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Try to fix rpg bug
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@ -172,9 +172,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
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reflectionDistance = m_afReflectionsDistances[i];
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if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
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reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
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m_sQueueSample.m_bLoopsRemaining =
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(reflectionDistance *
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0.38873f); // @todo assert value, here used from VC
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m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
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if(m_sQueueSample.m_bLoopsRemaining > 5u) {
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m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
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m_sQueueSample.m_bEmittingVolume = emittingVolume;
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