mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-28 02:31:48 +01:00
More CCarCtrl
This commit is contained in:
parent
3c0bbb10f3
commit
b2236d8951
@ -60,9 +60,9 @@ enum eCarDrivingStyle : uint8
|
||||
|
||||
class CAutoPilot {
|
||||
public:
|
||||
uint32 m_nCurrentRouteNode;
|
||||
uint32 m_nNextRouteNode;
|
||||
uint32 m_nPrevRouteNode;
|
||||
int32 m_nCurrentRouteNode;
|
||||
int32 m_nNextRouteNode;
|
||||
int32 m_nPrevRouteNode;
|
||||
uint32 m_nTimeEnteredCurve;
|
||||
uint32 m_nTimeToSpendOnCurrentCurve;
|
||||
uint32 m_nCurrentPathNodeInfo;
|
||||
@ -83,8 +83,8 @@ public:
|
||||
uint8 m_nCruiseSpeed;
|
||||
uint8 m_bSlowedDownBecauseOfCars : 1;
|
||||
uint8 m_bSlowedDownBecauseOfPeds : 1;
|
||||
uint8 m_flag4 : 1;
|
||||
uint8 m_flag8 : 1;
|
||||
uint8 m_bStayInCurrentLevel : 1;
|
||||
uint8 m_bStayInFastLane : 1;
|
||||
uint8 m_flag10 : 1;
|
||||
CVector m_vecDestinationCoors;
|
||||
void *m_aPathFindNodesInfo[8];
|
||||
@ -114,7 +114,7 @@ public:
|
||||
m_pTargetCar = 0;
|
||||
m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
m_nAntiReverseTimer = m_nTimeToStartMission;
|
||||
m_flag8 = false;
|
||||
m_bStayInFastLane = false;
|
||||
}
|
||||
|
||||
void ModifySpeed(float);
|
||||
|
@ -45,6 +45,11 @@
|
||||
#define OBJECT_WIDTH_TO_WEAVE 0.3f
|
||||
#define PED_WIDTH_TO_WEAVE 0.8f
|
||||
|
||||
#define PATH_DIRECTION_NONE 0
|
||||
#define PATH_DIRECTION_STRAIGHT 1
|
||||
#define PATH_DIRECTION_RIGHT 2
|
||||
#define PATH_DIRECTION_LEFT 4
|
||||
|
||||
int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
|
||||
int &CCarCtrl::NumAmbulancesOnDuty = *(int*)0x885BB0;
|
||||
int &CCarCtrl::NumFiretrucksOnDuty = *(int*)0x9411F0;
|
||||
@ -68,9 +73,9 @@ WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
|
||||
WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
|
||||
WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); }
|
||||
WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
|
||||
WRAPPER void CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*) { EAXJMP(0x41BA50); }
|
||||
WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
|
||||
WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); }
|
||||
WRAPPER bool CCarCtrl::PickNextNodeToFollowPath(CVehicle*) { EAXJMP(0x41CD50); }
|
||||
|
||||
void
|
||||
CCarCtrl::GenerateRandomCars()
|
||||
@ -1419,6 +1424,223 @@ void CCarCtrl::WeaveForObject(CEntity* pOtherEntity, CVehicle* pVehicle, float*
|
||||
}
|
||||
}
|
||||
|
||||
bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle)
|
||||
{
|
||||
switch (pVehicle->AutoPilot.m_nCarMission){
|
||||
case MISSION_RAMPLAYER_FARAWAY:
|
||||
case MISSION_BLOCKPLAYER_FARAWAY:
|
||||
PickNextNodeToChaseCar(pVehicle,
|
||||
FindPlayerCoors().x,
|
||||
FindPlayerCoors().y,
|
||||
#ifdef FIX_PATHFIND_BUG
|
||||
FindPlayerCoors().z,
|
||||
#endif
|
||||
FindPlayerVehicle());
|
||||
return false;
|
||||
case MISSION_GOTOCOORDS:
|
||||
case MISSION_GOTOCOORDS_ACCURATE:
|
||||
return PickNextNodeToFollowPath(pVehicle);
|
||||
case MISSION_RAMCAR_FARAWAY:
|
||||
case MISSION_BLOCKCAR_FARAWAY:
|
||||
PickNextNodeToChaseCar(pVehicle,
|
||||
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
|
||||
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
|
||||
#ifdef FIX_PATHFIND_BUG
|
||||
pVehicle->AutoPilot.m_pTargetCar->GetPosition().z,
|
||||
#endif
|
||||
pVehicle->AutoPilot.m_pTargetCar);
|
||||
return false;
|
||||
default:
|
||||
PickNextNodeRandomly(pVehicle);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
|
||||
{
|
||||
int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
|
||||
int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode;
|
||||
uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks;
|
||||
CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
|
||||
uint8 lanesOnCurrentPath = pCurLink->pathNodeIndex == curNode ?
