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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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/c/Users/misha/Documents/GitHub/re3/src/render/Fluff.cpp /c/Users/misha/Documents/GitHub/re3/src/render/Fluff.h
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@ -22,6 +22,7 @@
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#include "Bones.h"
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#include "World.h"
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#include "Replay.h"
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#include "Coronas.h"
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CPlaneTrail CPlaneTrails::aArray[6];
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RwImVertexIndex TrailIndices[32] = {
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@ -369,18 +370,10 @@ uint8 ScrollCharSet[59][5] = {
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// ---------- CMovingThings ----------
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enum eScrollBarTypes
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{
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SCROLL_BUSINESS,
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SCROLL_TRAFFIC,
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SCROLL_ENTERTAINMENT,
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SCROLL_AIRPORT_DOORS,
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SCROLL_AIRPORT_FRONT,
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SCROLL_STORE,
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SCROLL_USED_CARS
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SCROLL_ARENA_STRING
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};
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CScrollBar aScrollBars[11];
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CTowerClock aTowerClocks[2];
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CDigitalClock aDigitalClocks[3];
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CScrollBar aScrollBars[1];
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CMovingThing CMovingThings::StartCloseList;
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CMovingThing CMovingThings::EndCloseList;
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@ -391,66 +384,47 @@ int32 CScrollBar::TonightsEvent;
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void CMovingThings::Init()
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{
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StartCloseList.m_pNext = &CMovingThings::EndCloseList;
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StartCloseList.m_pPrev = nil;
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EndCloseList.m_pNext = nil;
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EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
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CPlaneTrails::Init();
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CSmokeTrails::Init();
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CPlaneBanners::Init();
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CPointLights::Init();
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StartCloseList.m_pNext = &CMovingThings::EndCloseList;
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StartCloseList.m_pPrev = nil;
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EndCloseList.m_pNext = nil;
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EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
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Num = 0;
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for (int32 i = 0; i < NUMMOVINGTHINGS; i++) {
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aMovingThings[i].m_nType = 0;
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aMovingThings[i].m_nHidden = 0;
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}
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for (int i = 0; i < NUMSECTORS_X; i++) {
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for (int j = 0; j < NUMSECTORS_Y; j++) {
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for (CPtrNode *pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
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CEntity *pEntity = (CEntity *)pNode->item;
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PossiblyAddThisEntity(pEntity);
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}
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}
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}
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for (int32 i = 0; i < 3; i++) {
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for (CPtrNode *pNode = CWorld::GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
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CEntity *pEntity = (CEntity *)pNode->item;
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PossiblyAddThisEntity(pEntity);
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}
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}
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CEscalators::Init();
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#ifndef MIAMI // something is still used here actually
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// Initialize scroll bars
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aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
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aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f);
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aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f);
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aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f);
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aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f);
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aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f);
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aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f);
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aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f);
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aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f);
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aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f);
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aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f);
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// Initialize tower clocks
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aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f);
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aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f);
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// Initialize digital clocks
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CVector2D sz(3.7f, 2.144f);
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sz.Normalise();
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aDigitalClocks[0].Init(
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CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f),
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sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f
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);
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aDigitalClocks[1].Init(
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CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f),
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-sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f
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);
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aDigitalClocks[2].Init(
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CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
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-sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
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);
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#endif
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aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612), 0, 128, 255, 0, 0.3f);
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}
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void CMovingThings::Shutdown()
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{
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int i;
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for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
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aScrollBars[i].SetVisibility(false);
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/*
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for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
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aTowerClocks[i].SetVisibility(false);
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for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
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aDigitalClocks[i].SetVisibility(false);
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*/
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aScrollBars[0].SetVisibility(false);
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CEscalators::Shutdown();
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}
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@ -475,23 +449,12 @@ void CMovingThings::Update()
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if (aMovingThings[i].m_nHidden == 0)
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aMovingThings[i].Update();
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}
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/* I don't think these are done yet?
