mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
some fixes
This commit is contained in:
parent
c92dfb0064
commit
b2d062ef2d
@ -9,7 +9,7 @@ enum {
|
|||||||
PLAYERCONTROL_DISABLED_10 = 16,
|
PLAYERCONTROL_DISABLED_10 = 16,
|
||||||
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
|
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
|
||||||
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
|
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
|
||||||
PLAYERCONTROL_DISABLED_80 = 128,
|
PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
|
||||||
};
|
};
|
||||||
|
|
||||||
class CControllerState
|
class CControllerState
|
||||||
|
@ -2177,7 +2177,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
|||||||
if(phys->bIsStatic){
|
if(phys->bIsStatic){
|
||||||
phys->bIsStatic = false;
|
phys->bIsStatic = false;
|
||||||
phys->m_nStaticFrames = 0;
|
phys->m_nStaticFrames = 0;
|
||||||
phys->ApplyMoveForce(m_vecMoveSpeed / speed);
|
phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
|
||||||
phys->AddToMovingList();
|
phys->AddToMovingList();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2318,7 +2318,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
|||||||
|
|
||||||
// Brake if player isn't in control
|
// Brake if player isn't in control
|
||||||
// BUG: game always uses pad 0 here
|
// BUG: game always uses pad 0 here
|
||||||
if(CPad::GetPad(pad)->DisablePlayerControls){
|
if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
|
||||||
m_fBrakePedal = 1.0f;
|
m_fBrakePedal = 1.0f;
|
||||||
bIsHandbrakeOn = true;
|
bIsHandbrakeOn = true;
|
||||||
m_fGasPedal = 0.0f;
|
m_fGasPedal = 0.0f;
|
||||||
|
@ -119,7 +119,7 @@ CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *compone
|
|||||||
return true;
|
return true;
|
||||||
}else if(component >= COMPONENT_DEFAULT){
|
}else if(component >= COMPONENT_DEFAULT){
|
||||||
*componentGroup = COMPGROUP_DEFAULT;
|
*componentGroup = COMPGROUP_DEFAULT;
|
||||||
*subComp = component - COMPONENT_DEFAULT;
|
*subComp = COMPONENT_DEFAULT;
|
||||||
return true;
|
return true;
|
||||||
}else
|
}else
|
||||||
return false;
|
return false;
|
||||||
@ -141,7 +141,7 @@ bool
|
|||||||
CDamageManager::ProgressDoorDamage(uint8 door)
|
CDamageManager::ProgressDoorDamage(uint8 door)
|
||||||
{
|
{
|
||||||
int status = GetDoorStatus(door);
|
int status = GetDoorStatus(door);
|
||||||
if(status == 3)
|
if(status == PANEL_STATUS_MISSING)
|
||||||
return false;
|
return false;
|
||||||
SetDoorStatus(door, status+1);
|
SetDoorStatus(door, status+1);
|
||||||
return true;
|
return true;
|
||||||
@ -163,7 +163,7 @@ bool
|
|||||||
CDamageManager::ProgressPanelDamage(uint8 panel)
|
CDamageManager::ProgressPanelDamage(uint8 panel)
|
||||||
{
|
{
|
||||||
int status = GetPanelStatus(panel);
|
int status = GetPanelStatus(panel);
|
||||||
if(status == 3)
|
if(status == DOOR_STATUS_MISSING)
|
||||||
return false;
|
return false;
|
||||||
SetPanelStatus(panel, status+1);
|
SetPanelStatus(panel, status+1);
|
||||||
return true;
|
return true;
|
||||||
@ -197,7 +197,7 @@ bool
|
|||||||
CDamageManager::ProgressWheelDamage(uint8 wheel)
|
CDamageManager::ProgressWheelDamage(uint8 wheel)
|
||||||
{
|
{
|
||||||
int status = GetWheelStatus(wheel);
|
int status = GetWheelStatus(wheel);
|
||||||
if(status == 3)
|
if(status == WHEEL_STATUS_MISSING)
|
||||||
return false;
|
return false;
|
||||||
SetWheelStatus(wheel, status+1);
|
SetWheelStatus(wheel, status+1);
|
||||||
return true;
|
return true;
|
||||||
|
@ -47,9 +47,9 @@ CDoor::Process(CVehicle *vehicle)
|
|||||||
|
|
||||||
case 2: // z-axis
|
case 2: // z-axis
|
||||||
if(m_nDirn)
|
if(m_nDirn)
|
||||||
fSpeedDiff = -(vecSpeedDiff.x + vecSpeedDiff.y);
|
fSpeedDiff = -(vecSpeedDiff.y + vecSpeedDiff.x);
|
||||||
else
|
else
|
||||||
fSpeedDiff = vecSpeedDiff.x + vecSpeedDiff.y;
|
fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
|
fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
|
||||||
|
Loading…
Reference in New Issue
Block a user