF)/(float)0x1000;
|
||||
flutter = sin(f * 6.28f);
|
||||
strength = 0.005f;
|
||||
}
|
||||
|
||||
mat.GetUp()->x = strength * flutter;
|
||||
mat.GetUp()->y = mat.GetUp()->x;
|
||||
|
||||
mat.UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}
|
||||
|
||||
float BannerWindTabel[] = {
|
||||
0.0f, 0.3f, 0.6f, 0.85f, 0.99f, 0.97f, 0.65f, 0.15f,
|
||||
-0.1f, 0.0f, 0.35f, 0.57f, 0.55f, 0.35f, 0.45f, 0.67f,
|
||||
0.73f, 0.45f, 0.25f, 0.35f, 0.35f, 0.11f, 0.13f, 0.21f,
|
||||
0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
|
||||
};
|
||||
|
||||
void
|
||||
CEntity::ModifyMatrixForBannerInWind(void)
|
||||
{
|
||||
uint16 t;
|
||||
float f;
|
||||
float strength, flutter;
|
||||
CVector right, up;
|
||||
|
||||
if(CTimer::GetIsPaused())
|
||||
return;
|
||||
|
||||
if(CWeather::Wind < 0.1f)
|
||||
strength = 0.2f;
|
||||
else if(CWeather::Wind < 0.8f)
|
||||
strength = 0.43f;
|
||||
else
|
||||
strength = 0.66f;
|
||||
|
||||
t = ((int)(GetMatrix().GetPosition()->x + GetMatrix().GetPosition()->y) << 10) + 16*CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0x7FF)/(float)0x800;
|
||||
flutter = f * BannerWindTabel[(t>>11)+1 & 0x1F] +
|
||||
(1.0f - f) * BannerWindTabel[(t>>11) & 0x1F];
|
||||
flutter *= strength;
|
||||
|
||||
right = CrossProduct(GetForward(), GetUp());
|
||||
right.z = 0.0f;
|
||||
right.Normalise();
|
||||
up = right * flutter;
|
||||
up.z = sqrt(sq(1.0f) - sq(flutter));
|
||||
GetRight() = CrossProduct(GetForward(), up);
|
||||
GetUp() = up;
|
||||
|
||||
GetMatrix().UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x473C30, &CEntity::ctor, PATCH_JUMP);
|
||||
InjectHook(0x473E40, &CEntity::dtor, PATCH_JUMP);
|
||||
@ -466,11 +884,18 @@ STARTPATCHES
|
||||
InjectHook(0x473F10, &CEntity::AttachToRwObject, PATCH_JUMP);
|
||||
InjectHook(0x473F60, &CEntity::DetachFromRwObject, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x475A20, &CEntity::PreRenderForGlassWindow, PATCH_JUMP);
|
||||
InjectHook(0x50CE40, &CEntity::AddSteamsFromGround, PATCH_JUMP);
|
||||
InjectHook(0x475670, &CEntity::ModifyMatrixForTreeInWind, PATCH_JUMP);
|
||||
InjectHook(0x475830, &CEntity::ModifyMatrixForBannerInWind, PATCH_JUMP);
|
||||
InjectHook(0x4FA530, &CEntity::ProcessLightsForEntity, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x475080, &CEntity::Add_, PATCH_JUMP);
|
||||
InjectHook(0x475310, &CEntity::Remove_, PATCH_JUMP);
|
||||
InjectHook(0x473EA0, &CEntity::CreateRwObject_, PATCH_JUMP);
|
||||
InjectHook(0x473F90, &CEntity::DeleteRwObject_, PATCH_JUMP);
|
||||
InjectHook(0x474000, &CEntity::GetBoundRect_, PATCH_JUMP);
|
||||
InjectHook(0x474350, &CEntity::PreRender_, PATCH_JUMP);
|
||||
InjectHook(0x474BD0, &CEntity::Render_, PATCH_JUMP);
|
||||
InjectHook(0x4A7C60, &CEntity::SetupLighting_, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -5,19 +5,6 @@
|
||||
|
||||
struct CReference;
|
||||
|
||||
enum eEntityFlags
|
||||
{
|
||||
IS_UNK = 0,
|
||||
CONTROL_POSTPONED,
|
||||
IS_EXPLOSIONPROOF,
|
||||
IS_VISIBLE,
|
||||
IS_ON_GROUND,
|
||||
REQUIRES_SCORCHED_LIGHTS,
|
||||
HAS_BLIP,
|
||||
IS_BIG_BUILDING,
|
||||
HAS_BEEN_DAMAGED,
|
||||
};
|
||||
|
||||
enum eEntityType
|
||||
