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Cutscene aspect ratio fix
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commit
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@ -24,12 +24,17 @@ float
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CDraw::CalculateAspectRatio(void)
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CDraw::CalculateAspectRatio(void)
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{
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{
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if (FrontEndMenuManager.m_PrefsUseWideScreen) {
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if (FrontEndMenuManager.m_PrefsUseWideScreen) {
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#ifdef ASPECT_RATIO_SCALE
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if (TheCamera.m_WideScreenOn)
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CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
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(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
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5.f / 3.f; // It's used on theatrical showings according to Wiki
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else
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CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
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#else
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if (TheCamera.m_WideScreenOn)
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if (TheCamera.m_WideScreenOn)
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CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
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CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
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else
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else
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#ifdef ASPECT_RATIO_SCALE
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CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
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#else
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CDraw::ms_fAspectRatio = 16.f / 9.f;
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CDraw::ms_fAspectRatio = 16.f / 9.f;
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#endif
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#endif
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} else if (TheCamera.m_WideScreenOn) {
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} else if (TheCamera.m_WideScreenOn) {
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