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for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
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{
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if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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aScrollBars[i].Update();
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}
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for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
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{
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if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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aTowerClocks[i].Update();
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}
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for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
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{
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if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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aDigitalClocks[i].Update();
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}
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*/
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}
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void CMovingThings::Render()
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@ -504,18 +467,6 @@ void CMovingThings::Render()
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if (aScrollBars[i].IsVisible())
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aScrollBars[i].Render();
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}
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/*
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for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
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{
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if (aTowerClocks[i].IsVisible())
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aTowerClocks[i].Render();
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}
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for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
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{
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if (aDigitalClocks[i].IsVisible())
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aDigitalClocks[i].Render();
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}
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*/
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CPlaneTrails::Render();
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CSmokeTrails::Render();
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@ -523,12 +474,62 @@ void CMovingThings::Render()
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}
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// ---------- CMovingThing ----------
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float lengths[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f };
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void CMovingThing::Update()
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{
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switch (m_nType) {
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case 1: {
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float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFF) * 0.0003835f;
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m_pEntity->GetRight() = CVector(-Sin(angle), Cos(angle), 0.0f);
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m_pEntity->GetForward() = CVector(0.0f, 0.0f, 1.0f);
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m_pEntity->GetUp() = CVector(Cos(angle), Sin(angle), 0.0f);
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if (CClock::GetHours() >= 20 || CClock::GetHours() < 5) {
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if (Abs(TheCamera.GetPosition().x - m_pEntity->GetPosition().x) < 600.0f &&
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Abs(TheCamera.GetPosition().y - m_pEntity->GetPosition().y) < 600.0f) {
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CVector delta = m_pEntity->GetPosition() - TheCamera.GetPosition();
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float ratio = 1.0f / delta.Magnitude();
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CVector scaledDelta = delta * ratio;
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if (scaledDelta.x * Cos(angle) + scaledDelta.y * Sin(angle) < -0.92f) {
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CVector coors = m_pEntity->GetPosition() - 10.0f * scaledDelta;
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CCoronas::RegisterCorona((uintptr)&m_pEntity + 1, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f, false, 1.5f);
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}
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}
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}
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}
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break;
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case 2: {
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float angle = (CTimer::GetTimeInMilliseconds() % 0x7FF) * 0.003068f;
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m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f);
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m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f);
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m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
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}
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break;
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case 3: {
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float angle = (CTimer::GetTimeInMilliseconds() % 0x3FF) * 0.006136f;
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m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f);
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m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f);
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m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
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}
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break;
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case 4: {
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float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFFF) * 0.000024f;
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m_pEntity->GetRight() = CVector(-Cos(angle), -Sin(angle), 0.0f);
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m_pEntity->GetForward() = CVector(Sin(angle), -Cos(angle), 0.0f);
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m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
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m_pEntity->SetPosition(CVector(350.0f * Cos(angle) - 465.0f, 350.0f * Sin(angle) + 1163.0f, 260.0f));
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}
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break;
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default:
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break;
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}
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m_pEntity->GetMatrix().UpdateRW();
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m_pEntity->UpdateRwFrame();
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if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) {
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if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) >= lengths[m_nType]) {
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if (m_nHidden == 1) {
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AddToList(&CMovingThings::StartCloseList);
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m_nHidden = 0;
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@ -568,27 +569,31 @@ int16 CMovingThing::SizeList()
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return count;
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}
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// ---------- Find message functions ----------
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const char* FindTunnelMessage()
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{
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if (CStats::CommercialPassed)
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return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . ";
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void CMovingThings::RegisterOne(int16 nType, CEntity *pEnt) {
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if (Num >= NUMMOVINGTHINGS)
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return;
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if (CStats::IndustrialPassed)
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return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . ";
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return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . ";
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aMovingThings[Num].m_pEntity = pEnt;
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aMovingThings[Num].m_nType = nType;
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aMovingThings[Num].m_nHidden = 0;
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aMovingThings[Num].m_vecPosn = pEnt->GetPosition();
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aMovingThings[Num].AddToList(&CMovingThings::StartCloseList);
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Num++;
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}
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const char* FindBridgeMessage()
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{
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if (CStats::CommercialPassed)
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return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN ";