|
||||
pCurLink->numRightLanes : pCurLink->numLeftLanes;
|
||||
uint8 allowedDirections = PATH_DIRECTION_NONE;
|
||||
uint8 nextLane = pVehicle->AutoPilot.m_nNextLane;
|
||||
if (nextLane == 0)
|
||||
/* We are always allowed to turn left from leftmost lane */
|
||||
allowedDirections |= PATH_DIRECTION_LEFT;
|
||||
if (nextLane == lanesOnCurrentPath - 1)
|
||||
/* We are always allowed to turn right from rightmost lane */
|
||||
allowedDirections |= PATH_DIRECTION_RIGHT;
|
||||
if (lanesOnCurrentPath < 3 || allowedDirections == PATH_DIRECTION_NONE)
|
||||
/* We are always allowed to go straight on one/two-laned road */
|
||||
/* or if we are in one of middle lanes of the road */
|
||||
allowedDirections |= PATH_DIRECTION_STRAIGHT;
|
||||
int attempt;
|
||||
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
|
||||
pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
|
||||
CPathNode* pPrevPathNode = &ThePaths.m_pathNodes[prevNode];
|
||||
CPathNode* pCurPathNode = &ThePaths.m_pathNodes[curNode];
|
||||
int16 nextLink;
|
||||
CCarPathLink* pNextLink;
|
||||
CPathNode* pNextPathNode;
|
||||
bool goingAgainstOneWayRoad;
|
||||
uint8 direction;
|
||||
for(attempt = 0; attempt < 15; attempt++){
|
||||
if (attempt != 0){
|
||||
if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode){
|
||||
if (direction & allowedDirections){
|
||||
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
|
||||
if ((!pNextPathNode->bDeadEnd || pPrevPathNode->bDeadEnd) &&
|
||||
(!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
|
||||
(!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) &&
|
||||
!goingAgainstOneWayRoad)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
nextLink = CGeneral::GetRandomNumber() % totalLinks;
|
||||
pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink];
|
||||
direction = FindPathDirection(prevNode, curNode, pVehicle->AutoPilot.m_nNextRouteNode);
|
||||
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
|
||||
goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
|
||||
}
|
||||
if (attempt >= 15) {
|
||||
/* If we failed 15 times, then remove dead end and current lane limitations */
|
||||
for (attempt = 0; attempt < 15; attempt++) {
|
||||
if (attempt != 0) {
|
||||
if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode) {
|
||||
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
|
||||
if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
|
||||
(!pNextPathNode->bBetweenLevels || pNextPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) &&
|
||||
!goingAgainstOneWayRoad)
|
||||
break;
|
||||
}
|
||||
}
|
||||
nextLink = CGeneral::GetRandomNumber() % totalLinks;
|
||||
pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink];
|
||||
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
|
||||
goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
|
||||
}
|
||||
}
|
||||
if (attempt >= 15) {
|
||||
/* If we failed again, remove no U-turn limitation and remove randomness */
|
||||
for (nextLink = 0; nextLink < totalLinks; nextLink++) {
|
||||
pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink];
|
||||
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
|
||||
goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
|
||||
if (!goingAgainstOneWayRoad) {
|
||||
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
|
||||
if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
|
||||
(!pNextPathNode->bBetweenLevels || pNextPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel))
|
||||
/* Nice way to exit loop but this will fail because this is used for indexing! */
|
||||
nextLink = 1000;
|
||||
}
|
||||
}
|
||||
if (nextLink < 999)
|
||||
/* If everything else failed, turn vehicle around */
|
||||
pVehicle->AutoPilot.m_nNextRouteNode = prevNode;
|
||||
}
|
||||
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
