Cutscene aspect ratio fix

This commit is contained in:
eray orçunus 2020-10-12 12:16:24 +03:00
parent 9e0b23f065
commit b1e235535c

View File

@ -24,12 +24,17 @@ float
CDraw::CalculateAspectRatio(void) CDraw::CalculateAspectRatio(void)
{ {
if (FrontEndMenuManager.m_PrefsUseWideScreen) { if (FrontEndMenuManager.m_PrefsUseWideScreen) {
#ifdef ASPECT_RATIO_SCALE
if (TheCamera.m_WideScreenOn)
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
5.f / 3.f; // It's used on theatrical showings according to Wiki
else
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
#else
if (TheCamera.m_WideScreenOn) if (TheCamera.m_WideScreenOn)
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
else else
#ifdef ASPECT_RATIO_SCALE
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
#else
CDraw::ms_fAspectRatio = 16.f / 9.f; CDraw::ms_fAspectRatio = 16.f / 9.f;
#endif #endif
} else if (TheCamera.m_WideScreenOn) { } else if (TheCamera.m_WideScreenOn) {