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void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) {
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if (pEnt->GetModelIndex() == MI_LIGHTBEAM)
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RegisterOne(1, pEnt);
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if (CStats::IndustrialPassed)
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return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN ";
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if (pEnt->GetModelIndex() == MI_AIRPORTRADAR)
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RegisterOne(2, pEnt);
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return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . ";
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if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT
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|| pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN)
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RegisterOne(3, pEnt);
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if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY)
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RegisterOne(4, pEnt);
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}
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char String_Time[] = "THE TIME IS 12:34 ";
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@ -601,34 +606,8 @@ const char* FindTimeMessage()
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return String_Time;
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}
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char String_DigitalClock[] = "12:34";
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const char* FindDigitalClockMessage()
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{
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if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6)
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{
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String_DigitalClock[0] = '0' + CClock::GetHours() / 10;
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String_DigitalClock[1] = '0' + CClock::GetHours() % 10;
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String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' ';
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String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10;
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String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10;
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}
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else
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{
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// they didn't use rad2deg here because of 3.14
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int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f);
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String_DigitalClock[0] = '0' + temperature / 10;
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if (String_DigitalClock[0] == '0')
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String_DigitalClock[0] = ' ';
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String_DigitalClock[1] = '0' + temperature % 10;
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String_DigitalClock[2] = ' ';
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String_DigitalClock[3] = '@';
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String_DigitalClock[4] = 'C';
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}
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return String_DigitalClock;
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}
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// ---------- CScrollBar ----------
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void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale)
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void CScrollBar::Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale)
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{
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for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i)
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m_MessageBar[i] = 0;
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@ -639,11 +618,11 @@ void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, fl
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m_Counter = 0;
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m_bVisible = false;
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m_Position = position;
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m_Position = pos1;
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m_Type = type;
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m_Size.x = sizeX;
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m_Size.y = sizeY;
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m_Size.z = sizeZ;
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m_Size.x = (pos2.x - pos1.x) * 0.025f;
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m_Size.y = (pos2.y - pos1.y) * 0.025f;
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m_Size.z = (pos2.z - pos1.z) * 0.2f;
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m_uRed = red;
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m_uGreen = green;
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m_uBlue = blue;
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@ -672,263 +651,46 @@ void CScrollBar::Update()
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if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength)
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{
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const char* previousMessage = m_pMessage;
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switch (m_Type)
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{
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case SCROLL_BUSINESS:
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if (m_Type == SCROLL_ARENA_STRING) {
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while (previousMessage == m_pMessage)
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{
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switch (CGeneral::GetRandomNumber() % 7)
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switch (CGeneral::GetRandomNumber() % 3)
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{
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case 0:
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m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . ";
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switch (TonightsEvent) {
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case 0:
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m_pMessage = "MAIN EVENT TONIGHT: CAR RACING . . . ";
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break;
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case 1:
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m_pMessage = "MAIN EVENT TONIGHT: DESTRUCTION DERBY . . . ";
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break;
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case 2:
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m_pMessage = "MAIN EVENT TONIGHT: BIKE RACING . . . ";
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break;
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}
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break;
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case 1:
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m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . ";
|
||||
switch (TonightsEvent) {
|
||||
case 0:
|
||||
m_pMessage = "FOR TICKETS TO THE HOT RING EVENT CALL 555-3764 . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "FOR TICKETS TO THE BLOOD RING EVENT CALL 555-3765 . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "FOR TICKETS TO THE DIRT RING EVENT CALL 555-3766 . . . ";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . ";
|
||||
m_pMessage = "HYMAN MEMORIAL STADIUM. HOME TO SOME OF THE BIGGEST EVENTS OF"
|
||||
" THE WESTERN HEMISPHERE. ALSO AVAILABLE FOR CHILDREN PARTIES. . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
case 6:
|
||||
if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN)
|
||||
m_pMessage = FindTimeMessage();
|
||||
else
|
||||
m_pMessage = "WWW.GRANDTHEFTAUTO3.COM ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_TRAFFIC:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 8)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "DRIVE CAREFULLY . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "CHECK YOUR SPEED . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN ";
|
||||
break;
|
||||
case 4:
|
||||
if (CWeather::Foggyness > 0.5f)
|
||||
m_pMessage = "POOR VISIBILITY ! ";
|
||||
else if (CWeather::WetRoads > 0.5f)
|
||||
m_pMessage = "ROADS ARE SLIPPERY ! ";
|
||||
else
|
||||
m_pMessage = "ENJOY YOUR TRIP ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 7:
|
||||
default:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_ENTERTAINMENT:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 12)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage =
|
||||
" STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . "
|
||||
" ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND,"
|
||||
" AND I FOR ONE CERTAINLY ENJOYED THAT. ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage =
|
||||
" NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN,"
|
||||
" HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES,"
|
||||
" IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage =
|
||||
" ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY"
|
||||
" IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage =
|
||||
" STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN,"
|
||||
" AT LEAST THEY ALL DIE AT THE END. . . ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage =
|
||||
" )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE."
