Fixed wrong slot indexing in Frontend

This commit is contained in:
Sergeanur 2020-01-31 17:16:32 +02:00
parent 7df91ca2f9
commit afd6b43ffb

View File

@ -588,7 +588,7 @@ void CMenuManager::Draw()
CFont::SetRightJustifyOff();
textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1);
if (Slots[i-1] != SLOT_EMPTY)
if (Slots[i] != SLOT_EMPTY)
textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1);
if (textToPrint[MENUCOLUMN_LEFT][0] == '\0') {