|
||||
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
|
||||
if (prevNode == pVehicle->AutoPilot.m_nNextRouteNode){
|
||||
/* We can no longer shift vehicle without physics if we have to turn it around. */
|
||||
pVehicle->m_status = STATUS_PHYSICS;
|
||||
SwitchVehicleToRealPhysics(pVehicle);
|
||||
}
|
||||
pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
|
||||
pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
|
||||
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
|
||||
pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection;
|
||||
pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
|
||||
pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
|
||||
pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink];
|
||||
uint8 lanesOnNextNode;
|
||||
if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode){
|
||||
pVehicle->AutoPilot.m_nNextDirection = 1;
|
||||
lanesOnNextNode = pNextLink->numLeftLanes;
|
||||
}else{
|
||||
pVehicle->AutoPilot.m_nNextDirection = -1;
|
||||
lanesOnNextNode = pNextLink->numRightLanes;
|
||||
}
|
||||
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
|
||||
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
|
||||
if (lanesOnNextNode >= 0){
|
||||
if ((CGeneral::GetRandomNumber() & 0x600) == 0){
|
||||
/* 25% chance vehicle will try to switch lane */
|
||||
CVector2D dist = pNextPathNode->pos - pCurPathNode->pos;
|
||||
if (dist.MagnitudeSqr() >= SQR(14.0f)){
|
||||
if (CGeneral::GetRandomTrueFalse())
|
||||
pVehicle->AutoPilot.m_nNextLane += 1;
|
||||
else
|
||||
pVehicle->AutoPilot.m_nNextLane -= 1;
|
||||
}
|
||||
}
|
||||
pVehicle->AutoPilot.m_nNextLane = min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane);
|
||||
pVehicle->AutoPilot.m_nNextLane = max(0, pVehicle->AutoPilot.m_nNextLane);
|
||||
}else{
|
||||
pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane;
|
||||
}
|
||||
if (pVehicle->AutoPilot.m_bStayInFastLane)
|
||||
pVehicle->AutoPilot.m_nNextLane = 0;
|
||||
CVector positionOnCurrentLinkIncludingLane(
|
||||
pCurLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink), /* ...what about Y? */
|
||||
pCurLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardX,
|
||||
0.0f);
|
||||
CVector positionOnNextLinkIncludingLane(
|
||||
pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink),
|
||||
pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
|
||||
0.0f);
|
||||
float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
|
||||
float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
|
||||
float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
|
||||
float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
|
||||
/* We want to make a path between two links that may not have the same forward directions a curve. */
|
||||
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
|
||||
&positionOnCurrentLinkIncludingLane,
|
||||
&positionOnNextLinkIncludingLane,
|
||||
directionCurrentLinkX, directionCurrentLinkY,
|
||||
directionNextLinkX, directionNextLinkY
|
||||
) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
|
||||
if (pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve < 10)
|
||||
/* Oh hey there Obbe */
|
||||
debug("fout\n");
|
||||
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
|
||||
}
|
||||
|
||||
uint8 CCarCtrl::FindPathDirection(int32 prevNode, int32 curNode, int32 nextNode)
|
||||
{
|
||||
CVector2D prevToCur = ThePaths.m_pathNodes[curNode].pos - ThePaths.m_pathNodes[prevNode].pos;
|
||||
CVector2D curToNext = ThePaths.m_pathNodes[nextNode].pos - ThePaths.m_pathNodes[curNode].pos;
|
||||
float distPrevToCur = prevToCur.Magnitude();
|
||||
if (distPrevToCur == 0.0f)
|
||||
return PATH_DIRECTION_NONE;
|
||||
/* We are trying to determine angle between prevToCur and curToNext. */
|
||||
