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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
Fix unused code
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@ -9976,8 +9976,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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if (!m_nUserPause) {
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if (!m_nUserPause) {
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if (nCheckPlayingDelay[slot]) {
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if (nCheckPlayingDelay[slot]) {
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--nCheckPlayingDelay[slot];
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--nCheckPlayingDelay[slot];
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} else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) {
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} else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
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if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
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m_sMissionAudio.m_bIsMobile[slot] = FALSE;
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m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
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m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
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SampleManager.StopStreamedFile(slot + 1);
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SampleManager.StopStreamedFile(slot + 1);
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m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
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m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
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