|
||||
" ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 9:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 10:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
case 11:
|
||||
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_AIRPORT_DOORS:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 4)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "WELCOME TO LIBERTY CITY . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_AIRPORT_FRONT:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 4)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_STORE:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 10)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "GTA3 OUT NOW . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "BUY 12 CDS GET ONE FREE . . . ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage =
|
||||
"OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), "
|
||||
"THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). "
|
||||
"ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage =
|
||||
"ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), "
|
||||
"ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage =
|
||||
"ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. "
|
||||
"THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). "
|
||||
"ONE FOR ALL THE FAMILY. . . ";
|
||||
break;
|
||||
case 9:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_USED_CARS:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 11)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "EASY CREDIT ON ALL CARS . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . .";
|
||||
break;
|
||||
case 9:
|
||||
if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN)
|
||||
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
||||
else
|
||||
m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS ";
|
||||
break;
|
||||
case 10:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
m_MessageLength = (uint32)strlen(m_pMessage);
|
||||
@ -1013,176 +775,6 @@ void CScrollBar::Render()
|
||||
CSprite::FlushSpriteBuffer();
|
||||
}
|
||||
|
||||
// ---------- CTowerClock ----------
|
||||
void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
|
||||
{
|
||||
m_bVisible = false;
|
||||
m_Position = position;
|
||||
m_Size.x = sizeX;
|
||||
m_Size.y = sizeY;
|
||||
m_Size.z = 0.0f;
|
||||
m_uRed = red;
|
||||
m_uGreen = green;
|
||||
m_uBlue = blue;
|
||||
m_fDrawDistance = drawDistance;
|
||||
m_fScale = scale;
|
||||
}
|
||||
|
||||
void CTowerClock::Update()
|
||||
{
|
||||
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
||||
if (distanceFromCamera < m_fDrawDistance)
|
||||
{
|
||||
m_bVisible = true;
|
||||
if (distanceFromCamera < 0.75f * m_fDrawDistance)
|
||||
m_fIntensity = 1.0f;
|
||||
else
|
||||
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
|
||||
}
|
||||
else
|
||||
m_bVisible = false;
|
||||
}
|
||||
|
||||
RwIm3DVertex TempV[4];
|
||||
void CTowerClock::Render()
|
||||
{
|
||||
if (TheCamera.IsSphereVisible(m_Position, m_fScale))
|
||||
{
|
||||
// Calculate angle for each clock index
|
||||
float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f;
|
||||
float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f;
|
||||
|
||||
// Prepare render states
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
// Set vertices colors
|
||||
RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
|
||||
// Set vertices position
|
||||
RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z);
|
||||
RwIm3DVertexSetPos(
|
||||
&TempV[1],
|
||||
m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
|
||||
m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
|
||||
m_Position.z + Cos(angleMinute) * m_fScale
|
||||
);
|
||||
RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
|
||||
RwIm3DVertexSetPos(
|
||||
&TempV[3],
|
||||
m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
|
||||