{
|
||||
ENTITY_TYPE_NOTHING = 0,
|
||||
@ -153,6 +140,12 @@ public:
|
||||
void ResolveReferences(void);
|
||||
void PruneReferences(void);
|
||||
|
||||
void PreRenderForGlassWindow(void);
|
||||
void AddSteamsFromGround(CVector *unused);
|
||||
void ModifyMatrixForTreeInWind(void);
|
||||
void ModifyMatrixForBannerInWind(void);
|
||||
void ProcessLightsForEntity(void);
|
||||
|
||||
|
||||
// to make patching virtual functions possible
|
||||
CEntity *ctor(void) { return ::new (this) CEntity(); }
|
||||
@ -163,6 +156,7 @@ public:
|
||||
void CreateRwObject_(void) { CEntity::CreateRwObject(); }
|
||||
void DeleteRwObject_(void) { CEntity::DeleteRwObject(); }
|
||||
CRect GetBoundRect_(void) { return CEntity::GetBoundRect(); }
|
||||
void PreRender_(void) { CEntity::PreRender(); }
|
||||
void Render_(void) { CEntity::Render(); }
|
||||
bool SetupLighting_(void) { return CEntity::SetupLighting(); }
|
||||
};
|
||||
|
@ -25,7 +25,7 @@ CObject::CObject(void)
|
||||
m_colour2 = 0;
|
||||
m_colour1 = m_colour2;
|
||||
field_172 = 0;
|
||||
m_obj_flag1 = false;
|
||||
bIsPickup = false;
|
||||
m_obj_flag2 = false;
|
||||
m_obj_flag4 = false;
|
||||
m_obj_flag8 = false;
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
CMatrix m_objectMatrix;
|
||||
float m_fUprootLimit;
|
||||
int8 ObjectCreatedBy;
|
||||
int8 m_obj_flag1 : 1;
|
||||
int8 bIsPickup : 1;
|
||||
int8 m_obj_flag2 : 1;
|
||||
int8 m_obj_flag4 : 1;
|
||||
int8 m_obj_flag8 : 1;
|
||||
|
@ -315,6 +315,21 @@ enum
|
||||
MI_TOYZ,
|
||||
MI_GHOST,
|
||||
|
||||
MI_GRENADE = 170,
|
||||
MI_AK47,
|
||||
MI_BASEBALL_BAT,
|
||||
MI_COLT,
|
||||
MI_MOLOTOV,
|
||||
MI_ROCKETLAUNCHER,
|
||||
MI_SHOTGUN,
|
||||
MI_SNIPER,
|
||||
MI_UZI,
|
||||
MI_MISSILE,
|
||||
MI_M16,
|
||||
MI_FLAMETHROWER,
|
||||
MI_BOMB,
|
||||
MI_FINGERS,
|
||||
|
||||
MI_CAR_DOOR = 190,
|
||||
MI_CAR_BUMPER,
|
||||
MI_CAR_PANEL,
|
||||
@ -377,3 +392,65 @@ IsPedModel(int16 id)
|
||||
{
|
||||
return id >= 0 && id <= 89;
|
||||
}
|
||||
|
||||
inline bool
|
||||
IsTreeModel(int16 id)
|
||||
{
|
||||
return id == MI_TREE1 ||
|
||||
id == MI_TREE2 ||
|
||||
id == MI_TREE3 ||
|
||||
id == MI_TREE4 ||
|
||||
id == MI_TREE5 ||
|
||||
id == MI_TREE6 ||
|
||||
id == MI_TREE7 ||
|
||||
id == MI_TREE8 ||
|
||||
id == MI_TREE9 ||
|
||||
id == MI_TREE10 ||
|
||||
id == MI_TREE11 ||
|
||||
id == MI_TREE12 ||
|
||||
id == MI_TREE13 ||
|
||||
id == MI_TREE14;
|
||||
}
|
||||
|
||||
inline bool
|
||||
IsBannerModel(int16 id)
|
||||
{
|
||||
return id == MI_CHINABANNER1 ||
|
||||
id == MI_CHINABANNER2 ||
|
||||
id == MI_CHINABANNER3 ||
|
||||
id == MI_CHINABANNER4 ||
|
||||
id == MI_CHINABANNER5 ||
|
||||
id == MI_CHINABANNER6 ||
|
||||
id == MI_CHINABANNER7 ||
|
||||
id == MI_CHINABANNER8 ||
|
||||
id == MI_CHINABANNER9 ||
|
||||
id == MI_CHINABANNER10 ||
|
||||
id == MI_CHINABANNER11 ||
|
||||
id == MI_CHINABANNER12 ||
|
||||
id == MI_ITALYBANNER1 ||
|
||||
id == MI_CHINALANTERN;
|
||||
}
|
||||
inline bool
|
||||
IsPickupModel(int16 id)
|
||||
{
|
||||
return id == MI_GRENADE ||
|
||||
id == MI_AK47 ||
|
||||
id == MI_BASEBALL_BAT ||
|
||||
id == MI_COLT ||
|
||||
id == MI_MOLOTOV ||
|
||||
id == MI_ROCKETLAUNCHER ||