/* To find it, we consider a to be an angle between y axis and prevToCur */
|
||||
/* and b to be an angle between x axis and curToNext */
|
||||
/* Then the angle we are looking for is (pi/2 + a + b). */
|
||||
float sin_a = prevToCur.x / distPrevToCur;
|
||||
float cos_a = prevToCur.y / distPrevToCur;
|
||||
float distCurToNext = curToNext.Magnitude();
|
||||
if (distCurToNext == 0.0f)
|
||||
return PATH_DIRECTION_NONE;
|
||||
float sin_b = curToNext.y / distCurToNext;
|
||||
float cos_b = curToNext.x / distCurToNext;
|
||||
/* sin(a) * sin(b) - cos(a) * cos(b) = -cos(a+b) = sin(pi/2+a+b) */
|
||||
float sin_direction = sin_a * sin_b - cos_a * cos_b;
|
||||
if (sin_direction > 0.77f) /* Roughly between -50 and -130 degrees */
|
||||
return PATH_DIRECTION_LEFT;
|
||||
if (sin_direction < -0.77f) /* Roughly between 50 and 130 degrees */
|
||||
return PATH_DIRECTION_RIGHT;
|
||||
return PATH_DIRECTION_STRAIGHT;
|
||||
}
|
||||
|
||||
#ifdef FIX_PATHFIND_BUG
|
||||
//TODO: implement
|
||||
#else
|
||||
WRAPPER void CCarCtrl::PickNextNodeToChaseCar(CVehicle*, float, float, CVehicle*) { EAXJMP(0x41C480); }
|
||||
#endif
|
||||
|
||||
bool
|
||||
CCarCtrl::MapCouldMoveInThisArea(float x, float y)
|
||||
{
|
||||
@ -1434,4 +1656,5 @@ InjectHook(0x418320, &CCarCtrl::RemoveDistantCars, PATCH_JUMP);
|
||||
InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP);
|
||||
InjectHook(0x418C10, &CCarCtrl::FindMaximumSpeedForThisCarInTraffic, PATCH_JUMP);
|
||||
InjectHook(0x41A590, &CCarCtrl::FindAngleToWeaveThroughTraffic, PATCH_JUMP);
|
||||
InjectHook(0x41BA50, &CCarCtrl::PickNextNodeAccordingStrategy, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -11,6 +11,12 @@ enum{
|
||||
|
||||
#define LANE_WIDTH 5.0f
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
#define FIX_PATHFIND_BUG
|
||||
#endif
|
||||
|
||||
#undef FIX_PATHFIND_BUG
|
||||
|
||||
class CCarCtrl
|
||||
{
|
||||
enum eCarClass {
|
||||
@ -56,7 +62,7 @@ public:
|
||||
static bool IsThisVehicleInteresting(CVehicle*);
|
||||
static int32 CountCarsOfType(int32 mi);
|
||||
static void SlowCarOnRailsDownForTrafficAndLights(CVehicle*);
|
||||
static void PickNextNodeAccordingStrategy(CVehicle*);
|
||||
static bool PickNextNodeAccordingStrategy(CVehicle*);
|
||||
static void DragCarToPoint(CVehicle*, CVector*);
|
||||
static float FindMaximumSpeedForThisCarInTraffic(CVehicle*);
|
||||
static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
|
||||
@ -71,6 +77,14 @@ public:
|
||||
static void WeaveForPed(CEntity*, CVehicle*, float*, float*);
|
||||
static void WeaveThroughObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float*);
|
||||
static void WeaveForObject(CEntity*, CVehicle*, float*, float*);
|
||||
#ifdef FIX_PATHFIND_BUG
|
||||
static void PickNextNodeToChaseCar(CVehicle*, float, float, float, CVehicle*);
|
||||
#else
|
||||
static void PickNextNodeToChaseCar(CVehicle*, float, float, CVehicle*);
|
||||
#endif
|
||||
static bool PickNextNodeToFollowPath(CVehicle*);
|
||||
static void PickNextNodeRandomly(CVehicle*);
|
||||
static uint8 FindPathDirection(int32, int32, int32);
|
||||
|
||||
static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink)
|
||||
{
|
||||
|
@ -1127,7 +1127,7 @@ enum {
|
||||
COMMAND_GET_DEBUG_CAMERA_POINT_AT,
|
||||
COMMAND_ATTACH_CHAR_TO_CAR,
|
||||
COMMAND_DETACH_CHAR_FROM_CAR,
|
||||
COMMAND_SET_CAR_CHANGE_LANE,
|
||||
COMMAND_SET_CAR_STAY_IN_FAST_LANE,
|
||||
COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE,
|
||||
COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE,
|
||||
COMMAND_GET_RANDOM_COP_IN_AREA,
|
||||
|
@ -105,7 +105,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
AutoPilot.m_flag4 = false;
|
||||
AutoPilot.m_bStayInCurrentLevel = false;
|
||||
AutoPilot.m_flag10 = false;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user