m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
|
||||
m_Position.z + Cos(angleHour) * 0.75f * m_fScale
|
||||
);
|
||||
|
||||
LittleTest();
|
||||
|
||||
// Draw lines
|
||||
if (RwIm3DTransform(TempV, 4, nil, 0))
|
||||
{
|
||||
RwIm3DRenderLine(0, 1);
|
||||
RwIm3DRenderLine(2, 3);
|
||||
RwIm3DEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- CDigitalClock ----------
|
||||
void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
|
||||
{
|
||||
m_bVisible = false;
|
||||
m_Position = position;
|
||||
m_Size.x = sizeX;
|
||||
m_Size.y = sizeY;
|
||||
m_Size.z = 0.0f;
|
||||
m_uRed = red;
|
||||
m_uGreen = green;
|
||||
m_uBlue = blue;
|
||||
m_fDrawDistance = drawDistance;
|
||||
m_fScale = scale;
|
||||
}
|
||||
|
||||
void CDigitalClock::Update()
|
||||
{
|
||||
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
||||
if (distanceFromCamera < m_fDrawDistance)
|
||||
{
|
||||
m_bVisible = true;
|
||||
if (distanceFromCamera < 0.75f * m_fDrawDistance)
|
||||
m_fIntensity = 1.0f;
|
||||
else
|
||||
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
|
||||
}
|
||||
else
|
||||
m_bVisible = false;
|
||||
}
|
||||
|
||||
void CDigitalClock::Render()
|
||||
{
|
||||
if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale))
|
||||
{
|
||||
CSprite::InitSpriteBuffer();
|
||||
|
||||
// Simulate flicker
|
||||
float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f;
|
||||
|
||||
uint8 r = currentIntensity * m_uRed;
|
||||
uint8 g = currentIntensity * m_uGreen;
|
||||
uint8 b = currentIntensity * m_uBlue;
|
||||
|
||||
// Set render states
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
const char* clockMessage = FindDigitalClockMessage();
|
||||
|
||||
CVector coronaCoord, screenCoord;
|
||||
float screenW, screenH;
|
||||
for (int c = 0; c < 5; ++c) // for each char to be displayed
|
||||
{
|
||||
for (int i = 0; i < 5; ++i) // for each column of coronas
|
||||
{
|
||||
for (int j = 0; j < 5; ++j) // for each row of coronas
|
||||
{
|
||||
if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j))
|
||||
{
|
||||
coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f;
|
||||
coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f;
|
||||
coronaCoord.z = m_Position.z + j * m_fScale / 8.0f;
|
||||
|
||||
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
|
||||
{
|
||||
CSprite::RenderBufferedOneXLUSprite(
|
||||
screenCoord.x, screenCoord.y, screenCoord.z,
|
||||
screenW * m_fScale * 0.12f,
|
||||
screenW * m_fScale * 0.12f,
|
||||
r, g, b,
|
||||
255,
|
||||
1.0f / screenCoord.z,
|
||||
255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CSprite::FlushSpriteBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
|
||||
bool bAddedNewPoint = false;
|
||||
|
@ -135,7 +135,7 @@ public:
|
||||
int16 SizeList();
|
||||
};
|
||||
|
||||
#define NUMMOVINGTHINGS 128
|
||||
#define NUMMOVINGTHINGS 48
|
||||
|
||||
class CMovingThings
|
||||
{
|
||||
@ -149,6 +149,8 @@ public:
|
||||
static void Shutdown();
|
||||
static void Update();
|
||||
static void Render();
|
||||
static void PossiblyAddThisEntity(CEntity *pEnt);
|
||||
static void RegisterOne(int16 nType, CEntity *pEnt);
|
||||
};
|
||||
|
||||
class CScrollBar
|
||||
@ -176,51 +178,7 @@ public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class CTowerClock
|
||||
{
|
||||
private:
|
||||
CVector m_Position;
|
||||
CVector m_Size;
|
||||
float m_fDrawDistance;
|
||||
float m_fScale;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
bool m_bVisible;
|
||||
float m_fIntensity;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class CDigitalClock
|
||||
{
|
||||
private:
|
||||
CVector m_Position;
|
||||
CVector m_Size;
|
||||
float m_fDrawDistance;
|
||||
float m_fScale;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
bool m_bVisible;
|
||||
float m_fIntensity;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
|
||||
void Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user