|
||||
id == MI_SHOTGUN ||
|
||||
id == MI_SNIPER ||
|
||||
id == MI_UZI ||
|
||||
id == MI_M16 ||
|
||||
id == MI_FLAMETHROWER ||
|
||||
id >= MI_M16 && id <= MI_FLAMETHROWER ||
|
||||
id == MI_PICKUP_ADRENALINE ||
|
||||
id == MI_PICKUP_BODYARMOUR ||
|
||||
id == MI_PICKUP_INFO ||
|
||||
id == MI_PICKUP_HEALTH ||
|
||||
id == MI_PICKUP_BONUS ||
|
||||
id == MI_PICKUP_BRIBE ||
|
||||
id == MI_PICKUP_KILLFRENZY ||
|
||||
id == MI_PICKUP_CAMERA;
|
||||
}
|
||||
|
@ -188,6 +188,7 @@ DebugMenuPopulate(void)
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
|
||||
DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
|
||||
|
||||
DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
|
||||
|
@ -4,19 +4,45 @@ enum {
|
||||
EFFECT_ATTRACTOR
|
||||
};
|
||||
|
||||
enum {
|
||||
LIGHT_ON,
|
||||
LIGHT_ON_NIGHT,
|
||||
LIGHT_FLICKER,
|
||||
LIGHT_FLICKER_NIGHT,
|
||||
LIGHT_FLASH1,
|
||||
LIGHT_FLASH1_NIGHT,
|
||||
LIGHT_FLASH2,
|
||||
LIGHT_FLASH2_NIGHT,
|
||||
LIGHT_FLASH3,
|
||||
LIGHT_FLASH3_NIGHT,
|
||||
LIGHT_RANDOM_FLICKER,
|
||||
LIGHT_RANDOM_FLICKER_NIGHT,
|
||||
LIGHT_SPECIAL,
|
||||
LIGHT_BRIDGE_FLASH1,
|
||||
LIGHT_BRIDGE_FLASH2,
|
||||
};
|
||||
|
||||
enum {
|
||||
LIGHTFLAG_LOSCHECK = 1,
|
||||
// same order as CPointLights flags, must start at 2
|
||||
LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog
|
||||
LIGHTFLAG_FOG_ALWAYS = 4, // fog only
|
||||
LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS)
|
||||
};
|
||||
|
||||
class C2dEffect
|
||||
{
|
||||
public:
|
||||
struct Light {
|
||||
float dist;
|
||||
float outerRange;
|
||||
float range; // of pointlight
|
||||
float size;
|
||||
float innerRange;
|
||||
uint8 flash;
|
||||
float shadowRange;
|
||||
uint8 lightType; // LIGHT_
|
||||
uint8 roadReflection;
|
||||
uint8 flareType;
|
||||
uint8 shadowIntensity;
|
||||
uint8 flags;
|
||||
uint8 flags; // LIGHTFLAG_
|
||||
RwTexture *corona;
|
||||
RwTexture *shadow;
|
||||
};
|
||||
|
@ -2,6 +2,8 @@
|
||||
#include "patcher.h"
|
||||
#include "Glass.h"
|
||||
|
||||
WRAPPER void CGlass::AskForObjectToBeRenderedInGlass(CEntity *ent) { EAXJMP(0x5033F0); }
|
||||
|
||||
WRAPPER void
|
||||
CGlass::WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo)
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ class CEntity;
|
||||
class CGlass
|
||||
{
|
||||
public:
|
||||
static void AskForObjectToBeRenderedInGlass(CEntity *ent);
|
||||
static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
|
||||
static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
|
||||
static void Render(void);
|
||||
|
@ -13,8 +13,6 @@
|
||||
int16 &CPointLights::NumLights = *(int16*)0x95CC3E;
|
||||
CRegisteredPointLight *CPointLights::aLights = (CRegisteredPointLight*)0x7096D0;
|
||||
|
||||
//WRAPPER void CPointLights::RenderFogEffect(void) { EAXJMP(0x510C30); }
|
||||
|
||||
void
|
||||
CPointLights::InitPerFrame(void)
|
||||
{
|
||||
@ -69,7 +67,7 @@ CPointLights::GenerateLightsAffectingObject(CVector *objCoors)
|
||||
|
||||
ret = 1.0f;
|
||||
for(i = 0; i < NumLights; i++){
|
||||
if(aLights[i].type == LIGHT_FOGONLY_3 || aLights[i].type == LIGHT_FOGONLY_4)
|
||||
