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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge remote-tracking branch 'upstream/master'
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commit
b095bc1b5a
@ -8865,8 +8865,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
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CAutomobile *automobile;
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CAutomobile *automobile;
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cTransmission *transmission;
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cTransmission *transmission;
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int32 emittingVol;
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int32 emittingVol;
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float newSkidVal = 0.f;
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float newSkidVal = 0.0f;
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float skidVal = 0.f;
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float skidVal = 0.0f;
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if (params->m_fDistance >= 1600.f)
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if (params->m_fDistance >= 1600.f)
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return;
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return;
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@ -8875,47 +8875,36 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
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return;
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return;
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
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for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
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if (!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
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if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
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continue;
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continue;
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transmission = params->m_pTransmission;
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transmission = params->m_pTransmission;
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if (transmission->nDriveType == '4') {
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switch (transmission->nDriveType)
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{
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case '4':
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newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
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newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
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if (newSkidVal > skidVal)
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break;
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skidVal = newSkidVal;
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case 'F':
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continue;
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if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
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}
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newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
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if (transmission->nDriveType != 'F') {
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else
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if (transmission->nDriveType != 'R') {
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if (newSkidVal > skidVal)
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skidVal = newSkidVal;
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continue;
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}
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if (i != 1 && i != 3) {
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newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
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newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
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if (newSkidVal > skidVal)
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break;
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skidVal = newSkidVal;
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case 'R':
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continue;
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if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
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}
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newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
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newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
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if (newSkidVal > skidVal)
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else
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skidVal = newSkidVal;
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continue;
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}
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if (i == 0 || i == 2) {
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newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
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if (newSkidVal > skidVal)
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skidVal = newSkidVal;
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continue;
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}
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newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
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newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
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if (newSkidVal > skidVal)
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break;
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skidVal = newSkidVal;
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default:
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break;
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}
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skidVal = Max(skidVal, newSkidVal);
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}
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}
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if (skidVal > 0.0f) {
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if (skidVal > 0.0f) {
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emittingVol = 50.f * skidVal;
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emittingVol = 50.f * skidVal;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 3;
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m_sQueueSample.m_nCounter = 3;
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switch (params->m_pVehicle->m_nSurfaceTouched) {
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switch (params->m_pVehicle->m_nSurfaceTouched) {
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case SURFACE_GRASS:
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case SURFACE_GRASS:
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@ -9242,10 +9231,7 @@ cAudioManager::Service()
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void
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void
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cAudioManager::ServiceSoundEffects()
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cAudioManager::ServiceSoundEffects()
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{
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{
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if (m_FrameCounter++ % 5)
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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m_bFifthFrameFlag = false;
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else
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m_bFifthFrameFlag = true;
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if (m_nUserPause && !m_nPreviousUserPause) {
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < allChannels; i++)
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for (int32 i = 0; i < allChannels; i++)
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SampleManager.StopChannel(i);
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SampleManager.StopChannel(i);
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@ -5617,9 +5617,9 @@ CMenuManager::ConstructStatLine(int rowIdx)
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STAT_LINE("PER_COM", &percentCompleted, false, nil);
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STAT_LINE("PER_COM", &percentCompleted, false, nil);
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STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
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STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
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STAT_LINE("FEST_MP", &CStats::MissionsPassed, 0, &CStats::TotalNumberMissions);
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STAT_LINE("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions);
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if (CGame::nastyGame) {
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if (CGame::nastyGame) {
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STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, 0, &CStats::TotalNumberKillFrenzies);
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STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, false, &CStats::TotalNumberKillFrenzies);
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}
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}
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CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
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CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
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@ -5628,8 +5628,8 @@ CMenuManager::ConstructStatLine(int rowIdx)
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packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
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packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
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int nPackagesPercent = packagesPercent;
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int nPackagesPercent = packagesPercent;
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STAT_LINE("PERPIC", &nPackagesPercent, 0, &(nTemp = 100));
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STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100));
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STAT_LINE("NOUNIF", &CStats::TotalNumberOfUniqueJumps, 0, &CStats::NumberOfUniqueJumpsFound);
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STAT_LINE("NOUNIF", &CStats::NumberOfUniqueJumpsFound, false, &CStats::TotalNumberOfUniqueJumps);
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STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil);
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STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil);
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if (CGame::nastyGame) {
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if (CGame::nastyGame) {
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STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil);
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STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil);
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@ -241,7 +241,7 @@ enum Config {
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#define CAMERA_PICKUP
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#define CAMERA_PICKUP
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// Peds
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// Peds
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#define PED_SKIN // support for skinned geometry on peds
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//#define PED_SKIN // support for skinned geometry on peds
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#define ANIMATE_PED_COL_MODEL
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#define ANIMATE_PED_COL_MODEL
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#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
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#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
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// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
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// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
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