if(aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS)
|
||||
continue;
|
||||
|
||||
// same weird distance calculation. simplified here
|
||||
@ -235,7 +233,7 @@ CPointLights::RenderFogEffect(void)
|
||||
}
|
||||
}
|
||||
|
||||
}else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY_3 || aLights[i].type == LIGHT_FOGONLY_4){
|
||||
}else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){
|
||||
if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f,
|
||||
point, entity, true, false, false, false, true, false, nil)){
|
||||
|
||||
|
@ -26,8 +26,10 @@ public:
|
||||
LIGHT_DIRECTIONAL,
|
||||
LIGHT_DARKEN, // no effects at all
|
||||
// these have only fog, otherwise no difference?
|
||||
LIGHT_FOGONLY_3,
|
||||
LIGHT_FOGONLY_4,
|
||||
// only used by CEntity::ProcessLightsForEntity it seems
|
||||
// and there used together with fog type
|
||||
LIGHT_FOGONLY_ALWAYS,
|
||||
LIGHT_FOGONLY,
|
||||
};
|
||||
enum {
|
||||
FOG_NONE,
|
||||
|
@ -7,6 +7,16 @@ WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
|
||||
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
|
||||
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
|
||||
WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
|
||||
WRAPPER void CShadows::StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId) { EAXJMP(0x513E10); }
|
||||
WRAPPER void CShadows::StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY) { EAXJMP(0x513CB0); }
|
||||
WRAPPER void CShadows::StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance) { EAXJMP(0x5130A0); }
|
||||
WRAPPER void CShadows::StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance) { EAXJMP(0x513750); }
|
||||
|
||||
RwTexture *&gpBloodPoolTex = *(RwTexture**)0x9415F8;
|
||||
RwTexture *&gpShadowExplosionTex = *(RwTexture**)0x8F2A00;
|
||||
|
||||
void
|
||||
CShadows::StoreShadowForTree(CEntity *ent)
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
@ -3,6 +3,11 @@
|
||||
struct RwTexture;
|
||||
class CEntity;
|
||||
|
||||
enum
|
||||
{
|
||||
SHADOWTYPE_2 = 2
|
||||
};
|
||||
|
||||
class CShadows
|
||||
{
|
||||
public:
|
||||
@ -11,7 +16,12 @@ public:
|
||||
static void RenderStoredShadows(void);
|
||||
static void RenderExtraPlayerShadows(void);
|
||||
static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
|
||||
static void StoreShadowForTree(CEntity *ent);
|
||||
static void StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId);
|
||||
static void StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY);
|
||||
static void StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance);;
|
||||
static void StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance);
|
||||
};
|
||||
|
||||
extern RwTexture *&gpBloodPoolTex;
|
||||
extern RwTexture *&gpShadowExplosionTex;
|
||||
|
@ -3,3 +3,5 @@
|
||||
#include "SpecialFX.h"
|
||||
|
||||
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
|
||||
|
||||
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
|
||||
|
@ -5,3 +5,9 @@ class CSpecialFX
|
||||
public:
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
class CMotionBlurStreaks
|
||||
{
|
||||
public:
|
||||
static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user